Male Elven Spellslinger 4 AC 12 HP 23
Faenor brushes off his somewhat messy duster "Well, I am no further in my explorations than I was when I came here this evening. I expect I shall wait until Professor Laveness has recovered sufficiently to speak with me. " He looks to Sylvia "Perhaps you would like to tell me a bit more about your adventures before you arrived? They DO sound quite fascinating.."
Male Elven Spellslinger 4 AC 12 HP 23
Faenor nods "I am not sure what sort of learning facility y'all are ahttemptin' To run heah," The anger in his tone deepening his Elvish drawl "But I did not set foot on y'all's campus today expectin' to be cut to within an inch of mah life and then almost driven mad in the bargain" He looks down on his soiled clothing "And I would like to know who sanctioned such a risky summonin' so I can forward them my cleaning bill"
Male Elven Spellslinger 4 AC 12 HP 23
"Professor Hinzackle has been struck by a malady! We are trying to get things under control! There has been some sort of conjuring gone wrong! I will see if I can get the door open! We NEED that department chair! We have wounded!" Faenor will attempt to unlock the door and let the person(s) in
Male Elven Spellslinger 4 AC 12 HP 23
Caladrel Inthesial wrote:
Much obliged! Feanor's wounds fade to pink scars after Caladriel heals him. He sits up and smiles "Mah thanks, sir"
Male Elven Spellslinger 4 AC 12 HP 23
Yeah f&$k this gnome Faenor breathes in convulsively as Trina heals him He aims his pistols at the diminutive crazy gnome "You just worked my last good nerve, sir" He says in an icy tone His pistols bark, firing at Hinzackle with cold lead rather than spells 1d20 + 4 ⇒ (18) + 4 = 221d8 ⇒ 5 1d20 + 4 ⇒ (6) + 4 = 101d8 ⇒ 8
Male Elven Spellslinger 4 AC 12 HP 23
Celestial GM wrote:
Well, that finishes him. -1 The electricity of the gnome shocks Faenor. He stiffens and slumps to the floor. At -1 stabilize: 1d20 ⇒ 10
Male Elven Spellslinger 4 AC 12 HP 23
k(planes): 1d20 + 7 ⇒ (1) + 7 = 8 will save: 1d20 + 7 ⇒ (5) + 7 = 12 Faenor cannot place the horror, save that it needs to die Weird. I previewed this and got a 26 will save. The dice roller usually doesn't flip like that ah well. Faenor feels strange as the maddening voices reach his pointed ears Can Feanor get an attack in first?
Male Elven Spellslinger 4 AC 12 HP 23
Sorry for lack of posting. Long daze Knowledge Local : 1d20 + 8 ⇒ (8) + 8 = 16 Knowledge arcana: 1d20 + 8 ⇒ (6) + 8 = 14 Knowledge planar : 1d20 + 7 ⇒ (20) + 7 = 27 Knowledge history : 1d20 + 6 ⇒ (14) + 6 = 20 While Sylvia is talking Feanor racks his brain for any mention of this Speaker he has heard of
Male Elven Spellslinger 4 AC 12 HP 23
Faenor aims his gun at the nutty professor. This time a black ray spears out of the muzzle Casting Ray of Exhaustion ranged touch: 1d20 + 4 ⇒ (11) + 4 = 15
Male Elven Spellslinger 4 AC 12 HP 23
Faenor whips his gun around and points it at the swarming ooze. a ray of blinding light springs forth FiringScorching Ray with spell specialization Ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24 Crit confirm: 1d20 + 4 ⇒ (20) + 4 = 24 OK then O.O. According to the spellslinger a critical hit gives a x3 multiplier on spell damage. Idk if a second 20 adds anything, but this should be plenty.. dam: 4d6 ⇒ (2, 6, 5, 4) = 174d6 ⇒ (3, 2, 2, 4) = 114d6 ⇒ (1, 4, 5, 6) = 16
Male Elven Spellslinger 4 AC 12 HP 23
Feanor retches, a squirt of yellow bile hitting the floor. He raises Telperion and gasps a word Tiquile! Teiperion fires what looks to be its own stream of bile, but much more concentrated into a globular bullet shape that arcs towards the stinking horror ranged touch atk: 1d20 + 1 ⇒ (18) + 1 = 19 At -2 because of sickened condition Casting Acid Arrow if hit, will do 2d4 ⇒ (4, 4) = 8 on round 1 and 2d4 ⇒ (2, 2) = 4 on rd 2
Male Elven Spellslinger 4 AC 12 HP 23
Knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25 Faenor's eyes widen "I recognize this heah dark sorcery! Use cold and fire! No electricity, for that'll heal it! Try not to touch it, it carries disease!" Initiative : 1d20 + 1 ⇒ (7) + 1 = 8 fort save: 1d20 + 1 ⇒ (10) + 1 = 11 The stench hits Feanor like a wave of evil "Gods below that is foul!"
Male Elven Spellslinger 4 AC 12 HP 23
Feanor realizes the struggle against the bonds is futile. He brings one of his guns up slightly to touch the sticky net Casting Burning Hands DC 16 concentration: 1d1d20 + 7 ⇒ (19) + 7 = 26 A fan of fire spreads from the muzzle of his pistol, sheeting over the sticky webbing Let me know the damage I incur
Male Elven Spellslinger 4 AC 12 HP 23
Faenor sounds out in a voice calculated to carry, yet no farther than his group "These are constructs. Magic that affects life or mind will ill work. Electricity is the best path" Thus saying he swiftly draws Telperion, and fires a sizzling bolt towards the clockwork foe Lightning bolt 4d6 ⇒ (3, 6, 5, 4) = 18 DC 14 reflex for half
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