M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] I think I'll let Flint rest in the Spire! Thanks for running for us, that was quite the memorable run.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Yeah... it's been fun, y'all! If anyone lives through this it will be a tale for the ages.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Stability Check, DC 10: 1d20 + 12 - 9 ⇒ (20) + 12 - 9 = 23 Flint sucks in a huge breath as the bleeding subsides. His breathing continues to be ragged as his unconscious body lies there.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] GM Mike Hallet wrote: At least he is not in the water to drown. You know... silver lining! Ha! Stability Check, DC 10: 1d20 + 12 - 8 ⇒ (2) + 12 - 8 = 6 ohmygosh Flint slowly bleed on the floor just above the water.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Yeah, the punishment for not murder-hoboing the last level was just sad.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Woohoo! Chances of a TPK reduced 2%. Flint dives to the side, onto solid ground, before lobbing his stone.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] GM Mike Hallet wrote: Nothing in the room description says otherwise. The water level is only 1 foot below the floor, so 8 feet to the ceiling. ... Shucks. So, could I take a five foot step to the south? If that ladder is only going one foot above the water, probably?
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Yeah... this whole floor has just been a kick in the pants. RIP Bree.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] I'm guessing the ceiling in this room is taller than ten feet, since there's a ladder going up next to me. Flint grunts in pain from the gaping wound in his stomach. Gritting his teeth, he clings to the wall and looks around. Not going well... Gotta toughen up. Flint crawls up the wall five feet, now five feet above the surface of the water. He looks down at the automaton, trying to judge if he's out of range of that nasty spear. Shrugging his shoulders, he decides it doesn't matter. The dwarf grabs another stone from the wall, tossing it into the chest of the metal creature. I think I'm ten feet away and five feet up, so... maybe out of range? :) Elemental Blast @ Automaton: 1d20 + 8 ⇒ (15) + 8 = 23
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint takes a "step" along the wall, using his innate climbing ability, five feet away from the automaton. He grabs a ball of earth, hardens it in his hands, and tosses it at the automaton. "Die already!" Elemental Blast @ : 1d20 + 8 ⇒ (8) + 8 = 16
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint points at the spellcaster in the water and shouts. "Oye! Stop it with your evil words!" He grabs a bundle of dirt from the wall but it scatters to dust in his hands. Elemental Blast @ water caster: 1d20 + 8 ⇒ (1) + 8 = 9
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] It's up to you if you want a Rez or to bring in a new character! I'm happy to support one if you want it.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint screams in anger as Bree falls into the water. "You bloody metal monster!" He blinks at the magic dust in his eyes, balling up a hunk of mud and lobbing it straight at the automaton. Elemental Blast @ Automaton: 1d20 + 8 ⇒ (16) + 8 = 24
Through the will of the gods, the earth hits and the dust clears from Flint's eyes. Will,DC 15: 1d20 + 4 ⇒ (19) + 4 = 23 Seeing the crocodile appearing, he swears and calls out to his allies, "Nowhere to go but down! It's us or them." He grits his teeth in desperation. End the fight first, bring Bree back after.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Will Save, DC 15: 1d20 + 4 ⇒ (3) + 4 = 7 Unable to rub the glitter from his eyes, Flint does his best to throw a stone at the large shiny creature attacking Bree. Elemental Blast @ Automaton: 1d20 + 8 ⇒ (20) + 8 = 28 Yay! GM, please roll 50% chance for concealment.
Will Save, DC 15: 1d20 + 4 ⇒ (9) + 4 = 13 Still blind.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] How high are the ceilings? Ten feet? As the door opens into the area that had caused the group so much pain before, Flint body merges into the wall to his left. He shuffles five feet up the wall then climbs down the hallway traveling fifteen feet over his companions heads. The dwarf looks down at Brand with a wink. "Don't mind me." He then scoops a ball of earth from the wall, forms it into a spike in his hand. He flexes his arm, tossing it at the crab attacking Bree. Elemental Blast @ Yellow Crab: 1d20 + 8 ⇒ (13) + 8 = 21
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint nods and follows the group into the room. Assuming Brand moves, I move to his spot. If he doesn't move, I'll be at the closest spot that I can reach.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint grumbles. "Let's kill this thing, I'm tired of running."
