hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Thats a chance! Fazgyn jumping just from his position almost to the sphere to cut dragons tail. - Not a good evening for the Onyx Alliance acrobatics for vertical jump: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
During the speech Fazgyn drinks potion of invisibility and swiftly moving to the pillar to stay behind it. He hopes the true dragon haven't noticed him. Then he watch carefully with just 1 eye at the key-scale. -Hm...Is it a good idea to poison him or to steal scale thinking Fazgyn...
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
-Now its better. Sseemsss as we have prevented one danger, but still need a way through..or up. Ssshhouldn't we return to buy spider climb magic? Or exchange some taken ssstuff for it at least. Rolling for ideas about enterance, no character sheet available now, so can't remember actual knowledge stats.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
-Dont think its safety thing. Seemssss as slowfang for me. Think we should look for another way or invessstigate better this place. Perception: 1d20 + 9 ⇒ (11) + 9 = 20
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Scalymatess. Can someone interpretsss those symbolsss? What is the meaning, I sssee no ssenssse.
Is it difficult to climb here up?
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn continue to be suspicious, but anyway kobolds should make their deal and need some information and some contacts here. And inn is a good place for such a business.
He drew part of Onyx Alliance loot and decided to sell it out not for coin but for impression and attention. Being under questions about the stuff, Fazgyn ready to lie a bit...
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
-Agree. Letsss move and find some alliess or at leassst a guide. I cant be in charge during navigate here. Fazgyn is very suspicious right now. Its very interest place but too peacefull to be true... and no cellings here.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn enter portal being the last kobold doing that, not before he loot his prey. And this place seems really nice and shoddy. More opportunities arrives. -Pretty niccce. But can any scalymate remember if our missssion detailsss say sssomething about this place? Very sssad we lossst this poisoned Bigfoot Drundle
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn come out and jump at the prey to slash it down. charge attack: 1d20 + 11 ⇒ (10) + 11 = 21
That'sss you come willingly, bigfoot. Get out from our sewer or die!.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn still patientely waits in the tunnel, trying to hear something, and carefully watching from the coner. One hand is armed. Onyx alliance. I dont give any feces. But need to know more about this organization. - he thinking.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- That was effective at leasst, so excussses are accepted. Thanksss. And I can understand them Fazgyn take Athraxs potion and drink it. Then he take guisarm from guard and hit him flatwise, watching angry. CMW: 2d8 + 3 ⇒ (1, 7) + 3 = 11 - Clap his mouth after tieing down. I do not like him. He turned to the guard then, and said looting half-orc for potions (or another small usefull thing) at the same time You should now, foolbigfoot: doessnt matter good or bad fight was. Sewer isss our territory, tell thisss to other stupidbigfootsss... if you survive. Then Fazgyn shut up and quickly dissapear to check slow fangs and watch for other intruders.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Pethjun just took the potion from Fazgyn belt and he have noticed this - Fine girl. This one is fore moderate wounds. Then he sliced near Engashes, reach the huge loud bigfoot and cut his leg just under the unarmored knee with poisoned sword. potion: 1d5 ⇒ 4
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- In the name of Tricorn Willy, call for Hattss backup! Pethjun might not fall here! Saying this on undercommon, Fazgyn inflicted posion to the main sword ...and continue to wait his prey to come closer. Hope Pethjun is wise and lucky enougth to retreat deeper.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Last round Azgyn just woke up, grabed his bow and stood up.
stealth: 1d20 + 15 ⇒ (2) + 15 = 17 - Skyrahk, time to call your godsss energy, issnt it?
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn stands up quickly, throw an alcemists fire to the group, into the colsest magican and steps back to the tunnel. acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16
All enemys arround hit by drops of fire, and magican is caugth on fire now! Fazgyn feel as if being goblin... - Athrax. We need to concentrate fire, as they grouping closer each other. Come and get them! - hissed Fazgyn.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn step clowser to enemys and shot one of the scouts eye and then hide at the very position after sniping falling downfloor immidiately. attack: 1d20 + 9 ⇒ (4) + 9 = 13
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Was Willy proud to fall in glorious battle or not - doesnt matter untill we all under danger of reinforcements arrival. Let me take some bigfoots stuff to make more fun. Fazgyn took manacles, and buttoned up one of its part on the dummy. Let bigfoot think more about it, if find.
