Raevin |
"Jade Ogre STyle! Ogre stomps Around!" Raevin declares in uncharacteristic fashion as he jabs outward with a kick.
to hit: 1d20 + 2 ⇒ (10) + 2 = 12
non-lethal dmg if hits: 1d3 + 1 ⇒ (3) + 1 = 4
Fahr Mathon |
Fahr moves up to support Dawn, ready to spring Ogre Scares the Foe on the first opponent that comes within his reach.
ogre scares the foe: 1d20 + 2 ⇒ (11) + 2 = 13 for nonlethal: 1d6 + 1 ⇒ (4) + 1 = 5
-Posted with Wayfinder
Too-Tuk |
Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13
Too-tuk moves across the barroom floor and jumps onto a table, glaring at the opposing students. "Oh, yes. Scorpion students can't even fight without drinking magical potions!"
Evil Eye (-2 attack) vs. Red. Will vs. DC13 to reduce duration from 6 rounds to 1 round.
GM Faelyn |
Round 1
Red Will DC 13: 1d20 + 4 ⇒ (2) + 4 = 6
The Pathfinders move up to the Scorpions, but despite several attempts to display the prowess of their new found skills, they cannot seem to land any blows! The last of the Scorpions draws and downs his potion as well!
Round 2
Bold May Post
Aoyagi
Pai Gow
Red: MW 9/10, Evil Eye 6/6
Yellow: MW 9/10
Green: MW 9/10
Too-Tuk
Dawn
Raevin
Fahr
Blue: MW 9/10
GM Faelyn |
Round 2
As Aoyagi suddenly stabs one of the Scorpion students with her blade there is a massive outcry from all the patrons inside and she is pelted with rice-balls, dumplings, and tea! "Dishonorable wretch! No weapons allowed! Get out!" Are among the several shouts thrown at the tengu along with the food. You also hear Master Jiang Fei trying to calm to the crowd and explain away the suddenly deadly force inserted into the fist-fight. "I am sure she was just startled! Put your weapon away immediately!" She shouts angrily at Aoyagi.
Red Reflex DC15: 1d20 + 5 ⇒ (18) + 5 = 23
Pai Gow scores a solid kick to one of the Scorpion students, but he is quick to regain his footing! And yet, when he attempts to retaliate against Pai Gow, neither of his fists can seem to connect. His companions fare much better and both Dawn and Fahr catch a solid blow to their faces!
Red FoB: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
Red FoB: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10
Green FoB: 1d20 + 3 ⇒ (1) + 3 = 4
Green FoB: 1d20 + 3 ⇒ (17) + 3 = 20
Nonlethal Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Yellow FoB: 1d20 + 3 ⇒ (18) + 3 = 21
Nonlethal Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Green FoB: 1d20 + 3 ⇒ (5) + 3 = 8
Round 2
Bold May Post
Aoyagi
Pai Gow
Red: 1 NLD, MW 9/10, Evil Eye 6/6
Yellow: MW 9/10
Green: MW 9/10
Too-Tuk
Dawn: 4 NLD
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 9/10
Also, once again, you need to move your icons on the map so that I know where your PC is located and which enemy you are attacking. Raevin, you posted an attack roll last round but I see your icon is still at the table. Please move your icon to the appropriate location before next round. If you are unable to do so, please indicate that in your posts so that I, or another player, can make the move for you.
Raevin |
"I SAID... 'Ogre Stomps around'" Raevin calls out as he tries to kick the student in the shins again...
ogre stomps around: 1d20 + 2 ⇒ (7) + 2 = 9
dmg if hits: 1d3 + 1 ⇒ (3) + 1 = 4
.... and fails to connect... again. "Kindly stand still next time!"
Too-Tuk |
Too-tuk hops off of the table, spreading his feathered arms for a short, dramatic--if functionless--glide and takes a wide path around to flank one of the yellow Scorpion students.
"Take this!" He tries to knee his opponent between the legs.
Ogre Scares His Foe, Flank: 1d20 - 1 + 2 ⇒ (6) - 1 + 2 = 7 DC13
Dawn Verda |
"Little Mickle hit me harder than that!" Dawn reels back from the punch to the face. "He comes up to my knees and I can hold him back with the palm of my hand."
Working with Too-Tuk's flank, Dawn tries to kick the yellow-clad student. "Ogre Swings the Club! Times Two!"
Attack, Flanking: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
Nonlethal Damage: 1d3 + 3 ⇒ (2) + 3 = 5
Oh man, these attack rolls...
"Heehee!" Dawn giggles even as she misses.
