| Kintargo GM |
I humbly submit a concept I cooked up for this campaign a long time ago. Jack, aka "The Dreamweaver", a former drug peddler turned wannabe vigilante after being bit by a dream spider and convinced his fever dream was a vision from Desna.
ALSO! I had a question about pre-game crafting. Specifically, are you allowing it? It doesn't change the concept, only effects how many alchemical items he's got available at the beginning. (Mostly spider sacs.) Once I know, I'll hammer out his equipment better.
*******************************
"Looks like you got yourself in a sticky situation! ...sorry, I'm getting better at that. Honest."
** spoiler omitted **...
Oh, right, I forgot. Do you have plans to go vigilante? It just seems like it would fit - though you did say "wannabe" so maybe that's the point, haha.
| Lettu "Wings" Kan |
Hi GM Kintargo! Here is Archlich with my submission: "Wings" is an unlikely leader figure within the miners guild, protesting for better work conditions. Mechanically, he's a human investigator - a mix of a rogue and alchemist, a skill monkey with trapfinding and extracts. He is designed to help the group more out of combat, but should be competent enough in combat to be minimally efficient. Thanks for running this AP!
| Anthorg |
I loved reading through the player's guide and am very interested. I recently joined a Hell's Vengeance game and I'm a little invested in the Cheliax new reality atm.
Anyway, I am submitting Vox Posticher, a tiefling illusionist whose older brother was in the Silver Ravens. He isn't charismatic, but can Bluff using the clever wordplay trait. I'll post him here and will create an alias if I get selected.
Question: According to the player's guide, there's a lot of downtime, where weeks go by as the rebellion progresses. How does crafting factor in this?
Vox admires his brother and is worried that he has gone missing for a while. He is a young passionate CG tiefling who renounces his evil heritage. His human parents are loyal to the church of Asmodeus and have raised him like a special gift, but they have been suffering with Barzillai Thrune's new rule.
He will either go wizard 20 or dip rogue and do the accomplished sneak attacker trick to go arcane trickster. That will depend on whether the group needs a trap disarmer.
Vox was born of a couple of poor human worshipers of Asmodeus, living in the eastern side of Redroof in Kintargo. To Vox's parents, him being born a tiefling was a sign of Asmodeus' favor, although they received no such treatment at the church. He was put to learn magic as soon as he showed the mental capacity for it.
Vox has an older brother called Yani who never particularly liked the church. And Vox has always looked up to him. Their parents never knew that Yani joined the Silver Ravens, they were too focused on the tiefling son. But Vox started to see patterns in his brother's social circle and the times he left the house. He started to see other patterns in the city.
Yani taught Vox many things, among them how to lie to their parents cleverly hiding the lies in true words. Taught how to hate the government and the Thrune lineage. Most importantly, Yani taught Vox the importance of standing up to injustice.
Vox started saying these things at home but their parents were not impressed. They insisted the boy start respecting the church and its tenets. Then came the martial law and the ridiculous proclamations. They loved having mint tea, but had to stop due to the seventh proclamation. The tension in their house increased. It became desperation when Yani didn't come home one day. Vox went out looking for him and came to some information. He was to meet a human man in the Aria Park protest who could give him some information about the Silver Ravens. He would not miss this opportunity.
STR 10, DEX 16, CON 14, INT 19, WIS 12, CHA 8
M CG Tiefling Wizard (illusionist) level 1
Opposed schools: Conjuration and Enchantment
Fav. class - wizard. +1 skill rank
Saves +2 +3 +3
Arcane bond: item (ring)
Spellbook (level 1 spells):
Color Spray, Expeditious Retreat, Feather Fall, Liberating Command, Ray of Enfeeblement, Shield, Silent Image
Spells prepared:
0: Arcane Mark, Detect Magic, Mage Hand + Ghost sound
1: Ray of Enfeeblement, Silent Image + Color Spray
Feat:
Spell Focus (Illusion)
Traits:
Clever wordplay (bluff)
Pattern Seeker
Reason to be in the protest: Meeting a contact
Skills:
Bluff +5 (1 Rank +4 Int)
Knowledge arcana +8 (1 Rank +4 Int +3 CS)
Knowledge local +8 (1 Rank +4 Int +3 CS)
Knowledge planes +8 (1 Rank +4 Int +3 CS)
Knowledge religion +8 (1 Rank +4 Int +3 CS)
Perception +6 (1 Rank +1 Wis +3 CS +1 trait)
Spellcraft +8 (1 Rank +4 Int +3 CS)
Background skills:
Knowledge history +8 (1 Rank +4 Int +3 CS)
Lore Kintargo's famous performers +8 (1 Rank +4 Int +3 CS)
| Kintargo GM |
I'm not super familiar with the crafting system, but I don't see why it wouldn't function well? There's plenty of in-universe time the PCs will be laying low and handling downtime activities as the rebellion ticks on and does stuff.
