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Fahr looks around for a high place he can perch to survey the courtyard.
is there somewhere he can climb to to cover the courtyard with his bow? Preferably a place with some cover also...
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Raevin looks about in a bit of shock and horror at the scene of death and destruction. Then, in an effort to get away from the sight, figures the inside of the building might be a respite from the scene. He slips forward and looks for traps, making sure the area is safe before someone opens the door.
perception: 1d20 + 6 ⇒ (17) + 6 = 23

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Dawn frowns a bit as they witness the carnage. "Time for my falchion." She pulls out her massive blade. "Who is good at sneaking around? Raevin? You might want to lead, I can turn invisible briefly if needed."
Perception: 1d20 + 3 ⇒ (2) + 3 = 5 "And I'm not the best spotter, either..."

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"I can indeed sneak if necessary," he says to Dawn, as he looks for traps at the entrance.

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Fahr has +9 stealth, if it comes to that
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GM Faelyn |

Fahr, you see some handholds in the crumbling stone pillars around the front entryway. You think you might be able to climb it, although it would be difficult to get to the roof. Climb check DC 20, please.
Raevin searches the door and entryway for traps, but does not locate anything suspicious.

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is there any way Fahr could use his rope to make it easier? Perhaps if he threw it over the wall and someone anchored the other side?
Fahr sets about getting a high position looking over the courtyard.
climb: 1d20 + 5 ⇒ (18) + 5 = 23
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GM Faelyn |

He could, but with you're roll there's no need, Fahr.
Fahr makes very quick work of his climb and finds himself standing atop the crumbling wall, looking down into the courtyard.... when he suddenly hears a snuffling sound and a growling grunt. Followed by a bear rushing towards his position atop the wall! The ranger recognizes this is no dire bear like what was described by the villagers, but its aggressiveness is far beyond the norm!

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how high are the courtyard walls?
"Bear in the courtyard, but it's not the one we're looking for" he whispers hoarsely at his companions. Knowing they have only one scroll, he nocks an arrow and takes aim...
presuming you want to go into initiative here
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Dawn frowns and quietly draws her glaive.
Me or the bear, I guess. Zerra had a way of speaking to animals that I don't.

GM Faelyn |

For the wall weight, I'm going to make an educated guess and go with 10' as there's nothing in the scenario I can find that states just how high the walls are there. Also, since there is no indication whether there is still a door/gate and a bear is able to get in and out of this place... there will be no working. Which means no barrier between the party and the bear, so go ahead and roll initiative everyone. I apologize for already having looked into that little aspect previously...
Initiative (Bear): 1d20 + 0 ⇒ (7) + 0 = 7
Initiative for everyone, please. If you act before the bear, go ahead and post your Round 1 actions. I'll have the next combat be more fluid...

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Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
"Urk! See if you can calm the bear down." She runs in front of Raevin and casts Vanish on herself, disappearing from sight.
I'm trying to be an elven roadblock just in case the bear charges.

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Initiative: 1d20 + 7 ⇒ (20) + 7 = 27
Too-tuk steps forward and stares at the bear with a single golden eye. He begins to chitter as the curse affects the bear.
Standard: Evil Eye (-2 Attack), 8 rounds duration, Will vs. DC 13 to reduce duration to 2 rounds.
Move: Cackle, effect included in Evil Eye above

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initiative: 1d20 + 5 ⇒ (6) + 5 = 11
Fahr studies the charging bear for a full measure and then looses an arrow at it.
longbow, attack, deadly aim, bullseye shot: 1d20 + 8 - 2 + 4 ⇒ (19) + 8 - 2 + 4 = 29 for piercing, cold iron: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 and no soft cover bonus for the bear as long as there is only one creature in between Fahr and the bear
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GM Faelyn |

Raevin Init: 1d20 + 4 ⇒ (12) + 4 = 16
Will DC 13: 1d20 + 1 ⇒ (7) + 1 = 8
Round 1
The group prepares to fight with the overly aggressive bear, Too-Tuk attacks the bear's mind with his hex while Pai Gow moves up to block the entryway! Raevin hesitates, not quite sure what to do at the moment (Delay), while Dawn suddenly vanishes from view. Fahr fires an arrow into the bear's side, eliciting a roar of pain, just as Aoyagi moves in to engage the beast.
The bear roars and rushes the wall towards Fahr! It stretches up and uses its claws to find a purchase on the crumbling wall, pulling its bulk up next to the woodsman! (No AoO available to Fahr due to a lack of melee weapon being wielded and now Natural attacks/Improved Unarmed Strike. If you have an ability that changes this, please let me know!
Climb: 1d20 + 11 ⇒ (13) + 11 = 24
Round 2
Everyone may post!
Too-Tuk:
Pai Gow:
Raevin:
Dawn: Vanished
Fahr:
Aoyagi:
Bear: 9 DMG, Evil Eyed (-2 Attacks) 8/8

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"Oh, that's beary bad, I didn't expect it to climb!" Dawn reappears close to one of the bushes.
All I can do this round is double move. We're too late to use the scroll, since we attacked and hit the bear, the charm will fail.

GM Faelyn |

Sadly Pai Gow just missed the Climb DC of 20 to make it up.

