Harsk

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Goblin Squad Member. 19 posts (121 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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I'm confused!

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CBDunkerson said wrote:
For some reason I thought that player crafted gear which had been lost (e.g. due to player death) might occasionally drop from monsters/loot. Must have mis-remembered something.

That was a discussion about a cool feature Ultima Online had. Humanoid NPCs could loot player's corpses and if you killed that NPC you'd get your loot back.

EDIT: Other players could kill that NPC and get your looted items too.

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Good ol' "Cliff". Always good for a chuckle watching his meltdowns.

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I'm not sure I understand the alias thing... Dinking around with it now.

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For every allowance or rule in creating a name you invite problems and the potential for abuse.

Keep naming as simple as possible. It might upset some players that their uber-creative name isn't allowed in game, but they'll get over it pretty fast. I'd rather have one person complain in the forums that their name wasn't allowed than have 100 players confused or upset about an uber-creative name.

A name with the option of a surname should be the only choice. One capital letter required at the beginning of each name followed by at least one lower case letter. That would allow for a minimum name length of two letters. No symbols, spaces, dashes, apostrophes or diacritics should be possible. There is no rule or precedence that dictates a fantasy name needs to deviate from this formula.

It would be fool proof to implement on the character creation screen. If you only used the 'Q' button it would look like this: Qqqqqqqqqqqq Qqqqqqqqqqqq. The minimum name would be Qq or Qq Qq if they choose to have a surname.

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42 in a week.

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A shadow appears at the door, but no one seems to notice the crazy haired old man apparently deep in thought. By his body language you can tell he's trying to remember something.

After a few minutes he grins slightly with a look of recognition. You could tell he remembered why he came to this place.

At the top of his lungs he yells out, "Carnage is coming! Peace through fear! His will be done!"

He quickly disappears into the night laughing maniacally as he runs as fast as he can to the nearest group of people to spread his message.

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Summersnow wrote:
Shane Gifford wrote:
Summersnow, it's a totally open conversation. You should feel free to drop by and chat if you want.
I am aware that I have at times been somewhat vocal and emphatic in regards to my feelings on certain issues in the forums which may not sit well with some people who may or may not be attending and as such feel obligated to at least offer the courtesy of asking if there are objections.

Summersnow. Show up if you want to go. It's an open invitation to chat. Not an open invitation to open a 20 page approval poll to see if you might attend...

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I see myself as Lassy the dog.

I'm all for jumping in a well to save Timmy as long as there's some good mining opportunities while I climb down.

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Oh! To keep on subject. Ultima Online was very strict on what colors you could dye things. There was a Human NPC group that had dark maroon cloaks that could be chopped up into cloth and remade into other cloth items. People payed huge amounts of gold just for a slightly off-color piece of clothing. Black dye tubs were originally an exploit, but were eventually made legal. Neon dye tubs (puke) were hard to get and became the "in" thing.

Elite or rare colors would really help crafters create unique brands. Making certain colors extremely rare would be beneficial to the crafting community and become a status symbol for other players who could afford the rarer colors.

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Proxima Sin wrote:
Bluddwolf wrote:

I would imagine the "uniform" of the UnNamed Company will be natural Earth tones and blacks.

UnNamed = Not wearing a label that says "Hi, I'm a bandit / assassin in that company you all know about."

I plan on disguising myself as Hobs,

Why are those three of those guys all wearing green hats?

RUN IT'S BANDITS!!!

Green hats - the sure sign of a bloodthirsty indiscriminate killer.

*- this post isn't off-topic the hats are dyed GREEN.

Proxima,

You should look up what the symbolism of wearing a green hat is for the Chinese. It's anything but bloodthirsty killers....

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Andius wrote:
Keovar wrote:
If you visit this forum at least once a week, chime in with your name and any player organization (guild, CC, settlement, etc.) affiliation you have. If you like, add a short comment about your thoughts on what's been going on in the game and community development recently.
Are we ignoring this now? I had figured this was a measure of players actually on the Paizo forums or I might have said something in the big group message we sent out recently. I had just been figuring players who were truly active on the forums could find their own way here.

Andius,

Pax Gaming is all about integrity. I hope you are not referring to us. I passed by this post many a time and never thought to chime in. One person on our forums mentioned this thread and here we are.

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I would like to ask UNC a serious question. To bump or not to bump? That is the bumpity bump.

