Empyreal Lord, Cernunnos

Fei Wan's page

82 posts. Alias of Grumbaki.


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Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Grinning, Fei Wan launched himself up in the air. Flying as fast as he could, he decided that his best bet was to get higher than the birds could fly. The rocks couldn’t land on him if they couldn’t get above him to drop them.

60ft fly speed


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Ah. For some reason I thought 50….


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei Wan broke up laughing at the absurdity of it all. He had truly befriended Neela, and he had been looking forward to whatever experience that might come from it. The true joy of seeing her dreams come true. The crushing guilt of letting her down. The look of despair when she died. But he got none of that. She had just died to a boulder. It was so random. It was so *absurd*. And he drunk the moment in, committing it to one of his memory stones. Such an experience was new, and as such it was treasured.

Charge with pounce at nearest bird in the air

Bite: 1d20 + 20 + 2 ⇒ (7) + 20 + 2 = 29
Damage Reduce DR by 3: 1d4 + 15 ⇒ (4) + 15 = 19

Slam: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39
Damage Reduce DR by 3: 1d4 + 15 ⇒ (2) + 15 = 17

Slam: 1d20 + 20 + 2 ⇒ (9) + 20 + 2 = 31
Damage Reduce DR by 3: 1d4 + 15 ⇒ (2) + 15 = 17

Flying through the air, the vines that covered him grew into a pair of blades that covered his arms. Still grinning, he tore into the closest bird, lest he fall prey to its rocks.


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Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

She is staying behind at the portal to step through and get us out when needed. ;)


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Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

To lose eriktd from a campaign? That sucks. I always enjoy your characters. That said, I think your call is the mature one, as we know our schedules and abilities better than anyone.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei watched in rapt attention as the unfortunate died. Not so much on the death itself, he had seen that happen a thousand times. The emotion was strong, of course, but there was a sort of routine with a man dying. But Chamak? Oh! The sweet lies on his voice. The bitter reality of bringing the only relief possible. That was rarer. And it was fascinating how different people reacted to such a grim task. Intently, he watched as the necessary happened. Only when the spectacle was finished did he turn back to the task at hand.

”A good idea. Height to avoid the insects and to get a lay of the land.” He said cheerfully as he followed.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

Going first. Fly up into the air and fire a ranged touch attack at lead dinosaur. Spell point for chain blast, so as to hit all 3.

Chain Blast (You may spend a spell point to arc your destructive blast between multiple targets. Choose a number of targets no greater than 1 + half your caster level (minimum 2 targets total). Make a ranged touch attack against each of them in order. No target can be farther than 10 feet + 5 feet per 5 caster levels from the previous target and no target can be targeted more than once. Should any of the targets fail to take damage, either by a missed attack, resistances, or other method, the chain stops and no further targets are damaged.)

Ranged Touch Attack: 1d20 + 20 ⇒ (8) + 20 = 28
Acid Damage with 20 Ref or Entangled 1 round, reduces energy resistance by 12 and as full round action ignores spell resistance: 14d6 + 4 ⇒ (1, 2, 3, 5, 4, 4, 5, 6, 2, 2, 4, 1, 4, 3) + 4 = 50

Ranged Touch Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Acid Damage with 20 Ref or Entangled 1 round, reduces energy resistance by 12 and as full round action ignores spell resistance: 14d6 + 4 ⇒ (4, 1, 4, 4, 4, 3, 1, 6, 4, 6, 2, 6, 2, 6) + 4 = 57

Ranged Touch Attack: 1d20 + 20 ⇒ (18) + 20 = 38
Acid Damage with 20 Ref or Entangled 1 round, reduces energy resistance by 12 and as full round action ignores spell resistance: 14d6 + 4 ⇒ (6, 6, 6, 5, 3, 4, 5, 5, 5, 1, 1, 3, 4, 3) + 4 = 61

4 spell points used. In conjunction with the 1 used in the encounter earlier, that is a total of 5 spent. Each one needs a DC20 reflex save vs being entangled

