Captain Josper Creesy

Flips Cummlett_ NPC's page

27 posts. Alias of Raltus.


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HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips hits the deck from below after finishing his patch job, "What do ye need us ta do now cap'n?" Flips yells over the wind.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Estelle moves away from the Ballista.

"Yer gonna piss off that Red Headed wenches ghost? Ye will pay I bet once they bring her back." Flips stands by his siege weapons as Chay tries to make it pack a bigger punch.

"Why don't we just strap a bunch o' that alchemist fire to the head and call it a day?"


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"No we don't be needin' the magic now, just need ta aim better than the ol' cap'n there had it set." Flips winks at Besmara.

Light Ballista: 1d20 + 6 ⇒ (7) + 6 = 133d8 ⇒ (3, 2, 7) = 12


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips take the Ballista as Besmara disappears into the fog.

Taking Time to aim Flips shoots of his first Bolt.

Light Ballista: 1d20 + 6 ⇒ (9) + 6 = 153d8 ⇒ (2, 6, 1) = 9


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips comes up the stairs leading from the crew quaters.

"I was just havin' a flippin' nap and then I hear yer ragged voice, what do ye need me ta..." Flips stops short as Lito's magic clears his eyes and he sees the giant. "We ain't that one ugly f+$+er?"

Flips runs to beside Besmara looking at the Ballista then at the Captain.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Light Ballista confirm: 1d20 + 5 ⇒ (13) + 5 = 186d8 ⇒ (4, 1, 5, 7, 6, 4) = 27
Light Ballista confirm: 1d20 + 5 ⇒ (3) + 5 = 86d8 ⇒ (4, 5, 6, 2, 2, 7) = 26


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips runs around aiming the Ballista's and helping to reload the one that Besmara had shot.

Light Ballista: 1d20 + 5 ⇒ (20) + 5 = 253d8 ⇒ (8, 4, 1) = 13

Light Ballista: 1d20 + 5 ⇒ (15) + 5 = 203d8 ⇒ (3, 5, 4) = 12

Light Ballista: 1d20 + 5 ⇒ (20) + 5 = 253d8 ⇒ (4, 1, 3) = 8


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"FIRE EVERYTHING WE HAVE!!" Flips moves around helping to reload and to aim better.

Ballista: 1d20 + 5 ⇒ (13) + 5 = 183d8 ⇒ (3, 5, 8) = 16

Ballista: 1d20 + 5 ⇒ (20) + 5 = 253d8 ⇒ (6, 3, 7) = 16
Confirm Crit: 1d20 + 5 ⇒ (12) + 5 = 176d8 ⇒ (6, 3, 3, 1, 6, 3) = 22

Ballista: 1d20 + 5 ⇒ (5) + 5 = 103d8 ⇒ (3, 7, 8) = 18

Ballista: 1d20 + 5 ⇒ (1) + 5 = 63d8 ⇒ (5, 1, 2) = 8

2 people per ballista takes 1 full round to reload


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"HOLY SHITE, Fire UP!" Flips Aims his ballista as vertical as it will go.

Light Ballista: 1d20 + 5 ⇒ (7) + 5 = 123d8 ⇒ (3, 4, 6) = 13


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips nods to the captain, going below deck to bring up more ballista bolts.

"Chey do we have any of these that are magical yet?" Flips sounds a bit shaky but confident that he can take anything big down with his crew.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Craft Siege Engines: 1d20 + 9 ⇒ (4) + 9 = 13

"We be needing more wood fer makin' bolts and a lot o' complex little bits to build some new ballista." Flips tightens the rope on the ballista they are standing by.

"An more crew with some trainin' I cannot be the only one."


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"Load the Ballista and the Catapult, Return FIRE!
Flips walks up and down firing back.

Ballista: 1d20 + 4 ⇒ (11) + 4 = 153d8 ⇒ (1, 8, 7) = 16
Ballista: 1d20 + 4 ⇒ (4) + 4 = 83d8 ⇒ (6, 6, 2) = 14


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips lines up his shot, taking his time and letting loose once they are close enough.

Light Ballista: 1d20 + 4 ⇒ (2) + 4 = 63d8 ⇒ (3, 7, 4) = 14

Can I do his sneak attack?"


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"The Ballista, I be bettin' the Capin' don't be wanting ship sunk till after we rescue the other pirates."

Flipps then rushes over to get the siege weapons ready.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"Eh well, we used up 3 Ballista bolts, we still got 17 or so more. That mage needs ta be round here the next time we are attacked or hustle more if he wants ta take part in the battles."

Flips ads some more wax to the gut ropes on the Ballista. Flinging the extra stuff over the side of the deck.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips Aims the forward ballista at the Dead captain and his bell, "FIRE!"

Light Ballista: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 223d8 + 2 ⇒ (1, 6, 5) + 2 = 14


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips yells at the 2 crew with him to line up the catapult for when they disengage. Keeping his cutlass drawn to protect his men.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"Cap'n I cannot be aimin' properly in the swells and the wind, I will do me best!"

Flips and 2 crew are trying to aim the catapult at the Whaler


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips went Rogue, and the Pirate archetype. A bunch of skills but took Exotic Weapon Proficiency (Light Ballista)


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips will attempt to aim at the sails.

Light Ballista: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 153d8 ⇒ (1, 5, 1) = 7


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips runs towards the ballista closest to the other ship, lining the large bolt up with the attacking ship.

Ballista: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 203d8 ⇒ (1, 7, 8) = 16

Confirm: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 66d8 ⇒ (7, 7, 7, 3, 4, 8) = 36

"Reload NOW! Open fire on that SHIP!


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Fipps runs up to the front of the boat to start ordering people to load the Ballista and to return fire.


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips keeps an eye out for anymore of the big Wasps, not wanting to die like this man did.

"So we can light the fire and be gone? Don't like them big bugs really and I don't want ta die like this old fella."


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

"Cap'n Stabbing people ain't what I am the best at but I will go with ye. Someone got some armor I can borrow?"

Estelle points over to her Armor laying on the Ground.

"Just don't put more oles in it." Estelle Says to Fipps


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips looks taken a back at what Estelle is saying.

"I ... ye I do... How did ye... What time?"

Flips smiles a little at being called an expert, sheathing his dagger.

"She needs me help? I thought the wench knew it all, well we'll get some big ole ballista that can take down any ship."


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips turns and jogs off to the mess hall.

bossin' me around like she is the cap'n


HP 14 l AC 15 (FF 13, T 12)l F +3 R +4 W -1 l Ini 2 Perc +4

Flips follows Estelle trying to keep behind the thing not wanting it to sting him.

Dagger: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 151d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

"Stupid wench doesn't thing I know what I am doing."