Hairdar the Accursed / Hairdar Yunan

Fendir Tang's page

316 posts. Alias of Vrog Skyreaver.


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HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |
Ðusk wrote:
Whilst Dusk's stay with the party has been brief, I've really enjoyed it. Your characters are well thought out and I've often thought the dialogue, thought processes and all are so spot on :)

Agreed. I have enjoyed the game overall, and team warforged has been a delight.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Not gonna lie, I've been struggling a bit with Fendir too; it's totally my fault, but I am struggling none-the-less. I think a break would be good for me too.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir smirks when he sees Palisade's beard, but says nothing.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"I already tried." Fendir said. "It didn't work."


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

As the group is discussing where to land, Fendir pipes up and says "Regalport is bigger and more expensive, but Port Verge will be cheaper and more dangerous."


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"So not only have I been cursed with dragon words, but they may kill me too?"


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

On this Bronwyn and I agree.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"You should tell us what you're hiding. You reek of fear." Fendir says to Sur'kil.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir's sheet is updated!

Fendir returns to the ship the next morning, looking even more dejected than before, but no longer carrying a massive sack.

Insight: 1d20 + 2 ⇒ (20) + 2 = 22


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Darn that English Language and it's 'different words mean different things!'


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir first finds a money changer who can convert the large sack of coins into much more manageable ones. He will wake one up if he has to.

Once his coin is less...conspicuous, he will find a tattoo artist and have them attempt to remove the tattoo.

We'll start there. When that doesn't work, he would go to try and find a wizard to remove it, or a cleric. Basically, he's going to spend the next 3 days trying to remove his dragonmark, as he sees it as a mark of shame that he associates with his near death.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"Changing money." is all Fendir says.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Action 4:

Once the others had finished their meal, Fendir walked down the ganplank with his sack of loot and towards the city.

Fendir is going to look for a gem vendor to swap the heavy weight for gems.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I heard a rumor that that Fendir guy specifically put his mark around his eye to make things difficult for himself. and because it might be funny.

That guy is a jerk.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Action 3:

When the group returned to town, Fendir was at a loss as to what to do, and his being scarred by something beyond his control did not help his mood either. Unsure of what to do, he simply followed along behind the others, onto a boat.

Setting down his sack of coins in an out of the way space, he chose to simply stare out at the water, trying to think of where to go next; thinking, however, did not come easily for him.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I'm updated. Thanks for letting me MC.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Action 1:

"Fine." Fendir growled as he shoved the first man towards Dusk "They're your responsibility." he then turned and began making sure the dead people were dead.

Level 6 changes:
*Taking a level of Fighter
*+9 HP
*Gain Fighting Style: Dueling
*Gain Second Wind


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

As the thug begins his mumbled apology...

Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

Fendir's blade pierces the man's check, disappearing just as quickly, only to sweep across the other man's throat.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

The dc for spell effects is 8 +Proficiency bonus +casting stat mod.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"Go help the machines. I have this." snarled Fendir, even as he swung his blade at the bodyguard.

Not attacking recklessly, cause they have shat AC.

Attack Rolls: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (17) + 6 = 23
Damage Rolls: 1d8 + 3 ⇒ (1) + 3 = 41d8 + 3 ⇒ (8) + 3 = 11


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"How bout I rip out your throat instead b@#$@!" roared Fendir as he attacked the woman, stepping over the body of her downed guard for effect.

Reckless attacking, cause ya.

Attack Roll #1 w/advantage: 1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d8 + 3 ⇒ (2) + 3 = 5

Attack Roll #2 w/advantage: 1d20 + 6 ⇒ (10) + 6 = 161d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 + 3 ⇒ (6) + 3 = 9


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Time to set Fendir up to 11! Shifting too. AC is now 19.

Temp HP: 1d6 + 8 ⇒ (6) + 8 = 14

As the group began firing on the leader, Fendir decided to switch up his targets and put down her bodyguards.

