| Foxy Quickpaw |
About 30 of the pirates turn to the canopy and shoot with their bows at the creature.
Bow: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (5) + 2 = 7
Bow: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (5) + 2 = 7
Bow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 2 ⇒ (2) + 2 = 4
Bow: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (1) + 5 = 61d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (6) + 2 = 8
But only two manage to make it stick.
Damage CC: 44
The pirates in the claws of the canopy creeper try freeing themselves from the vines.
DMG: 1d6 + 2 ⇒ (2) + 2 = 4
DMG: 1d6 + 2 ⇒ (2) + 2 = 4
DMG: 1d6 + 2 ⇒ (4) + 2 = 6
| Flips Cummlett_ NPC |
Flips runs around aiming the Ballista's and helping to reload the one that Besmara had shot.
Light Ballista: 1d20 + 5 ⇒ (20) + 5 = 253d8 ⇒ (8, 4, 1) = 13
Light Ballista: 1d20 + 5 ⇒ (15) + 5 = 203d8 ⇒ (3, 5, 4) = 12
Light Ballista: 1d20 + 5 ⇒ (20) + 5 = 253d8 ⇒ (4, 1, 3) = 8
| Trytton |
Trytton blasts again. 1 burn for distance, 1 burn for pushing infusion, 1 for empower, gives me 3 burn which gives me +3 to hit.
+2 from inspire as well
Blast: 1d20 + 8 + 2 + 2 + 1 ⇒ (10) + 8 + 2 + 2 + 1 = 23
Damage: 3d6 + 8 + 1 + 4 ⇒ (3, 6, 3) + 8 + 1 + 4 = 25
Empower=12
Total = 37 Damage
Pushing: 1d20 + 9 ⇒ (17) + 9 = 26
This time his blast connects, and connects hard
| Estelle Numbduster |
Estelle grabs another spear to throw it up at the beast.
Two handed spear: 1d20 + 7 ⇒ (14) + 7 = 212d8 + 6 ⇒ (5, 1) + 6 = 12
"Who is watching the water Cap'n, now be a good time for them shark men ta attack."
| GM Foxy |
Flips you are going to have a hard time to load the ballista Besmara shot, as you are not on the same ship as her. Also you only can shoot every other round, as light ballistae need two rounds to load which can be halved when having two people to do so. I'll take the rolls into account for the next round.
(14)+7-8=13
Estelle again misses by far as the creature is much too far away to be hit effectively with a spear.
But Trytton manages to do a serious hit this time.
(DMG Creeper:81)
| GM Foxy |
Noonan again hits, but the arrow simply falls off again.
The canopy creeper changes tactics. It drops the pirates into the sea and grabs new ones to stop the shooting.
4d60 ⇒ (11, 48, 19, 43) = 121
Grab: 1d20 + 10 ⇒ (10) + 10 = 201d8 ⇒ 4
Grab: 1d20 + 10 ⇒ (7) + 10 = 171d8 ⇒ 4
Grab: 1d20 + 10 ⇒ (12) + 10 = 221d8 ⇒ 2
Grab: 1d20 + 10 ⇒ (3) + 10 = 131d8 ⇒ 2
As the pirates land in the water three shark men appear riding hammerhead sharks.
The remaining pirates shoot for their life
Bow: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 2 ⇒ (5) + 2 = 7
Bow: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 2 ⇒ (5) + 2 = 7
Bow: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (2) + 2 = 4
Bow: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 2 ⇒ (5) + 2 = 7
Bow: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 5 ⇒ (20) + 5 = 251d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (19) + 5 = 241d8 + 2 ⇒ (2) + 2 = 4
Bow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (2) + 2 = 4
Bow: 1d20 + 5 ⇒ (18) + 5 = 231d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (4) + 2 = 6
Bow: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 5 ⇒ (11) + 5 = 161d8 + 2 ⇒ (8) + 2 = 10
Bow: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 2 ⇒ (1) + 2 = 3
Bow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (15) + 5 = 201d8 + 2 ⇒ (3) + 2 = 5
Bow: 1d20 + 5 ⇒ (9) + 5 = 141d8 + 2 ⇒ (6) + 2 = 8
Bow: 1d20 + 5 ⇒ (16) + 5 = 211d8 + 2 ⇒ (5) + 2 = 7
Bow: 1d20 + 5 ⇒ (4) + 5 = 91d8 + 2 ⇒ (3) + 2 = 5
And some of them hit.
