Mogmurch

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74 posts. Alias of Tiaburn.


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Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Thanks for the game, friends! See you!

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Thank you GM Oykiv for mastering this game. I enjoyed being goblin a lot and probably I will continue goblin adventures later.

PFS#: 34327 -7
Player: Tiaburn Stedd
Character: Maldrek Methacan
Chronicle #: 6

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Things go boom when Mogmurch throws,
Much more fun than using bows.
Sometimes where the boom boom blows
House burns — that’s how it goes.

Mogmurch is very happy of the goblin-fire-festival and he even throws couple of bombs into the mix, just to hear them blow.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

I am not against burning the building, but I will loot it fast, before first signs of fire. If I find nothing of use, I'll contribute to burning by throwing alchemist fire here and there

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Don't fly away, you big stinky piece of meat!, - screamed Mogmurch throwing his club into bat, but it hits the window frame and fell back to his legs.
Ranged Atk: 1d20 + 8 ⇒ (2) + 8 = 10 1d4 ⇒ 2
Mumbling something incoherent, he drinks the curative elixir.

CLW: 1d8 + 3 ⇒ (4) + 3 = 7
Raging in current round, than healing my wounds and I am ready to do something. Probably, I'll start looting the house for precious stuff

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch jumps away to new spot, hoping to angry the big guy with his strike below the belt.

Atk (+flank): 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 dmg: 1d4 ⇒ 3

Attack, 5ft step
@GM, you've missed my intent to open door into room west of current location

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

According to post Chuffy get's AoO, but result is toward Mogmurch

- Pa, that burns! jumps again, feel Poog's sword hurts

Mogmurch jumped again to swing his club in distraction, but barely made it count. Anyway, there was a door behind his back, so he used an opportunity to open it and look what's there.

Aid Another (Poog +2AC, +flank): 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10 5ft, attack, open door

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Poog da chief slice real good,
I da ogre's neighborhood,
Chuffy scored sleeping game,
Mogmurch helps him do same again

Rhyming stupid lines, Mogmurch run behind ogre's back and swung his club clumsly to distract ogre's attention, letting Chuffy to land a deadly blow from behind.

If I provoke AoO when running, it's OK. My AC27 or Touch19
Aid Another (+flank): 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20 Chuffy gets +2 to attack

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

With Poog and his flaming dogslicer coming, Mogmurch decided that it is best for him, just to sneak into the house and distract ogre from behind.

Since spear is gone, and I've used only one moveaction to jump, I'll use second one to pass the ogre and take flanking or close to that position

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

After running the support beam, Mogmurch takes a breath-taking jump over, to get into house, to see how Chuffy grabs ogre's spear!

- Hey, chieftain Poog, Chuffy found a lance for you to become a real mounted knight, - he jokes, envious that Chuffy was first.

Ninja-ed by Usawoti! Looks like we both had goblin-like idea for making this ogre even more mad
Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9 lost while editing, now returned

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch sent last of his acid flask into the ogre and started to walk the plank to get closer.

Atk: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21 dmg: 1d6 + 2 ⇒ (5) + 2 = 7

Balance: 1d20 + 6 ⇒ (13) + 6 = 19

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Ogre chants and Mogmurch responds throwing another flask of acid
"Stop your magic, biggun!"
Attack: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22 DMG acid: 1d6 + 2 ⇒ (2) + 2 = 4

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch drank another potion. Invisible shield appeared around him for a moment and then slowly dissapeared. Goblin started running a support beam on one of the sides, to get closer to big guy for more precised shot.
- He's pants are so wet, that he doesn't burned by fire! - once again described Mogmurch.

Extract of shield

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch hides really well. Stealth: 1d20 + 17 ⇒ (16) + 17 = 33
- He afraids no fire, - from somewhere outside of his hut, screamed Mogmurch, - but I afraid no ogre.
Saying that goblin threw an acid flask. Atk vs touch: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15 dmg: 1d6 + 2 ⇒ (1) + 2 = 3

After doing that, Mogmurch tried to hide himself again.

Sniping (stealth): 1d20 + 17 - 20 ⇒ (6) + 17 - 20 = 3

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Hearing words about magic, Mogmurch quickly drunk his mutagen and started moving rapidly, accommodating to a new form.

"Invisible magic?!" - he asked Poog again, - "let's hide and wait while it is gone!"