Spreading his wings wide, Fei took to the sky. Three large dinosaurs were charging, and he knew just what to do. His arms were likewise thrown to the side, as if though he were a conductor in an orchestra. Plants and vines burst from the ground, grasping at the legs of the unfortunate animals. Where plants touched, flesh withered and rotted. High above, the fey watched with delight.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fort: 1d20 + 15 ⇒ (5) + 15 = 20
Fort: 1d20 + 15 ⇒ (13) + 15 = 28
K Arcana: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 14 ⇒ (18) + 14 = 32
Found…: 1d100 ⇒ 67
Amulet of Mighty Blows with Ghost Touch enchantment…worth swapping his current one when needed

Picking his way through the wreckage, Fei smirked as he pulled an amulet off of what appeared to be part of someone’s spine. Where the rest of the corpse was he had no idea. He gladly pocketed it, recognizing the enchantment that it held, being more than glad to put it to use should it be needed.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei frowned as his handy haversack became far less handy. He had nothing inside of it, but it had been quite handy for when he had to carry…well…just about anything he desired.

He looked around at the blasted wasteland. It wasn’t quite a new experience to be surrounded by such desolation, though he reflected that not needing to eat, breathe, drink or sleep would likely be useful in such an area. He glanced over at his companions, curious to see if they’d begin choking on the air. If so, he wanted to be present to see it. At least that wound be a new experience. He’d seen quite a few people die from drowning, or from the spells of a mage who had turned the air to poison…but to immediately start dying from the natural air of a world? That was worth witnessing.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei flew up and over the constructs, his mind racing. He had never seen anything like them before, and that made them fascinating. "So we walk away." Fei agreed, though he wasn't really listening. Wondering what would happen, he flapped his wings harder...and harder...the vines glowing with an inner light. Hovering over the constructs, this flapping caused the wind to pick up, causing a small whirlwind to form. While it certainly wouldn't damage them, it did slow them down. Enough for everyone to easily have the opening they needed to fall back.

Whirlwind: If the target possesses a fly speed, the target gains the whirlwind universal monster ability. If the target possesses a swim speed, the target gains the water elemental’s vortex ability. The target may use the whirlwind and vortex abilities at-will, and can transform as a standard action. If the target possesses both a fly speed and a swim speed, the target may freely enter and exit water while transformed and is considered to be in whichever form is most suitable for each space the whirlwind or vortex would occupy. The Reflex DC for the whirlwind and vortex abilities granted by this trait is equal to the caster’s Alteration sphere DC. The whirlwind and vortex is always 5 feet wide at its base, and its maximum height is equal to the target’s size + 1 size category larger per 5 caster levels (maximum Colossal) on Table: Whirlwind Trait Sizes. A whirlwind or vortex’s width at its peak is equal to half its height. The target can control the exact height, but it must be at least 10 feet high. If a target’s size is smaller than Small, the target is considered to be Small-sized for this trait. (Requires fly or swim speed)


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

“Bad news.
They are Mythic Impervious {unknown Metal} Robots,
They have no soul or mind as such,
Fear and any emotion-based attack do not work on them
{unless you know a way like Dredd Class etc.}
They a massively heavy, like crazy heavy.
Mythic Magic resistance 25
They have Mythic
immunity to {almost} EVERY energy type
DR 40 and Hardness of 200,
Each has 2000HP

That is the bad news

The good news is that
They are slow, 20' move and are trying to take you alive, Grappling one attack around if they can get 10' of you.
there crapel attck is +30 to hit

Weakness
Electricity attacks do 150% DMG and get a +4 to hit”

* Grapple is +30 to hit, meaning near auto vs most of us. Fei Wan has freedom of movement though, so he is immune to grapple.
* 2000 HP and DR40. Meaning Fei can’t hurt them in melee (each hit is 1d4+15 ignore 3 hardness/DR). Even max damage is far in the negatives. If Fei rolled a 4 that is 19 damages hardness is 197. So doesn’t even get past it. And if it did with DR37…he’d need to do 234 damage in one hit to even cause HP damage. With 2000 HP to get through. Unkillable.
* Immune to Acid so he can’t hurt them at range. Even if they were not, his ability turned it into 20ish damage, and that doesn’t get past hardness. So 0 damage anyways. Likewise, even if it was electricity it wouldn’t get past the 200 hardness. Because he’d have only hit it for about 90ish damage, far below the 200 hardness.
* Once they realize that they can’t grapple him they’d likely start attacking instead. As above they can’t grapple him but he can’t hurt them.
* I think that the only solution is to flee. But he doesn’t know the above….

