Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "Mister Stinger say Feeva no join tribe. She need go away far place and get Brother. He be gobbie with no Chief so he be good match for you. He name be Ki-Ah! Feeva go now and get him and bring him back soon. Byebye!" I built a Goblin Martial Artist for a homebrew I'll be running this fall. Once I edit his traits and stuff, he'll be all set. He'll be ready tomorrow or Saturday. :-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 I've played part of Thornkeep; tons of fun. As I said, I'm happy to give GMing a shot, but I'd much rather play under someone who's got experience with the Kingmaker mechanics.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 I figure, give it a week. If two-three more gobbos respond, I'll get us started on Monday. Really, if Hop hop or Mikmek are still interested, we'll be fine. Tank/Beatstick (Chopslot), Skill monkey/Face (Okki), Arcanist (GMPC Feeva), just need a Divine caster.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 I own the AP and can take over if people are still interested. I'm an experienced GM but have never run a PbP. Crazy Goblin Kingmaker seems like a great way to start.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 So, it's been almost a month now. Are we officially dead, or is there still a glimmer of life in this campaign?
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "Hey! Venkelvore! Why we be stopping? Feeva getting bored. Want chase fairies!"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 In Goblin: "Po-tin man give us job. Need kill fairies. Then he give us gluggadrink. You make Chubgrub better now?"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "Feeva can't fix Chubgrub. Mister Stinger says no more magic today. Tomorrow good though. Where be fairies?"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 In Common: "Okay longshanks. Where be pond? We go break fence. Fairies fly away. You give us all the po-tins. Feeva like this job. Here be gluggadrink." She hands Bokken the half-empty perfume bottle. Bokken didn't say anything about the fence. That makes it fair game. ;-) Goblin logic for the win. :-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 @Chubgrub: You have the Resilient Eidolon Feat @GM: We were given minimum wealth for our class at the beginning of the campaign. Reason given was the Chief blew all our money on "magic sand". Feeva took him seriously. Strangely enough, she's unable to determine its magical properties, so it must be extremely powerful. ;-) I'll find a use for it eventually.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Yeah, when you make up insulting songs about the Bugbear Barbarian ... you're going to have a bad time. :-) Don't forget that Big Chubgrub goes *poof* 6sec after the little guy passes out. On a different note, what should we ask for (aside from Cure Light potions, Enlarge Person potions, and the all-important Alchemist's Fire)?
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Feeva giggles uncontrollably. "Heeheeheeheehee we be purply now!" It takes a couple minutes for her to get over the joy of this momentous occasion. "Po-tin man! We need things make Gobs' booboos get better. Things make big boomboom fire 'splosion. Things make Chopslot turn big. But most 'portant, need more yumyum gluggadrink!" what else might be handy? She thinks for a minute. "Price? We have longshanks shiny monies. Also have bag of magic sand from Chief! That be worth lots Feeva think."
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 In Common: "Hi longshanks!" Feeva pipes up cheerfully. "We be fixing your fence. Had bad evil words, but they all gone now. You be safe! Now we get gluggadrink?" She holds up her perfume bottle hopefully. It's fun to be helpful. Warms the cockles of my heart. ;-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Since Spark only works on Fine-size flammable objects... "No, Hophop. Burn writing like THIS" Cast Burning Hands on sign/fence.
Then she yells in Common. "Hey po-tin longshanks! Evil word thing be gone! You safe now! Is goodgood happy day for you! You pay back by give us yummy gluggadrink. Come out and we can talk!" Diplomacy 1d20 ⇒ 3
Hopefully he's home. :-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 In Goblin: "No, Chubgrub. We not give all the meats. Just some. Sharing is nice. Make new friends. And less meats means gobbies walk faster. Get there sooner. Then can get MORE yumyums." Feeva's tone is that of a condescending parent talking down to a child. Just like when she corrects Hophop. :-) It's hard being the smartest one in the group. ;-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 1800 pounds minus what's been eaten "Farg Farg, Center "R"s be like part horsie part longshank. Bigbad scary things. Feeva think give horsey meat is bestest plan."
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Will Save: 1d20 + 2 ⇒ (9) + 2 = 11 Feeva looks frightened and answers the question in a rush of words. "Chopslot right. We not be knowing this be your land. We looking for bad nits and for potion longshanks. We not want trouble. Just trying to make a Goblin King so longshanks stop making 'ventures come hunt us. Please not be eating Feeva."
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 In Goblin to Chubgrub: "They talking about eating us. Look real bigbad strong. But if we talk to them, maybe change their minds. Help us make King." In Common: "Hey wolfies! We looking for bad nits. They have horsies and other things. But not big scary like you! If you not eat gobbies and froggies, we give you horsemeat. It taste better than gobbies. We small, not much meat. Horsies and longshank nits be big but weak. If you help us find and kill them, we be nice later when big chief is king!" Diplomacy roll if needed, but I hope you'll ignore it or give the other gobbies rolls as well. :-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "Feeva not have that hex yet. Only make people sleep. Maybe this help though." Cast cure light wounds on Avatar of Venkelvore
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Feeva sorry. Thought Chief would like gluggadrink. Not think would make him sick.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 A werewolf?!? We're all going to die.
Casting mage armor
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Feeva yells back. "Hophop be quiet. There be wolfies ahead. Maybe Kibbles with them. Feeva not see."
