Ray of Exhaustion
School necromancy; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a drop of sweat)
Range close (25 ft. + 5 ft./2 levels)
Duration 1 min./level
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.