GM Faelyn's House of Harmonious Wisdom (Inactive)

Game Master Faelyn

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Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr looks around for a high place he can perch to survey the courtyard.

is there somewhere he can climb to to cover the courtyard with his bow? Preferably a place with some cover also...

-Posted with Wayfinder

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin looks about in a bit of shock and horror at the scene of death and destruction. Then, in an effort to get away from the sight, figures the inside of the building might be a respite from the scene. He slips forward and looks for traps, making sure the area is safe before someone opens the door.

perception: 1d20 + 6 ⇒ (17) + 6 = 23

Sovereign Court

Tien Sensei 2 HP: 15/15 | AC:19 FF:14 T:19 | F:+4 R:+7 W:+7| Perception: +9 Sense Motive +9 Effects:

Pai Gow stays put taking care to look around for anything suspicious.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Dark Archive

Too-tuk begins to spin his meteor hammer defensively and waits for the more martially inclined members of the expedition to precede him.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn frowns a bit as they witness the carnage. "Time for my falchion." She pulls out her massive blade. "Who is good at sneaking around? Raevin? You might want to lead, I can turn invisible briefly if needed."

Perception: 1d20 + 3 ⇒ (2) + 3 = 5 "And I'm not the best spotter, either..."

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

"I can indeed sneak if necessary," he says to Dawn, as he looks for traps at the entrance.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr has +9 stealth, if it comes to that

-Posted with Wayfinder


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Fahr, you see some handholds in the crumbling stone pillars around the front entryway. You think you might be able to climb it, although it would be difficult to get to the roof. Climb check DC 20, please.

Raevin searches the door and entryway for traps, but does not locate anything suspicious.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Well what are we waiting for?"

Dark Archive

"I am waiting for the celestial and the quite one to draw out the bear," Too-tuk answers matter-of-fact.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

is there any way Fahr could use his rope to make it easier? Perhaps if he threw it over the wall and someone anchored the other side?

Fahr sets about getting a high position looking over the courtyard.

climb: 1d20 + 5 ⇒ (18) + 5 = 23

-Posted with Wayfinder


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

He could, but with you're roll there's no need, Fahr.

Fahr makes very quick work of his climb and finds himself standing atop the crumbling wall, looking down into the courtyard.... when he suddenly hears a snuffling sound and a growling grunt. Followed by a bear rushing towards his position atop the wall! The ranger recognizes this is no dire bear like what was described by the villagers, but its aggressiveness is far beyond the norm!

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

how high are the courtyard walls?

"Bear in the courtyard, but it's not the one we're looking for" he whispers hoarsely at his companions. Knowing they have only one scroll, he nocks an arrow and takes aim...

presuming you want to go into initiative here

-Posted with Wayfinder

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Dawn frowns and quietly draws her glaive.
Me or the bear, I guess. Zerra had a way of speaking to animals that I don't.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

For the wall weight, I'm going to make an educated guess and go with 10' as there's nothing in the scenario I can find that states just how high the walls are there. Also, since there is no indication whether there is still a door/gate and a bear is able to get in and out of this place... there will be no working. Which means no barrier between the party and the bear, so go ahead and roll initiative everyone. I apologize for already having looked into that little aspect previously...

Initiative (Bear): 1d20 + 0 ⇒ (7) + 0 = 7

Initiative for everyone, please. If you act before the bear, go ahead and post your Round 1 actions. I'll have the next combat be more fluid...

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

Initiative: 1d20 + 2 ⇒ (13) + 2 = 15
"Urk! See if you can calm the bear down." She runs in front of Raevin and casts Vanish on herself, disappearing from sight.

I'm trying to be an elven roadblock just in case the bear charges.

Sovereign Court

Tien Sensei 2 HP: 15/15 | AC:19 FF:14 T:19 | F:+4 R:+7 W:+7| Perception: +9 Sense Motive +9 Effects:

Init: 1d20 + 4 ⇒ (20) + 4 = 24

Pai Gow will also walk up and be a roadblock.

Total Defense. AC is 23 this turn.

Dark Archive

Initiative: 1d20 + 7 ⇒ (20) + 7 = 27

Too-tuk steps forward and stares at the bear with a single golden eye. He begins to chitter as the curse affects the bear.

Actions:

Standard: Evil Eye (-2 Attack), 8 rounds duration, Will vs. DC 13 to reduce duration to 2 rounds.
Move: Cackle, effect included in Evil Eye above

Grand Lodge

12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2

Initiative: 1d20 + 6 ⇒ (4) + 6 = 10

Aoyagi moves cautiously into the room, unsure about this bear and not wanting to be alone with the bear.

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

initiative: 1d20 + 5 ⇒ (6) + 5 = 11

Fahr studies the charging bear for a full measure and then looses an arrow at it.

longbow, attack, deadly aim, bullseye shot: 1d20 + 8 - 2 + 4 ⇒ (19) + 8 - 2 + 4 = 29 for piercing, cold iron: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 and no soft cover bonus for the bear as long as there is only one creature in between Fahr and the bear

-Posted with Wayfinder


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Raevin Init: 1d20 + 4 ⇒ (12) + 4 = 16
Will DC 13: 1d20 + 1 ⇒ (7) + 1 = 8

Round 1

The group prepares to fight with the overly aggressive bear, Too-Tuk attacks the bear's mind with his hex while Pai Gow moves up to block the entryway! Raevin hesitates, not quite sure what to do at the moment (Delay), while Dawn suddenly vanishes from view. Fahr fires an arrow into the bear's side, eliciting a roar of pain, just as Aoyagi moves in to engage the beast.