Perception: 1d20 + 9 ⇒ (5) + 9 = 14
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn see no alive enemys, seems as Hatts started to be useful. So he decided ot sit at his very place, still sneaky. So trapper is waiting, hope. Bigfoots are in troubles. And slowfang is Fazgyns main weapon. sense motive: 1d20 + 0 ⇒ (4) + 0 = 4
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn comes closer to the source of loud noise and smoked smell. Sneaky, he is readying the shortbow and activating the closest speartrap swiftly. stealth: 1d20 + 15 ⇒ (7) + 15 = 22
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Hattsss, dear. We appreciate you are here but if no help coming from you - better find place for hide for now. I am distracted a bit by your presense. Fly to help Engashes now, or mdo something useless not here. Fazgyn came back with dummy and put it to the dark deadend just near the stairs. And then started to finalize the jabbing spear trap, afraid of fireball caused by the doll just near. He still listening to any sounds from the sewer to hide, if enemy coming, and leave no evidence of presense. Perception: 1d20 + 9 ⇒ (19) + 9 = 28
What about light conditions here? Total darkness? If so we'll wait guys with sunrods and other light sourses, so they gonna be very obvious targets.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Now Fazgyn check how are other scalymates working, and then move to create his own masterpiece. Carefully preparing dose of large scorpion poison, he starts to make poison dart slowfang. Working he listened for any noise from the sewer tunnel to be ready, if enemy arrive from south. - Yesss, itsss gonna sstop the most quick and lucky bigfoot, who would flee. This prey will be taken alive. craft: 1d20 + 17 ⇒ (19) + 17 = 36
After that he move to take the dummy and then to positoin and prepare a couple of arrows to shoot easier if necessary.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Scaly mates. Ane you, Hattsss. Now we need you. First of all lets find that bigfoot who came with us. Hi is important and I borrowed a thing from him.
Fazgyn took some sand and dirt and draw the plan where he planed to place tslow fangs and obstacles. One pit trap probably should be changed for swinging axes. Then he asked everyone for help and started to work. Two slow fangs he immediately set off until better moment. During placing traps he helps Varanog and Skyrahk (+2 bonus) After he positioned himself at the higher ground - good observer position to reach these two traps, to hide and to strike down enemys. Take 10 to craft - everything must me made well
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Then Fazgyn going to the tunnel sneaky, draw short sord and cut the beast down if its still alive. stealth: 1d20 + 15 ⇒ (1) + 15 = 16
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
First of all Fazgyn check north tunnel by throwing cracked ventriloquists dummy there, hoping to bait the beast.
-WE need every usssfull part of s@%% here. And its better for uss to leave just one enter, making other too difficult. Lets prepare some trapss and be ready at the high ground. Still we need to find hound before reinforcement arrive. Varanog, Skyrahk, get ready to show some magic tricks. Now show me your equipment - we'll need every part of it probably. And corpses. We should use them too...
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Freshsh body partssss. No cutss here. Letss find it and explore territory. I have found something interesting there. Follow slowly. And yah... so much giftss. Fazgyin loot bodies with hoe to find something useful. Then sneaking to east where he saw strange portal guarded by now-dead fetchlings. - And where is Hattsss? Has he found last one foolish survivor? Perception: 1d20 + 9 ⇒ (17) + 9 = 26
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn found small vial and drank it.
[b] - Feeling better. But if you want me to track down thisss beasst, I want my soul back or at leasst some more haeling. [/d] Now Fazgyn staying with just one sword. Bow is on the back.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
-Holy Lamashtu! Its here! Its hhhurt. Need assistance! Saying this Fazgyn try to stand up carefully (total defence) and fall back closer to teammates! acrobatics: 1d20 + 11 ⇒ (12) + 11 = 23
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Cut hounds back leg when it trying to escape. Using special tactican ability AOO prone attack: 1d20 + 5 ⇒ (13) + 5 = 18
- Screwsh me! Its here! Need Pethjun and some medicine. Then Fazgyn found small vial and drank it. Feeling better. healing: 1d8 + 1 ⇒ (1) + 1 = 2
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Sad about this prone guy. But may I have my soul back and got some healing too after this soul penetration, thanks for Skyrahk?
And Fazgynd went to investigate tunnels being ready to meet hound beast.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Lets take this bigfoot alive, scaly mates! Ready to stop bigfoot fleeing if trip opportunity comes. And just before that moved closer to the possible beast position. stealth: 1d20 + 15 ⇒ (11) + 15 = 26
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn strikes right leg of green one of the onyx aliance. - I'd wish it be Dahak after this... leave my soul to me! - he wiped blood trickling form the ear... and dissapeared in the tunnels more far from Skyrahk. attack: 1d20 + 6 ⇒ (14) + 6 = 20
-To the death, yeahrrrr! acrobatics: 1d20 + 11 ⇒ (3) + 11 = 14 Now its time to find this hound or drink some potions. So, where is this dangerous beast? Can Fazgyn hear it or have tracked where it flee? Perception: 1d20 + 9 ⇒ (11) + 9 = 20
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Red-scale reptile appear just behind the tall guy, marked as red one, who is staying just above the falling mate. Now Fazgyn got a sword in right arm and its cutting down surrounded enemy. attack: 1d20 + 7 ⇒ (12) + 7 = 19
This one bleeding now and bewildered moreover... - Should we take alive one offff them? Not this one probably...
