Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
It is sad that Felli died, but it happens. He was my favorite PFS character, but I'll create a new rogue in his honor and I have access to more sources this time, that I didn't have when I created Felli.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli rushes toward the log that bridges the river. Leaping onto the log, he quickly crosses it.
Actions: Double Move
Move Action to log. Move across log. Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli rushes to get to Janira's aid. While the others draw range weapons, Felli decides to get closer. Actions: Double Move
30' normal movement 15' difficult terrain
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
"Agreed. Lets see where this lead. Maybe to some fresh air." Felli will take the lead, but moves with caution. Not wanting anymore surprises. Puts his bow away and draws his shortsword.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli takes aim at the remaining kobold, drawing back his shortbow he lets loose an arrow. Short Bow: 1d20 + 4 ⇒ (8) + 4 = 12;Damage: 1d6 ⇒ 1
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Spotting the kobold, Felli moves further north, closer to the kobold before he throws the thunderstone in hand between the two kobolds.
Actions: Movement: 20' north
Standard: Throws thunderstone at the square between the kobolds (AC 5). Throw vs AC 5: 1d20 + 4 ⇒ (17) + 4 = 21 Thunderstone: 10' spread, Fort DC 15 vs Deafen for 1 hour; Deafen suffers -4 Init, 20% failure on verbal spells.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli feels much better after Tera's healing, "Thanks. That hit the spot. Okay. Seems west it is. I'll take the lead." Felli uses the shadows to slip toward the west passage, hoping not to draw the gillman's attention again. Action:
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15 That 6 completely healed me. So that is good.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
"Either direction is fine to me. Who was it that had the cure wand that Janira gave us. We should heal ourselves before we move out. Looks like only Tera and I are wounded."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli shakes his head, clearing it from the stun. Hearing Delric's offer the gillman said only makes him snort in annoyance. "He started that fight and now he wants us to leave. Lucky for him, I'll withdraw. Not once did we attack him but that was about to change." Felli picks up his dropped items and joins Delric.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Ugh.. yeah. The site has been horrible lately. If it only happened once in awhile that would be great. Unfortunately Piazo doesn't seem to be able to fix the core problem that constantly knocks the site down. And... welcome GM.Kashka.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
The sonic blast stuns, causing him to drop the thunderstone and his bow. He falls to one knee as he tries to get his senses in order.
Actions/Rolls: Fort DC 17: 1d20 ⇒ 8
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli reaches into his pouch and pulls out a stone but holds until he has a better idea were the gillman is located. Action: Pulls out Thunderstone and readies himself to throw it when Uori's location is more sure.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli sighs that his ploy didn't work and regrets that he must now take the gillman out. With the potion of vanish already in hand, he quickly gulps it becoming invisible and then moves southwest a little bit before drawing his short bow. Actions: Swift Action: Consume Potion of Vanish (Becomes Invisible for 1 round)
Move Action: 10' diagonal southwest Move Action: Draws Bow
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli pulls out the potion of vanish he obtained earlier and holds the vial up so the gillman can see it. "Enough of this. Come out of the mist and surrender, or I will use this alchemist bomb to blow the altar you were praying at to rubble. If you attack anyone again, I will instantly blow up the altar."
Actions: Move Action: Retrieve potion of vanish.
Bluff: 1d20 + 6 ⇒ (20) + 6 = 26 To trick the gillman into thinking he will blow up the altar.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli moves to make his way out of the pool of water, an idea popping in his head to end this cat and mouse charade. Actions: Double Move to move 2 squares west.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Seeing the mist coming from the other direction now, Felli turns and starts heading in that direction.
Actions: Double Move to move 2 squares north
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Actions:
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Double Move Action: Perception Check + 10' movement Hearing Delric's shout out, Felli heads toward the commotion.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli pulls the bolt of his arm and winces in pain. He then takes a deep breath before fully submerging himself as he swims further south, feeling around for his target he remains underwater, holding his breath. actions: Fully submerges himself and swims south underwater for about 15'.
Swim: 1d20 + 7 ⇒ (6) + 7 = 13 * Can hold breath 20 rounds if only using movement actions. Swim check of 13 vs (DC 10 Calm Water) allows half-speed as a full round action. (15')
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli remains in position, letting the water settle down from his movement. He closes his eyes and begins to listen for the gillman's location. He keeps his weapons sheathed. Action/Roll: Felli stays put and listens for the gillman.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli sighs and moves into the mist, trying to locate the gillman.