GM Faelyn |
Raevin... I have no clue which enemy you are attacking as indicated in my previous post. Please make the appropriate adjustments on the combat map.
Raevin |
sorry moved
GM Faelyn |
Round 2
The Scorpion student that suffered the lethal wound, returns the favor with two rapid fists that crack Aoyagi across the chin and send the tengu spiraling to the ground, unconscious! "Hah! Your dishonor is obvious to all!"
Blue FoB: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23
Crit Confirm: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21
Nonlethal Damage: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Blue FoB: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Nonlethal Damage: 1d6 + 2 ⇒ (5) + 2 = 7 Ouch! Sorry Aoyagi...
Round 3
Bold May Post
Aoyagi: 16 NLD, Unconscious
Pai Gow
Red: 1 NLD, MW 9/10, Evil Eye 6/6
Yellow: MW 9/10
Green: MW 9/10
Too-Tuk
Dawn: 4 NLD
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 9/10
Man, these dice are not favoring you guys at all...
GM Faelyn |
Delaying Fahr to keep things moving. I was thinking that Pai Gow's post earlier was Fahr for some reason lol.
Round 3
All of the Scorpions miss terribly in their attempts to knock down their opponents! They all suddenly look a little less cocky...
Red FoB: 1d20 + 2 + 1 - 2 ⇒ (5) + 2 + 1 - 2 = 6
Red FoB: 1d20 + 2 + 1 - 2 ⇒ (13) + 2 + 1 - 2 = 14
Yellow FoB: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Yellow FoB: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Green FoB: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10
Green FoB: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Round 3
Bold Can Post
Aoyagi: 16 NLD, Unconscious
Pai Gow: Attacks, misses
Red: 1 NLD, MW 9/10, Evil Eye 6/6
Yellow: MW 9/10
Green: MW 9/10
Too-Tuk:
Dawn: 4 NLD
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 9/10
Raevin |
Raevin tries the same maneuver again, since denying them their dexterity only benefits him further.
ogre stomps around: 1d20 + 2 ⇒ (3) + 2 = 5
dmg if hits: 1d3 + 1 ⇒ (3) + 1 = 4
But he seems only able to embarrass himself. He gives a little bow and takes a step back... "I don't suppose you'd like to dance." he says with a chagrined smile.
Dawn Verda |
"Ogre Swings the Club! Times Three!" Dawn isn't sure if Raevin was serious or not, but the elf does a quick punch to the yellow-clothed Scorpion.
Attack, Flanking: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Nonlethal Damage: 1d3 + 3 ⇒ (2) + 3 = 5
"Man, this is fun! I'm more of a comedian than a dancer, though!"
Fahr Mathon |
I don't understand... You delayed me before I was even up?
-Posted with Wayfinder
Fahr Mathon |
Fahr again tries to spring Ogre Scares the Foe, this time on the one in green.
ogre scares the foe: 1d20 + 2 ⇒ (18) + 2 = 20 for non-lethal: 1d6 + 1 ⇒ (1) + 1 = 2
-Posted with Wayfinder
GM Faelyn |
Fahr, I apologize for the misunderstanding. I was referring to your 2nd round actions as it had been several days. I'll make sure I'm more clear next time if I need to delay a PC.
Round 3
Green Will DC 13: 1d20 + 4 ⇒ (16) + 4 = 20
Fahr and Dawn both land solid hits upon their opponents and a there are quite a few appreciative nods from the crowd! The blue wearing Scorpion clocks Pai Gow solidly across the chin!
Blue Attack: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Round 4
Bold May Act
Aoyagi: 16 NLD, Unconscious
Pai Gow: 8 NLD,
Red: 1 NLD, MW 8/10, Evil Eye 4/6
Yellow: 5 NLD, MW 8/10
Green: 2 NLD, MW 8/10
Too-Tuk:
Dawn: 4 NLD
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 8/10
So, with the way these rolls are happening, I'm not going to do any more Flurry of Blows.... I literally never roll this well with my PCs...
Fahr Mathon |
ohhh... Somehow I missed the post where I was up. I'm sorry.
-Posted with Wayfinder
GM Faelyn |
No worries, Fahr! I will also work on being more clear next time around. Yeah, Dawn, I am not going to lie it's getting a little tense! Don't worry... your PCs will not die in this fight.
Pai Gow once more fumbles his attempt to strike the Scorpion student he's facing off! The crowd cheers and groans as the Ogre Style students seem to be taking the worst of it as another of their members collapses to the ground following a brutal back-hand strike from a Scorpion!