Edit:

Whirlwind: If the target possesses a fly speed, the target gains the whirlwind universal monster ability. If the target possesses a swim speed, the target gains the water elemental’s vortex ability. The target may use the whirlwind and vortex abilities at-will, and can transform as a standard action. If the target possesses both a fly speed and a swim speed, the target may freely enter and exit water while transformed and is considered to be in whichever form is most suitable for each space the whirlwind or vortex would occupy. The Reflex DC for the whirlwind and vortex abilities granted by this trait is equal to the caster’s Alteration sphere DC. The whirlwind and vortex is always 5 feet wide at its base, and its maximum height is equal to the target’s size + 1 size category larger per 5 caster levels (maximum Colossal) on Table: Whirlwind Trait Sizes. A whirlwind or vortex’s width at its peak is equal to half its height. The target can control the exact height, but it must be at least 10 feet high. If a target’s size is smaller than Small, the target is considered to be Small-sized for this trait. (Requires fly or swim speed)

I have that. Would this ability work on them? I think all it does is force a Ref save. Though it would only slow them down, allowing for us to potentially escape. Though the whirlwind will be small so it wouldn’t catch all of them.

At least that’s the best solution I can come up with.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

To figure out next steps, Fei’s ability turns immunity into resistance 40. But mythic acid immunity makes it immune to acid? I don’t know how the two interact, but I’d assume mythic supersedes it? Regardless… Adhesive Blast (blast type, acid) You transmute your destructive blast into a sticky, acidic sap. Your destructive blast deals acid damage, and any creature struck by the attack or that failed their Reflex saving throw if one was required must succeed at a Reflex save or be entangled and unable to move for 1 round.…it was still hit so it still can be entangled?


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

62 acid damage

Penetrating Blast (Your destructive blast ignores energy resistance equal to your caster level. You may spend a spell point to increase this effect to become twice your caster level. If a creature has immunity to your destructive blast’s damage type, treat that immunity as if it were ‘resistance 40’ instead of ‘immunity’ and calculate as normal.)

So these things have vs Fei acid resist 40 and he ignores 6 points. Thus 28 damage and ref save needed vs entangle

(As Fei only does acid damage I figured that I needed a way to make it work. I suppose as it’s “rot” using the acid descriptor it makes sense that it overcomes what acid normally can’t)


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Initiative: 1d20 + 12 ⇒ (11) + 12 = 23

Ranged Touch Attack...and flat footed!: 1d20 + 20 ⇒ (5) + 20 = 25
Surge only if needed: 1d10 ⇒ 8
With no armor, shield, natural armor, dex, dodge to AC...that is still a decent chance of hitting...
Spending 1 spell point for Acid Damage with 20 Ref or Entangled 1 round, reduces energy resistance by 12 and as full round action ignores spell resistance: 14d6 + 4 ⇒ (3, 3, 6, 1, 1, 5, 6, 4, 6, 6, 2, 5, 5, 5) + 4 = 62

He remembered a memory trapped in a sensory stone. A dusty road. Two men, each wearing cloaks and wide brimmed hats. Both had wands on their belts, and were waiting for the other to draw them. The mages faced off, waiting for the other to make the move. The cloaked figure before him seemed so familiar. He could feel the anxiety of the mage in the memory. He could feel the beat of his heart and the rush of adrenaline.

He threw his wings out wide as if though they were a cloak and whipped is hand up, pointing a finger as if though it were a wand.

Tendrils of vines appeared from the lifeless ground, called forth by his spell. They crept up the legs of the voice in the hood, and where the vines touched rot spread, blossoming like black flowers. It did not matter if it was organic or inorganic matter, wherever the plants grew, something withered. To make matters worse, these vines restricted movement, making it difficult to either escape, or to close the distance.

The Gathlain felt as happy as a child who had found a new toy, as he watched closely to see the reaction of the hooded figure. His eyes unblinking, he tilted his head as he watched, waiting to see if the plaything would scream in pain or defiance. He truly hoped that it had something up its sleeve to surprise him. The echo of the mage duel lingered in his mind. Fei Wan could almost feel that sorrow, borrowed and distilled, and he savored the anticipation of what new sensations this encounter might offer.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Of the many immunities and resistances Fei has, hiding his scent is not among them


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

I'd like to buy gloves of shaping They sound like they could be useful!