Action: Moves 15' directly east from his starting position into the mist. Hoping to locate the gillman's position.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19 *Listening for any reveals where the gillman is.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli sheaths his sword, "Enough of this. Talk to us gillman. You obviously don't want a fight otherwise you would've attacked already."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli takes up a defensive position while trying to talk the gillman down. "Calm down and lets talk this through. We don't want to hurt you and I'm sure you would not like to be hurt." Takes Total Defense for an adjusted AC 20.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Rolls:
Use Coax Information Rogue ability to force the gillman to act friendly. Uses Bluff check. Bluff: 1d20 + 6 ⇒ (14) + 6 = 20 Felli draws his blade and then sighs, "Care to talk? We don't have to go this route." He looks to the others, "If he doesn't want to talk, at least try to take him alive. We need answers to our questions."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli sighs as he walks up to stand by the gillman. Felli looks at the altar and then says, "Is that how you want to talk to a well armed group surrounding you? We could've just slit your throat without opening parley with you. So tell me gillman, do you want to rephrase your last statement toward us?"
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Things are getting slightly better. Unfortunately it seems I need the same amount of days to rest from my stay in the hospital. I can't get any real sleep while in the hospital, plus not being able to drink/eat anything weakens you a bit. They kept me for 5 days this time. Will probably take 5 days of rest to get some of my semblance of normal back. They still have me on some pain medicine and nausea medicine which work some. But I often find myself with cold sweats, dizziness, and a few other things. I slept on/off all day yesterday. Probably slept a total of 16 hours yesterday.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli scans the drawings on the walls and takes notes of them, but doesn't comprehend much. Archeology not really is strong point. Upon entering the larger chamber, he marvels at the center of the room but keeps a weary eye on the gillman. But doesn't think a lone gillman poses much threat. He lets Kim approach and begin parley.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Sorry to everyone. I was hospitalized again Monday morning and wasn't released until Friday afternoon. While in the hospital, the patient's wifi didn't want to work right and I couldn't access the internet. It has been a real bad month for me. Barring me getting sick again, I should be back to posting everyday.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli looks at the minotaur, "Oh great. One bad event after another. Good luck in losing that beast."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Healing from Janira: 1d8 + 4 ⇒ (7) + 4 = 11 "That was embarrassing, but thank you for the healing. I wonder if anything caused those natural blockades or was it just nature being difficult."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Fortitude (Poison): 1d20 ⇒ 16
Felli seems to have gotten better at resisting the swarm and starts to move out of the fray but stumbles just before he can make it.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Fort Save (vs Poison): 1d20 ⇒ 7
Again, not able to fight the swarm, Felli bends over and unleashes his last meal on the critters surrounding him.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Fort Save (vs Poison): 1d20 ⇒ 2
Completely taken off guard by the sudden tree fall and stampeding animals, Felli is not able to avoid being poisoned and disorientated by the event.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
"I am Felli Tokor. I'm your friendly neighborhood rogue. I can handle traps and I am very good at talking my way out of trouble and getting information. I hope to become a master spy for Pathfinder Society one day."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
I'm currently hospitalized. I've been able to log into Piazo today, but yesterday I wasn't using my tablet. I will try to log on and post everyday. I might be stuck in the hospital until Friday.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Knowledge (History) Untrained: 1d20 + 2 ⇒ (9) + 2 = 11 Felli takes a seat and listens to them, after they finish he pipes up. "Gillmen huh. Sneaking into a cave. That is intriguing. If it is for nefarious reasons, we'll have to put a stop to it." He chuckles to himself, "Maybe the lone gillman is just looking for some alone time for 'personal' reasons. Would be funny to barge in him during the act. Either way, sounds fun. We sneak in, spy on what is going on, then get out. My type of mission."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
Felli informs the others of the culprit being caught, "If you want your purse returned, I suggest we head out and talk to the guardsman out here. He seems to have caught our little purse-snatcher." Felli walks out onto the street toward the guardsman and the Halfling, "Ah... officer. It seems we are in luck. This rapscallion just stole the purse of a companion of mine."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
A slightly armored man with just a short sword and bow strapped to him watches as those in line get there food and then chuckles when he sees one of them gets robbed. "Old trick. Cut in line and then pilfer a purse."
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
There should be no reason to Bot Me, I check the game threads multiple times a day. Felli always sees if there is a way to avoid a fight if their mission is subterfuge. He has lied (Bluff) his party out of battles before with great success. But when battle is initiated, he views the situation first to see if melee or range is the better option. If melee is the better option, he always tries to get into a flanking position with the strongest melee type in his party for mutual benefits. If range is the better option, he will target casters/healers first to try to disrupt their spellcasting.
Male (True Neutral) Human Rogue 2.0 | AC 16 (T 14/FF 12) | CMB +2 CMD 16 (FF 12) | HP 15/15 | Init +9 | Fort +0 Ref +6 Will +2 | Perception +7 (+8 Traps) | Evasion
If I remember correctly, you can spend 2 PP to purchase a Wand of Cure Light Wounds. I'll do that and let Tera use it. Also, for Downtime, instead of a Day Job I am going to roll for one of my Faction Goals. Faction Goal
Intelligence Check: 1d20 + 2 ⇒ (18) + 2 = 20 |