I also feel like I have to say it again - the initial Silver Ravens were from 80 years or so prior to the game start, and they haven't yet really been reestablished. That part falls on the PCs. Just so everyone's clear.
| Sha'ir |
Prysta Sapio is an unchained summoner with the devil imposter archetype. Her ediolon is an agathion disguised as a devil (I haven't decided what kind yet, maybe a pit fiend?). She will be Neutral and gradually shift towards Neutral Good. Her reason for protesting is that her Eidolon encouraged her that she is not alone in her discomfort with the status quo and her chance to act has arrived.
She comes from a family of Chelish Conjurers. Her mother is especially respected and accomplished wizard. When Prysta instinctively bonds with an outsider, apparently a devil, mother is proud indeed. What Prysta discovers is that her eidolon 'Nadir of Despair' is, in fact, a celestial being disguised as an outsider. When she asks him why he would choose to bond with someone like her he simply says:
"I'm your way out"
| Kintargo GM |
Looks interesting, Sha'ir!
Vigilantes are allowed, and indeed, very suited for this AP. The Ex-Class archetypes are trickier, as they seem to be designed to come up in play. Themes of falling from grace aren't precisely in-theme for Hell's Rebels - if you have a specific idea about how you would want to put those into play, you can share it with me, and I'll think on it.
| Profession Smith 6 ranks |
I also feel like I have to say it again - the initial Silver Ravens were from 80 years or so prior to the game start, and they haven't yet really been reestablished. That part falls on the PCs. Just so everyone's clear.
The problem is likely stemming from the "Meeting a Contact" Reason to Protest in the Player's Guide. For some reason, the wording there makes it sound like the Silver Ravens are a currently functioning organization, which they're not. I did some quick research and it appears the first iteration of the Silver Ravens was active from 4606 to 4644. Since the GM's post says we're now in 4715, the old Silver Ravens disbanded about 71 years back.
Crisischild
|
Neeaat.
I'm thinking about an avenger vigilante with the Noble Scion feat. His social identity is a bored noble who is joining the "Thrune bad" movement because he's a (skin deep) contrarian. Good social/high society skills. In combat he'll use spiked gauntlets, Lethal Grace, TWF, and Shielded Gauntlet style. Kind of takes a while to come online on the combat side, but should have pretty good damage and AC eventually.
| Ferelith Delronge |
Well, I tried to make a Seducer Witch work, but I couldn't pull it off. I love the idea of a CHA-based witch, but it's hard to see how most of the package would get more than maybe a use or two outside of a true intrigue adventure like War for the Crown. I think the sides in Hell's Rebels are too clearly drawn by comparison.
In the meantime it looks like most all the applications coming in are casters of some type aside from Dragoncat's, who will be using archery mostly.
Somebody's going to have to stand up front, so they might as well be fabulous as they do it. Therefore, her is Ausra, the Inspired Blade/Noble Fencer Swashbuckler!
Aside from gear and editing for mistakes her crunch is finished and in the profile. Here's the draft version of her
Ausra is a Delronge, but not an immediate member of the Kintargo Delronges. She from the branch of the family located in Westcrown. News that she would be arriving almost upset the long planned and strategically valuable marriage of her mother. The Westcrown Delronges had to stall the wedding while the bride-to-be left for for the countryside for several months "to restore her to good health".
After her mother "recovered", the Westcrown Delronges were left with the difficult question of what exactly to do with baby Ausra. She could not remain with them. Her presence would be awkward and almost certainly raise questions about where exactly she came from. But, where the Westcrown Delronges saw only lemons, The Kintargo Delronges saw lemonade.
Having a semi-relative, whom they has taken in and properly trained, at their disposal could be a great asset. A combination of gratitude for being taken in and fear of the last slender thread of any family might be severed would surely make her willing to do anything the family requested.
The Kintargo Delronges took over the care of Ausra, seeing to it she was raised by a private nurse in Westcrown until she was old enough to be transported to Kintargo. She was then installed at Lady Docur's School for Girls. During her years at school, Ausra only saw the Kintargo Delronges very occasionally, and her visits felt to her as much like inspections as social affairs. She has no memory of the Westcrown Delronges at all. Since her completion of school about a year ago, the Kintargo Delronges has given her a small monthly stipend on the condition she remain residing in Kintargo.
The Kintargo Delronges haven't yet decided how Ausra may best be used, and until they do, they are content to let her idle in the city.
As her background info explains, Ausra has had precious little contact with the Delronge family, so she won't have the Noble Scion trait. Instead she has the Historian of the Rebellion trait to reflect one of her her recent interests as she occupies her new wealth of free time.
I haven't settled on a Protest Trait yet, If someone else wanted to tie backgrounds togetherso they know each other, Ausra could take the Tagging Along trait. Otherwise it will probably be Keeping up on Current Events.
| Tavarokk |
In the meantime it looks like most all the applications coming in are casters of some type aside from Dragoncat's, who will be using archery mostly.