Red Attack: 1d20 + 3 - 2 + 1 ⇒ (1) + 3 - 2 + 1 = 3
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Yellow Attack: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Green Attack: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Round 4
Bold May Act
Aoyagi: 16 NLD, Unconscious
Pai Gow: 8 NLD,
Red: 1 NLD, MW 7/10, Evil Eye 3/6
Yellow: 5 NLD, MW 7/10
Green: 2 NLD, MW 7/10
Too-Tuk:
Dawn: 12 NLD, Unconscious
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 8/10
Cripes! I'm sorry guys, this dice roller is not being kind to you at all.... Maybe a suggestion to try and create some flanks???
Dawn Verda |
"Long ago, in a distant land, foolish"
crunch
"elf provoked a scorpion, and felt its sting..."
Dawn keels over with a joke.
If anyone has access to Cure Light Wounds (like the wand I'm carrying) this may be a good time to fall back and use it. Otherwise flank Yellow as he's taken the most damage. Good Luck, have fun!
GM Faelyn |
Also, just to let you know... your enemies will take additional nonlethal damage if you knock them into some of the flimsy furniture and perhaps gain some extra respect from the crowd even... Maybe the way an Ogre Smashes Rock?
Raevin |
acrobatics to avoid aoo: 1d20 + 11 ⇒ (11) + 11 = 22
Raevin tumbles around to get into flank on green, and kicks him in the shins. "Ogre stomps around!
to hit: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
dmg if hits: 1d4 + 1 + 2d6 ⇒ (2) + 1 + (1, 1) = 5
Fahr Mathon |
Fahr kicks at yellow with Ogre Smashes the Rock, attempting to knock him into a table.
attack, flanking: 1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15 for non-lethal: 1d6 + 1 ⇒ (2) + 1 = 3
-Posted with Wayfinder
GM Faelyn |
Round 4
Sadly Too-Tuk and Raevin cannot seem to find their targets, while Fahr nearly strikes one of the Scorpions, but the student is able to dodge the strike at the last second!
Another of the Pathfinders slips into unconsciousness as the Scorpions strike a solid blow to the side of the Sensei's head!
Blue Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Nonlethal: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Round 5
Red Attack: 1d20 + 3 + 1 - 2 ⇒ (10) + 3 + 1 - 2 = 12
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Yellow Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Green Attack: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Luck finally sets in and the Scorpions' attacks miss all around!
Round 5
Bold May Act
Aoyagi: 16 NLD, Unconscious
Pai Gow: 12 NLD, Unconscious
Red: 1 NLD, MW 6/10, Evil Eye 2/6
Yellow: 5 NLD, MW 6/10
Green: 2 NLD, MW 6/10
Too-Tuk:
Dawn: 12 NLD, Unconscious
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 7/10
Hopefully this round of rolls will help you guys...
Raevin |
to hit: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9
nl dmg if hits: 1d3 + 1 + 2d6 ⇒ (2) + 1 + (6, 2) = 11
Raevin tries Ogre STomps Around again from flank, but can't seem to get a solid hit on his opponent...
Fahr Mathon |
Fahr maintains his focus on the yellow warrior, attempting Ogre smashes the rock again.
attack, flanking: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8 for damage: 1d6 + 1 ⇒ (2) + 1 = 3
-Posted with Wayfinder
GM Faelyn |
Round 5
More boos are hurled around as none of the combatants can seem to hit one another and some tea is now thrown as well!
Blue Attack: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Round 6
Red Attack: 1d20 + 3 + 1 - 2 ⇒ (8) + 3 + 1 - 2 = 10
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Yellow Attack: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Green Attack: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Crit Confirm: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Several more attacks miss, but the student wearing a green sash does connect with Too-Tuk's shoulder, leaving a healthy bruise!
Round 6
Bold May Act
Aoyagi: 16 NLD, Unconscious
Pai Gow: 12 NLD, Unconscious
Red: 1 NLD, MW 6/10, Evil Eye 2/6
Yellow: 5 NLD, MW 6/10
Green: 2 NLD, MW 6/10
Too-Tuk: 4 NLD
Dawn: 12 NLD, Unconscious
Raevin:
Fahr: 5 NLD
Blue: 3 DMG, MW 7/10
Raevin |
1 person marked this as a favorite. |
Raevin tries again to hit his opponent, Ogre stomps around.
to hit: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
dmg if hits: 1d3 + 1 + 2d6 ⇒ (2) + 1 + (3, 4) = 10
GM Faelyn |
Going to Delay Fahr's Round 6 actions, but feel free to go ahead and post both Round 6 and Round 7 actions when you get back, Fahr! Also, moving Pai Gow's down into the rest of the group's initiative block to keep things moving.
