Damiel

Faenor NoName's page

69 posts. Alias of Patrick Curtin.


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Male Elven Spellslinger 4 AC 12 HP 23

My deah sir, I wouldn't miss this foah the world.


Male Elven Spellslinger 4 AC 12 HP 23

Faenor brushes off his somewhat messy duster

"Well, I am no further in my explorations than I was when I came here this evening. I expect I shall wait until Professor Laveness has recovered sufficiently to speak with me. "

He looks to Sylvia

"Perhaps you would like to tell me a bit more about your adventures before you arrived? They DO sound quite fascinating.."


Sylvia Pari wrote:
I am in love with things that go BOOOOOM!

Really? I hadn't noticed....


Male Elven Spellslinger 4 AC 12 HP 23

Faenor quirks an eyebrow

"We'll that explains some things."

he turns to the facilities manager

"Mistah...Brose is it? Would you perhaps know where a man could find a shower?"


Male Elven Spellslinger 4 AC 12 HP 23

Faenor nods

"I am not sure what sort of learning facility y'all are ahttemptin' To run heah," The anger in his tone deepening his Elvish drawl "But I did not set foot on y'all's campus today expectin' to be cut to within an inch of mah life and then almost driven mad in the bargain"

He looks down on his soiled clothing

"And I would like to know who sanctioned such a risky summonin' so I can forward them my cleaning bill"


Male Elven Spellslinger 4 AC 12 HP 23

"Professor Hinzackle has been struck by a malady! We are trying to get things under control! There has been some sort of conjuring gone wrong! I will see if I can get the door open! We NEED that department chair! We have wounded!"

Faenor will attempt to unlock the door and let the person(s) in


Male Elven Spellslinger 4 AC 12 HP 23

Faenor gives Sylvia a hand, grasping the desk and heaving as best he can


Male Elven Spellslinger 4 AC 12 HP 23
Caladrel Inthesial wrote:

After healing Jerry, Caladrel notices that Faenor is still injured. He uses his wand to help.

[dice =clw] 1d8+1
[dice =clw] 1d8+1

let me know if you need more healing

Much obliged!

Feanor's wounds fade to pink scars after Caladriel heals him. He sits up and smiles

"Mah thanks, sir"


Male Elven Spellslinger 4 AC 12 HP 23

I'm a bit down on hp if anyone has a cure or two


Male Elven Spellslinger 4 AC 12 HP 23

Yeah f&$k this gnome

Faenor breathes in convulsively as Trina heals him

He aims his pistols at the diminutive crazy gnome

"You just worked my last good nerve, sir" He says in an icy tone

His pistols bark, firing at Hinzackle with cold lead rather than spells

1d20 + 4 ⇒ (18) + 4 = 221d8 ⇒ 5

1d20 + 4 ⇒ (6) + 4 = 101d8 ⇒ 8


Male Elven Spellslinger 4 AC 12 HP 23
Celestial GM wrote:

FE is fire elemental, but you can easily move adjacent to Hinzackle and then grapple.

2d6 (electricity damage to Faenor)

Faenor receives a shock from the electrified gnome for his trouble, but he grits his teeth and tackles Hinzackle all the same.

Shrieking and thrashing about, Hinzackle struggles to get free.

1d20+3 escape artist

You are all up again, and can try to pin or tie up Hinzackle per the grapple rules. Assuming Faenor maintains the grapple, he gets another shock this round:

1d6

Edit: I forgot, on his turn Faenor also would have taken 1d6 residual acid damage from the last bomb.

Well, that finishes him. -1

The electricity of the gnome shocks Faenor. He stiffens and slumps to the floor.

At -1

stabilize: 1d20 ⇒ 10


Male Elven Spellslinger 4 AC 12 HP 23

This is going to seem a bit strange, but I am running low on options. I am FE on the map, yes? If so I am going to try and tackle Hinzackle to immobilize him

Faenor leaps after the gnome, arms wide

CMB: 1d20 + 2 ⇒ (19) + 2 = 21


Male Elven Spellslinger 4 AC 12 HP 23

No sorry. Spell focus and spell specialization are my two feats


Male Elven Spellslinger 4 AC 12 HP 23

Casting

Scortching ray

1d20 + 4 ⇒ (14) + 4 = 18

4d6 ⇒ (2, 2, 4, 4) = 12

Ranged touch attack


Male Elven Spellslinger 4 AC 12 HP 23

Sorry I've been distracted by vacation. Thanks for the save Treppa. I believe that works

Faenir shakes the slithering voices from his skull, anger making his eyes flash green fire

"Back to whatever foul pit spawned you, abberation!"