Somebody's going to have to stand up front, so they might as well be fabulous as they do it. Therefore, her is Ausra, the Inspired Blade/Noble Fencer Swashbuckler!
I was going to be a frontliner also, but ouch, 2+Int skills warpriest gets hurt on a sneaky character when you have to invest into Wis over Int. So looks like my multiclass is going to be Rogue/Inquisitor instead, which is squishier.
Just wish Inquisitor had a Wis-to-AC variant or could trade off armor proficiency the way Iroran paladin does.
@Kintargo GM, how much freedom do we have with the non-campaign trait fluff? Such as if I wanted to take a trait that fits thematically, but not for reasons the trait description cites.
| GM Kulko |
Kintargo GM wrote:The problem is likely stemming from the "Meeting a Contact" Reason to Protest in the Player's Guide. For some reason, the wording there makes it sound like the Silver Ravens are a currently functioning organization, which they're not. I did some quick research and it appears the first iteration of the Silver Ravens was active from 4606 to 4644. Since the GM's post says we're now in 4715, the old Silver Ravens disbanded about 71 years back.
I also feel like I have to say it again - the initial Silver Ravens were from 80 years or so prior to the game start, and they haven't yet really been reestablished. That part falls on the PCs. Just so everyone's clear.
Thats exactly the reason.
Also Avino is an half-elf, so it could easily have been his father, but if you feel more confident it can also bee his great-grandfather instead, we can iron that out when Avino gest selected. His main motivation to be there is to learn about that organization which he has thoroughly romatizised. And he will be very eager to reestablish it, if he finds out the truth.Profile will of course created at selection, and if you need to know anything else feel free to tell me.
| Kintargo GM |
Well, I tried to make a Seducer Witch work, but I couldn't pull it off. I love the idea of a CHA-based witch, but it's hard to see how most of the package would get more than maybe a use or two outside of a true intrigue adventure like War for the Crown. I think the sides in Hell's Rebels are too clearly drawn by comparison.
In the meantime it looks like most all the applications coming in are casters of some type aside from Dragoncat's, who will be using archery mostly.
Somebody's going to have to stand up front, so they might as well be fabulous as they do it. Therefore, her is Ausra, the Inspired Blade/Noble Fencer Swashbuckler!
Aside from gear and editing for mistakes her crunch is finished and in the profile. Here's the draft version of her ** spoiler omitted **...
My first, probably irrelevant, question is what is her other favored class from multitalented? Mostly from curiosity, but also so that it's established beforehand. Other than that, the background's mostly okay - I'd add the stipulation that Ausra isn't too familiar with Lady Docur herself, who is something of an enigma.
@Kintargo GM, how much freedom do we have with the non-campaign trait fluff? Such as if I wanted to take a trait that fits thematically, but not for reasons the trait description cites.
Um, so long as it's reasonable, it's fine. Like, don't cherrypick a bonus you like and assign a fluff reason for it after the fact, but if the trait description says "you grew up in the hard streets" and you say, "well, my character's a noble, but their life was a battleground" that is fine.
I hope that's clearer than it feels like it is.
The problem is likely stemming from the "Meeting a Contact" Reason to Protest in the Player's Guide. For some reason, the wording there makes it sound like the Silver Ravens are a currently functioning organization, which they're not. I did some quick research and it appears the first iteration of the Silver Ravens was active from 4606 to 4644. Since the GM's post says we're now in 4715, the old Silver Ravens disbanded about 71 years back.
Thanks, I didn't do the exact math. xD But yes, that isn't terribly clear. Suffice it to say, there are people interested in rebuilding the Ravens, but the organization isn't present yet.
Also Avino is an half-elf, so it could easily have been his father, but if you feel more confident it can also bee his great-grandfather instead, we can iron that out when Avino gest selected. His main motivation to be there is to learn about that organization which he has thoroughly romatizised. And he will be very eager to reestablish it, if he finds out the truth.
Profile will of course created at selection, and if you need to know anything else feel free to tell me.
Either works for me - so long as you're aware that dear old dad was a long-lived elf or half-elf, it's all good.
GeraintElberion
|
I would like to put forward a tiefling servant who has lived their whole life as a slave and is, quite frankly, sick of it.
He has come to idolise Strea Vestori.
He’s a shifter who manifested his claws instinctively when attacked with a riding crop by a young noble. Now he’s a runaway slave (the alternative being a dead slave) who is trying to hide in city. Hidden amongst the masses away from the noble estate.
| Tavarokk |
Um, so long as it's reasonable, it's fine. Like, don't cherrypick a bonus you like and assign a fluff reason for it after the fact, but if the trait description says "you grew up in the hard streets" and you say, "well, my character's a noble, but their life was a battleground" that is fine.I hope that's clearer than it feels like it is.