The bear roars and rushes the wall towards Fahr! It stretches up and uses its claws to find a purchase on the crumbling wall, pulling its bulk up next to the woodsman! (No AoO available to Fahr due to a lack of melee weapon being wielded and now Natural attacks/Improved Unarmed Strike. If you have an ability that changes this, please let me know!

Climb: 1d20 + 11 ⇒ (13) + 11 = 24

Round 2
Everyone may post!

Too-Tuk:
Pai Gow:
Raevin:
Dawn: Vanished
Fahr:
Aoyagi:
Bear: 9 DMG, Evil Eyed (-2 Attacks) 8/8

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Oh, that's beary bad, I didn't expect it to climb!" Dawn reappears close to one of the bushes.

All I can do this round is double move. We're too late to use the scroll, since we attacked and hit the bear, the charm will fail.

Sovereign Court

Tien Sensei 2 HP: 15/15 | AC:19 FF:14 T:19 | F:+4 R:+7 W:+7| Perception: +9 Sense Motive +9 Effects:

Climb: 1d20 ⇒ 19

Pai Gow scrambles and also makes his way up the wall.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sadly Pai Gow just missed the Climb DC of 20 to make it up.

Dark Archive

Too-tuk enters the courtyard so that he can keep the bear in his view. He chitters, chirps, and makes a strange series of signs with his hands.

Action:
Move: Move 30 ft
Standard: Cast Ill Omen: the next d20 the bear makes, he must roll twice and take the least favorable. No save.
[ooc]Note to self: 7 rounds on Evil Eye (-2 Attack) left

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin moves to where he can see the bear and concentrates a moment, carefully placing a glitterdust spell behind it so as to miss Fahr, hoping to blind the bear. will save dc 14 or blinded

Grand Lodge

12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2

Aoyagi closes on the bear, her rapier at the ready and stabs at it.

Rapier: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d6 ⇒ 5

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr deliberately steps off the roof.
Acrobatics DC15 to soften fall, ACP: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16
He lands on his feet, unharmed, and turns back to the bear, nocking another arrow and quickly releasing it.

5' step off the ledge, move action for bullseye shot, if possible, then standard action to attack the bear
longbow, deadly aim, bullseye shot: 1d20 + 8 - 2 + 4 ⇒ (2) + 8 - 2 + 4 = 12
I'm assuming the bear's AC is at least 13. Let me know if that's not the case

-Posted with Wayfinder


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Round 2

Will DC 14: 1d20 + 1 ⇒ (20) + 1 = 21
Ill Omen Reroll: 1d20 + 1 ⇒ (2) + 1 = 3 Bear is now Blinded. Which means...
Fahr's Damage: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Fahr's attack now hits!

The large bear bats its massive paws at the glittering dust that tries to get into its eyes. Just as the beast seems that its going to shake all the offending dust away, something awful occurs and the bear suddenly goes blind. It roars in pain as the rapier and arrow pierces its side. Barely standing, the bear lashes out in a blind rage, biting and clawing in the general direction of Aoyagi, but hitting nothing but empty air!

Bite: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
Total Concealmeant: 1d100 ⇒ 5
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Claw: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Total Concealmeant: 1d100 ⇒ 30
Damage: 1d3 + 3 ⇒ (3) + 3 = 6
Claw: 1d20 + 5 - 2 ⇒ (8) + 5 - 2 = 11
Total Concealmeant: 1d100 ⇒ 68
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Round 3
Everyone may post!

Too-Tuk:
Pai Gow:
Raevin:
Dawn: Vanished
Fahr:
Aoyagi:
Bear: 18 DMG, Evil Eyed (-2 Attacks) 7/8, Blinded

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

My vanish wore off last round.

Dawn, safely behind bushes, pulls out her longbow and takes a shot.

Longbow: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d8 ⇒ 6

"Sorry about this mister bear. No Pic-a-nic baskets here."

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin, seeing the bear is blind, moves up drawing rapier and strikes...

to hit: 1d20 + 6 ⇒ (7) + 6 = 13
dmg if hits: 1d6 + 2d6 + 1 ⇒ (5) + (3, 1) + 1 = 10

Grand Lodge

12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2

Aoyagi will lunge at the bear again with her rapier.

Rapier: 1d20 + 6 ⇒ (19) + 6 = 25 Damage: 1d6 ⇒ 3
Crit confirm: 1d20 + 6 ⇒ (18) + 6 = 24 Extra Crit Damage: 1d6 ⇒ 1


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

All at once the bear's hide is pierced by an arrow, which causes the beast to sway on its fight, and two rapid punctures from rapiers. The angry fall falls inward into the courtyard. Just as the Pathfinders take a moment to breath easy, a ghostly figure rises from the corpse. The scowling ghost is very obviously a Tian-Shu man wearing ceremonial armor and holding a longsword. The figure gestures with the wispy blade in waving moment, as if trying to ward you all away before suddenly dissipating like smoke in a strong wind...