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Too-tuk enters the courtyard so that he can keep the bear in his view. He chitters, chirps, and makes a strange series of signs with his hands.
Standard: Cast Ill Omen: the next d20 the bear makes, he must roll twice and take the least favorable. No save.
[ooc]Note to self: 7 rounds on Evil Eye (-2 Attack) left

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Raevin moves to where he can see the bear and concentrates a moment, carefully placing a glitterdust spell behind it so as to miss Fahr, hoping to blind the bear. will save dc 14 or blinded

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Fahr deliberately steps off the roof.
Acrobatics DC15 to soften fall, ACP: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
He lands on his feet, unharmed, and turns back to the bear, nocking another arrow and quickly releasing it.
5' step off the ledge, move action for bullseye shot, if possible, then standard action to attack the bear
longbow, deadly aim, bullseye shot: 1d20 + 8 - 2 + 4 ⇒ (2) + 8 - 2 + 4 = 12
I'm assuming the bear's AC is at least 13. Let me know if that's not the case
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GM Faelyn |

Round 2
Will DC 14: 1d20 + 1 ⇒ (20) + 1 = 21
Ill Omen Reroll: 1d20 + 1 ⇒ (2) + 1 = 3 Bear is now Blinded. Which means...
Fahr's Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Fahr's attack now hits!
The large bear bats its massive paws at the glittering dust that tries to get into its eyes. Just as the beast seems that its going to shake all the offending dust away, something awful occurs and the bear suddenly goes blind. It roars in pain as the rapier and arrow pierces its side. Barely standing, the bear lashes out in a blind rage, biting and clawing in the general direction of Aoyagi, but hitting nothing but empty air!
Bite: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
Total Concealmeant: 1d100 ⇒ 5
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Total Concealmeant: 1d100 ⇒ 30
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Total Concealmeant: 1d100 ⇒ 68
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Round 3
Everyone may post!
Too-Tuk:
Pai Gow:
Raevin:
Dawn: Vanished
Fahr:
Aoyagi:
Bear: 18 DMG, Evil Eyed (-2 Attacks) 7/8, Blinded

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My vanish wore off last round.
Dawn, safely behind bushes, pulls out her longbow and takes a shot.
Longbow: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 ⇒ 6
"Sorry about this mister bear. No Pic-a-nic baskets here."

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Raevin, seeing the bear is blind, moves up drawing rapier and strikes...
to hit: 1d20 + 6 ⇒ (7) + 6 = 13
dmg if hits: 1d6 + 2d6 + 1 ⇒ (5) + (3, 1) + 1 = 10

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Aoyagi will lunge at the bear again with her rapier.
Rapier: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 3
Crit confirm: 1d20 + 6 ⇒ (18) + 6 = 24 Extra Crit Damage: 1d6 ⇒ 1

GM Faelyn |

All at once the bear's hide is pierced by an arrow, which causes the beast to sway on its fight, and two rapid punctures from rapiers. The angry fall falls inward into the courtyard. Just as the Pathfinders take a moment to breath easy, a ghostly figure rises from the corpse. The scowling ghost is very obviously a Tian-Shu man wearing ceremonial armor and holding a longsword. The figure gestures with the wispy blade in waving moment, as if trying to ward you all away before suddenly dissipating like smoke in a strong wind...

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"Whoa! I guess the spirit was trapped as a bear?" Dawn watches the warrior spirit dissipating. "Um, is anyone hurt? I have a wand to deal with our wounds."
Dawn has a wand of Cure Light Wounds we can use

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Fahr waves off any healing and again climbs the wall to get a view of the courtyard
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"What? No." Dawn rolls her eyes.
Bluff: 1d20 + 7 ⇒ (6) + 7 = 13
Oh yeah, totally making a bird joke. Cheered herself up.

GM Faelyn |

Sorry on the delay, been extremely busy as of late. Where would you like to proceed first? Also, if you all could prepare a marching order, that would be splendid!

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Raevin moves forward to the door and examines it for traps and to see if it's locked...
perception: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
disable if trapped, or to unlock if nec: 1d20 + 10 ⇒ (11) + 10 = 21

GM Faelyn |

Raevin finds no traps on the door and it appears to be unlocked. The door opens into a small dining area. If the sparse furnishings are any indication, this was likely the servants dining quarters. The chairs and table all have been pushed around the room with deep gouge marks on a few, indicators that the bear had been through here once. The open doorway leads into a narrow hallway flanked by the kitchen on the north and servants quarters to the south. Nearly every single room shows evidence of the bear's presence...
The hallway leads into another short hall with a statue on the north end. Another open doorway towards the east leads into what appears to be a bedroom. The southern portal leads into what appears to be a gathering hall or hosting area.

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"W-well, I was just trying to lighten the mood. Sorry, sometimes I ramble too much. Foremother says I'll go insane if I don't let it out." She chuckles. "Feel free to call me long ears or mock how I'll outgrow most of my friends. No wait, not that last one..." Dawn seems forlorn as she mumbles.
Dawn tries to look into what may be the servant's quarters.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

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Fahr follows Raevin and the others through the building, but hangs back.
he'll trail 15' behind the last person in line
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