Um. Not exactly XD I mean, picking the bonus one likes is kind of the idea with traits, so it's hard to say if I'm crossing the line of cherry-picking or not.
Basically I'm eyeing Magical Knack with the idea that being a devout follower who's lived for some years in a household of a cleric lets one pick up some nuances of the trade in advance.
GeraintElberion
|
Ooh, I have plans for tieflings. For those curious, just keep in mind that in this timeline, Wrath of the Righteous has happened.
But yes, go for it Geraint.
Ah, I’ve never played WotR so I don’t know how it ends.
I was thinking of flavouring his shifting as part of his demonic heritage (so his tiger would be a hellcat, his snake would be an abyssal viper, etc). It would not affect stats or rolls in anyway, just a re-skin. Would that be cool?
| Anthorg |
@GM: Apologies about the Silver Ravens thing. This passage in the Meeting a Contact bit in the player's guide misled me:
When House Thrune established martial law a week ago, though, the Silver Ravens went dark.
If it's ok I'll rewrite Vox's backstory adding some color as well.
Vox was born of a couple of poor human worshipers of Asmodeus, living in the eastern side of Redroof in Kintargo. To Vox's parents, him being born a tiefling was a sign of Asmodeus' favor, although they received no such treatment at the church. He was put to learn magic as soon as he showed the mental capacity for it.
Vox has an older brother called Yani who never particularly liked the church. And Vox has always looked up to him. Their parents never knew that Yani admired the Silver Ravens, they were too focused on the tiefling son. But Vox started to see patterns in his brother's social circle and the times he left the house. Yani was talking with people about starting a movement of resistance. Vox, on the other hand, was focusing on finding the patterns of his brother's movements. During this time, Vox focused on his magic studies. Although his parents tried convincing him to focus on necromancy, he had already started studying patterns. He used magic to draw patterns and try to make sense of more than his brother's movements. He drew the city, the Devil's Bells, everything that could be a pattern. Additionally, as a rebel act against his parents, he chose to get away from devil summoning and court manipulation, meaning that he strayed away from conjuration and enchantment spells. He focused on pattern creating spells, particularly illusion.
Yani taught Vox many things, among them how to lie to their parents cleverly hiding the lies in true words. Taught how to hate the government and the Thrune lineage. Most importantly, Yani taught Vox the importance of standing up to injustice and that there are many ways to fight. He could spread whispers gathering support, he could organize protests or even undermine the government with people placed in the right places. Of course, Vox didn't understand it well enough, but he listened.
Vox started saying these things at home but their parents were not impressed. They insisted the boy start respecting the church and its tenets. Then came the martial law and the ridiculous proclamations. They loved having mint tea, but had to stop due to the seventh proclamation. The tension in their house increased as the adults defended the government and Vox kept saying that they were doing the city harm. The tension became full out yelling when Yani didn't come home one day. Their parents said that Yani was a bad apple, but Vox went out looking for him and came to some information. He was to meet a human man in the Aria Park protest who could give him some information about his brother. He would not miss this opportunity.
rdknight
|
My first, probably irrelevant, question is what is her other favored class from multitalented? Mostly from curiosity, but also so that it's established beforehand. Other than that, the background's mostly okay - I'd add the stipulation that Ausra isn't too familiar with Lady Docur herself, who is something of an enigma.
Actually this is still up in the air somewhat so it's THE question of the moment for me. I don't have any specific multi-classing plan that I'm building toward so a straight Swashbuckler progression isn't at all out of the question.
On the other hand, from what I know of it (I've only dipped the class for a single level once in the past) Swashbuckler is is very front-loaded so by later levels it can get a little boring. With that in mind, I've been toying with the idea of the Evangelist prestige class, going with either Cayden Cailean, Milani, or Calistria. I haven't entirely settled on a deity either.
I've since remembered Devoted Muse though and given it a look. It looks fun and I like the idea of Shelyn as well. She seems to slot into what I'm going for with Ausra better than the others perhaps. I'll think on this more and give Devoted Muse a closer look, then let you know for sure later today.
If Ausra's background is something that could be difficult to work around, I do have a Plan B that was almost a Plan A. Ausra becomes Sonisay Kolab, a sailor originally from Goka. After a few years of a little adventure and considerable boredom at sea, she decided it was time for a vacation. She jumped ship in Kintargo and has spent the last few months hanging around. She would be at the Protest under the Looking for Trouble trait probably, with funds getting low she's want to pick some pockets.
The only mechanical changes would be Sonisay is human, the Swashbuckler archetype changes to Okayo Corsair, and she would fight with urumi and buckler rather than rapier and buckler.
| Jaidu |
This is Dorian Grey's work in progress.
His Crunch is in my head; just need to type it up...lol!
Any questions, concerns, additional information is appreciated. I am using information collected by reading the Player's Guide and a bit of Kintargo.
