Ishana

FireSnap's page

56 posts. Alias of valliss.


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M Gnome 1 Cleric Of Brigh

*chirp* *chirp* *chirp*


M Gnome 1 Cleric Of Brigh

those comics must really be keeping the DM busy and others too maybe


M Gnome 1 Cleric Of Brigh

Getting more players be fine by me...we barely started here...
And if we are doing inits

Hps:10 AC:16

Init:1d20 + 1 ⇒ (11) + 1 = 12
Cursing his bad aim FireSnap will try again..
Range Touch:1d20 + 2 ⇒ (10) + 2 = 12
Damage:1d6 + 1 ⇒ (3) + 1 = 4


M Gnome 1 Cleric Of Brigh

When its his turn FireSnap will firebolt The Non-Sleeping Gobbie
Range Touch:1d20 + 2 ⇒ (4) + 2 = 6
Damage:1d6 + 1 ⇒ (6) + 1 = 7


M Gnome 1 Cleric Of Brigh

FireSnap seeing Goblins Closing will firebolt Gobbie number 2
Range Touch1d20 + 2 ⇒ (12) + 2 = 14
Damage1d6 + 1 ⇒ (3) + 1 = 4


M Gnome 1 Cleric Of Brigh

Hmm I missed teh 1000gp thing too...yeah more money to spend :)


M Gnome 1 Cleric Of Brigh

In case you didn't realize it these are potions of cure light wounds....but I'm sure someone of you magnificence knew that already. FireSnap smiles at Lomar


M Gnome 1 Cleric Of Brigh

FireSnap will ask loamar if he can look at the vials and see if he can identify what they are
Detect Magic
SpellCraft:1d20 + 5 ⇒ (14) + 5 = 19
Then Looks at new comers and say "Greetings..."


M Gnome 1 Cleric Of Brigh

Sorry I was away for a few days
Seeing on 1 skeleton remaining, FireSnap will try and firebolt it to end the battle
Range Touch:1d20 + 2 ⇒ (12) + 2 = 14
Damage:1d6 ⇒ 4


M Gnome 1 Cleric Of Brigh

Perception1d20 + 5 ⇒ (9) + 5 = 14
Initiative(Assuming will will need 1)1d20 + 1 ⇒ (17) + 1 = 18
Seeing they are So close Brigh Burn these Foul spawn send them back to the darkness from which they came
Channel Hurt Undead1d6 ⇒ 3


M Gnome 1 Cleric Of Brigh

He is kind of pompous but oro is right having a wizard could come in handy...tho one bite to the ankle could take him down a peg...heheh
FireSnap thinks to himself


M Gnome 1 Cleric Of Brigh

I knew I was coming back here BEFORE I met you, while granted We were successful this time, I don't think YOUR leadership had anything to do with it...so be careful of the slimes around here we already lost one person to them. as he ponders the letters on the paper.
Cast Cure light wounds on himself
Cure Light1d8 + 1 ⇒ (2) + 1 = 3


M Gnome 1 Cleric Of Brigh

FireSnap looks around
Perception:1d20 + 5 ⇒ (9) + 5 = 14
Looks at Lomar Your Benevolent leadership? Me thinks you need your ankle Nibbled on. Or did something hit you in the head let me look maybe I can help with that...


M Gnome 1 Cleric Of Brigh

Still Alive?
FireSnap takes a 5 ft step back and Channels heal
Channel heal1d6 ⇒ 1
sigh Brigh is a fickle god it seems


M Gnome 1 Cleric Of Brigh

Firesnap will channel healing
Sorry missed the damage


M Gnome 1 Cleric Of Brigh

Seeing no one wounded FireSnap will Channel Hurt Undead again
Channel1d6 ⇒ 3 DC12
Die you undead abominations!!


M Gnome 1 Cleric Of Brigh

FireSnap Channels to hurt Undead
Burn by the power of Brigh
Channel1d6 ⇒ 3 DC12


M Gnome 1 Cleric Of Brigh

If they are just undead lets let them close some and I can channel and get them


M Gnome 1 Cleric Of Brigh

Man is this Lomar guy Full of himself..Tho matter if he gets TOO Bossy...i can let his blood trickle on his clothes a few seconds longer.....no that wouldn't be right Thinks FireSnap
Lets Go revenge Blythe's Death


M Gnome 1 Cleric Of Brigh

Cleric here and present...


M Gnome 1 Cleric Of Brigh

still here


M Gnome 1 Cleric Of Brigh

If we are all ready to go I say we head back


M Gnome 1 Cleric Of Brigh
Tarloc Doom wrote:
im a concerned resident of Phlan. Are you hero's ever going to reclaim our fair city?

"Phlan was not taken over in a day and it will take effort time to reclaim it. We will do our best, tho that wasn't enough foe one of our companions. She died trying to reclaim this city. So have patience and Brigh willing we will be successful." replies FireSnap


M Gnome 1 Cleric Of Brigh

FireSnap Suggests we head back out to the keep and finish off the undead there once and for all


M Gnome 1 Cleric Of Brigh

Still ready :)


M Gnome 1 Cleric Of Brigh

FireSnap is ready to head back out after a nights rest.