Reckless attack #1 on the one north of Fendir til he drops: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 6 ⇒ (18) + 6 = 24
Damage Roll: 1d8 + 3 ⇒ (3) + 3 = 6

Reckless attack #2 on the one north of Fendir til he drops: 1d20 + 6 ⇒ (13) + 6 = 191d20 + 6 ⇒ (16) + 6 = 22
Damage Roll: 1d8 + 3 ⇒ (8) + 3 = 11


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

As my cannith artificer in Fabian's other game can tell you, you can indeed crit spells.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

As the woman commanded her subordinates to attack, Fendir snarled. That snarl rose to a growl as the arrow grazed him. That growl turned into a roar as the beast within took over and he sprinted towards the leader moving to the left through the jungle momentarily to escape her two bodyguard's reach.

Raging, moving, and attacking. I will end up to the left of the lower of the two guards on the map.

He then stabbed at her twice with his blade. adding in reckless attack.

Attack #1 with Advantage: 1d20 + 6 ⇒ (15) + 6 = 211d20 + 6 ⇒ (1) + 6 = 7
Damage Roll: 1d8 + 3 ⇒ (1) + 3 = 4

Attack #2 with Advantage: 1d20 + 6 ⇒ (16) + 6 = 221d20 + 6 ⇒ (17) + 6 = 23
Damage Roll: 1d8 + 3 ⇒ (7) + 3 = 10


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Action 3:
As the woman and her twins blocked their path, Fendir heard others moving about in the foliage; with a gesture, he indicated their positions.

Knowing how much the others loved to talk, however, Fendir paused the briefest of moments to allow them to talk.

If no one says anything to them, I'm going to go dropkick them.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Action 3:

Eventually, Fendir was forced to come to the realization that he was, indeed, dragonmarked. This left him even more withdrawn than usual. He quietly stalked the jungle, guiding the group back towards civilization.

Any attempt to engage him in conversation got only a grunt or laconic response.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Action 1:

"Why would I want to hide my eye?" Fendir asked as Vi pointed and made her comment. "My eye works just fine."

At Bronwyn's rebuke, Fendir says "No, I mean that Shifters aren't involved in either Dragons nor their silly prophesy. We have better things to be doing."

This morning he had said more combined than in the entire time he had been with the group.

When someone shows him his appearance in a mirror or reflective surface:

Fendir's appearance shifts, and he appears to be a carbon copy of the person who used the reflective surface to show him his new tattoo. As his appearance changes, his Dragonmark disappears.

"Your mirror is not wor...what's wrong with my voice?" he asked, clearly in said person's voice.

"What sort of nonsense is this?"


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

He's always got something itching and burning. He...doesn't bath very often, so he doesn't even notice it.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"Shifters don't get Dragonmarks." said Fendir, oblivious to his current situation.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

When Fendir woke, he did not itch or hurt like the others did.

What he did not know, however, was that there was a Dragonmark ringed around his right eye. Unlike a normal Dragonmark, however, Fendir's dragonmark glowed slightly with a dark purple.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Spell: 1d25 ⇒ 10 Disguise Self 1/rest.
Flaw: 1d8 ⇒ 5 Animals are uneasy around me.
Quirk: 1d6 ⇒ 5 Dragonmark is Dark Purple, as opposed to blue.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Back in the room with the treasure:

Fendir picks up his sack that contains his share of the treasure and then puts it over his back before moving to the rope to begin climbing up.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

"On our backs, obviously." says Fendir.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir's more reactionary than a planner, so he'll go with what the group decides.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir would never suggest resting, however:

After making sure there was no longer a threat, Fendir seemed to sag, as if a rather large invisible weight was suddenly sat on his shoulders.

He made no acknowledgement of this, however, and simply started staggering back towards the creature's body, likely planning to do the same with it as he had with the head.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

After gathering up his gear and making sure that everyone was okay, Fendir turned his attention towards the corpse of the creature. As he had done before, he spent the time hacking off the creature's head, which he then chuckled into the lava and spit at it as it fell.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

To quote Iron Man at the end of the first Avengers movie: "Alright. yay. hurray guys."

Fendir sits up with a groan as Palisade heals him. He was not exactly thrilled that he had nearly died so much today, but he had not brought dishonor to his family. Standing, he collected his possessions and secured them, then took stock of the situation: the dragon man was dead and he and his were not.