Male Elven Spellslinger 4 AC 12 HP 23

Faenor flips his gun up, temporarily in control of his faculties. he screams

LARCÀLA!!

He fires a bolt of lightning at the babbling aberration

Bolt: 4d6 ⇒ (3, 2, 5, 5) = 15

DC 15 reflex for 1/2 dam


Male Elven Spellslinger 4 AC 12 HP 23

confusion: 1d100 ⇒ 4


Male Elven Spellslinger 4 AC 12 HP 23

Am I able to take any actions while confused?


Male Elven Spellslinger 4 AC 12 HP 23

Reflex: 1d20 + 3 ⇒ (16) + 3 = 19


Male Elven Spellslinger 4 AC 12 HP 23

initative: 1d20 + 2 ⇒ (10) + 2 = 12


Male Elven Spellslinger 4 AC 12 HP 23

k(planes): 1d20 + 7 ⇒ (1) + 7 = 8

will save: 1d20 + 7 ⇒ (5) + 7 = 12

Faenor cannot place the horror, save that it needs to die

Weird. I previewed this and got a 26 will save. The dice roller usually doesn't flip like that ah well.

Faenor feels strange as the maddening voices reach his pointed ears

Can Feanor get an attack in first?


Male Elven Spellslinger 4 AC 12 HP 23

Sorry for lack of posting. Long daze

Knowledge Local : 1d20 + 8 ⇒ (8) + 8 = 16

Knowledge arcana: 1d20 + 8 ⇒ (6) + 8 = 14

Knowledge planar : 1d20 + 7 ⇒ (20) + 7 = 27

Knowledge history : 1d20 + 6 ⇒ (14) + 6 = 20

While Sylvia is talking Feanor racks his brain for any mention of this Speaker he has heard of


Male Elven Spellslinger 4 AC 12 HP 23

Faenor aims his gun at the professor again

Elianu!!

Casting >Color Spray<

DC 14 will


Male Elven Spellslinger 4 AC 12 HP 23
Celestial GM wrote:
[dice=Fort save]1d20+6 I think that succeeds, yes? So fatigued instead of exhausted.

Yeah the DC is 16 so he just made it


Male Elven Spellslinger 4 AC 12 HP 23

Faenor aims his gun at the nutty professor. This time a black ray spears out of the muzzle

Casting Ray of Exhaustion

ranged touch: 1d20 + 4 ⇒ (11) + 4 = 15


Male Elven Spellslinger 4 AC 12 HP 23

I was under the impression we wanted Hinzackle alive. Mea Culpa


Male Elven Spellslinger 4 AC 12 HP 23

I no, rite?


Male Elven Spellslinger 4 AC 12 HP 23

Faenor whips his gun around and points it at the swarming ooze. a ray of blinding light springs forth

FiringScorching Ray with spell specialization

Ranged touch: 1d20 + 4 ⇒ (20) + 4 = 24

Crit confirm: 1d20 + 4 ⇒ (20) + 4 = 24

OK then O.O. According to the spellslinger a critical hit gives a x3 multiplier on spell damage. Idk if a second 20 adds anything, but this should be plenty..

dam: 4d6 ⇒ (2, 6, 5, 4) = 174d6 ⇒ (3, 2, 2, 4) = 114d6 ⇒ (1, 4, 5, 6) = 16


Male Elven Spellslinger 4 AC 12 HP 23

"Ugh! It's like someone lit a sick child's soiled swaddling on fire and tossed it into an orc troop's latrine!"

Faenor retches a bit more


Male Elven Spellslinger 4 AC 12 HP 23

Feanor retches, a squirt of yellow bile hitting the floor. He raises Telperion and gasps a word

Tiquile!

Teiperion fires what looks to be its own stream of bile, but much more concentrated into a globular bullet shape that arcs towards the stinking horror

ranged touch atk: 1d20 + 1 ⇒ (18) + 1 = 19 At -2 because of sickened condition

Casting Acid Arrow if hit, will do 2d4 ⇒ (4, 4) = 8 on round 1 and 2d4 ⇒ (2, 2) = 4 on rd 2


Male Elven Spellslinger 4 AC 12 HP 23

Knowledge (arcana): 1d20 + 8 ⇒ (17) + 8 = 25

Faenor's eyes widen

"I recognize this heah dark sorcery! Use cold and fire! No electricity, for that'll heal it! Try not to touch it, it carries disease!"