I think that his Backstory exert lends to his motivations...lol!
fascinated you. You might just agree with their politics
for a free Kintargo, or perhaps you admire their spirit.
Maybe you just like the idea of a secret society. You
might know someone who was supposedly in the Silver
Ravens; that someone might even be a parent, sibling,
or lover. When House Thrune established martial law a
week ago, though, the Silver Ravens went dark. Rumors
that their leaders have all been captured or killed
circulate, and no sign of the rank-and-file members can
be found. Certainly, your friend or family member has
gone missing. You’re starting to worry, and hope to find
out what happened to the group. After doing a bit of
research, you were contacted by a friend of a friend of a
friend who claimed to know something about the Silver
Ravens. You don’t know who this contact is or even his
name, but you do know that he’s a human man, and that
he’s arranged to meet with you at the Aria Park protest.
You’ll know him because he’ll be wearing one black
leather glove on his right hand and no glove at all on
the left. You gain a +2 bonus on all Perception and Sense
Motive checks made during the protest itself.
Source Hell's Rebels Player's Guide pg. 13
Much of Kintargo’s history is lost or hidden. You know because you’ve made a point of seeking out those secrets. Local urban legends and bits of strange historical rumors have long fascinated you—who knows what amazing truths about Kintargo’s past have been lost forever to the redactors of House Thrune? What caused Professor Mangvhune of the Alabaster Academy to become the city’s most infamous serial killer? Who were the dragons Adrakash, Ithanothaur, and Rivozair, and what were their ties to Kintargo? Why do the Devil’s Bells of the Temple of Asmodeus seem to ring at random times, and is there a pattern to the peals? Who were the Silver Ravens who defended Kintargo during the Chelish Civil War, and why did they vanish so soon after that war’s resolution? So many mysteries, and who better than you to find the answers?
Pick one of the questions above as your focus. Answers to these questions can be discovered at different points during Hell’s Rebels, but don’t expect to learn these answers any time soon! More important, your choice of focus grants you a +1 trait bonus in a particular Knowledge skill check associated with that focus (pick one of the two options provided below for your question). That Knowledge skill is always a class skill for you. Once per day, when you attempt a Knowledge skill check in either of the types associated with your focus, you can roll twice and take the better result as your actual result.
Devil’s Bells: Knowledge (arcana) or Knowledge (planes).
Local Dragons: Knowledge (arcana) or Knowledge (history).
Professor Mangvhune: Knowledge (local) or Knowledge (planes).
Silver Ravens: Knowledge (local) or Knowledge (history).
| Kintargo GM |
Ah, I’ve never played WotR so I don’t know how it ends.I was thinking of flavouring his shifting as part of his demonic heritage (so his tiger would be a hellcat, his snake would be an abyssal viper, etc). It would not affect stats or rolls in anyway, just a re-skin. Would that be cool?
No worries there, Geraint. It's just a hint, not really a spoiler, so even those who have played RotW will probably not fully grasp my ideas.
Just a gentle reminder, though, that Cheliax is much more Infernal than Abyssal - summoning what appears to be demons will make people incredibly upset. Devils, by contrast, are accepted.
@GM: Apologies about the Silver Ravens thing. This passage in the Meeting a Contact bit in the player's guide misled me:
If it's ok I'll rewrite Vox's backstory adding some color as well.
No worries, that line is really rather misleading. The backstory's updates look good to me!
Actually this is still up in the air somewhat so it's THE question of the moment for me. I don't have any specific multi-classing plan that I'm building toward so a straight Swashbuckler progression isn't at all out of the question.
On the other hand, from what I know of it (I've only dipped the class for a single level once in the past) Swashbuckler is is very front-loaded so by later levels it can get a little boring. With that in mind, I've been toying with the idea of the Evangelist prestige class, going with either Cayden Cailean, Milani, or Calistria. I haven't entirely settled on a deity either.
I've since remembered Devoted Muse though and given it a look. It looks fun and I like the idea of Shelyn as well. She seems to slot into what I'm going for with Ausra better than the others perhaps. I'll think on this more and give Devoted Muse a closer look, then let you know for sure later today.
If Ausra's background is something that could be difficult to work around, I do have a Plan B that was almost a Plan A. Ausra becomes Sonisay Kolab, a sailor originally from Goka. After a few years of a little adventure and considerable boredom at sea, she decided it was time for a vacation. She jumped ship in Kintargo and has spent the last few months hanging around. She would be at the Protest under the Looking for Trouble trait probably, with funds getting low she's want to pick some pockets.
The only mechanical changes would be Sonisay is human, the Swashbuckler archetype changes to Okayo Corsair, and she would fight with urumi and buckler rather than rapier and buckler.
Wow, okay, lots to unpack there. Let's see.
I trust your decisions with regards to where you'll go with her mechanically. Calistria, Cayden Cailean, and Milani are all good deities to chose in this AP, as well.
With regards to her backstory, I don't believe there will be enough issues with it to warrant a full change, though both ideas are great.