(Creeper Damage: 111)
| Estelle Numbduster |
Estelle seeing as she cannot hit the big creature throws another spear but at the shark men in the water.
Hurl spear: 1d20 + 7 ⇒ (17) + 7 = 242d8 + 6 ⇒ (5, 6) + 6 = 17
"Leave me crew alone."
| GM Foxy |
Miss Chance: 1d100 ⇒ 56
Estelle throws her spear at the vague form moving underwater but she has no idea if she hit.
Trytton continues to blast the plant and Besmara plants a ballista bolt in it.
Damage Creeper: 158
The creepers vines let loose of the pirates but this time they hang limp down. The huge knot starts to unfurl and disappear into the rest of the canopy.
| GM Foxy |
The shark men start attacking the pirates in the water.
Trytton
Sharkbite: 1d20 + 7 ⇒ (7) + 7 = 141d8 + 6 ⇒ (1) + 6 = 7
Pirates
Sharkbite: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 6 ⇒ (1) + 6 = 7
Sharkbite: 1d20 + 7 ⇒ (10) + 7 = 171d8 + 6 ⇒ (8) + 6 = 14
Which doesn't end too well for some of the already wounded pirates.
| Lito de'Anora |
That thing is still in there, Fire at will!
Inspire Courage +2 (round 2/16)
Then he pulls out his own bow and tries to shoot the thing as it tries to hide:
Shortbow + Inspiration: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Damage + Inspiration + Arcane strike: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4
| GM Foxy |
The pirates flee from the sharks and try to climb back on the ship.
Noonan takes a well aimed shot and manages to shoot into the beak like mouth of the creature. It slowly starts to lose the grip on it's surroundings and decends from the canopy.
Besides the ship a sahuagin floats up to the surface belly up, impaled by a spear.
The rest of the encounter is for PCs alone as none of the pirates will go into shark infested water.
| Estelle Numbduster |
Estelle looks down in the water, stripping off her extra clothes and diving into the water. Once in the water, Estelle looks around for her crew.
Move action to get Aquatic combat (+2 swim and can use Bludgeoning underwater at no penalty), weapon focus Unarmed Strike because I bet this will be interesting.
Estelle lashes out at the closest shark.
Snout Smash: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 5 ⇒ (6) + 5 = 11
| Estelle Numbduster |
she also makes it bleed for 1d4, I forgot, that should make things interesting for the other sharks.
| Trytton |
The water around Trytton begins to acts somewhat strangely.
+4 ac, also I have +1 from more dex. That gives me +5 so I am at 18
Trytton swims back slightly 5 foot swim and then prepares a blast.
Attack: 1d20 + 14 ⇒ (19) + 14 = 33
Damage: 3d6 + 13 + 3 ⇒ (5, 5, 2) + 13 + 3 = 28
Empower: 12
Total: 40
Bullrush max 5 ft: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
| GM Foxy |
bleed: 1d4 ⇒ 1
The shark continues to bite Estelle.
Bite: 1d20 + 7 ⇒ (20) + 7 = 271d8 + 6 ⇒ (2) + 6 = 8
The sahuagin on top uses his trident to stab at her.
Stab: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 3 ⇒ (8) + 3 = 11
The lonely shark attacks Noonan
Bite: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 6 ⇒ (5) + 6 = 11
And the sahuagin without shark attacks Trytton.
Stab: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (1) + 3 = 4
The five extra sahuagin go for the ship instead.
Dmg: 1d8 + 3 - 5 ⇒ (6) + 3 - 5 = 4
Dmg: 1d8 + 3 - 5 ⇒ (1) + 3 - 5 = -1
Dmg: 1d8 + 3 - 5 ⇒ (5) + 3 - 5 = 3
Dmg: 1d8 + 3 - 5 ⇒ (8) + 3 - 5 = 6
Dmg: 1d8 + 3 - 5 ⇒ (2) + 3 - 5 = 0
| Estelle Numbduster |
Estelle swims back a bit to give herself room to attack, she lashes out at the shark/Sahuagin combo she had attacked first.