Perception: 1d20 + 14 ⇒ (11) + 14 = 25

Fei Wan was completely unaware, as his attention was drawn to a pair of gloves. They promised the ability to reshape material as if though it were clay. The wondrous nature of the item completely drew him in.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

We see shops. I’ve 11k left. Anything recommended to grab before we go out to die?


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei threw an arm around Neela's shoulder. With a smile he said "And if anything tries to hurt my favorite kobold, then I will gladly fight and die alongside you."


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei's perpetual happiness did not diminish at this news. "A soul bound for the Hells. Politics among devils. The potential for betrayal? Isn't this just delightful." He said with relish. "Why would we reject you? Anyone could turn traitor when devils are involved. Only a fool would play with the Hells and not account for that." If the concept of walking into a world of death with possible traitors in the midst gave the fey pause, he certainly didn't show it.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

K Nature: 1d20 + 6 ⇒ (8) + 6 = 14
K Local: 1d20 + 6 ⇒ (5) + 6 = 11

Fei gladly took a card. Seeing the others depart, he gave their patron a bow and spun on his heel as he headed for the door.

----

"Oh?" He said to Chamak. "This should be good." He said, with interest, as he followed the tieflings.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

K Planes DC 50: 1d20 + 16 ⇒ (8) + 16 = 24
Worth a shot hunting for nat 20

K Nature DC 35: 1d20 + 8 ⇒ (18) + 8 = 26

K Local DC 20: 1d20 + 7 ⇒ (4) + 7 = 11

"Motivated, motived, downright motivated." Fei Wan cooed. Charming, manipulative, wandering, romantic, untrustworthy. He liked the idea of meeting a kindred soul, especially with such an eclectic company and in such a dangerous area. The gold was of little importance compared to the experience that this promised. Not that he would turn it down. That would be just rude, and it would spoil the fun.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Few positively seemed with delight when he saw Neela come in. Without a second thought he fluttered over to the little green kobold and embraced her in as big of a hug as he could manage. Then thrusting a drink into her hand he turned to look to the others, eager to see what they had to say.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

"Oh, what is the fun in that?" Fei chided. "For what it is worth, I am durable enough to survive wandering the planes. Be it the Plane of Fire, Water, Shadow...I'll survive. And you won't find me doing too much of interest. Just some light necrosis. A sharp thorn or two." He gave a little shrug, his eyes never leaving the Jerboa. The sand colored rodent had made its burrow inside of its master. Something that was so wonderfully unique that he couldn't help but stare.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei’s smile did not fade. If anything it grew more predatory. ”I like this one.” He whispered to himself.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei’s face positively lit up, a look of unfettered joy upon it. ”The Inexorable Knight! By the unending glades, it is good to see you.” He beamed a smile. ”That was an adventure worthy of the name.” He continued. ”And it was so deliciously sad to lose poor Eglath. He was so desperate to make it home. If only we had more time to get to know him first, then the pain of his loss would have been all the sharper.” He said wistfully. ”But that is neither here nor there. If you have answered the call, then that tells me that this journey will likely be worth remembering.”


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei Wan strode in. He was a lithe humanoid, his skin was an earthy brown, and his flowing hair was almost blonde to the point of being white. His wings, along with the horns that curled from his head, seemed to be made of wood and vine. As for his eyes? They were translucent, with an inner glow. It was obvious that he was one of the denizens of the First World. Given that this was sigil, he did not stand out.

"Fei Wan." He said, a perpetual smile on his face. For the moment, it was friendly. "Planar explorer extraordinaire." He was already making his way to the food and drinks, inquisitively eying the selection to see if there was anything new.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Somewhere, a fey creature smiled. And given that he was in Sigil, “somewhere” as a word was doing some heavy lifting. For the City of Doors led to all places just as much as it was a cage. And to Fei Wan, it was the closest place to a home that he had.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)
namo wrote:

And we are back! Well, I hope so anyway.

I had it written down before the downtime, so here it is:
Sheet review - Fei Wan YOU ASKED FOR IT!! ;-)
(Disclaimer: 1/ I can be wrong. 2/ I don't check *everything*. 3/ Please don't take comments the wrong way (you are free to ignore them!). Etc...)