Oh crap now I probably just earned a death or two... I'm Pax!!! I'm Pax!!!! OoOoOOOoooOO

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Bluddwolf wrote:
Is there no end to these Paxians!!!!!

Don't worry Bludd. We got your back. :)

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Gah!!!!! Garblebumps!

OOC: Gah!!!!! Garblebumps!

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I'm a lurker who is obviously slacking on his lurking. I hail from Pax Aeternum.

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The first time I heard of Pax Imperius was when I was playing Star Wars Galaxies in 2003. They had a huge presence on the Scylla server. I always saw them running around together in groups with awesome armor and weapons. From what I saw, they were fair to other players during PvP. I was impressed by their honor, but feared trying to join because I assumed they were too elitist to let me join. Boy was I wrong!

I finally had the courage to look up the website and decided to apply just for the heck of it. They welcomed me with open arms. They didn't care that my character's main ability was dancing for tips in cantinas so I could afford to buy a good suit of armor. They cared about me as a person.

I was able to move my little house to Pax's headquarters, Dark City on Corellia. I was amazed. No wonder I never saw them milling around the normal crafting areas or cities. They had everything they needed in one place.

A month later I was one of the finest Teras Kasi (unarmed) fighters around and a well known doctor. Not because they required me to become that but because I wanted to be able to support them, us. A couple of months later I was an officer in The Hounds, a subdivision of Pax Imperius.

The dynamics, fun, interactions, PvP, events... you name it have been unforgettable. A lot of that was lost with the cut and dry theme park games, but the community and friendships survived no matter which game we played. I'm hoping Pathfinder Online will bring back all the epicness Pax was known for in a sandbox game.

Don't be afraid to apply. It's well worth it!

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Pax has always been a great place for families. I first joined in 2003 and have never heard of any issues with people taking time off. Real life always comes first.

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Lyon wrote:
*wonders if now is a good time for his gnome jokes*

There is never a bad time for Gnome jokes!


4/5 ****

So last week I ran one of the recent One-Shot adventures at my local lodge in Adventure Mode. It ended in a TPK. Does that mean that the character the players assigned the scenario to died?

4/5 ****

If you're a Field Commissioned agent and you pick Underworld as your bonus Lore, and you have a background that gives you Underworld Lore, can you then pick another skill instead? Or do you have to pick one of the other options (Engineering, Legal, Mercantile) as your bonus Lore?

4/5 ****

Any word on whether this is going to happen?


This order is asking me for credit card details to complete, but I was just wanting to use store credit.


Hi there, I put this order through on 19 November, it was supposed to ship in 1 to 7 business days but it still pending?


Please cancel order #2885606. Thanks.


So the players in my campaign have purchased a galley to sail round in, which is not normally used on the open sea...
What would be the consequences of trying?


By RAW Bless weapon makes the affected weapon good-aligned, which overrides and suppresses any alignment the weapon might have.
My group has obtained an intelligent LE sword and the paladin is thinking of applying bless weapon to use it.
This sword is a minor artifact. By RAW it is automatically affected, but I'm thinking that bless weapon only changes the alignment for combat purposes. The sword will still be LE and want to carry out its purposes of slay all, leading to a personality conflict at the end of the fight.
And should the sword be allowed a will save, even though the spell doesn't normally allow it?
Any thoughts appreciated.


For example, if you cast a Fireball and an ally with SR is within the blast radius, can you voluntarily fail the caster level check to overcome their Spell Resistance?


If an intelligent weapon bestows a negative level on any wielder with an alignment different from its own (say LG for the sake of argument), will a ring of mind shielding protect a non-LG wielder from this?
I'm thinking it wouldn't, as the weapon not being able to know someone's alignment, is not the same as them having the same alignment as the weapon. But would like to know what others think.


I placed this order yesterday using my Visa debit card. The order was split into 2 - order numbers 1600397 and 1600150. Yet my account shows a total of 6 authorisations (for decreasing amounts) from paizo.com. What's going on?


One of the PCs in my game was killed by a vampire's energy drain (as many negative levels as HD). The PC is due to rise as a vampire 2 days after death. (1 day has already passed in game time).

The other players (oblivious to the possibility of their fallen comrade turning into a vampire) were thinking of casting speak with dead to find out if he wants to return to this mortal coil, and if so whether it should be done by reincarnation or raise dead.

All 3 spells are listed as not working on corpses that have been turned into undead. The question is, will they still work if cast before the 2 days are up? Or is the PC considered to be undead from the moment of his death?

