Talgoren

Father Meghdad's page

41 posts. Alias of MythrilDragon (RPG Superstar 2008 Top 16).


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Father Meghdad waits for an opportunity to strike a foe or aid an companion.


Sorry for my absense, I have a new job and the long hours and heavy responibility have been cutting into my posting time.

Realing from the missed step Meghdad grunts and take another swing at the creature before him with as much force as he can muster.

Attack Action:Power Attack Roll (1d20+4=8) IC hates me today


Father Meghdad rushes the creature on his left while swinging his scimitar at it calling out, "Blades are our best bet against these foul things."

Move Action to -Z,16; Attack Action Attack Roll (1d20+6=18) Damage Roll (1d6+3=5)


Father Meghdad wrote:


"That's hard to say Rhade, your knowledge of natures ingrediants may be better at determining that. Let's see, it's a sticky contact poison that acts fast. Maybe it's...

....some sort of poison. Alas, I have no idea as the making and use of poisons is out of my area of knowledge." Meghdad gathers his belongings and continues the search of the castle by following the others into the identical room across the way.

Take 10 Perception to search = 13


Rhade wrote:
"Curious I had thought it might have been a kobold trap but they wouldn't have left that bauble behind... Father any idea what poison was used?" Rhade asks as he watched Ignacious look over the remains of the hat box and its contents.
Rhade wrote:
"Curious I had thought it might have been a kobold trap but they wouldn't have left that bauble behind... Father any idea what poison was used?" Rhade asks as he watched Ignacious look over the remains of the hat box and its contents.

"That's hard to say Rhade, your knowledge of natures ingrediants may be better at determining that. Let's see, it's a sticky contact posion that acts fast. Maybe it's...

Craft-alchemy (1d20+3=11) It's the best I got


"Quickly, bring her and lay her gently over here." The priest kneels and begins to inspect her pouring water from his flasks over her hands to rid them of any of the toxin. He musters all his skill and knowledge of posions and thier effects to treat Zo. "Refragatio",he says as he places his hands upon her shoulder. "Sarenrae will aid you in this fight."

Heal Check (1d20+10=20) to Treat Poison per the beta rules (I get to roll a heal check each time she needs to save and she gets to take which ever result is higher), then cast resistance to give her a +1 on her saves for the next minute.


Meghad inspects the bite wound, cleaing and bandaging it and looking for any signs of unatural effects while he waits upon the others.

Heal Check (1d20+10=22)


"Die Beast!" Meghdad shouts as he fires another bolt of fire.
Ranged Touch Attack (1d20+1=6) I won't even roll damage :P


Assuiming there is another round, I don't know if I can post later so here is my next action.

Hearing Rhade's strategic request the priest moves back out of the way and blasts the bat with another bolt of fire and shouts, "Have at it Rhade!"

Move Action: Move back up to 15' to make room for other melee attackers but still keeping ranged sight. Attack Action: Domain Power-Fire Bolt Range Touch Attack (1d20+1=16); Fire Damage (1d6=6)


Summoning the blessings of Sarenrae, Meghdad lauches a bolt of fire at the winged beast as it's attacking Gregori.

Domain Power:Fire Bolt Ranged Touch Attack (1d20+1=19); Fire Damage (1d6=4)


"SWEET SARENRAE!" Father Meghdad curses as he swings his scimitar at the attacking bat with as much strength as he can muster. Caught by surprise the attack seems futile and he steps back five feet trying to give himself more room to face off against the creature.

Power Attack Hit roll (1d20+4=8); Power Attack Damage roll (1d8+5=13)


While Zo explores, Meghdad trys to understand the cause of the random voice.

Knowledge Arcana (1d20+3=11)


"Come out friend, I am sure we can figure out what ever it is you need. Bargle will be on his way soon I am sure, until then let us help." Meghdad speaks calmly to the room trying to coax the owner of the voice out of the closet, a look of disgust crossing his face when he utters Bargle's name. He then listens intently to the response trying to determin if the speaker will be friend or foe.

Diplomancy (1d20+5=12); Sense Motive (1d20+9=19)


Meghdad takes Zo's coin and mutters his holy incantation, "Luminarium." It begins to glow with a soft light and he returns it saying, "There you go, it should light your way for a while." He then shuts his eyes trying to scrutinize the shades and hues within the magical aura in an attempt to understand the nature of its power, alas the past hour has been trying and he can not.

cast light on the coin; Knoweledge Arcana (1d20+3=5)


Meghdad has his scimitar out and at the ready. As they groups slips into the room he will glance around seeking any sources of magical danger saying, "Deprehensio veneficus."

cast dectect magic


DM please feel free to post for me over the next couple of days if needed. A close friend of the family passed away yesterday and I will be posting sparaticly I think.


