Orc Shaman

Ferit Skuller's page

162 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


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Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit looks at Radyx. "Look at 'im, mate. I was creepin' all quiet like when he came clompin' up."


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Honestly, it's been so long that I don't really remember what was going on except that I wanted to chase a rat lady and everyone told me not to. Ready to move on to whatever the more cautious of the lot want.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Yay, Crusty returns!


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Now that he's been healed, Ferit draws his potion of enlarge person, and goes chasing off after the Tower Girl. "Come on! Healing is for pussies."


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"Then, let's go. Maybe we kin get the slag before she sets her pets on us!" Ferit says emphatically, nearly jumping in place.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit stops in mid stride, twitching physically against his compulsion to continue chasing his prey. "Didnin one o' them birds say release the rats or some s@#~e? We need ta hurry, Oi don' loike the sound of tha'."


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"It's not finished yet, one ov 'em got away!" Ferit growls, taing off after the escaped tower girl.

Move after the escapee at top speed.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit charges across the room after Karisa, swinging his mace at the back of her fleeing head.

Move 30' straight up.
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 7 ⇒ (5) + 7 = 12


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit moves over to the next tower girl, this time getting a flank with Strawflower. He giggles as he lines up his mace with the distracted rat woman's head and swings it with all his strength.

Attack: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage: 1d8 + 7 + 1d6 ⇒ (5) + 7 + (6) = 18


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"Got it!" Ferit replies to the gladiator. He hops down from the crate nimble as a monkey, and whacks the tower girl in front of him with burly two handed swing. Her head splatters across the room onto her sister tower girls standing next to Terisha. Despite being heavily wounded, the savage orc shows no signs of slowing down. "Which one of you rat-c#+%s is next?" he asks the nearby clump of wererats.

5' step down.
Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d8 + 14 ⇒ (1, 6) + 14 = 21


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Uhm, I didn't challenge.

Ferit swings at the tower girl in front of him, hoping to drop one of his attackers. He then hops away from them again, planting himself shoulder to shoulder with Radyx. "Oi!" he says by way of greeting.

Attack on TG#3: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Damage: 1d8 + 7 ⇒ (3) + 7 = 10


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

What's up with the "< #"? Is that like programmer speak or something?


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit screams as the rat whores bite him. "Ye'll pay fer 'hat missy!" he snarls, swinging his mace like Babe Ruth at Terisha's head. There's a sickening crunch as the silver weapon impacts with the tower girl's skull, whipping it to the side. Unless a 19 misses...in which case..poo. He then hops nimbly out of reach of one of the three.

Attack on Terisha (higher ground): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d8 + 7 ⇒ (7) + 7 = 14
5' step south.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Run into the cloud of mist, and do a running jump to try and clear the caltrops and land on the crates.
Acrobatics to leap over caltrops: 1d20 + 5 ⇒ (2) + 5 = 7
Caltrops attack roll: 1d20 ⇒ 10 Miss
Acrobatics to hop onto box: 1d20 + 5 ⇒ (10) + 5 = 15

Ferit bolts into the cloud of mist, loping like a charging gorilla. He tries to leap directly onto the line of crates, but misjudges the distance in the mist, and hops onto the caltrops instead. Luckily, he lands with his feet planted on bare ground. Growling in frustration he crouches down in place, and then hops gracefully up onto the crates. "BOO!" he screams in the rat girls' faces.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit takes a look around (for traps), and then crosses to the stairs.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"Heh, they should call us the rat slayers! Let's go find the rest of the rat-girls and handle them too," Ferit says, chuckling and flinging the rat goop off his mace.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit darts across the hallway, calling "Rats!" to the other cyphermages. He positions himself with his back against the corner, ready to smash any vermin that come within his reach.

Move across hallway.
Ready action to attack when/if they close with me.
Attack/Damage: 1d20 + 6 ⇒ (8) + 6 = 141d8 + 7 ⇒ (3) + 7 = 10


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit farts noisily in reply. "It'll come. Oi'd bet me tusks on it."


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

After setting off another trap, and dodging the crossbow bolt that flies at him, Ferit walks over to grab some rations. Now, with snack in hand, he continues forward, waiting for the slower armored people to catch up.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

With a bell being rung, Ferit waves the other forward, and rushes on knowing time is of the essence.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Taking 10 on stealth and perception from now on.

Ferit continues creeping forward, keeping his eyes peeled for trip wires, pressure plates or anything else that might kill him.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

With everyone up on the next level, Ferit sneaks forward to the first intersection to have a peek about. He motions for the others to hang back, or be quiet if they come forward. Well, wot 'ave we got here then?

Stealth: 1d20 + 5 ⇒ (11) + 5 = 16


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit grabs the pole and opens the door. "Don't see yeh getting a tiger up this thing, but good luck, bucko!" he quips to Hoosible. "Let's go," he says, clambering up into the next chamber quietly. "An' this time, wait for my all clear, Felston!" the orc demands of Radyx.

Go up in there, taking 10 on stealth and looking about. If it's clear, call the others up.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit squints at the giant. Is he trying to make a joke?

"The rest of the Tower Girls you lumbering fool! Do ye have the memory of a gerbil or something?"

