Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix shoulders his crossbow and fires at one of the oozes. Light Crossbow: 1d20 + 5 ⇒ (8) + 5 = 13
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix grits his teeth and follows the barbarian woman. He is careful to avoid the foul-smelling water; what was wading depth for his taller fellows would reach up to his neck. Do I need to wait for Rhangil before I can act?
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Valki, Takek, Felix: "So when should we go in after them?" asks Felix, feeling impatient.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix tries to ignore the pain in his knee where he hit himself and swings again at the beetle attacking him. Quarterstaff Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Sorry, guys. I've been having power outage problems all weekend. One of the beetles surges through the flames of his bomb, its mandibles snapping around one of Felix's legs. Thankfully, his armor enchantment held, but the shock of the blow caused the gnome to swing wide on his return swing with his staff. "It would seem that they are resistant to fire," he mentions, almost clinically. Melee Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
If there is a space where Felix could throw a bomb w/o hitting his companions:
Felix Nimbledigit, your companions are in danger. I suggest using an area attack.
"My thoughts precisely," Felix mutters, quickly producing a vial of explosive catalyst. He mixes it with a few pinches of inert powder from his belt and flings it at one of the approaching insects. Bomb: 1d20 + 6 ⇒ (16) + 6 = 22
If there is not a space where Felix could throw a bomb w/o hitting his companions: Felix Nimbledigit, you are in danger. Your companions are overwhelmed. I suggest using an area attack.
Felix's hand strays to his belt, where numerous vials of green explosive catalyst hang, before coming to a stop. "If I use a bomb, I'll hit one of them." he explains. You will find new friends. Felix, ignoring the darkly practical thoughts of Oturu, shoulders his crossbow and takes aim at one of the approaching insects. Light Crossbow: 1d20 + 5 ⇒ (3) + 5 = 8
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Fortitude: 1d20 + 4 ⇒ (12) + 4 = 16 For once, Felix is thankful for his wraps, as they help to block the smell from this putrid cave. We are vulnerable, Felix Nimbledigit. "I know, I know," the gnomes mutters, while producing a bit of leather from his pouches. "A moment, friends." Felix wriggles his fingers in a complex pattern and a suit of armor made of air and light shimmers around him before vanishing. "Now I am ready." Casts mage armor.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
"Thank you for your offer, Ms. Baine," Felix replies. "I'm a newcomer to your town and I haven't yet found a place to stay." We must not be discovered, Felix Nimbledigit. Your new friends will shun you. Destroy you. "Later," mutters the gnome, as if to himself.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix walks over to retrieve his bolt while surveying the wreckage. The automaton looked typical to him; well as typical as anything found in the wastes of Numeria. Bolt Survival (high): 1d2 ⇒ 2 Oturu on the other hand... Knowledge (engineering): 1d20 + 10 ⇒ (6) + 10 = 16 Running diagnostic scan now, Felix Nimbledigit. the intelligence whispered into his ear. Suddenly, the gnome's vision swims with numbers and other, stranger symbols. The calculations behind the robot become apparent and Felix must put his weight on his staff to avoid collapsing under the surge of information.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Sorry about the formatting of my post. Posting from my phone. -Posted with Wayfinder
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
The machine is a threat to us and the building, Felix Nimbledigit. I suggest an immediate attack. The voice in his head was back. At least this time, Felix agreed with Oturu. As inscrutable as the being was, at least it cared about its own safety, and that meant Felix's as well. The gnome shoulders his light crossbow and fires a bolt at the automaton. Light Crossbow: 1d20 + 5 ⇒ (16) + 5 = 21 Damage: 1d6 ⇒ 1 That was a poor shot, chides the intelligence. -Posted with Wayfinder
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix follows Rhangil into the building, wondering if the environment were too enclosed for a bomb. They would soon find out what was behind the door Double move to follow Rhangil.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
I'm back. Thanks for the patience. Felix largely ignores the stench of Torch's streets, as his wraps cover his nose and muffle his sense of smell. It wasn't often that he was thankful for his condition, but based on the look on his companions' faces, now was one of those times. Hearing the cry and the crashing from inside the Foundry, Felix holds a gloved hand in front of himself. Murmuring softly to himself, a shimmering coat of armor covers his body before disappearing. "What are Ropefists?" he asks as he follows the others forward. On his action, Felix casts Mage Armor.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix has to walk at double pace to keep up with his more long-legged companions. "I have no complaints if Valki Valka or Takek wish to speak for us," Felix adds. He fidgets with his wraps as he walks, ensuring that they were as tight as possible. The gnome raises his eyebrows in surprise at Valki's insistence on destroying technology. "I should hope not. There is much and more to be learned from those artifacts."