This is Dorian Grey's work in progress.
His Crunch is in my head; just need to type it up...lol!
Any questions, concerns, additional information is appreciated. I am using information collected by reading the Player's Guide and a bit of Kintargo.
I think that his Backstory exert lends to his motivations...lol!
Looking good!
| Irnk, Dead-Eye's Prodigal |
Only national pride (and the potential of a family member with access to the Churches stores of knowledge) kept him from being disowned then & there. As the years passed, Iacobus' reputation within the family steadily declined even as his standing within Iomedae's church continued as little more than one among many. His constant drive to prove himself to his peers & faith served merely sufficient, not exemplary. He found refuge in his faith however & looked forward to the day he would stand equal in the ranks. The day he might set forth with his brethren against the evil encroaching against the world. Curiously, both church and family supported him in his espoused goal, either joining the Mendevian Crusade, or the forces at Lastwall.
Sadly, such was not to be. On the eve of his departure, mere days after his investiture, word reached the academy that a force of Iomedaen crusaders had shattered the defenses of Citadel Dinyar & proclaimed themselves a 'Glorious Reclamation' with overthrow of House Thrune their ultimate goal. Though his opinions & values had deviated sharply from his family's over the years, Iacobus still acknowledged Thrune as the lawful (though obviously not just) sovereign of Cheliax. That followers of his goddess would not only attack a military order under such flimsy pretext, but then compound this perfidy with an assault against that pillar of Law proved an indefensible blow to both his faith & his ambition.
Worldview shattered, Iacobus returned to the city of his youth, hung up his armor & armament, and vowed to live out his life as naught but an itinerant scholar & advocate. Eschewing contact with his family, Iacobus told himself he was content to end his days as merely 'Iacobus', no longer 'sir' nor 'Sarini.
This lasted less than a week, for less than a week later came the 'Night of Ashes' and with it, came Barzillai Thrune. With Thrune came...
Everything.
All Iacobus' doubts, self-recriminations, unanswered questions. All the hopes he denied & fears he ignored. Presented with undeniable evidence of the utter injustice of the Thrune regime, Iacobus found himself adrift.
Seeking answers, Iacobus found himself one amongst many in the square fronting the Kintargo Opera house.
well, machinations; Iacobus makes his way to the Protest for more first-hand awareness of the immediate dangers & actions of the citizenry & Thrune's forces himself Staying up on current events
Alright, so if it isn't obvious from his history & my previous post, I'm going with the idea of Iacobus as a fallen Paladin, a Vindictive Bastard. Iacobus didn't fall from committing some 'sin', he fell from disillusionment. He still believes in Good, he's just thoroughly disgusted with 'Law' right now. If you want me to start him out as a Paladin, (Obviously contingent on him being selected as a PC for the Campaign) & then acting in such a way as to 'fall' during the course of play, I'm definitely down for that. I can certainly see the advantages of such a transformative event happening 'on-stage'.
A part of me also really wants his transformation to be an almost literal one. I'd love to multi-class Brute archetype Vigilante...
but I'm also aware just how poorly worded the mechanics on that Archetype are in terms of 'plays well with others', so I was just going to go with an Avenger Vigilante with the conflicted identity social talent, in essence giving him a kind of dissociative identity disorder where the two are basically two different personalities wherein Iacobus would be publicly fighting the good fight, legally, while the Vigilante identity would be 'doing what needs doing, NOW!' as it were...
| Tavarokk |
Camilla Falca
Female CN Human Rogue (UC), Level 1, Init 4, HP 10/10, Speed 30
AC 14, Touch 14, Flat-footed 10, CMD 14, Fort 2, Ref 6, Will 2, CMB 0, Base Attack Bonus 0
AC 14 (+4 Dex)
Abilities Str 10, Dex 19, Con 14, Int 10, Wis 14, Cha 12
Condition None
Reason to protest: Staying up on Current Events (especially the rabble-rousing part)
Camilla Falca is a daughter of a carpenter and a port side inn maid, at least nominally. Fairly early into her childhood the girl's distinctly non-Chelaxian appearance roused some questions in her father's mind, which ultimately resulted in her and her mother, Amana, moving to a cramped attic room at the older woman's workplace.
With little incentive to stay indoors - which would at best result in being put to work doing chores - Camilla spent a better part of her youth prowling the streets of Kintargo's less glamorous districts, picking up various unsuitable for a young lady skills, such as how to supplement her near non-existent allowance with others' pockets' contents, run away from guards or shank overly handsy drunks. Amana, preoccupied with making ends meet and, later, with Camilla's infant brother, largely left her be.
This continued for a while, and as the girl grew, she started occasionally receiving the same sort of offers that she allegedly owed her existence to from the inn's patrons. She wasn't opposed in principle, but entirely too savvy to be tempted by the proffered pittance, especially with the proprietor being more likely to take away any illicit earnings than to back her up in case of trouble. Still, that gave her the idea, one that merited investigation when her other prospects were unskilled hard labour, thievery or signing up as disposable muscle.