Nothing is taken the wrong way. I’m very grateful. :)

namo wrote:

Mechanics:

1/ I don't think we get 15 feats, only 12? Maybe I misunderstood, but you're the only one with 15. (You may have confused the mention of 3 Mythic feats as granting more non-Mythic feats?)

That must have been it. Trawled back through and that must have been where the confusion came from. I’ll drop 3.

namo wrote:
On the other hand, Weapon Focus Slam + Weapon Focus Claws is just Weapon Focus: Natural Weapons with EitR rules, I think? (didn't double-check) That would save you 1 feat.

Fortuitous!

namo wrote:

2/ Paragon Shifter only grants 3 talents, but presumably you're counting the "virtual" talent that counts only for Improved Transformation. I'd tag it as such, though.

Elementalist only grants 4 talents on top of the free Destruction sphere.

3/ The Personal Fate and Sanctified drawbacks both bar you from having the Open/Close word.

After I return home I’ll check the drawbacks and see how many talents he gets. Might well have to drop a few.

namo wrote:

4/ How do you get +4 NA to AC? Transformation gives you +3. I may be missing something.[/spoiler]

The on wyrd familiar gives +1. But now that I type this out…natural armor doesn’t stack!

namo wrote:

5/ Eternal Transformation: I think you chose Air Elemental, not Earth ;-)

What extra trait did you choose, from Improved Transformation? Presumably Vitality? However, it would only give you Fast Healing 1. Perhaps you intend Fast Healer to quadruple your Fast Healing, but I don't think it works in general, and specifically in your case it's neither from rest nor from a magical effect (Eternal Transformation is Extraordinary).

Damn, you’re right. I thought vitality made it magical, but eternal transformation is racial. That didn’t occur to me.

namo wrote:
6/ The Luckstone completely overlaps with your Serendipity permanent consecration => ditch it and save 20k? E.g. buying a +1 implement of Life for 2,000 would increase your healing by 1d8+2 - fairly significant.

Great catch! That frees up some gold.

namo wrote:


Not much to say: this is perhaps the most balanced character out of all of them (mine included), with a good mix of offense and defense. :) Not much utility, but that's expected given your classes which grant only few talents. I think 3 natural attacks is a good choice, too.

Thank you! I truly appreciate the time you took looking over this, and the kind words. Making Fei Wan took awhile, so I’m glad that he turned out alright (a few points overlooked notwithstanding )

And I’ve already started making some of the adjustments needed


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

We are back!

Thanks for the breakdown. I’m traveling ATM but will give it a close read when I get home in two days.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Me next! Me next!

*Ahem*

Anyways. I actually sent a PM to the GM about my build, making sure that it is within the expectations of what he expects for a balanced game. Waiting to hear back, to see if any changes are needed.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

51% chance of survival!


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)
Chamak wrote:

I've got at least some of that covered for me.

Mythic Item with Everlasting: This ability grants its bearer limited immortality. While in contact with this item, the bonded creature doesn't age; doesn't need to eat, drink, or breathe; and doesn't suffer any ill effects from extreme heat or extreme cold.
And racial resistances: cold resistance 5, electricity resistance 5, fire resistance 5

That's a perfect choice. Ironically, as a Gathlain the age part doesn't really apply to you, as “Fey are magical creatures with close ties to the natural world. Fey are usually immortal and do not age as mortals do, though they can be slain.”

But not needing to eat, drink, breathe...and endure elements as well? That more than covers most ill effects from a death world.

I really wanted a legendary item. It's such a great ability. I just couldn't part with any of the mythic abilities I'd have to drop to get it.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Glad to see Neela here :)

She must be protected! A death world is no place for an adorable kobold. Well…except one with supreme arcane magic at their fingertips.

As an aside, I think it is a near necessity that everyone has some way to have endure elements. Or elemental resistances. This world sounds like it will be very hostile without it.


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Sounds horrific.

I’m sure Fei will enjoy exploring it. :D


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Hi one and all!