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix leans his staff against the wall and takes a seat. After the dwarf's brief explanation, he asks a few questions. "Where will we find the entrance to the caves under Black Hill? Who was in the five expeditions before us, in case they require rescue as well?"
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix looks between Takek and Θ3Ξ5. "Forgive my ignorance, but what is the Silverdisk Hall?"
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix is perfectly fine hiding in the shadows of his taller companions; that's his primary form of defense. ;) I've updated my profile, GM IRONlord. If anything is missing, let me know.
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
"It's no secret, I'm afraid," Felix explains. "Simply put: my skin does not love the sun."
Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]
Felix waits until after the press of people leaves the bar before she approaches the gathered adventurers. He had been sitting in a far corner alone and repeatedly ordering cups of hot water. If one had observed him closely, the tightly-wrapped gnome produced pinches of dried leaves and sprinkled them into the steaming mug. The tea was a combination of mutated plants he had found through Numeria and he suspected that they helped to abate his illness. And the caffiene didn't hurt, since he was trying to stay alert for a moment like this. "Good evening, Valki Valka." he begins, suddenly conscious of his appearance and interruption of her story. "Good evening to you all. My apologies for interrupting. My name is Felix Nimbledigit and I would like to join in any expedition to find Khonnir Baine." Felix is almost completely covered, wearing a long black rob, boots, and gloves. Even his head is mostly hidden by a heavy hood, his mouth and nose covered by a dark silk scarf that muffles his voice. His startling blue eyes are the only part of him that are exposed. Even though he stands only to the waists of his impressively-statured companions, his iron-shod quarterstaff and a dizzying amount of pouches and bottles of alchemical ingredients imply a competent adventurer.
Presenting Felix Nimbledigit, a gnomish blood arcanist and preservationist. Plagued by a strange disease that is rewiring his brain and changing him into something that may no longer be gnome, his intellect soars as he slowly becomes entwined with Oturu, his tumor familiar. So he wanders, a sickened body wrapped in bandages, looking for means to find the truth about himself and the strange condition and power that has changed the course of his life. Statistics:
Male gnome arcanist (blood arcanist)/alchemist (preservationist) 1
LN medium humanoid (gnome) Init +4; Senses low-light vision; Perception +6 (+8 with familiar attached) ------------------------------
------------------------------
Melee quarterstaff +1 (1d4) or dagger +1 (1d3/19–20) Ranged bomb +6 (1d6+5 fire) or light crossbow +5 (1d6/19–20) Arcanist Spellbook
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
Arcanist Spells Prepared (CL 1st; concentration +6)
Bloodline aberrant Alchemist Formulae
Alchemist’s Extracts Prepared (CL 1st; concentration +6)
Spell-Like Abilities (CL 1st; concentration +1)
------------------------------
Gearquarterstaff, dagger, light crossbow w/ 20 bolts, alchemy crafting kit, artisan’s tools, backpack, belt pouch, blanket, everburning torch, fishhook, flask (empty), formula book, ink vial, iron pot, map case, mutagen (Dex), paper (5 sheets), thieves’ tools, trail rations x3, traveler’s outfit, spellbook, spell component pouch, empty vial x9, waterskin, 10 gp, 4 sp, 7 cp Oturu, Tumor Familiar:
N diminutive magical beast
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6 ------------------------------
Background:
Felix Nimbledigit was born and raised in a fortress town of Aramor, making a decent living selling crusaders potions and trinkets from exploring the technological ruins of his homeland. From the outset of his alchemy career, he experimented with strange substances, specimens, and equipment scavenged from his explorations.