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Whoa! I guess the spirit was trapped as a bear?" Dawn watches the warrior spirit dissipating. "Um, is anyone hurt? I have a wand to deal with our wounds."

Dawn has a wand of Cure Light Wounds we can use

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr waves off any healing and again climbs the wall to get a view of the courtyard

-Posted with Wayfinder

Dark Archive

"Seemed more to be possessing the bear than trapped within," Too-tuk says, offering an alternative theory.

Sovereign Court

Tien Sensei 2 HP: 15/15 | AC:19 FF:14 T:19 | F:+4 R:+7 W:+7| Perception: +9 Sense Motive +9 Effects:

"That was odd. Namaste."

Dark Archive

Too-tuk heads deeper into the compound. "Those books are not going to come to us. I would suggest looking in places that have an intact roof. Like here."

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"Maybe we'll find an owl. Give a hoot, read a book."

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Dark Archive

"Was that a joke at the expense of feathered beings?"

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"What? No." Dawn rolls her eyes.

Sense Motive DC 13:

Bluff: 1d20 + 7 ⇒ (6) + 7 = 13

Oh yeah, totally making a bird joke. Cheered herself up.

Sovereign Court

Tien Sensei 2 HP: 15/15 | AC:19 FF:14 T:19 | F:+4 R:+7 W:+7| Perception: +9 Sense Motive +9 Effects:

Sense Motive: 1d20 + 8 ⇒ (10) + 8 = 18

"Yes it was. A poor one at that. Namaste."


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry on the delay, been extremely busy as of late. Where would you like to proceed first? Also, if you all could prepare a marching order, that would be splendid!

The Exchange

hp 31/31; AC 16, 14, 12; fort +3 refl +8, will +3; bab 3, melee 3, ranged 6; cmb 4 cmd 19; init +4; folio reroll 1/1 | aasimar rogue/4 | - 4 *
skills:
acrobatics 11 appraise 6 bluff 1 craft: alchemy 9 diplomacy 1 disable 10 disguise 3 escape 1 intim 1 know dungeon 8 know local 9 linguistics 11 perception 8 ride 4 sense mtv 3 sleight of hand 11 stealth 11 UMD 9

Raevin moves forward to the door and examines it for traps and to see if it's locked...

perception: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26

disable if trapped, or to unlock if nec: 1d20 + 10 ⇒ (11) + 10 = 21


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Raevin finds no traps on the door and it appears to be unlocked. The door opens into a small dining area. If the sparse furnishings are any indication, this was likely the servants dining quarters. The chairs and table all have been pushed around the room with deep gouge marks on a few, indicators that the bear had been through here once. The open doorway leads into a narrow hallway flanked by the kitchen on the north and servants quarters to the south. Nearly every single room shows evidence of the bear's presence...

The hallway leads into another short hall with a statue on the north end. Another open doorway towards the east leads into what appears to be a bedroom. The southern portal leads into what appears to be a gathering hall or hosting area.

Grand Lodge

12/12 Max || AC:17 T:14 FF:13 CMD:15 || Fort:+1 Refl:+6 Will:+1 || Init:+6 Perception:+7 || Chaotic Good Female Tengu Swashbuckler (1) || Panache 2/2

Aoyagi is curious about the southern doorway and moves to peer through it.

The Concordance

HP 49/49 | (Invisible, Blur) AC 17 T 12 FF 16| Saves: 6/3/5 | CMD 18 | Perception +3 | Init +2 | Female Elf | Eldritch Scion (Magus) 6 | Spells -/5/1 | GM Reroll +2 | Eldritch Pool 5/7 |

"W-well, I was just trying to lighten the mood. Sorry, sometimes I ramble too much. Foremother says I'll go insane if I don't let it out." She chuckles. "Feel free to call me long ears or mock how I'll outgrow most of my friends. No wait, not that last one..." Dawn seems forlorn as she mumbles.

Dawn tries to look into what may be the servant's quarters.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Dark Archive

"Alright, not the last one, long-ears," Too-tuk says as he follows along. It's difficult to tell if he's joking. The tengu keeps his golden eyes peeled for danger--wildlife or spiritual.

Preemptive Perception: 1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Male LG Human Divine Marksman Ranger/1 - HP 10/10 AC 18/T:15/FF:13 - Perception: +6 - Fort: +2, Ref: +7, Will: +0 - CMB: +1, CMD 16 - Speed 30 ft. - Init. +5

Fahr follows Raevin and the others through the building, but hangs back.

he'll trail 15' behind the last person in line

-Posted with Wayfinder

Sovereign Court

Tien Sensei 2 HP: 15/15 | AC:19 FF:14 T:19 | F:+4 R:+7 W:+7| Perception: +9 Sense Motive +9 Effects:

Pai Gow follows along, fourth in line it seems.

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