Flurry elbow: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 5 ⇒ (8) + 5 = 13
Flurry Knee: 1d20 + 10 ⇒ (5) + 10 = 151d8 + 5 ⇒ (5) + 5 = 10
Fluff Eye poke: 1d20 + 5 ⇒ (6) + 5 = 111d8 + 5 ⇒ (5) + 5 = 10
Foxy I think you took all the 20s
| GM Foxy |
The water elemental goes protecting the ship and hits some unsuspecting sahuagin over the head dealing him a serious wound.
Estelle (sometimes it is wiser to keep the silence)
Confirm Bite: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 6 ⇒ (5) + 6 = 11
Confirm Stab: 1d20 + 4 ⇒ (6) + 4 = 10
Estelle tries to pay the shark back but doesn't manage to.
Noonan
Swim DC15: 1d20 + 13 ⇒ (3) + 13 = 16
Noonan deals the shark a serious scratch. And without a rider the shark decides to let go of Noonan and look where all that blood comes from.
| Chay Heliot |
Chay leans over and casts Air Bubble on his captain.
If you wait a second, I can make you swim fast too.
Next round I could cast Touch of the Sea if you wanted it
| Estelle Numbduster |
Estelle seeing that she missed, changes her position in the water and launches another assault at the Shark/Shaugin combo.
Flurry Fist: 1d20 + 10 ⇒ (20) + 10 = 30
Fluffy heel palm: 1d20 + 10 ⇒ (1) + 10 = 111d8 + 5 ⇒ (1) + 5 = 6
Knee: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 5 ⇒ (1) + 5 = 6
Confirm fist: 1d20 + 10 ⇒ (19) + 10 = 292d8 + 10 ⇒ (6, 7) + 10 = 23 1d4 bleed
"Blub blub blub blub!" A big smile on Estelle's Face
| GM Foxy |
It is amazing what one can do to a shark when hitting the right spot. Estelle hits into the fish's gills and on the way out rips some vital organs out. To the horror of the sanhuagin the shark stops moving and starts sinking.
The shark erroneously considers it a good idea to attack Estelle.
Bite: 1d20 + 7 ⇒ (18) + 7 = 251d8 + 6 ⇒ (3) + 6 = 9
The sharkman also tries to stab her
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Trytton's sharkman uses the gillman's inactivity to also stab
Attack: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 3 ⇒ (4) + 3 = 7
Two of the other group attack the water elemental.
Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Dmg Ship: 1d8 + 3 - 5 ⇒ (4) + 3 - 5 = 2
Dmg Ship: 1d8 + 3 - 5 ⇒ (4) + 3 - 5 = 2
Dmg Ship: 1d8 + 3 - 5 ⇒ (3) + 3 - 5 = 1
| Estelle Numbduster |
Holding Breath 21/28 rds
Estelle is bleeding well into the water, she looks around for any other foes closing in on her then goes full out on the sharkman.
Flurry Hammer Fist: 1d20 + 10 ⇒ (4) + 10 = 141d8 + 5 ⇒ (2) + 5 = 7
Flurry Left Hook: 1d20 + 10 ⇒ (14) + 10 = 241d8 + 5 ⇒ (6) + 5 = 11
Flurry Right Cross: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 5 ⇒ (7) + 5 = 12
Boar Style Rend: 2d6 ⇒ (2, 4) = 6 Plus Bleed
If the Sharkman is dead Estelle will surface.
"Throw me a line, I be needing outta this big tub!"
| Noonan2 |
Noonan keeps going after anything fishy looking
Rage 13/16
Swim: 1d20 + 15 ⇒ (15) + 15 = 30
Claw: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 4 ⇒ (6) + 4 = 10
Claw: 1d20 + 12 ⇒ (1) + 12 = 131d6 + 4 ⇒ (1) + 4 = 5