One day, while searching for scrap and samples from a newly discovered ruin, Felix accidentally opened a canister of bizarre alien parasites. While he escaped with his life, one managed to attach itself to the poor gnome. The resulting infestation began to ravage Felix with a transformative disease he still struggles to understand. Faced with the growing horror of his condition, he eventually fled his village to save himself the embarrassment of the physical changes it wrought on his body. Turning south, Felix skirted the major power centers controlled by the Technic League, taking care to examine any technological ruins encountered along the way--all in an effort to determine the origin and purpose of the parasite growing inside him. During this time, he began to manifest strange, new abilities--sometimes unintentionally activating them to defend himself from predators and bandits alike. Chief among them is an aberrant tumor capable of separating from his body, a bat-like creature with which he shares a symbiotic relationship. He eventually named this unorthodox companions Oturu, and he can sense it trying to communicate with him as it grows in intelligence. But he also loses a little more of himself as it does. Physical Appearance:
Felix keeps himself covered at all times, wearing a long, black robe, boots, and gloves. Even his head is kept hidden within a heavy hooded cloak with his mouth and nose covered by a dark, silk scarf. Absent these garments, his skin has a sickly, ghoulish pallor—signs of an obvious, if misunderstood, infection. His hair has long since fallen away, but his eyes remain a startling, piercing blue. He stands 3 feet, 6 inches tall and weighs 42 lbs, wielding an iron shod quarterstaff and a curved dagger. At 40 years old, he still has a young, healthy body, even if it continues to grow and change in ways he can’t yet comprehend. Personality:
Along with the more radical changes to his physiology, Felix manifests an undeniably impressive intellect. He can literally perceive an overlay of alien, mathematical equations attributed to the creatures, objects, and terrain within his gaze. And, though he struggles to process this information, it often guides his perception of the world and those around him. He remains considerably self-conscious about his appearance and unnerving nature, taking great strides to cover himself and avoid the stares, fears, and questions of those he encounters. Even among his adventuring companions, he works hard to keep his condition hidden, afraid it’ll cost him their friendship if they ever learn the truth.
Despite this, Felix packs an incredible amount of infectious enthusiasm in his zeal for life. All manner of uncataloged plants, creatures, rocks, and technological items and inventions capture his interest, and he shifts from topic to topic while discussing these subjects so quickly it’s hard for others to follow his train of thought. Nevertheless, Falston is exceptionally bright, considerate, and innovative. His contraptions and herbal remedies prove trustworthy time and time again. Yet, his greatest obsession is collecting unusual specimens of oozes, insects, and animals, all of which he shrinks down so he can preserve them for further study and contemplation. He keeps them within small, glass bottles among his possessions and sometimes carries on imaginary conversations with them, leading others to question his sanity. Ultimately, he hopes to find a cure for his condition. Hopefully you like him. :)
Search Posts
"Left, right, left, straight..." like a rhythmic lullaby continuously repeated in my subconscious. A warm soothing voice which demanded my attention as well as protected. Darkness surrounds each of us in our earliest moments... "...right, right, left, straight, left..." Over time we each become aware of one another. Somehow it makes sense in our senseless minds with only the anticipation of birth set before us. Perhaps not knowing by confirmation but instead instinct is what made us wait patiently. Who knew?... "...straight, left, right, right, left..." One day, we would escape this prison. One day, our lives would be in our own hands... Sound seemed muffled to you, as if you were drowning. Instinct moved your arms outward to break through an unknown barrier. It pained you, your fatigued arms fighting their way out of your cell. Through what started as cracks you begin to see a room outside your own. One vast beyond the range of vision to you and as you pressed on through a thick viscous and shell. Your first sight is a floor of lost treasures, you know not what it mean nor where you are, yet somehow it feels like home. You stretch your wings to their fullest extent and for the first time, you realize how alone you really were. Among your now broken shell fragments there are an assortment of other like-sized eggs, varying in color.