The orc shakes his head, as he wanders over to the spot where there is obviously a secret door where Natalya told them the secret door was. Namely, back on the platform where he fought Sasha. He begins looking for the mechanism in the ceiling.

Take 10 on perception for a 13. Not sure if I saw anyone open it. If not take 20 on perception for a 23 to find the release. Then wait until the tiger is in the front, and open the door. Then, follow the tiger.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit throws Sasha's body onto the floor of the tower proper, and then leaps back over himself. "Anyone get hurt? Iffin not, we need ter keep goin'. Give 'em time and they'll set up an ambush," Ferit comments.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Auto pass the two acroboatics checks, my minimum is 6.

Ferit hops nimbly across the demolished rope bridge and onto the platform, like the great ape he resembles so much. "Thot ye might get away, eh dovey?" he asks the rat-b@@*&. "Nobody gets away from th' Skuller!"

Soooo glad I became a Cyphermage! I haven't had this much fun since the winter of '10 in that elven village... He swings his silvered mace at Sasha with two hands like a baseball bat.

Move onto platform.
Swift action challenge.
Attack (challenge): 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 161d8 + 7 ⇒ (8) + 7 = 15


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit steps out of the tiger's way and swings his mace at the tower rat. He smashes her shoulder with a gleeful chuckle.

5' step SE.
Attack: 1d20 + 6 ⇒ (14) + 6 = 201d8 + 7 ⇒ (3) + 7 = 10


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit rounds the corner, still in hot pursuit of the tower girls. He is sweating now in his furs after so much running, and his little piggish eyes gleam evilly in the semi-darkness. Must...catch....rat!

Double moving.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit rushes after their foes, nearly making it to the secret door. "Run all you want, you can't escape us!" Now, where did she press exactly?


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

We know this because Hoos's spear bounced off her. His spear isn't silver.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit continues to run forward, grinning as he closes with the woman. Time fer some batterin'! he thinks excitedly. "Won't be openin' no door when Oi'm done wiv yeh, little bird," he cackles at the woman.

Double moved myself on the map.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit continues after the rat as well, getting outpaced by the undead tiger and gnome. "Save some for me!" he wheezes after them as they pass.

Can't find myself on the map, but I keep going. If I get close, smashy-smashy!


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit continues on after the rat, huffing quietly and drooling as he runs. I'll get yeh yet, yeh wee pisser!


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit continues after the rat at full speed. If he catches up to it, he tries to smash it with his mace.

Swift action; challenge the rat!
Attack: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
Damage: 1d8 + 7 ⇒ (7) + 7 = 14


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

CLW = Valko

Infernal Healing = Hoosible

Potions, one to me and one to Radyx or Charbonardent


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit takes off after the rat as fast as he can after it squeals, full out running ahead with his silver mace in hand.

Yay, 8 int!


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit whirls as the light begins coming up the steps. He rushes (quietly) over to the top of the steps and mimes for Radyx to stop. Then he holds up a finger to his mouth for silence, before pointing towards the rat. Then the orc screws up his visage into a rodent like shape, exposing his top teeth and begins pawing at his face making rat like motions.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"There's a big rat up ahead. Might be one o' them girls," Ferit whispers in Valko's ear. The scent of garlic, onions and peppers mixed with the bits of rotting meat stuck in Ferit's tusks nearly overwhelms the poor Investigator as it wafts past his face.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit advances, giving Valko a gentle slap on the rear before grinning at him and moving forward to peer into the next room.

Take 20, since my perception sucks = 23


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit carefully examines the room for traps before creeping across it to peek into the chests, and then up the stairs.

Take a few minutes to take 20 on perception at the entryway, the chests and the next set of stairs.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"Let's do it, F#*!o," Ferit says, motioning the elf to come join him. He then pads quietly up the steps, looking for traps or hidden enemies.

Take 10 on stealth and perception for a 15 and a 13 (14 vs surprise)


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit moves to the base of the stairs and whispers, "Want I should sneak up and 'ave a look fer us?"


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Usually you want tough in the front and the back, not the middle. That being said I'll happily take up the rear. I will also kick forward 93.75 GP for the wand of CLW.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit starts drooling as he stares dumbly at the "map". "Ken we feckin' go now?"


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

"Ye gone off at the gob again, mate, I 'aven't a clue what about," Ferit says after Valko's speech. "As fer yer sticker, nope. I prefer batterin' te stabbin'!"


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit chuckles along with Alexin at hearing the fate of their fourth team member. "Well, Oi need a silver club or sumfin before we head to the Crow," he comments to the others after his laughter subsides.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit greedily takes his share of the wealth, then looks at the newcomers with suspicion. He asks Natalya, "Kin you only hurt wererats with silver?"

Is there such a thing as a silver sap?


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Back, not interested in any of the loot besides my cash option. I'm fine with option 1 for handling loot.

I'll be catching up on gameplay shortly.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Ferit listens, screwing up his face in an expression of deep thought. It seems that he doesn't really understand most of what is being said. But once Valko reveals the location of their next goal, and that they will get to bash in the tower girl's faces he grins. "Oi'm ready to batter some birds soon as I take a wee kip," he says.


Stats:
AC 16, T 12, FF 14; Fort +3, Ref +5, Will -1; CMD 17
HP:3/19

Hello, Kala.

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