Round 6
Raevin lashes out with a solid kick to the midsection of the green-robed Scorpion, knocking the wind out of the man with a loud whoosh of air! He then collapses to the ground with a groan amid cheers from the crowd. Too-Tuk deftly dodges around the students and heals up Pai Gow enough to waken the Sensei, although Pai Gow feels very off-kilter.
Acrobatics: 1d20 + 7 ⇒ (16) + 7 = 23
Blue Attack: 1d20 + 3 + 1 + 2 ⇒ (8) + 3 + 1 + 2 = 14
Round 7
Fahr is struck by one of the students and he staggers from the blow! (Staggered status).
Red Attack: 1d20 + 3 + 1 + 2 - 2 ⇒ (8) + 3 + 1 + 2 - 2 = 12
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Yellow Attack: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Nonlethal Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Round 7
Bold May Act
Aoyagi: 16 NLD, Unconscious
Red: 1 NLD, MW 5/10, Evil Eye 1/6
Yellow: 5 NLD, MW 5/10
Green: 12 NLD, MW 5/10 Unconscious
Pai Gow: 9 NLD, Staggered, Prone
Too-Tuk: 4 NLD
Dawn: 12 NLD, Unconscious
Raevin:
Fahr: 10 NLD, Staggered
Blue: 3 DMG, MW 6/10
Okay... I will adjust actions accordingly depending on how Fahr's Round 6 actions play out.
Too-Tuk |
You can't have more Non-Lethal damage than you have HP. Excess non-lethal damage turns into lethal damage. So Pai Gow should have been at 9 Non-Lethal and 3 Lethal. Magical healing heals an equal amount of lethal and non-lethal, so 3 points of healing should put him at 6 non-lethal, 0 lethal (and thus not staggered).
Fahr should also be unconscious, because once your Non-Lethal damage = HP, you fall unconscious, not staggered.
Too-tuk activates his wand and brings Fahr back to the waking world. "No lying down on the job!"
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
GM Faelyn |
You can't have more Non-Lethal damage than you have HP. Excess non-lethal damage turns into lethal damage. So Pai Gow should have been at 9 Non-Lethal and 3 Lethal. Magical healing heals an equal amount of lethal and non-lethal, so 3 points of healing should put him at 6 non-lethal, 0 lethal (and thus not staggered).
Fahr should also be unconscious, because once your Non-Lethal damage = HP, you fall unconscious, not staggered.
Oh geez... I completely forgot about that rule. Thank you for reminding me, Too-Tuk. You are absolutely correct about, Pai Gow. Also, I will update the list to reflect the correct Nonlethal and Lethal damage everyone currently has. Although, you are incorrect about about Fahr's situation... This is directly from the PRD Combat section: "Instead, when your nonlethal damage equals your current hit points, you're staggered (see below), and when it exceeds your current hit points, you fall unconscious." Fahr is currently at 10 Nonlethal damage and 10 HP, therefore he would be Staggered. If he takes anymore Nonlethal, then he will become unconscious.
Raevin |
acro to avoid aoo: 1d20 + 10 ⇒ (12) + 10 = 22
to hit: 1d20 + 2 + 2d6d1d6 + 1 + 2d6 ⇒ (10) + 2 + (4, 2, 1, 6, 3) + 1 + (5, 3) = 37
GM Faelyn |
Okay, let's see if I can finally make a post without getting logged out...
The Pathfinders are just able to wrap up the fist-fight with the Scorpion students. There are many nods of approval from the crowd as Jiang Fei quickly shoos you all out of the teahouse. "You did well, please return to my apartment. I will return within the hour and provide you with the information you requested. I am going to speak with several of the on-lookers who appeared interested in my school!"
Assuming no objections...
As promised, within the hour Jiang Fei returns to her home with a large smile upon her face. "Thank you, Pathfinders! You have done my school an enormous favor! I already have several potential students interested in my style! Now... for the information." With that, she removes the jade comb from her hair and passes it gently to you all. On the comb is the information that you came here to find and Jiang freely allows you all the copy the intricately-patterned landscape, but obviously does not allow you to take the Jade Ogre Comb with you. She bides you all one last farewell and offers you free dumplings anytime you wish to visit.
Which mission would you like to do next? Inkstains? Constellation?
Dawn Verda |
I'll assume someone uses my wand of cure light wounds.
Cure Light Wounds: 3d8 + 3 ⇒ (5, 1, 5) + 3 = 14
"Did we win?" Dawn regains consciousness. "This is why I usually stick to my falchion. I did like stomping around, though."
"Where to, next?" She scratches her head. "I made the last suggestion, and see how that turned out?" She chuckles.
"Maybe Constellation?"