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Shhhrrrr. What have I done for you, stincky blacks? Fazgyn tumbling back and then hiding in the narrow tunnel, hoping that theese medium guys wont enter it so easy. More black two legs enemys here. Stealth missssion failed, scaly mates! Hail Pethjun! acrobatics: 1d20 + 11 ⇒ (10) + 11 = 21
Can I sneaky attack theese enemys?
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
At this time Fazgyn found some more potential enemys (are they looks like native humanoid?). He is falling back carefully to warn scaly mates about obstacle. Jumping over sewer chanel.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn has no option to be behind enemy. So he returned to smoth tunnel exploration. He is readying the shorbow and walking to the north trying to find a prey to cut backstabbing. perception: 1d20 + 9 ⇒ (7) + 9 = 16
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Meanwhile Fazgyn thinking about alternative ways to move on. He dissapeared from the main group and trying to find less obvious way, exploring south east part of this fetid chamber.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn carefully sneaking around. He waiting patiently for about 20 seconds after Hatts flying down. If nothing dangerous here and no opportunities to quickly create some loud traps available, than he starting to move down, climbing with rope... -Scalymates! Be slow as jealous cube, but flow as waterr does. Here is my rope and we should leave it here. climb: 1d20 + 6 ⇒ (9) + 6 = 15
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
-Leave it for real trapper. This part of sewer is a scale more dangerous than others. So remember to look before stepping forward. Hhhhhrr...lets investigate. Fazgyn appeared from nowhere as if he has been here all the time they were blindly looking around. perception: 1d20 + 9 ⇒ (20) + 9 = 29 3 steps. Blood probably from the cuts? Perhaps we can find something underwater here? Well looking for some clues and for blood trail then. Could it be there was some sort of trap worked as a sours of the troubles? survival: 1d20 ⇒ 3
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
During all negotiation long Fazgyn was sneaking around human named Drandle looking for something intresting on his close or deeper - under it. This guy was really scaleless, so when prisoner became free he tryed to steal something fine or useful. Anyway Fazgyn followed the group and after leaving Hats place, went forward overtooking others. - Now I am in charge again until we come to the portal. Follow, scaly mates. And you too, tall one. Take care of your head and look before you step if dont want to got fazgynscut. Perception: 1d20 + 9 ⇒ (6) + 9 = 15
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Its all about allegiance to our cheif Yiddlepode. Everyone at the sewer are to protect te territory of inhabita. Some tunnels brings thу cuts. Some protected my respective allys as you.
It was obvious that Fazgyn became shy after this speech. He tryed to escape tentacle and stay off the otyugh. escape artist: 1d20 + 11 ⇒ (10) + 11 = 21
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Lady Lace got incredible scent and Fazgyns respect as well. And stil has no Fazgins cut. I am curious how long will that have happened. Well, Fazgyn is my name, and we a very curious about your kindness. Fazgyn strayed from other otyugh tentacles as much as he could, but didn't try to escape this one.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn is stil playing hide and Seek and no one won that round yet. He not trying to avoid hazzardous terrain, but use those as obstacles and hide opportunities. Now Fazgyn also checking vault for some useful items and places to make a couple of traps. He is ignoring Hats request for introducing. Dragon Speaker arrived - thats his job. And leader is not him... Perception: 1d20 + 9 ⇒ (8) + 9 = 17
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
Fazgyn slices shadows trying to finding any hats as well as any useful stuff to craft traps later. During that he also playing hide and Seek even if his scaly mates have no idea about this.
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
After moving on, Fazgyn started to mumble: - Pfffssss. Leading group. I do not need you. I am loner. But we must abide cheif orders, so give me some place to scout, my scaly mates. Follow not right behind, but 5 steps after. He then dissapeard in sewer tunnels shadows hoping to find some humanoid headwear. dungeoneering: 1d20 + 9 ⇒ (14) + 9 = 23
hp 29; AC 20, Touch 15, FF 16, CMD 15; Fort +2, Ref +8 (+1 vs traps), Will +1 Init +5; Perception +9 (+1 vs traps); Darkvision 60ft
- Hail, you scaly mates! During our exploration I suggest that you all look before you step forward. Ignore this and Fazgyn cut can find your weaker bodypart...
Seems like Athrax not only mad but quite wise. Hatts realy like hats and helms, diadems and other useless for us sht. Guys from under sun with compasses use hats. Should we ask them for trade, or... maybe I have seen couple of those things somewhere here. Small and thin kobold looked to the groop from the corner just near the room enter, seems like best escape tunnel. He repaired latchkey with some instrument and his red scales looking mixed with grey-red colour of studded leather.
- I'll guide us through the sewer. Do I know where to go?
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