Hello, I would appreciate that anyone who has been invited to this campaign be respectful, keep ALL out of character to just discussion and most importantly... Have fun! Even in posts in the campaign I would prefer if any questions are needing answering that you place them in here or contact me directly so I can have a full, uninterrupted RP for both me and my players in the actual game play. Have fun and welcome... Welcome to Guardian of the Horde!
Hello, I would appreciate that anyone who has been invited to this campaign be respectful, keep ALL out of character to just discussion and most importantly... Have fun! Even in posts in the campaign I would prefer if any questions are needing answering that you place them in here or contact me directly so I can have a full, uninterrupted RP for both me and my players in the actual game play. Have fun and welcome... Welcome to Guardian of the Horde!
"Left, right, left, straight..." like a rhythmic lullaby continuously repeated in my subconscious. A warm soothing voice which demanded my attention as well as protected. Darkness surrounds each of us in our earliest moments... "...right, right, left, straight, left..." Over time we each become aware of one another. Somehow it makes sense in our senseless minds with only the anticipation of birth set before us. Perhaps not knowing by confirmation but instead instinct is what made us wait patiently. Who knew?... "...straight, left, right, right, left..." One day, we would escape this prison. One day, our lives would be in our own hands... *shudder* Sound seemed muffled to you, as if you were drowning. Instinct moved your arms outward to break through an unknown barrier. It pained you, your fatigued arms fighting their way out of your cell. Through what started as cracks you begin to see a room outside your own. One vast beyond the range of vision to you and as you pressed on through a thick viscous and shell. Your first sight is a floor of lost treasures, you know not what it mean nor where you are, yet somehow it feels like home. You stretch your wings to their fullest extent and for the first time, you realize how alone you really were. Among your now broken shell fragments there are an assortment of other like-sized eggs, varying in color.
Hello, I would appreciate that anyone who has been invited to this campaign be respectful, keep ALL out of character to just discussion and most importantly... Have fun! Even in posts in the campaign I would prefer if any questions are needing answering that you place them in here or contact me directly so I can have a full, uninterrupted RP for both me and my players in the actual game play. Have fun and welcome... Welcome to Guardian of the Horde!
Yay we have a discussion tab now!! Tha said, Gabriel, if you walk there it will take some time being half a mile away, Akari is running all the way there. Which will only take 2mins 12 seconds or so I'm told. :) Also I am working on a big post, so do as you will, but I'll be waiting first to hear and see if Avdol or Lysanthir stay, go or etc. either way I'm hoping you all have a wonderful day and as always great role playing!!!
Creation Rules:
-25 pt buy
-No stats below 10 and above 16 prior to racial modifiers HP: Max 1st level. 1/2+1+con mod for the remainder -Starting wealth is average or roll and keep whatever you roll based on class. -No third party -No Evil of any kind, (this is a good campaign) -Teamwork is key, and the party comes into play knowing and respecting each other. -Two traits, no drawbacks -Certain races are frowned upon as being mostly "evil", I do not care so long as you accept the general public NPC's might not start off liking you.That said, any non third party race is allowed. -Drow Nobles are not an option -No Chosen child/Rich Parents -Leadership is allowed just do not get too carried away. -No hero point system -Automatic Bonus progression -Mythic is a thing, you'll get it when you get it. -Diversity is recommended as you will each be utilizing one another's skills in both battle and survival. -There will be all different forms of enemies, especially undead for all you favored enemy classes. -I will not always be able to post everyday, but I will try to at least post once if not more when able -If you don't post within so much time I may or may not either post for you, or replace you. -This a home-brewed campaign with home-brewed items in it as well -Rp to your hearts content -GM has final say *Please be mindful that rules are subject to change under certain circumstances*
Also please put the following in your Classes/Levels section of your alias and adjust for your stats and class. For Ex. Enlightened Paladin 2 (HP 23/23) | AC:18 | T:16 | FF:14 | CMD 18 | Fort +11 | Ref +10 | Will +11 | Init +4 | Perc: +2 | Speed 40ft) Active Spells/Effects:
None Real-time Over-world The sun rays filter down from the heavens, as the clouds streak across the sky. A breeze billows softly and across the fields plant life bend gently to its will. The sound of wildlife sing throughout forests and such, giving an overall peaceful outlook to the world. Each of you traveling together having gained each others' friendship along your journey. Due north towards what you believe to be a new beginning for each of you. Along your recent travels however, you have heard rumors... Rumors that bring back the legends of old, and makes to question if they actually had happened. Sitting down or resting in some form for a few moments before proceeding you look about the scenery before you... If true, the rumors you had heard would possibly bring destruction to this place and many other beauties of the world as well. The world has changed a lot in the last thousand years, many of the earth's scare have since become areas of beauty while others barren. In the recent town two days back, rumors had been about the great statues referred to as the "Rift Guardians", to have begun falling. Old lore addicts praise them as true protectors claiming that the fall of them meant for many evils to be closer to becoming unleashed upon the world once more. Random Old Man Preaches to anyone "The world is forever changing, and while we were not there to see it with our own eyes, we must pass on the memories of those whom died shielding us from seeing such truths. It is very likely the world may need to call on a new generation of heroes to stand where others cannot once more. Should our history have it right, it has been a thousand years since the last great war. The prophecies speak of the apocalypse coming again at the fall of the great statues... First the statues will begin to crumble one by one,
Should that happen, many will be doomed" ...His worlds still echo in your minds even days later as you sit by the lakeside... Over-world Outline
While some choose to inflict pain and misery, others can become persuaded to become great allies by being redeemed. The fates of retribution call upon those due to compensate for their sins. Beings of unknown origin and quantity begin invading our planet as the rift guardians fall. The pressure of holding the fate the world rests on the shoulders of many. Ready to call forth and forever be engrave the names of these brave souls in it's history, There lay before each of you a choice that will both challenge and influence you. Should you take on the mantle of adventurer, which path will you take? The world is calling... Who are they chanting for? Historia The world as you know it, has seen peace for roughly a thousand years since the first great war of "Four Flames". Though the world had suffered wars prior, it was the great wars that forever left it's scars on the world. It was in these wars that heroes were born and remembered throughout history... at least, most of them... It was in the world's first great war that the evil being 'Beatrice' enacted her treachery upon the world, attempting to bring it into damnation by the very souls whom guarded it. These were known as the monks of the four fires. Brave souls born into the world as prodigies specifically to fight and cleanse the world of it's evils. In some ways they were the martyrs for which the world was able to rest easy in peace for centuries... The world has since been protected from other planes via the rift guardians. Placed by what most believe to be 'the gods', they are one of a kind constructs whom demand respect. Made of various rare metals and stones they have stood watch for these last thousand years. Though they seem as ordinary statues resembling great virtues or honorable warriors, the legends have since been looked at as folk tales by the lesser believers as the years passed. Forever dormant to those of this day in age, they still stand strong throughout the world. The day goes on as the group travels along a beaten trail through a forest. It's path soon opens up after about an hour's worth of traveling to reveal a large open area roughly a mile in diameter. An island is seen in the middle with a land bridge leading straight through from one side to the other, connecting only to the island along the way. what is assumed was a great crater at one time has since been worked and filled in from rain and runoff thus becoming a great lake. History DC 15:
Approximately one thousand years ago these grounds were home to a grand sized battle between two opposing religious groups held by two individuals. A paladin of pelor, and a cleric of Nerul. A small town used to call a portion of this lake, home before it was blown off the face of the map. It is said that in the center a single forgotten unnamed grave sits on the island to the paladin, on it a single undying blue rose that never wavers. Upon making it towards the edge of the waters you each take in the serene beauty across the crystal clear waters. able to see to the bottom for about 100 feet out before it becomes too dark you may assume that the water is indeed deep. The breeze soon begins to change as the moments go on, a chill in the air as the pressure significantly drops as well. The wind is still coming at you backs and with the tree line blocking your view you cannot visibly see a storm coming, but you can feel it. Geaography DC20:
The next noteworthy town is another days travel on this roadway due north. Not to say that there aren't other towns along the way, just that there are no noteworthy ones. Geography DC15:
The distance between this entrance from the forest and the exit of the other side is approximately 1 mile in diameter A few more moments pass and deciding it to be a better idea to travel across the lake before the storm hits becomes priority for now. As you take your first step the ground begins to shake just enough so that you almost loose your balance. Regaining your footing (if your standing) the ground shakes more and more violently for roughly 5 mins before once again each of you deem it safe to cross. Once you get a ways away from the shore and treeline, you're able to see more of the clouds in the distance, roughly half an hour away.