Character description and 10 minute background added, as well as fixed the issue noted above.


namo wrote:

@Ouachitonian

ABP was added back at this point

@Fen Wei
Not a full review, but after glancing at your sheet:
- Pummeling Style doesn't work with natural attacks, ever (i.e. even with Feral Training); it has a very specific clause
- You get extra HP for each Mythic tier, not just for the 1st one, so you're missing 20 HP

GM_Panic wrote:
problem for me is if i let one player have it i have to let all players have it. so i need to limit somethngs sorry just to have an even playing feld
No worries, I understand! The Prodigy part of the build doesn't really work without Might talents, but I pivoted away from it.

Thank you! I didn’t know that. I’ll get that swapped out then for something else.


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eriktd wrote:
Fei Wan wrote:
How about…in his plane hopping, Fei joined up with Neela’s gang, happily doing whatever they wanted because it was interesting. This included converting. Not because he believed it but because he had never heard of the deity before. When the novelty began wearing off he decided to return to Sigil. With Neela coming with, to spread the faith across the planes.
Well, I have to give that some thought, because the 'gang' I mentioned in her little opening blurb was meant to be the team of adventurers that the accepted characters are part of. :) I have no idea yet how she came to Sigil or joined up with the troubleshooters. It might be moot, since you have to reenvision your character without Spheres of Might, but I was thinking instead something like the two of them come from the same plane and escaped some kind of massacre or cataclysm-- something that made them both focus on acid. After landing at Sigil, they stayed close because they considered each other family of a sort.

Hmm…

(Fei Wan): ageless, otherworldly fey who drifts through planes out of boredom and curiosity: detached, capricious, treats mortals and their religions as playthings or curios. Not out of outright maliciousness, but rather because mortality isn’t something he truly gets.

(Neela): mortal (kobold sorcerer) with a more grounded origin: trauma, survival, devotion, and a tangible tie to the mortal world.

——

Perhaps…

Fei Wan came to the mortal plane and met Neela. He played along, at the part of a mortal from the same world. Sharing in the religion, the battles, the struggles, and even fleeing a great cataclysm. And through it all a true bond has formed. For he found in Neela something truly rare. A mortal who has kept his attention.

And in fleeing the <insert cataclysm> he took the two of them to a “safe” place. Sigil. The city of doors. Because it got them away from what they were fleeing from, and into what will hopefully be another entertaining adventure.

—-

As a note…Fei Wan doesn’t feel emotions the way mortals do. He experiences them as colors, sounds, textures…sensations to be sampled. Through the Sensates he has seen and felt what mortals do, and has enjoyed every second of it. And he mimics what he has experienced through the society. He’ll never know what it is like to have a family, but he has tasted what others felt. If that makes sense? Even sadness or loss is something he’d cherish experiencing. I’d be going for something which as a fey has a more alien mindset.


More or less made Fei Wan into an Elementalist / Paragon Shifter

Bite (+19) with trip attempt if it hits
2x Slams (+17 hit)
Damage all above: 1d4+17 (reduce enemy DR by 3)
Pummeling Style (add all damage up before DR)
Pounce

Ranged attack is +14 hit, 6d6+6 acid damage. Ignores spell resistance when fired as a full round action

AC 30. With or without martial tradition. More than happy to lose any combat talents. Just wanted dragon and zodiac tattoos. Though unarmored fighting would also be more than welcome for that “unarmed and unarmored” vibe. It isn’t necessary…but it would be welcome.

Saves are 11/16/10…but +18 vs mind affecting. Decided to lower it for. +24 as it seemed excessive.

Bunch of other stuff. Resistances, movement, healing, etc etc

——-

Anyways…a non full BaB melee fighter. Decided to stay at 3 attacks instead of stacking everything up for a ridiculous amount. I think that this stays within build guidelines?


Ah, so I need to remake my character then. As spheres of power is not allowed. Meaning the entire conscript class has to go.

I suppose he could go Paragon Shifter. It would certainly be a full natural attack build.

If I go Paragon Shifter, can he keep his Tattooed Warrior Martial Tradition?


GM_Drake wrote:

Fair bit of character done. but not finished yet.

Half-orc librarian that works/reads at a library in Sigil.  Have not decided on the gender of character yet.