Of course, there's no such thing as miracles, easy, accessible and well-paid jobs for random kids included. Still, after having been turned away or offered prohibitively restricting terms a few times, Camilla did run into a dancing hall that was willing to employ her fairly despite her rotten personality and conduct, supposedly thanks to her somewhat exotic this far south Ulfen beauty. It's only some months into the apprenticeship that she found out Madam Silvia to be not just the owner of the establishment, but also head of a small Calistrian following for whom fiery disposition and propensity for violence were a feature, not a flaw.
Entirely happy with the doctrine of utmost hedonism combined with delivering retribution onto anyone who threatens it, Camilla took to the faith with the zeal of a new convert. Four years later, she's a fully-fledged, if relatively new, dancer of the hall who has learned a fair bit of her colleagues skills and inherited a fair bit of their grievances. And with the situation in the streets, it seems like it will soon be time to do something about the latter.
rdknight
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Now I'm wondering--would Sarenrae really be a good fit for a patron deity in this AP?
IMHO yes, Sarenrae is a good fit. It's a somewhat newer religion in Kintargo, but certainly established. It is currently outlawed and persecuted just like Calistria and Cayden Cailean.
The character I'd tried running in the previous failed attempts at this AP was a Sarenite. Sholti
| Kintargo GM |
Now I'm wondering--would Sarenrae really be a good fit for a patron deity in this AP?
There is a particularly prominent Saranite in Kintargo's opera scene by the name of Shensen, a half-elf, though with the recent aggressions by the lord mayor, she is missing and the ("secret") Saranite chapel has been destroyed.
And as rdknight says, it's currently outlawed, which is a big reason to smack things around.
Alright, so if it isn't obvious from his history & my previous post, I'm going with the idea of Iacobus as a fallen Paladin, a Vindictive Bastard. Iacobus didn't fall from committing some 'sin', he fell from disillusionment. He still believes in Good, he's just thoroughly disgusted with 'Law' right now. If you want me to start him out as a Paladin, (Obviously contingent on him being selected as a PC for the Campaign) & then acting in such a way as to 'fall' during the course of play, I'm definitely down for that. I can certainly see the advantages of such a transformative event happening 'on-stage'.
A part of me also really wants his transformation to be an almost literal one. I'd love to multi-class Brute archetype Vigilante...
but I'm also aware just how poorly worded the mechanics on that Archetype are in terms of 'plays well with others', so I was just going to go with an Avenger Vigilante with the conflicted identity social talent, in essence giving him a kind of dissociative identity disorder where the two are basically two different personalities wherein Iacobus would be publicly fighting the good fight, legally, while the Vigilante identity would be 'doing what needs doing, NOW!' as it were...
Sounds fascinating!
| Irnk, Dead-Eye's Prodigal |
Male Human (Chelish)
Paladin 1
Diety: Iomedae
CG Medium humanoid
Initiative: +1 ; Senses: Perception +0
Abilities
STR 17 (3) DEX 13 (1) CON 13 (1) INT 13 (1) WIS 9 (-1) CHA 16 (3)
DEFENSE
AC 15, touch 11, flat-footed 14 (10 +4 Armor +1 Dex)
CMD 14 (10 +1 BAB +2 Str)
Hit Points 11 (10 +1 Con)
Fortitude +3 (2 Base +1 Con)
Reflex +1 (0 Base +1 Dex)
Will +1 (2 Base -1 Wis)
OFFENSE
Speed 30 ft
Melee Greatsword +3/2d6 +7S 19+/x2 crit. (1 BAB +3 Str -1 Power Attack)
Melee Heavy Mace (2 handed) +3/1d8 +7b 19+/x2 crit. (1 BAB +3 Str -1 Power Attack)
Ranged Longbow +2/1d8P 20/x3 crit. 100 ft. range inc. (1 BAB +1 Dex)
CMB 4 (1 BAB +3 Str)
Traits:
Affable (Social, Champions of Purity pg 13): +2 trait bonus on Diplomacy checks to gather information, and can do so in half the normal time. In addition, Diplomacy and Knowledge (local) are always class skills for you.
Child of Kintargo (Campaign, Hell'sRebels): +1 trait bonus on Knowledge (nobility) checks.