Creation Rules:
-25 pt buy
-No stats below 10 and above 16 prior to racial modifiers HP: Max 1st level. 1/2+1+con mod for the remainder -Starting wealth is average or roll and keep whatever you roll based on class. -No third party -No Evil of any kind, (this is a good campaign) -Teamwork is key, and the party comes into play knowing and respecting each other. -Two traits, no drawbacks -Certain races are frowned upon as being mostly "evil", I do not care so long as you accept the general public NPC's might not start off liking you.That said, any non third party race is allowed. -Drow Nobles are not an option -No Chosen child/Rich Parents -Leadership is allowed just do not get too carried away. -No hero point system -Automatic Bonus progression -Mythic is a thing, you'll get it when you get it. -Diversity is recommended as you will each be utilizing one another's skills in both battle and survival. -There will be all different forms of enemies, especially undead for all you favored enemy classes. -I will not always be able to post everyday, but I will try to at least post once if not more when able -If you don't post within so much time I may or may not either post for you, or replace you. -This a home-brewed campaign with home-brewed items in it as well -Rp to your hearts content -GM has final say *Please be mindful that rules are subject to change under certain circumstances*
Also please put the following in your Classes/Levels section of your alias and adjust for your stats and class. For Ex. Enlightened Paladin 2 (HP 23/23) | AC:18 | T:16 | FF:14 | CMD 18 | Fort +11 | Ref +10 | Will +11 | Init +4 | Perc: +2 | Speed 40ft) Active Spells/Effects:
None Real-time Over-world The sun rays filter down from the heavens, as the clouds streak across the sky. A breeze billows softly and across the fields plant life bend gently to its will. The sound of wildlife sing throughout forests and such, giving an overall peaceful outlook to the world. Each of you traveling together having gained each others' friendship along your journey. Due north towards what you believe to be a new beginning for each of you. Along your recent travels however, you have heard rumors... Rumors that bring back the legends of old, and makes to question if they actually had happened. Sitting down or resting in some form for a few moments before proceeding you look about the scenery before you... If true, the rumors you had heard would possibly bring destruction to this place and many other beauties of the world as well. The world has changed a lot in the last thousand years, many of the earth's scare have since become areas of beauty while others barren. In the recent town two days back, rumors had been about the great statues referred to as the "Rift Guardians", to have begun falling. Old lore addicts praise them as true protectors claiming that the fall of them meant for many evils to be closer to becoming unleashed upon the world once more. Random Old Man Preaches to anyone "The world is forever changing, and while we were not there to see it with our own eyes, we must pass on the memories of those whom died shielding us from seeing such truths. It is very likely the world may need to call on a new generation of heroes to stand where others cannot once more. Should our history have it right, it has been a thousand years since the last great war. The prophecies speak of the apocalypse coming again at the fall of the great statues... First the statues will begin to crumble one by one,
Should that happen, many will be doomed" ...His worlds still echo in your minds even days later as you sit by the lakeside... Over-world Outline