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Yeah, I'm wondering if missing the loot from the previous level (and skipping/missing some fights on this level) is setting us back. I'm getting pretty scared for the next level. But yes, unless we see treasure in this room there's not much reason in-world to bother them.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Yeah, after spending ten minutes on the previous level, this level sure is a huge step up in difficulty. Flint clambers around the walls of the room through the cloud. Fortitude Save vs Cloud: 1d20 + 12 ⇒ (6) + 12 = 18 I think it's DC 15 so I should be fine? Ignoring the foul odors, he continues on moving until he ends up within five feet of a monster. He tosses a spike of earth at the elemental. Piercing damage, triggers AoO. Elemental Blast @ 3: 1d20 + 8 ⇒ (1) + 8 = 9
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Wow, this level is bonkers hard. Fortitude, DC 15: 1d20 + 12 ⇒ (6) + 12 = 18 Flint grabs onto the wall on his left and clambers along it like a monkey up a tree. He moves into the room, squishing his nose at the smell. "Come on Bree, it's no worse than my pop's farts after dinner!" He chuckles and holds on to the wall to wait for a sight of an elemental. Alright, I'll ready an action to throw a ball at the first enemy I see. Which would only be if they pop up between Aldy and Brand. Readied Elemental Blast : 1d20 + 8 ⇒ (18) + 8 = 26
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint scoffs. "You mean we didn't need to swim down that durn watery death?" He looks at Aldy awkwardly... "No offense." After a moment of silence the dwarf continues. "My beard just dried off. Let's stick to the ground, shall we?" He nervously kneads a ball of mud between his fingers as he thinks. Yupp, green sounds great.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] I'll absolutely split the 1450. Glad to have you back, Aldy! I say return in a day, to keep some level of pressure on the tower. We can wait a week between this level and the next to get the second negative level.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] I'd love to split the rest. Flint is a bummer for the marching order because he has high health but terrible close combat offense.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint nods to Brand gravely. "I'll keep bringing up walls to slow them down. They're weak, but they'll help a little."
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Does he need to cure the Negative Levels at the same time as Raise Dead? I'm definitely in to split the gold price. And I think we could defeat the room if we went at it again with our tough folks at the front. Especially since we can bottle neck them in the hallway and can avoid the water room for at least some of them.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Aldy, no!!! :( I can't see anything GM Mike did wrong, or that we can do to bring Aldy back. Can we even afford a Resurrection at this level?
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Ummmm...whoa? That got real, real quick. Flint's mouth gapes open as Aldy - the most observant, fastest,and bravest among the group - drops to the floor. Fear races through the dwarf's mind, of this terrifying construct and it's death-touch. He claps his hands together, then raises them into the air above his head. As he does so, a wall of earth rises between Aldy and the automaton, completely blocking vision into the next room. (Kinetic Cover) He looks to Aldy's unmoving body and then to the others. Face of concern, he says with urgency, "We need to get Aldy's body out of here. I don't think we can take that...thing." He takes a few steps down the hall then waits to see if others follow.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint delays until Aldo and Arkolo begin to act. Delaying past the Automaton.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] GM Mike Hallet wrote: ...Remember, kinetic blasts are spell-like abilities, so using them while threatened provokes unless you try to cast defensively. That is in addition to the AoO that is provoked from making a ranged attack while threatened. That's a good point. I guess I haven't run into anyone able to take two AoO's yet on this character, but it's a great point. Also, thanks for the confirm roll, I've been playing too much Starfinder. Flint slowly but surely swims to the wall taking 10 and then climbs up the wall and out of the room onto dry land. He shakes some of the water off then looks at the eel with distaste. He looks back into the room full of water, and the portal, then shrugs. "Nothing valuable in here? Nothing but eel guts?" He looks around to be sure. Perception: 1d20 + 8 ⇒ (3) + 8 = 11