M Gnome 1 Cleric Of Brigh

I say take what you need minus 1 resting and maybe one channel which i can do after resting


M Gnome 1 Cleric Of Brigh

perception:1d20 + 5 ⇒ (1) + 5 = 6


M Gnome 1 Cleric Of Brigh

FireSnap Gives Blythe a proper burial and blesses her bones to stop her from becoming another undead inhabitant here. "...And may Brigh bring you in her fold and may you forever be at peace..." says FireSnap finishing off as he tosses a small clockwork gear on her grave.
"We need to find someplace safe to rest, and I not sure if we try and rest here we wont find more undead friends. I say we go back and come back again in the morning, and and finish these foul inhabitants off in Blythe's memory."


M Gnome 1 Cleric Of Brigh

FireSnap Curses "Damn I was too late to save her." Looking at Blythe's limp body. "There's nothing I can do for her now."
FireSnap Suggests "I think we should rest, I need to recharge my healing."


M Gnome 1 Cleric Of Brigh

Still here too


M Gnome 1 Cleric Of Brigh

FireSnap will 5 foot to V23 and cast Cure light wounds on himself
Cure light1d8 + 1 ⇒ (5) + 1 = 6


M Gnome 1 Cleric Of Brigh

are we waiting for someone?"


M Gnome 1 Cleric Of Brigh

FireSnap will move Y42 and Channel positive energy for healing
Should be close enough for everyone
Channel1d6 ⇒ 4
Brigh must sense or bad predicament


M Gnome 1 Cleric Of Brigh

"Ouch" Turning to see the undead Will move to AB41 and channel to hurt undead (should get both)
Channel vs Undead1d6 ⇒ 5


M Gnome 1 Cleric Of Brigh

"Oozes and Undead too!...No wonder no one has ever come back from this place." Say FireSnap as he Firebolts the ooze again
To hit(Touch):1d20 + 2 ⇒ (16) + 2 = 18
Damage:1d6 + 1 ⇒ (4) + 1 = 5
\


M Gnome 1 Cleric Of Brigh

Meant to say this last night...
But seeing as I can't burning hands I will Firebolt the bigger ooze
To Hit (range touch):1d20 + 2 ⇒ (4) + 2 = 6
Damage:1d6 + 1 ⇒ (4) + 1 = 5


M Gnome 1 Cleric Of Brigh

Sorry I thought I could start it at the corner as depicted here and srd
Burning hands


M Gnome 1 Cleric Of Brigh

Seeing that weapons seem fairly ineffective FireSnap will move to Y41 and go with one of his favorites Burning hands on the slimes Ahh a lil' fire should hopefully do the trick
Should hit both of them
Burning Hands1d4 ⇒ 3


M Gnome 1 Cleric Of Brigh

Init:1d20 + 1 ⇒ (12) + 1 = 13
Will Cast Cure Light Wounds On Oro on his init
CLW:1d8 + 1 ⇒ (7) + 1 = 8


M Gnome 1 Cleric Of Brigh

"I have some left but not alot." say FireSnap and follows Oro too


M Gnome 1 Cleric Of Brigh

Before moving on Cure light on Melsimar
Cure Light1d8 + 1 ⇒ (2) + 1 = 3


M Gnome 1 Cleric Of Brigh

Cure Light:1d8 + 1 ⇒ (8) + 1 = 9 on blythe
Good healing at last
"Anyone else need healing?"


M Gnome 1 Cleric Of Brigh

Round 5 action:
FireSnap will move to O24 and will channel again but to hurt the undead instead this time (think they are all in range)
Damage Undead:1d6 ⇒ 6
Seem Brigh dislikes the undead more than it likes FireSnap's friends


M Gnome 1 Cleric Of Brigh

Yes FireSnap will do the Channel mentioned previously in round 4...for a whole 2 points..and i think everyone is in range


M Gnome 1 Cleric Of Brigh
Blythe Astor wrote:
That one point of healing should stabilize me, and bring me back to -6, correct? Thank you, Firesnap. :)

That was part of the idea :)


M Gnome 1 Cleric Of Brigh

Sorry was busy yesterday...Christmas shopping and such
With everyone being withing 30 feet FireSnap will channel heal for round 3
Channel:1d6 ⇒ 1
and seeing that wasnt great will do so for round 4 also
Channel:1d6 ⇒ 2

Not much Channel love from Brigh it seems


M Gnome 1 Cleric Of Brigh


HP 10/10
Init: 20 AC: 16
Perception: +5
Fort: +4 Ref: +1 Will: +5

Rnd 2 action
Will double move to O25
move of 20 sucks when you start far away....


M Gnome 1 Cleric Of Brigh

HP 10/10
Init: 20 AC: 16
Perception: +5
Fort: +4 Ref: +1 Will: +5
Hearing Zombies FireSnap will Move as quick as his little legs will let him to get to help
you said the squares were 10 ft correct? that being the case Firesnap will double move to S26


M Gnome 1 Cleric Of Brigh

Init:1d20 + 1 ⇒ (19) + 1 = 20

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