Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Fetch moves to flank with Loxx and tries to slam the undead. Slam: 1d20 + 7 + 2 + 2 ⇒ (13) + 7 + 2 + 2 = 24 Damage: 1d3 - 2 ⇒ (1) - 2 = -1 Sneak Attack: 1d6 ⇒ 3
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Fetch attempts to fire a seed at the other creature (blue). Includes range and melee penalties.
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Loxx points to the large duergar and Fetch fires a seed at it. Seed: 1d20 + 11 - 4 - 2 ⇒ (20) + 11 - 4 - 2 = 25
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Fetch doesn't really get why the song Alaric is singing is making Loxx angry. It doesn't do much for him at all. Fetch is immune to mind-affecting effects and thus cannot benefit from morale bonuses supplied by the inspired rage. He move around carefully (avoiding AoOs). He then slams his vines into the same duergar Loxx attacked (orange). I'm not sure about the aura of fury however. It seems like it should be an emotion effect which Fetch would be immune to but I don't see that actually stated anywhere. For now I am only adding the flanking bonus and I will let you decide if it applies.
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Fetch is a leshy and one of the leshy traits is immune to sonic, so the sound burst would have no effect on him. The leshy moved to the other side to get a clear shot and fired a seed at the big duergar. Into melee, 2nd range increment
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Forgot to roll saves my my leshy as well, but I'm wondering if they are even needed as leshies are immune to sonic (and mind-affecting if that would apply). Will: 1d20 + 5 ⇒ (2) + 5 = 7
If Fetch is still able to act, he moves toward the bound sphinx and attempts to get it to stop hurting Loxx. Slam: 1d20 + 6 ⇒ (18) + 6 = 24
On a hit, the sphinx needs to make a DC 16 Reflex save or be entangled by vines for 2d4 rounds.
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Reflex: 1d20 + 4 ⇒ (17) + 4 = 21 Fetch evades the flames. At Loxx's urging, he tries to tell his familiar to enter the jewel next to him. Not sure if a plant can. It's intelligent, but it is immune to mine-effecting effects, so I don't know if that prevents him from moving into a mindscape.
Gourd Leshy Familiar | HP: 60/60 | AC: 13 (11 T, 11 F) | CMB: +5, CMD: 18 | F: +12, R: +4, W: +6 | Init: +2 | Perc: +8, SM: +0 | Speed 20ft
Slam: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Fort (stench): 1d20 + 10 ⇒ (8) + 10 = 18
Slam: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Slam: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
I'm pretty sure the leshy's ensnare ability wouldn't work on the horde, but if you think it does, the Reflex DC is 16. |