"Are we ready? Zo you and Rhade should go first and Gregori I think it's best if you took up rear guard post. Let's do this for Alanea."


"What do you want to do with these two?"


DM BrOp - Kill Bargle! wrote:
That will require either a Diplomacy or an Intimidate check, Father Meghdad. Or anyone else for that matter.

"I will know where Bargle lairs and what traps and guards deffend him and you will tell me since your other options are much more likely to end in your demise."

Diplomacy (1d20+5=16)


"I've found a few live ones. I say we find out what lies beyond the castle doors before we go in uninvited." Meghdad kneels next to the lesser wounded of the two kolbolds and places one hand firmly on the injury and the other over the creatures eyes, "Rememdium lux lucis vulnus." The priest channels the healing power of Sarenrae into the creature. When the kolbold stirs he calmly states, "Easy dog, your bound as my prisoner and you will tell us what we want to know. Otherwise, will throw you back to Bargle!"

healed damage (1d8+3=5)


Putting his crossbow away Meghdad walks among the Kolbolds checking to see if any are playing possum or if any of them are still breathing but unconcious. He keeps his scimitar at the ready and alert for any tricks they might try to pull.

Checking to see if any are not dead but dying with -hp. If he finds one he will use his skills as a healer to stabalize the creature then bind it as a prisoner.
Rolls for completing this:
Perception (1d20+3=6) Heal (1d20+10=11)
Invisible Castle is not my friend tonight :(


Meghdad shoots and reloads again saying. "We got to stop him, if he dies will just have to bring him back to answer our questions."

Attack Roll (w/bless) (1d20+4=12) Damage Roll (1d8=4)

Fire Cross bow and reload as move action


Father Meghdad fires his crossbow at a fleeing Kolbold and then quickly reloads.

Shoot at the Kolbold in 8;-T, move action to reload

Attack roll (w/bless) (1d20+4=12)

Damage (1d8=3)


"Good work everyone, will have them on the run soon." Meghdad slips through the wall and reloads his crossbow.

move action from -4;-L to -4;-N and move action load crossbow


Rhade wrote:

"Okay then Gregori and me rush in, Ignacious and Lady Crichton provide covering fire once Ignacious casts whatever spell he has to distract them long enough for us to get through that hole and rush them, you stick with the good father hopefully me and the paladin won't get too badly hurt before making enough headway for the rest of you to rejoin us inside," Rhade says to Zo.

"Does that sound as crazy to you as it does to me?" he then asks as he looks over at the Paladin.

While the others discuss the plan, Meghdad digs in his pack, retrieves a vial, pops the cork and drinks the potion. A magical field begins the shimer around the priest.

Drink Potion of shiled of faith:+2 AC

DM BrOp - Kill Bargle! wrote:


SURPRISE ROUND
Through the chink in the wall, Ignacious watches as his three summoned fire beetles appear among the kobolds. Caught completely off guard, the first beetle nearly takes the red kobold's head off, dropping him instantly. Now without an opponent, the second beetle scuttles off towards the back of the nearest kobold, while the third snaps its scintillating mandibles at a kobold near the front entrance of the manor. Just in the nick of time, the kobold sees the creature out of the corner of his eye and ducks, avoiding certain beetly death.

Initative (1d20+1=21)

Meghdad darts across the opening in the wall taking up a position to cover the others as they enter the courtyard. Taking aim he fires upon the kolbold in his direct line of sight. "And so it begins," he says matter of factly.

Move to -4;-L and shoot at the kolbold in space 5;-T

Attack Roll (1d20+3=18)

Damage Roll (1d8=8)


"Zo...Rhade, what are the chances you two could sneak a peek inside that hole and let us know what thier numbers are how they are set up?"


Meghdad scowls at the mage a moment and turns to Zo. "Why don't you and Rhade scout around while greedy grabs his spoils. Gregori, it might be best if your down to protect him while Cordilia and I stay here and cover you from the edge of the pit." Moving to the edge of the hole, the priest unslings his light crossbow and knocks a bolt to the string while watching for movement of the enemy.

Perception Check (1d20+3=8)


"He's smart to be worried. Once inside we will have to press forward, if we stop he'll have time to regroup. We need to act now!"