While some choose to inflict pain and misery, others can become persuaded to become great allies by being redeemed. The fates of retribution call upon those due to compensate for their sins. Beings of unknown origin and quantity begin invading our planet as the rift guardians fall. The pressure of holding the fate the world rests on the shoulders of many. Ready to call forth and forever be engrave the names of these brave souls in it's history, There lay before each of you a choice that will both challenge and influence you. Should you take on the mantle of adventurer, which path will you take? The world is calling... Who are they chanting for? Historia The world as you know it, has seen peace for roughly a thousand years since the first great war of "Four Flames". Though the world had suffered wars prior, it was the great wars that forever left it's scars on the world. It was in these wars that heroes were born and remembered throughout history... at least, most of them... It was in the world's first great war that the evil being 'Beatrice' enacted her treachery upon the world, attempting to bring it into damnation by the very souls whom guarded it. These were known as the monks of the four fires. Brave souls born into the world as prodigies specifically to fight and cleanse the world of it's evils. In some ways they were the martyrs for which the world was able to rest easy in peace for centuries... The world has since been protected from other planes via the rift guardians. Placed by what most believe to be 'the gods', they are one of a kind constructs whom demand respect. Made of various rare metals and stones they have stood watch for these last thousand years. Though they seem as ordinary statues resembling great virtues or honorable warriors, the legends have since been looked at as folk tales by the lesser believers as the years passed. Forever dormant to those of this day in age, they still stand strong throughout the world. The day goes on as the group travels along a beaten trail through a forest. It's path soon opens up after about an hour's worth of traveling to reveal a large open area roughly a mile in diameter. An island is seen in the middle with a land bridge leading straight through from one side to the other, connecting only to the island along the way. what is assumed was a great crater at one time has since been worked and filled in from rain and runoff thus becoming a great lake. History DC 15:
Approximately one thousand years ago these grounds were home to a grand sized battle between two opposing religious groups held by two individuals. A paladin of pelor, and a cleric of Nerul. A small town used to call a portion of this lake, home before it was blown off the face of the map. It is said that in the center a single forgotten unnamed grave sits on the island to the paladin, on it a single undying blue rose that never wavers. Upon making it towards the edge of the waters you each take in the serene beauty across the crystal clear waters. able to see to the bottom for about 100 feet out before it becomes too dark you may assume that the water is indeed deep. The breeze soon begins to change as the moments go on, a chill in the air as the pressure significantly drops as well. The wind is still coming at you backs and with the tree line blocking your view you cannot visibly see a storm coming, but you can feel it. Geaography DC20:
The next noteworthy town is another days travel on this roadway due north. Not to say that there aren't other towns along the way, just that there are no noteworthy ones. Geography DC15:
The distance between this entrance from the forest and the exit of the other side is approximately 1 mile in diameter A few more moments pass and deciding it to be a better idea to travel across the lake before the storm hits becomes priority for now. As you take your first step the ground begins to shake just enough so that you almost loose your balance. Regaining your footing (if your standing) the ground shakes more and more violently for roughly 5 mins before once again each of you deem it safe to cross. Once you get a ways away from the shore and treeline, you're able to see more of the clouds in the distance, roughly half an hour away.