Skills (2 +2 Background +Int +Human +Favored class)
Bluff: 3 (+3 Cha)
Diplomacy: 7/9 (1 Rank +3 Class +3 Cha/+2 Trait to gather information)
Disguise: 3 (+3 Cha)
Intimidate: 3 (+3 Cha)
Knowledge (local): 6 (1 Rank +3 Class +1 Int)
Knowledge (nobility): 9 (1 Rank +3 Class +1 Int +1 trait +2 Feat)(Background)
Knowledge (planes): 6/7 (1 Rank +3 Class +1 Int/ +1 trait)
Knowledge (religion): 6 (1 Rank +3 Class +1 Int)
Perception: 0 (1 Rank -1 Wis)
Profession (Advocate): 3 (1 Rank +3 Class -1 Wis)(Background)
Languages: Infernal, Taldane (Common)
Feats:
Power Attack
(Human Bonus)Noble Scion (Sarini): +2 bonus on all Knowledge (nobility) checks, +1 trait bonus on all Knowledge (planes) checks made to know information about Hell or devils. Knowledge (planes) is always a class skill for you.
Class Abilities:
Weapon and Armor Proficiency: Iacobus is proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).
Aura of Good (Ex): The power of Iacobus' aura of good (see the detect good spell) is equal to his paladin level.
Detect Evil (Sp): At will, Iacobus can use detect evil, as the spell. He can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, Iacobus does not detect evil in any other object or individual within range.
Smite Evil (Su): Once per day, Iacobus can call out to the powers of good to aid him in his struggle against evil. As a swift action, he chooses one target within sight to smite. If this target is evil, Iacobus adds his Charisma bonus (if any) to his attack rolls and adds his paladin level to all damage rolls made against the target of his smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level Iacobus possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, Iacobus gains a deflection bonus equal to his Charisma modifier (if any) to is AC against attacks made by the target of the smite. If Iacobus targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time Iacobus rests and regains his uses of this ability. At 4th level, and at every three levels thereafter, Iacobus may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Gear
Explorer's Outfit
Noble's Outfit
signet ring
Backpack
belt pouch
Bedroll
Chain Shirt
Greatsword
Alchemically silvered heavy mace
dagger
Longbow w 20 arrows
Artisan's (Scrivener's) kit
Silver 9
'That naive fool is dead'
The man before you wants to believe. He still has a vision in his mind of a better place. Unfortunately, everything he thought he knew of how to achieve that world has been upended. His moods swing between bitter resentment against those willing to do anything to retain their power & a hollow shadow of his former affability. He comes closest to true peace when losing himself in research. Particularly when his research succeeds in warning another of hidden dangers.
When he does smile, his face is transformed.
Iacobus has a soldier's build, tall & broad shouldered.
rdknight
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Alright, Ausra is going with Shelyn, and keeping multitalented for potential use with Devoted Muse.
Devoted Muse looks fun, and I like that it doesn't suddenly throw spells onto a non-spellcaster.
It also meshes best with the rest of Ausra's character. The question to solve was: since she's been in a boarding school throughout her formative years, what sort of religious exposure could she have had that would make sense. I assume Lady Docur's is a finishing school type of place.
Cayden Cailean is a little too drunk. Milani is a little too revolutionary. Calistria... kinda works in a Mean Girls way, but I don't think I want to go that direction with Ausra. Shelyn makes a lot of sense for a finishing school: art, beauty, love, very non-controversial.
| Kintargo GM |
She's also the only legal one you named there. :P Not that the PCs should care. And yes, Lady Docur's has a very finishing-school vibe to it, I think. Boarding school, too.
Raidek, sorry to see you go. Hope you enjoy whatever does come of this game.
Iacobus looks fine from my angle. I'm not sure what I'd like to do with him in terms of the disillusionment yet, but I'll definitely think about it.
Jaidu seems good, as well.
Moreover, we don't have any dedicated divine magic characters planned or submitted. That's not an issue, of course, but it is worth weighing, because I will be trying to take party balance into account.
| Irnk, Dead-Eye's Prodigal |
Moreover, we don't have any dedicated divine magic characters planned or submitted. That's not an issue, of course, but it is worth weighing, because I will be trying to take party balance into account.
Dang! I wish I had known that...
I have a Divine Caster (Sacred Fist Warpriest) character idea I have had rolling around in my head for a while, just not for this AP specifically. If we don't get any Divine Caster entries by next weekend, I will withdraw Iacobus & present him.| Tilorean Vashnarstill |
I thought one of the people who had dottted said something about a Hidden Priest?
<looks back at list>
Oh, that was Dorian Grey's ALTERNATE idea.
All the back and forth has left me feeling like my character is too simple, honestly. A noble whose girlfriend was pointlessly slaughtered in front of him and whose family holdings (shipyards) are likely to be targeted for government acquisition doesn't seem to have the same kind of punch as so many of these other submissions.
Maybe I should take some time and consider a divine caster build and background instead. Maybe. I'll at least look at some mechanics to see if any feel right to me.
Been a full page of discussion since I posted the application summary last night. Seems awful fast to do another, though.
Wydroe
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Thought I would try a go at a character for this AP. I have always wanted to play it.
Here is Brenner Dewalt
I thought I would force myself to try an Advanced Class Guide Class. Brawlers seemed the most versatile.
Thanks, for your consideration. I was fun making Brenner.