** spoiler omitted **...

You asked about shared backstories. How about…Fei, who despite wanting to experience everything, is far from academic. And when information is needed for whatever, he goes to the Librarian for it. Would that work for them knowing each other?


eriktd wrote:
Fei Wan wrote:
eriktd, want to have a joint background for this?
Sure, that would be awesome! I love elementalists. I built a cold elemontalist (I called him an elemintalist) for an ill-fated game once that I adored playing for as long as it lasted. Let's confer!

Campaign Background

You are all in SIGIL planescape setting
its up to you where in the city of doors but your there.

A job comes up, A fugitive Devil from the 9 hells, carrying something called the 'Red Crystal Hood' has fled to Sigil to a plane that is known to be highly denagrese, A Death World some say. BUT someone of power in the 9 Hells has offered a very large bounty the Devil and the Item back.

other groups have gone in already looking to get the fugitive but as yet none have come back with eather.

The 6th GATE:
The deal is the gate only works with 6 individuals enter as the same time AND will only open back when there are 6 individuals activate it.

What is on the other side of the 6th gate
A wide uncharted mythic death world thats what.

——-

Neela Greentongue

“A naive young kobold joins a gang of troubleshooters to broaden her horizons and spread the reach of her god far and wide.”

——-

Fei Wan

“A gathlain in a never ending quest to avoid boredom. He hops from plane to plane, hoping to merely experience something new. From converting to a new religion to enlisting into a war, all that matters is that it is something new.” - Sensates faction

——

How about…in his plane hopping, Fei joined up with Neela’s gang, happily doing whatever they wanted because it was interesting. This included converting. Not because he believed it but because he had never heard of the deity before. When the novelty began wearing off he decided to return to Sigil. With Neela coming with, to spread the faith across the planes.

How does that work?


For what it is worth…Fei now has AC30. To hit is +20. Dropped sneak attack. No stat over 26. He’s still a beast in melee combat, and has amazing defenses (especially against mind effecting) but hopefully he is now in line with campaign expectations.


WIP from Grumbaki.
Gathlain elementalist (acid focused) / conscript

Magic is very plant/nature focused.
Fighting style is either throwing out decay (acid) at range, or hitting people with it.

Move action: Feint
Standard action: Attack with blast added to it
Swift action: Free attack with the feint works

------------

eriktd, want to have a joint background for this?

------------

GM how much AC is too much? It can get *really high* with your build rules


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Is this campaign still on?

Sadly must say I’ll be away for National guard annual training until the 23rd, and won’t have stable internet access...


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Thanks for the heads up. Best of luck!


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei had stayed quiet throughout the night, watching his companions. He had judged them harshly after the brawl in town, but they had handled the dwarf admirably.

Come morning, he said to the group "We now have some valuable intelligence about our quarry. So long as we can trust the dwarf. He did trade a valuable magical item for a drink of milk. Which to me, means that either he has a grudge against our foes, or is working for them. We should get moving, but let's do it cautiously. I can scout ahead. Would anyone like to join me?"

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

”Well, I can’t fault your intentions. But we are here for our own people. We need to keep ourselves focused on the mission. Ah well. It’s up to fate now.”


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei walks with the group, feeling very ill at ease. At length he finally says ”Could someone explain what happened there? Why were you all brawling in the streets? Was the bartender taken care of? Because if he wasn’t then rather than making an ambush, we might be walking into one.”


Wounds (0) HP (93) AC (30/27/21) Saves (15/18/12 - 19 mind effecting) Initiative (+12) Spell Points (11/17) Mythic (15/15)

Fei just sighed. This was...bad. Once he could, he made eye contact with Akira. That Kitstune seemed level headed, at least.

Bluff to pass a secret message...namely, it's me!: 1d20 + 10 ⇒ (16) + 10 = 26

Assuming that Akira understood, Fei stepped out into the street, still in the guise of the bartender. "MURDERERS!" Fei shouted. "How dare you?! If I were you, I'd run while you still had the chance!"

With that, he gave Akira one more knowing looked, and walked into the shadows. He'd need to change his form and get away as soon as he could. He *really* hoped that the party had found a way to get rid of the real bartender. The entire plan hinged on ambushing the slavers, now that he had set it up. If anyone questioned the real bartender, well...it could all come crashing down on their heads. He tried to calm himself. While he didn't know anyone in the group, the elders had all chosen them for a reason. They'd have to trust each other. He glanced once more back at the bodies on the ground, and told himself Well, at least they can fight.

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