In the town of Littlebrook a group of weary road ridden travelers make their way to the local inn. Festivities have began making way amoung the locals as they prepare for the Full Harvest. With such, the moon is full and bright overhead cascading across the frost stricken fields. Farmers had already began chopping their crops and celebrations of summer's end are underway in the coming days. Upon walking up to the in, some of the children are gathered around a slightly older young lady whom tells of a tale, entrapping the children in fear, anxiousness and laughter. "Twas it night or was it eve,
some of the younger children looked on in a playful fear, as the others applauded for more. Continuing the young woman began again... "He remained on that post firmly beat into the soil,
At this climax a man walks up and jump scares the children whom let out a loud high pitched scream as they try to run. Soon after they notice and give recognition that they know the man. The storytelling young girl gets up brushing off her dress and goes inside the inn as a brisk breeze of the night air swiftly nibbles at the nape of your necks. Bout time to head home kids, curfew was a few moments ago, before the boogeymen get ya" The children put up a short lived pout and turn to head towards what you can assume are their respective homes. Looking up the sign on the Tavern reads, [[WELCOME TO LITTLEBROOK'S OWN, SLEEPY HALLOW]] CREATION:
25P/b HP: Max 1st level. 1/2+1 for the remainder No scores below 10 or above 18 before racial modifiers No leadership No hero point system No evil No Chosen Child No Rich Parents No Signature moves Unchained cannot take archetypes Races strongly preferred to be standard, as this is a Halloween short campaign non standard races might have a harder time with locals. I will be choosing based on how you role play. Play nice ;) Starting wealth is average or roll and keep whatever you roll based on class. No Third Party anything. Traits/Drawbacks: One regular trait no drawbacks I am looking for four players that are willing to role play together for the spirit of Halloween! Should this be a success I may change it to a longer campaign! I would ask that each of you post in recruitment until my selection of whom I'd like to join the campaign are chosen. Role playing among yourselves in the setting i have created is encouraged for my selecting process. Have fun! Players do not have any knowledge other than the existence of this town and its peaceful nature. It is only a town like few others to them. Players will be chosen based on interaction for party fluidity as well as mediocre role playing skills.
In the town of Littlebrook a group of weary road ridden travelers make their way to the local inn. Festivities have began making way amoung the locals as they prepare for the Full Harvest. With such, the moon is full and bright overhead cascading across the frost stricken fields. Farmers had already began chopping their crops and celebrations of summer's end are underway in the coming days. Upon walking up to the in, some of the children are gathered around a slightly older young lady whom tells of a tale, entrapping the children in fear, anxiousness and laughter. "Twas it night or was it eve,
some of the younger children looked on in a playful fear, as the others applauded for more. Continuing the young woman began again... "He remained on that post firmly beat into the soil,
At this climax a man walks up and jump scares the children whom let out a loud high pitched scream as they try to run. Soon after they notice and give recognition that they know the man. The storytelling young girl gets up brushing off her dress and goes inside the inn as a brisk breeze of the night air swiftly nibbles at the nape of your necks. Bout time to head home kids, curfew was a few moments ago, before the boogeymen get ya" The children put up a short lived pout and turn to head towards what you can assume are their respective homes. Looking up the sign on the Tavern reads, [[WELCOME TO LITTLEBROOK'S OWN, SLEEPY HALLOW]] CREATION:
25P/b HP: Max 1st level. 1/2+1 for the remainder No scores below 10 or above 18 before racial modifiers No leadership No hero point system No evil No Chosen Child No Rich Parents No Signature moves Unchained cannot take archetypes Races strongly preferred to be standard, as this is a Halloween short campaign non standard races might have a harder time with locals. I will be choosing based on how you role play. Play nice ;) Starting wealth is average or roll and keep whatever you roll based on class. No Third Party anything. Traits/Drawbacks: One regular trait no drawbacks I am looking for six players that are willing to role play together for the spirit of Halloween! Should this be a success I may change it to a longer campaign! Players do not have any knowledge other than the existence of this town and its peaceful nature. It is only a town like few others to them. Players will be chosen based on interaction for party fluidity as well as mediocre, (or better), role playing skills.
The plane of your existence is in utter turmoil, the fates of retribution call upon those due to compensate for their sins. Beings of unknown origin and quantity invade our planet as the rift guardians fall. The pressure of holding the fate of the world rests on the shoulders of many, ready to call forth and forever engrave the names of these brave souls in its history. There lay before you many opportunities, regardless of their nature, that will both challenge and influence you. Should you take the mantle of adventurer which path will you take? The world is calling,... Who are they chanting for?... This is a basic outline for the campaign I've been writing I am going to be playtesting this with a group of friends and using pbp only for times when not all of us can get together. Should it prove to work out good Id be more than happy to run another game after I work out the bugs for anyone wanting to join. (The origional long version of the overworld got accidentally deleted, :(.... ) This is a campaign I intend to take very slowly meaning lvl progression will be slow, and by my choosing. The flow of the characters alone I want to be primarily functional between one another. |