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Swim: 1d20 ⇒ 8 Fail by four or less, I flounder in place. Flint continues to tread water. Instead of swimming away, he sends a large spike of earth right into the eel's head! Triggering AoO Elemental Blast @ Eel: 1d20 + 8 ⇒ (20) + 8 = 28
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Swim: 1d20 ⇒ 7 Fail by four or less, I flounder in place. From the looks of it, that doesn't actually take any of my turn if I don't move. Flint is unable to get any traction in the water so he turns in place. He pulls a stream of mud from the nearby wall but is unable to send it into the eel's side. Elemental Blast @ Eel: 1d20 + 8 ⇒ (3) + 8 = 11
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] As the eel's jaws narrowly miss Flint, he splashes around to give Aldy a wink. "Thanks, mate." Then, noticing how long the eel's neck is, the dwarf's face goes a little pale. Thanks, I was thinking it was half speed.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint splashes around, the water nearly to his eyelids. Even on his toes, he is having a hard time breathing easily! Swim: 1d20 ⇒ 11 He splashes away from the beast, towards the wall where he grabs on. Ah, sweet earth, save me now! Triggering an AoO from swimming away. Next round I can use my Climb speed to get up and out of the water.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Swim: 1d20 + 0 ⇒ (2) + 0 = 2 Reflex: 1d20 + 8 ⇒ (4) + 8 = 12 Flint gets bowled over by the wave of water, his angry yells turned into gurgles.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint helps the group search the "empty" room then helps Aldy open the door to the next room once Aldy confirms that he door is not trapped.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint shrugs his shoulders. "Well, good riddance, she was rude anyway. One less knife to our backs, too." He stands behind Aldy, admiring his knack for the little details that the dwarf missed.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Ah, that's what I remembered too, but couldn't have found it. Nice rule-searching! Flint looks at it, then into the water. "Maybe he was guarding something?" He, foolhardily, jumps into the water and squints downwards. After, he hops out and shakes himself off. "Well, should we check back in on our not-very-talkative friend in the other room? Make sure everything is still ok before moving on?"
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint growls a little, then tosses a rock into the water. Elemental Blast @ Bunyip: 1d20 + 8 ⇒ (11) + 8 = 19
Both of these rooms are really not what I was expecting. Like, you don't want to leave a neutral party (or two!) behind you in case they block your exit. But also, I'm starting to feel like a murder-hobo. If this thing is hiding from us, should we just keep moving on? Of course, we'll probably lose chronicle rewards for not murdering everything in sight, like last level.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Will Save, DC 13: 1d20 + 4 ⇒ (13) + 4 = 17 Flint laughs at the roar, shouting after the disappearing seal, "Aye, you aren't scary, you coward!" He backs further around the water, kneading a ball of mud between his hands in preparation for the seal's reappearance. READIED Elemental Blast @ Seal upon reappearance: 1d20 + 8 ⇒ (14) + 8 = 22
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint hustles into the room, around his companions. Within reach of the beast, he shuffles a little more then spins. His hand scratches the wall and a spike of earth crawls into his palm. He tosses it at the bunyip, but it goes completely off target. Elemental Blast @ Bunyip: 1d20 + 8 ⇒ (1) + 8 = 9
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] I'll have an inverted schedule this week, I'm fine the next two days but will be offline this weekend.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint grips his dwarven axe nervously. Seal-shark.... This one's going to meet his maker, methinks.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint looks in the room and shrugs as they pass by. Hmmm... it is difficult not to mistrust everyone we meet in these dungeons. But perhaps we can all leave here alive, for once.
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint tries to see into the room from his place in line. Maybe... they're friendly?
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint grumbles, mostly to himself. "Herumph. Current probably leads to someplace full of water, where we want to be. But doors probably hold back more ambushing Torag-cursed-mudmen. Shouldn't pass those up, probably." He looks to Aldy and shrugs. "You're the eyes, and the brains. I'll follow your lead."
M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice] Flint splashes out of the water, embarrassed. "Aye, nothing shiny down there.Go ahead, I'll be right there." He hurries down the hallway to catch up, dripping all the way. "Let's get swimmin'."
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