Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
oh. I got skipped. I will take a different round 3 action since presumably I can't retcon in a 5' step. Fahr draws his sword and slashes at Zheng! longsword, attack, advice, flanking: 1d20 + 2 + 1 + 2 ⇒ (12) + 2 + 1 + 2 = 17 for slashing: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 longsword, attack, advice, flanking: 1d20 + 2 + 1 + 2 ⇒ (12) + 2 + 1 + 2 = 17 for slashing: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
that's irritating. How did he get from 10' away to adjacent with a 5' step? Oh well. oh wait, hold on, how has Zheng acted twice since Fahr's last action??
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr steps back and raises a new arrow in a fluid motion. After a short pause to study his target, he releases an arrow at his attacker. longbow, attack, advice, deadly aim, bullseye shot: 1d20 + 8 + 1 - 1 + 4 ⇒ (14) + 8 + 1 - 1 + 4 = 26 for piercing, cold iron: 1d8 + 1 + 1 + 2 ⇒ (6) + 1 + 1 + 2 = 10
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr takes a step back and puts an arrow in the nearest attacker. I can't tell which name belongs to which face longbow, bullseye shot, deadly aim: 1d20 + 8 + 4 - 1 ⇒ (8) + 8 + 4 - 1 = 19 for piercing, cold iron: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr climbs down after the runner. climb, acp: 1d20 + 5 - 1 ⇒ (15) + 5 - 1 = 19 Then he looks around for a way to cut off the runner in his path. perception: 1d20 + 6 ⇒ (4) + 6 = 10 Then he quietly makes his way to that position to jump in front of the runner before he can get away. stealth: 1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr takes aim at the remaining elemental
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
thanks for the bots, y'all. These site issues have made it much harder to post Fahr steps closer and steadies his aim a moment before loosing an arrow at the closest visible shape. attack, deadly aim, bullseye shot: 1d20 + 8 - 1 + 4 ⇒ (2) + 8 - 1 + 4 = 13 for piercing, cold iron: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
sorry for my absence. On top of a very busy work week, Wayfinder seems to be broken, so when I have had time to post I haven't been able to. I will try to post from my mobile browser going forward, but it is considerably more time consuming, so I won't be able to get through as many games with the time I do have.
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr maintains his focus on the yellow warrior, attempting Ogre smashes the rock again. attack, flanking: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 for damage: 1d6 + 1 ⇒ (2) + 1 = 3 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr kicks at yellow with Ogre Smashes the Rock, attempting to knock him into a table. attack, flanking: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 for non-lethal: 1d6 + 1 ⇒ (2) + 1 = 3 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
ohhh... Somehow I missed the post where I was up. I'm sorry. -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr again tries to spring Ogre Scares the Foe, this time on the one in green. ogre scares the foe: 1d20 + 2 ⇒ (18) + 2 = 20 for non-lethal: 1d6 + 1 ⇒ (1) + 1 = 2 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
I don't understand... You delayed me before I was even up? -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr moves up to support Dawn, ready to spring Ogre Scares the Foe on the first opponent that comes within his reach. ogre scares the foe: 1d20 + 2 ⇒ (11) + 2 = 13 for nonlethal: 1d6 + 1 ⇒ (4) + 1 = 5 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr folds his arms and nods. "They seem pretty full of themselves." Bluff, untrained, aid Raevin: 1d20 - 2 ⇒ (13) - 2 = 11 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
"First, I think we are here to help you." -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr assents to help. -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr joins the others in the search of the northern rooms. perception: 10 + 6 = 16 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr follows Raevin and the others through the building, but hangs back. he'll trail 15' behind the last person in line -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr waves off any healing and again climbs the wall to get a view of the courtyard -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr deliberately steps off the roof. 5' step off the ledge, move action for bullseye shot, if possible, then standard action to attack the bear -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
initiative: 1d20 + 5 ⇒ (6) + 5 = 11 Fahr studies the charging bear for a full measure and then looses an arrow at it. longbow, attack, deadly aim, bullseye shot: 1d20 + 8 - 2 + 4 ⇒ (19) + 8 - 2 + 4 = 29 for piercing, cold iron: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 and no soft cover bonus for the bear as long as there is only one creature in between Fahr and the bear -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
how high are the courtyard walls? "Bear in the courtyard, but it's not the one we're looking for" he whispers hoarsely at his companions. Knowing they have only one scroll, he nocks an arrow and takes aim... presuming you want to go into initiative here -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
is there any way Fahr could use his rope to make it easier? Perhaps if he threw it over the wall and someone anchored the other side? Fahr sets about getting a high position looking over the courtyard. climb: 1d20 + 5 ⇒ (18) + 5 = 23 -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr has +9 stealth, if it comes to that -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr looks around for a high place he can perch to survey the courtyard. is there somewhere he can climb to to cover the courtyard with his bow? Preferably a place with some cover also... -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr easily climbs the tower. climb: 10 + 5 = 15 He eyes the longbow appreciatively, takes the arrows, and tries to read the letter. what language is it written in? -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
no more questions here -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Fahr keeps to himself through the trip, although Dawn's jokes occasionally bring a small smirk to his face. At the lady's house, he easily sheds his shoes and eventually takes a seat. I don't actually see where she gave us her name... At the mention of the bear, his hand unconsciously goes to the feather of one of his arrows. "I've dealt with a bear or two in my time." As they leave, he offers Mai a bow. "One way or another, we'll deal with the bear and return with whatever we can find." -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
The hooded one in the corner remains quiet, but his hood turns back and forth as each person speaks, showing they have his attention. -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
A hooded figure enters the room and sits down in a corner, resting a large bow on his knees. He leaves his hood down, hiding his features. if you think of Strider in the corner of the prancing pony then you're not too far off. -Posted with Wayfinder
Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5
Player Name: caps I also have level 3s available if we want that instead -Posted with Wayfinder Current Campaign
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