Meghdad stands frozen watching as the creature falls, mentaly cursing himself for getting so close, especially after Rhade's warning. Time seems endless as the unparalyzed start to explore the creatures lair. When the stiffness melts from his limbs, the priest gasps in a deep breath of air finaly able to move freely again. He stands shaking the tingling sensation from his limbs as the blood begins to flow freely agian and Gregori comes to check on him. "I'll be fine lad, no stiffer now than then when I wake up off the hard ground these days. Should have known better than to get that close. Let's get over to that pit and see whats going on." He joins the others at the side of the pit. "So they know we're here? Then lets knock the door off it's hinges and finally bring justice to that bastard."


"OOOF!," Meghdad gasps as the creature collides into him knocking him back. Not easily shaken the priest thrusts his free hand forward and calling upon Sarenrae's influance of fire shouts, "Igneus Manuum!" Searing flames leap from his fingers to engulf the creature infront of him.

Cast burning hands domain power for fire damage (3d4=10)


OK move 60 ft forward then.


Meghdad advances and pulls his scimitar from his belt, ready to battle the foul creature.

move action: 30' forward to space N 11; move action: draw weapon


Initative (1d20+1=17)

Instinct's take over as Zo comes running from a creature bursting from the ruins. "BEATUS!" Father Meghdad shouts the invocation, calling upon Sarenrae to protect his companions.

cast bless on the party (sorry Zo you're to far out of range to gain the +1 to attack rolls and save vs. fear rolls)


After studying the surrounding area, Meghdad nods the all clear to Zo, "The only things here that resonate a magical aura is us." Once done the priest moves closer to inspect the statue attempting to discover if it has any religious signifigance.

Knowledge Relgion skill check (1d20+3=11)


Father Meghdad kneels down in a silent prayer to Sarenrae. Then he turns to the others, "We have once again come to the apex of our quest, gods willing we will finally come face to face with the murderer Bargle and be done with this. Again I thank each of you for dedicating these years to avenging my daughter." Then the cleric turns to the statue and the surrounding area and incants, "Deprehensio veneficus" while scrutinizing the stone and the surrounding area.

cast detect magic


As Cordelia leads him away from the confrontation the old priest drops his weary head, the grief was heavy on his shoulders and everyone could see it. If it hadn't been for the sorceress he probably would have thrown the Halfling overboard before arriving in Baslwief, and once again her intervention has diffused the situation. ”Thank you dear, your patience and composure are gifts of Sarenrae I seem to have lost. It would be wise of me to heed your example, but the half an ass always finds the words that inflame the pain in my heart. You have been as good a friend to me as you were to Aleena, her letters mentioned you often.”

As the adventures press on he longs for the dusty streets of civilization while staying closes to the sorceress sharing tales of Aleena’s childhood with her.

Survival Check (1d20+3=18)


Ignacious Throckmorton III wrote:


"More of the same, lass, more of the same. Dreams gone bad and nightmares turned to routine. It's all coins down the drain, no profit in this whole ordeal." Ignacious pulls out a pipe, lights it and begins to puff on it, muttering, "no profit at all."

If it's profits you seek then why have you travled these past two years? I doubt my only daughter was in anyway able to aid you in finacial endevours so why do you endure our sorrowful company?


Meghdad awoke from a restless sleep and rubbed the tiredness from his eyes. He gave pause trying to discern the source of the shout that echoed his innermost desires but gave up as Aleena’s adventuring companions began to stir around the fire. The aged priest stood, stretched his aching back, and not for the first time thought about how revenge was a young mans obligation. Watching Gregori caress Aleena’s blade he approaches the Knight of Sarenrae and speaks softly, “Soon the time will come when we can finally lay her to rest. Bargle will pay with his life for what he has stolen from us.” He starts to walk away but pauses saying, “These past two years you have never relented in our quest. Though I didn’t approve or your relationship with my daughter I can say now you were good for her. She would be proud of you, and I would have been honored to call you son.” Without another word Meghdad turns to the fire to join the others and break his fast.


DM BrOp - Kill Bargle! wrote:
Father Meghdad wrote:
I put the freebie skill point into craft (alchemy).
I think you also have 28 hp rather than 26. Should be 8 (HD) + 5 + 5 (2nd and 3rd level) + 10 (Con score). Every little bit counts!

I missed the half die plus 1 when reading the creation rules. Will fix. :)


I put the freebie skill point into craft (alchemy).


Meet Aleena's father. I'll work up a bit more background later but here is the crunch we need to play.