CBDunkerson said wrote: For some reason I thought that player crafted gear which had been lost (e.g. due to player death) might occasionally drop from monsters/loot. Must have mis-remembered something. That was a discussion about a cool feature Ultima Online had. Humanoid NPCs could loot player's corpses and if you killed that NPC you'd get your loot back. EDIT: Other players could kill that NPC and get your looted items too.
For every allowance or rule in creating a name you invite problems and the potential for abuse. Keep naming as simple as possible. It might upset some players that their uber-creative name isn't allowed in game, but they'll get over it pretty fast. I'd rather have one person complain in the forums that their name wasn't allowed than have 100 players confused or upset about an uber-creative name. A name with the option of a surname should be the only choice. One capital letter required at the beginning of each name followed by at least one lower case letter. That would allow for a minimum name length of two letters. No symbols, spaces, dashes, apostrophes or diacritics should be possible. There is no rule or precedence that dictates a fantasy name needs to deviate from this formula. It would be fool proof to implement on the character creation screen. If you only used the 'Q' button it would look like this: Qqqqqqqqqqqq Qqqqqqqqqqqq. The minimum name would be Qq or Qq Qq if they choose to have a surname.
A shadow appears at the door, but no one seems to notice the crazy haired old man apparently deep in thought. By his body language you can tell he's trying to remember something. After a few minutes he grins slightly with a look of recognition. You could tell he remembered why he came to this place. At the top of his lungs he yells out, "Carnage is coming! Peace through fear! His will be done!" He quickly disappears into the night laughing maniacally as he runs as fast as he can to the nearest group of people to spread his message.
Summersnow wrote:
Summersnow. Show up if you want to go. It's an open invitation to chat. Not an open invitation to open a 20 page approval poll to see if you might attend...
Oh! To keep on subject. Ultima Online was very strict on what colors you could dye things. There was a Human NPC group that had dark maroon cloaks that could be chopped up into cloth and remade into other cloth items. People payed huge amounts of gold just for a slightly off-color piece of clothing. Black dye tubs were originally an exploit, but were eventually made legal. Neon dye tubs (puke) were hard to get and became the "in" thing. Elite or rare colors would really help crafters create unique brands. Making certain colors extremely rare would be beneficial to the crafting community and become a status symbol for other players who could afford the rarer colors.
Proxima Sin wrote:
Proxima, You should look up what the symbolism of wearing a green hat is for the Chinese. It's anything but bloodthirsty killers....
Andius wrote:
Andius, Pax Gaming is all about integrity. I hope you are not referring to us. I passed by this post many a time and never thought to chime in. One person on our forums mentioned this thread and here we are.
The first time I heard of Pax Imperius was when I was playing Star Wars Galaxies in 2003. They had a huge presence on the Scylla server. I always saw them running around together in groups with awesome armor and weapons. From what I saw, they were fair to other players during PvP. I was impressed by their honor, but feared trying to join because I assumed they were too elitist to let me join. Boy was I wrong! I finally had the courage to look up the website and decided to apply just for the heck of it. They welcomed me with open arms. They didn't care that my character's main ability was dancing for tips in cantinas so I could afford to buy a good suit of armor. They cared about me as a person. I was able to move my little house to Pax's headquarters, Dark City on Corellia. I was amazed. No wonder I never saw them milling around the normal crafting areas or cities. They had everything they needed in one place. A month later I was one of the finest Teras Kasi (unarmed) fighters around and a well known doctor. Not because they required me to become that but because I wanted to be able to support them, us. A couple of months later I was an officer in The Hounds, a subdivision of Pax Imperius. The dynamics, fun, interactions, PvP, events... you name it have been unforgettable. A lot of that was lost with the cut and dry theme park games, but the community and friendships survived no matter which game we played. I'm hoping Pathfinder Online will bring back all the epicness Pax was known for in a sandbox game. Don't be afraid to apply. It's well worth it!
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By RAW Bless weapon makes the affected weapon good-aligned, which overrides and suppresses any alignment the weapon might have.
If an intelligent weapon bestows a negative level on any wielder with an alignment different from its own (say LG for the sake of argument), will a ring of mind shielding protect a non-LG wielder from this?
One of the PCs in my game was killed by a vampire's energy drain (as many negative levels as HD). The PC is due to rise as a vampire 2 days after death. (1 day has already passed in game time). The other players (oblivious to the possibility of their fallen comrade turning into a vampire) were thinking of casting speak with dead to find out if he wants to return to this mortal coil, and if so whether it should be done by reincarnation or raise dead. All 3 spells are listed as not working on corpses that have been turned into undead. The question is, will they still work if cast before the 2 days are up? Or is the PC considered to be undead from the moment of his death?
So, I had an interesting session tonight where the group pretty much Leeroy Jenkinsed their way to the Morrowfall.
Hi there, not sure if this is the right folder for this.
Anything that's suitable for 5 4th level characters, and easily adapted to being set in or around Tamran would be good. If it was already a PFRPG module rather than one of the 3.5 ones that would be a bonus. Suggestions?
Hi there, I'm going to be running a fight with some harpies in the next session and having not used them before I had a couple of questions about the Captivating Song ability.
Round 1 - Harpy (init 15) starts singing (standard action)
Round 2 - Harpy keeps singing (standard action)
Round 3 - Harpy does something else (so it was singing up until the start of it's Round 3 turn)
Round 4 - Harpy does something else
Is that how it would work?
Thanks for any advice.
In my campaign there's an evil 8th level bard, normally CR8.
The Acrobatics skills states that a creature gets a +4 bonus on acrobatics checks to jump for every 10 feet their base land speed is faster than 30.
The duration of this spell is 1 round.
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