Initiative : 1d20 + 1 ⇒ (7) + 1 = 8

fort save: 1d20 + 1 ⇒ (10) + 1 = 11

The stench hits Feanor like a wave of evil

"Gods below that is foul!"


Male Elven Spellslinger 4 AC 12 HP 23

"Folks we have a situation evolvin' heah" Faenor drawls in his laconic Elvish accent, pointing at the suddenly ambulatory corpse


Male Elven Spellslinger 4 AC 12 HP 23

Faenor grimaces

"these constructs were not meant to be guards or fighters. Someone suddenly felt the need to arm them


Male Elven Spellslinger 4 AC 12 HP 23

Seeing Caladriel pause, Feanor chides himself for not examining the constructs. He turns to examine the fallen machines

K(Technology): 1d20 + 6 ⇒ (16) + 6 = 22


Male Elven Spellslinger 4 AC 12 HP 23

Faenor spins his pistols and holsters them. Taking a quick inventory of the char marks on his trench coat, he sighs and follows Sylvia


Male Elven Spellslinger 4 AC 12 HP 23

Faenor attempts to remove the last sooty bits from his clothing

"Well, this augurs well" He drawls wryly


Male Elven Spellslinger 4 AC 12 HP 23

You rolled 8 damage originally. I'll take the 4

Faenor winces as the sticky strands burn off him

He aims his weapons and fires, the pistols jumping in his hands

1d20 + 3 ⇒ (9) + 3 = 121d8 ⇒ 4

1d20 + 3 ⇒ (9) + 3 = 121d8 ⇒ 8


Male Elven Spellslinger 4 AC 12 HP 23

I think there was a bit of confusion. I wanted to try and burn the tangle bag off me with the burning hands


Male Elven Spellslinger 4 AC 12 HP 23

Feanor realizes the struggle against the bonds is futile. He brings one of his guns up slightly to touch the sticky net

Casting Burning Hands

DC 16 concentration: 1d1d20 + 7 ⇒ (19) + 7 = 26

A fan of fire spreads from the muzzle of his pistol, sheeting over the sticky webbing

Let me know the damage I incur


Male Elven Spellslinger 4 AC 12 HP 23

Faenor makes a grimace of disgust as the entangling fibers stick to him

dex: 1d20 - 1 ⇒ (16) - 1 = 15

Can I attack or am I only allowed to try and break out?


Male Elven Spellslinger 4 AC 12 HP 23

Faenor fires again, aiming for the clockwork contraption that struck him

1d20 + 3 ⇒ (5) + 3 = 81d8 ⇒ 4


Male Elven Spellslinger 4 AC 12 HP 23

Faenor grunts, the metallic arm wounding him deeply

It did hit. I'll get ac set up


Male Elven Spellslinger 4 AC 12 HP 23

Crit confirm: 1d20 + 3 ⇒ (17) + 3 = 20

extra damage: 3d8 ⇒ (4, 4, 7) = 15


Male Elven Spellslinger 4 AC 12 HP 23

Faenor quick draws Laurelin and fires at the clockwork he struck before. A mundane shot fires out at the foe

1d20 + 3 ⇒ (20) + 3 = 231d8 ⇒ 7


Male Elven Spellslinger 4 AC 12 HP 23

Does Faenor have another action?


Male Elven Spellslinger 4 AC 12 HP 23

Faenor sounds out in a voice calculated to carry, yet no farther than his group

"These are constructs. Magic that affects life or mind will ill work. Electricity is the best path"

Thus saying he swiftly draws Telperion, and fires a sizzling bolt towards the clockwork foe

Lightning bolt

4d6 ⇒ (3, 6, 5, 4) = 18 DC 14 reflex for half


Male Elven Spellslinger 4 AC 12 HP 23

Initiative 1d20 + 1 ⇒ (14) + 1 = 15

Faenor looks over the approaching constructs with a keen appraisal, trying to spot their weaknesses

K(Arcana): 1d20 + 8 ⇒ (15) + 8 = 23


Male Elven Spellslinger 4 AC 12 HP 23

Perception: 1d20 + 2 ⇒ (19) + 2 = 21


Male Elven Spellslinger 4 AC 12 HP 23

Faenor watches the strange woman picking the lock, hands resting lightly on his pistols


Male Elven Spellslinger 4 AC 12 HP 23

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Faenor spots a stain on the wall that reminds him of a map of his home town. It totally fascinates him for a minute

sigh

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