Gourd Leshy

Fetch the Leshy's page

14 posts. Alias of Michael Hallet.


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Liberty's Edge

And this is Loxx's familiar, Fetch.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch moves to flank with Loxx and tries to slam the undead.

Slam: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24 Damage: 1d3 - 2 ⇒ (1) - 2 = -1 Sneak Attack: 1d6 ⇒ 3

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch attempts to fire a seed at the other creature (blue).

Includes range and melee penalties.
Seed: 1d20 + 11 - 2 - 4 ⇒ (18) + 11 - 2 - 4 = 23
On a hit 1 damage and a DC 16 Reflex save to avoid being entangled for 2d4 rounds.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Loxx points to the large duergar and Fetch fires a seed at it.

Seed: 1d20 + 11 - 4 - 2 ⇒ (20) + 11 - 4 - 2 = 25
Confirm: 1d20 + 11 - 4 - 2 ⇒ (18) + 11 - 4 - 2 = 23
One damage and Reflex DC 16 or entangled for 2d4 rounds on a hit.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch doesn't really get why the song Alaric is singing is making Loxx angry. It doesn't do much for him at all.

Fetch is immune to mind-affecting effects and thus cannot benefit from morale bonuses supplied by the inspired rage.

He move around carefully (avoiding AoOs). He then slams his vines into the same duergar Loxx attacked (orange).

I'm not sure about the aura of fury however. It seems like it should be an emotion effect which Fetch would be immune to but I don't see that actually stated anywhere. For now I am only adding the flanking bonus and I will let you decide if it applies.
Slam: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d3 - 2 ⇒ (3) - 2 = 1 Sneak Attack: 1d6 ⇒ 4

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch is a leshy and one of the leshy traits is immune to sonic, so the sound burst would have no effect on him.

The leshy moved to the other side to get a clear shot and fired a seed at the big duergar.

Into melee, 2nd range increment
Seed: 1d20 + 11 - 4 - 2 ⇒ (14) + 11 - 4 - 2 = 19
On a hit yellow takes 1 damage and needs to make a DC 16 Reflex save or become entangled for 2d4 rounds. Can be burst by making a Strength check as a full round action against the same DC.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Forgot to roll saves my my leshy as well, but I'm wondering if they are even needed as leshies are immune to sonic (and mind-affecting if that would apply).

Will: 1d20 + 5 ⇒ (2) + 5 = 7
Fort: 1d20 + 10 ⇒ (11) + 10 = 21

If Fetch is still able to act, he moves toward the bound sphinx and attempts to get it to stop hurting Loxx.

Slam: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 1d3 - 2 ⇒ (2) - 2 = 0
Sneak Attack: 1d6 ⇒ 3

On a hit, the sphinx needs to make a DC 16 Reflex save or be entangled by vines for 2d4 rounds.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Reflex: 1d20 + 4 ⇒ (17) + 4 = 21

Fetch evades the flames.

At Loxx's urging, he tries to tell his familiar to enter the jewel next to him.

Not sure if a plant can. It's intelligent, but it is immune to mine-effecting effects, so I don't know if that prevents him from moving into a mindscape.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

As instructed by Loxx, Fetch helps Sickly look around.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fort: 1d20 + 10 ⇒ (2) + 10 = 12

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Slam: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d3 - 2 ⇒ (2) - 2 = 0

Fort (stench): 1d20 + 10 ⇒ (8) + 10 = 18
Fort (disease): 1d20 + 10 ⇒ (14) + 10 = 24

Slam: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d3 - 2 ⇒ (2) - 2 = 0

Slam: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Damage: 1d3 - 2 ⇒ (1) - 2 = -1

I'm pretty sure the leshy's ensnare ability wouldn't work on the horde, but if you think it does, the Reflex DC is 16.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch escapes the hands holding him and moves to follow Loxx.

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

Fetch struggles to escape.

CMB: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21

Liberty's Edge

Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft

A plant follows Loxx's every step, peering around the room with a head resembling a carved gourd.