Very much a victory, as far as Fendir was concerned.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

A DC 10 Wisdom (Medicine) check will stabilize someone, then regains 1 hp after 1d4 hours if not healed.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

10 or higher is good, ya. You just need to get 3 successes before 3 failures.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

To be fair though, I did get like 2 crits in the last two rounds.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Death Save: 1d20 ⇒ 10

Only the good die young I guess.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Cast Acid Splash? it will bypass his AC (which is pretty high) and force a save, which we haven't done a ton of yet.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

I'm enjoying myself. It's nice to honestly play a completely different character than the ones I normally play.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

We're in a tight spot, no lie. I probably should have asked for a short rest, but it seemed in character for Fendir not to, so I didn't.

I was healed by Squeak during the last update, which is why I'm conscious.

This dragon was good.

Maybe it was the man arms; maybe it was the wierd torn-up robes; or maybe it was the strange dragon head, but it was immune to being grabbed.

It's thick skin was hard to penetrate, too.

Given the options at his disposal, Fendir decided to just keep stabbing it.

First Attack Roll w/Advantage: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 6 ⇒ (20) + 6 = 26
Damage Roll: 1d8 + 3 ⇒ (6) + 3 = 9

Crit Damage: 1d8 ⇒ 7

Second Attack Roll w/Advantage: 1d20 + 6 ⇒ (6) + 6 = 121d20 + 6 ⇒ (5) + 6 = 11
Damage Roll: 1d8 + 3 ⇒ (3) + 3 = 6


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Fendir's eyes blinked open and he realized that he wasn't grappling the dragon-man anymore. Standing, he wobbled back towards the creature, grabbing his sword as he went and steadying himself on his feet as he moved.

Reaching the creature, he stabs at it twice.

Attack Rolls: 1d20 + 6 ⇒ (5) + 6 = 111d20 + 6 ⇒ (20) + 6 = 26
Damage Rolls: 1d8 + 3 ⇒ (5) + 3 = 81d8 + 3 ⇒ (2) + 3 = 5

Crit Damage: 1d8 ⇒ 3


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Apparently big damn heroes make death saves =P

Death Save: 1d20 ⇒ 11


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

You have to declare you're using Uncanny Dodge, cause it's a reaction. I know that normally if I'm GMing a rogue with it who forgets to mention it, I just use it on the first applicable attack. I'm guessing that's what Fabian did.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

That's amazing Squeak. I chuckled, then immediately felt bad.

Fendir realized something:

it's a Dragon.

You grapple Dragons.

Dropping his sword, he attempted to wrap the creature up in a headlock.

Athletics to Grapple: 1d20 + 3 ⇒ (9) + 3 = 12 Opposed by Athletics or Acrobatics, it's choice.


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

No worries. I appreciate you doing so.

Fendir threw down his bow and drew his sword, then charged the creature, swinging his blade twice at it's face.

Attack Rolls: 1d20 + 6 ⇒ (7) + 6 = 131d20 + 6 ⇒ (13) + 6 = 19
Damage Rolls: 1d8 + 3 ⇒ (4) + 3 = 71d8 + 3 ⇒ (4) + 3 = 7


HP: 64 | AC: 18/19 | Init: +3 | Saves: Str: +3; Dex: +3; Con: +6; Int: +0; Wis: +2; Cha: +0 | Inspiration: [ ] Rage: 3 (3) | Passive Perception: 15; Passive Insight: 12 |

Wisdom Save vs. DC 16: 1d20 + 2 ⇒ (16) + 2 = 18

Nashing his teeth at his own cowardice, the beast inside chastised him for moving away from his enemy like prey.

This time, the beast was right.

Dropping his bow, Fendir drew his sword and moved into melee with the creature, hoping to send it back to Khyber where it belonged.

Attack Rolls: 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (5) + 6 = 11
Damage Rolls: 1d8 + 3 ⇒ (3) + 3 = 61d8 + 3 ⇒ (1) + 3 = 4 Cue the price is right failure theme song.