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Keep in mind that Feeva has made no effort to hide at this point. :-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "They be big wolfies. Feeva see three. One look different. It be more skinny and walk funny."
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Kn(arcana) 1d20 + 8 ⇒ (8) + 8 = 16
"What they be? More nits?"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 I'm thinking the same thing. I can keep a running tally of gear/consumables (or figure out something with Google Docs). Witches don't need much stuff either, so I'm down for whatever.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 To verify, we should have 343gp in the community pool (75 from tax nits, 268 from Oleg). How do we want to handle it: distribute evenly, community pool, give it all to Feeva ;-), another option?
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "Feeva know a little 'bout potion. Some 'splode like these." Feeva shakes one of the vials of Alchemist's Fire. 8-o "Some make Gobs feel good. Fix bigbad booboo. Some be yumyum gluggadrink like this one." She indicates her perfume bottle, then pauses for a moment before nodding. "Mister Stinger say meet potion man be good plan. And maybe find more bad nits on the way. What rest of Gobs say?"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 In Goblin, to Chubgrub: "We be asking longshanks about stuffs. He have some things. Bag have shiny longshanks monies. Man say if kill more bad nits can have more shinies. Not say nothing 'bout make King." EDIT: Ninja'd by 10sec!
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Feeva watches Okki suspiciously as he examines her new blingbling shiny. When he makes his item requests to the nice gate longshanks, she offers one of her own. holding up a half-empty perfume bottle "And some more of this yummy glugadrink for Feeva!"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 The list is saved in a Word document for now. Let me know how you want me to keep everyone informed as we continue.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 I presume the weapons/armor are all medium-sized. Feeva roots through the pile of loot looking for anything useful. "Feeva see one sword." She throws the dagger to Chopslot and goes back to rooting. "Lots big longshanks swords. Many lots big longshanks bows. Many many many many lots little spears. Why little spears have bird feathers? Oh, longshanks arrows. Many lots nasty longshanks foods. HERE CHUBGRUB!" She throws the rations at him then goes back to rooting. "Many lots big longshanks armors. All broken now. Hee Hee. Ooooh, shiny!" She puts the Stag Lord amulet around her neck. Then she discovers the piece-de-resistance..... "HAHAHAHAHAHAHAHA!!!!!!!! FEEVA FIND LONGSHANKS FIRE 'SPLODY THINGS!!!!!" She seems to have missed the gold. :-) Second, she can't tell the difference between the composite and regular bows. Third, feel free to swipe the Alchemist's Fire. It's doubtful that Feeva will ever get close enough to an enemy to use them. Lastly, bonus points to anyone who figures out Feeva's counting scheme. ;-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "No, Hophop. These not be tax nits. These be longshanks and horsies." Feeva explains patiently to her slightly dim Goblin friend. "Feeva think they work for taxes maybe. Where Kibbles go?" Feeva looks around for a minute. Then she hollers to the longshanks who gave them the quest (Oleg). Common:
"Hey, longshanks-in-house! Tax nits not come yet. Only more longshanks and horsies. We finish kill them! But where be taxes?" Out of curiosity, was there anyone here who doesn't speak Common?
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 I'll handle it. (Unless someone else is dying for the job).
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 WAAAHHH!!! Kibbles be going byebye. :-( Feeva will miss him. He be nice. Bring squirrels. Kibbles and Snouts be safe. Come visit later maybe.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 "Magic longshanks not sleep. Feeva try evil bigbad horsy instead." Bandit F's Horse (Will DC 14)
That's two 18's in a row for me. Too bad they're enemy Will saves. :-( "Why sleep not work!?! Feeva getting scared."
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Typical Goblins, always acting out of turn ;-)
Slumber Hex on Bandit B (DC 14)
She points her finger at one of the nits, but nothing happens. "AAAHHH!!! Tax Nits be magic!!! Not go sleep!!!"
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 GM-rolled Initiative would be ideal. I'm fine with you providing the opponents' stats as well; it'll make it easy to write something suitably cinematic.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Initiative: 1d20 + 6 ⇒ (18) + 6 = 24 Feeva wakes up as she hears voices speaking in Common. I thought we were waiting for nits. These are just longshanks. But they want taxes? Me be funcused. EDIT: I'm off to bed now, so I figured I'd post Feeva's most likely action since she should be acting pretty early in the Initiative order. If someone's made a hostile move (like Mikmek, for example), she'll stand up and use her Slumber Hex (DC 14) on whoever's nearest to her position. If noone's attacked yet, she'll make herself visible and ask the people if they know when the tax nits will arrive. Readied action: Slumber Hex on the nearest person. That should cover it; have a good night. :-)
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Are taxes and nits longshanks? Me think nits be like bug things we no can see.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Feeva can see Feeva! Mister Stinger be under Feeva hat. We go sleep now. Wait for tax nits come.
Feeva: HP: 6/6 | AC: 13; T: 13; FF: 11; CMD: 10 | Fort: +0; Ref: +2; Will: +2 | Init: +6; Perc: +7 Mister Stinger: Female Goblin Witch 1
HP: 3/3 | AC: 19; T: 15; FF: 16; CMD: 7 (19 vs trip) | Fort: +2; Ref: +5; Will: +2 | Init: +3; Perc: +4 Feeva can see map thing. What mean in-ter-act? Feeva not know how. EDIT: Oh, and longshanks not let us in so we be hide in ditch across the road. Where that be? |