4/5 ****

According to the scenario, the PCs are supposed to infiltrate the encampment wearing official Hellknight attire. That would be full plate armour, presumably? Isn't it going to be a bit of a giveaway to see the members of the party who aren't proficient with heavy armour stumbling around?


So, I had an interesting session tonight where the group pretty much Leeroy Jenkinsed their way to the Morrowfall.
I had Vahnwynne ambush them in area B20 as someone else had suggested in the What Lies in Dust thread. After quite a fight they reduced her to gaseous form and she fled under the iron doors and down to the Amber Arca. The heroes all drank potions of gaseous form and followed her, at which point they were attacked by the vampire spawn which tried to dominate them and force them to solidify. The barbarian / fighter ended up fleeing down the hallway and grabbing the Morrowfall. Just after this the ranger / sorceror used her scroll of sunburst which destroyed all the vampire spawn (but blinded the other 3 players). This is where we ended the session.
So I'm presuming that Jair and the Mazeflesh Man aren't going to just wait in their rooms for the PCs to destroy them. I'm thinking that the Mazeflesh Man will come out and attack the party pretty much straight away, while Jair will be sneaky and try to ambush the PCs before they leave Delvehaven (possibly at the staircase that leads up to the groundfloor).
Does this sound like it makes sense?


Just seeking clarification. Undead are immune to ability damage to physical scores. However ray of enfeeblement causes the target to take a penalty to strength for 1 round per caster level. Is that the same thing as strength damage?

4/5 **** Venture-Agent, New Zealand—Auckland

Hi there, not sure if this is the right folder for this.
My Sunday group just finished running through Masks of the Living God yesterday and City of Golden Death is on its way but may not arrive in time for the next session. So I'm looking for suggestions for a PFS module in case I have to run a fill-in next week.

Anything that's suitable for 5 4th level characters, and easily adapted to being set in or around Tamran would be good. If it was already a PFRPG module rather than one of the 3.5 ones that would be a bonus.

Suggestions?


Two of the characters in my campaign have been turned to stone and the group only has 1 lot of stone salve.
Will Break Enchantment reverse this, or only Stone to Flesh?


1 person marked this as FAQ candidate.

Hi there, I'm going to be running a fight with some harpies in the next session and having not used them before I had a couple of questions about the Captivating Song ability.
According to the Bestiary, the ability lasts while the harpy sings plus one round.
So does that mean:

Round 1 - Harpy (init 15) starts singing (standard action)
Pc (init 10) fails save, starts walking to harpy

Round 2 - Harpy keeps singing (standard action)
PC keeps walking to harpy

Round 3 - Harpy does something else (so it was singing up until the start of it's Round 3 turn)
PC keeps walking to harpy

Round 4 - Harpy does something else
PC is free to act.

Is that how it would work?
Also, attacks from the harpy's allies don't break the effect, is that right?

Thanks for any advice.


In my campaign there's an evil 8th level bard, normally CR8.
He's responsible for destroying an entire hamlet. When the players encountered him they captured him and cut off his right hand so he could never play the fiddle again (he does also have max ranks in Perform (Sing) though). They then handed him over to the authorities.
However he's going to get busted out of jail by the BBEG. The characters might fight him on the same day, in which case he will only have mundane equipment taken fronm dead townsfolk. With only one hand he'll have difficulty changing between spells and a weapon if attacked, but he's going to be mainly casting spells anway.
I'm thinking that should bump him down to CR6. Does that sound right?


The Acrobatics skills states that a creature gets a +4 bonus on acrobatics checks to jump for every 10 feet their base land speed is faster than 30.
As a monk's extra speed is an enhancement bonus, does that mean they are considered to have a base land speed of 30ft for this purpose?
A barbarian's land speed is 10 feet faster than the norm for their race. It's not mentioned as being an enhancement bonus, so a human barbarian would get the Acrobatics bonus, right?
Any insight gratefully appreciated.


The duration of this spell is 1 round.
Does that mean that someone who is on open ground and falls into a fissure has one round to escape? Or is the idea that anyone who fails both saves just dies? Reading the spell it says that people on the ground can't move or attack, but that spells can be cast with a successful concentration check. Does that mean that you can't climb out of a fissure, but if you can cast teleport or something you might get away?


What energy is Tornulis' Tongue of Rebuke guardian supposed to be imbued with?