Dex mutagen consumed, I'll update stat line tomorrow

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch moved to a side and hurled one of his bomb into the bigfatkin girl. He even tried not to get Rita into flames.

Atk: 1d20 + 8 ⇒ (16) + 8 = 24 dmg: 2d6 + 2 ⇒ (4, 3) + 2 = 9 4hp splash. Ref DC12 for half

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Burn! I like to burn it down, let's bring some stuff and make it burn! - whispering a goblin song We don't need no water let the munchmeat´s house burn, Mogmurch started to prepare his concoctions and reagents for fireworks.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Not sure, how it works on goblins, might be the fire will come from another side of yours..., - Mogmurch giggles.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Sulphur is the fiery sand. Once you've touch it with a fire it goes boom and sparks and smells like your feet... I can cook!

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch smelled one of those, than licked it, than drunk one of his potions and tried again.

Identify: 1d20 + 12 ⇒ (11) + 12 = 23

- They look pretty edible, but beware of the burping... It definitely contains sulphur."

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch tried to ride Squeely Nord, back those days and it was quite a shame, how he has failed. So, he prepared to be laughting loud as soon as Poog falls his face in dirt.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Stupid pig runs into the fence! - said Mogmurch. He wanted to kill it, but he wanted to keep his resources as well.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch get in good position and retrieves a flask of alchemist fire.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Ref: 1d20 + 7 ⇒ (7) + 7 = 14 Mogmurch dodged the gourd flames.
Armored pig didn't look that hard to hit, while it was fighting with Rita. Mad bomber grabbed one his beloved bombs, count for perfect moment and threw it in the center of the fight, missing his friends with splash flames.
Precise bombs discovery: excluding Rita and Chuffy
Ranged touch: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 18 2d6 + 2 ⇒ (4, 1) + 2 = 7

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- You-hou!!, - Mogmurch stepped to the side and threw a flask of acid to hit the armored pig.

Atk (-distance): 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23 dmg: 1d6 + 2 ⇒ (1) + 2 = 3

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Poog is a great Chieftain, who sets things on fire, - said Mogmurch. He threw a flask of alchemical fire into mix.

Ranged: 1d20 + 8 ⇒ (12) + 8 = 20 DMG : 1d6 + 2 ⇒ (5) + 2 = 7

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch is not afraid, but is not willing to go and die alone, so he grasps an idea: There are 3 pigs, one for each one of us, who first kills his one, will be Higher Subchieftain. But Poog the Chieftain should go with us to see, who did the best.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Let's take a look from here - Mogmurch pointed his finger on top of the fence, - Just in case, they have a horses there. We need to be prepared.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch will be throwing lot of fire into the mess, and probably keep away front line, so he will take the necklace of fireballs and 1 of 4 CMW potions.

Shadow Lodge

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Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- "You all heard him! He called me a Killstealer! So he announced me as his Killstealing Subchieftain!" Mogmurch loudly screamed, - "After I will killsteal Munchmeat the Ogre, I will prove you all that this title is my for real!"

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Fort: 1d20 + 6 ⇒ (10) + 6 = 16
Mogmurch was so glad to get out from the swamp, but being in the pie he liked even less. EscArtist: 1d20 + 4 ⇒ (18) + 4 = 22 He squezzed and turned and get free of his bonds. He raised his hands in the air, to ready to crunch those birds.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch was mad. He had two birdbugs near him, one fed and another one hungry. He decided to stay away of the hungry one and keep up beating the other. His strength was terrible, so he couldn't land a powerful blow to crash his stirge once and for all.

Atk: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16 dmg: 1d2 - 1 ⇒ (1) - 1 = 0

Is acrobatics needed if I do not move? if it is, than Acrobatics: 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch bleeding jumps over the full stirge and tries to kill it with his boots, jumping and kicking around.

Attack: 1d20 + 1 ⇒ (12) + 1 = 13 dmg: 1d2 - 1 ⇒ (1) - 1 = 0

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch tried hard to get free and finally he could do it. 1d20 + 4 - 2 - 2 ⇒ (16) + 4 - 2 - 2 = 16

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch tried as hard as he could to get out of grapple.

EscArt: 1d20 + 4 - 2 - 2 ⇒ (7) + 4 - 2 - 2 = 7

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- "Damn you, stupid bug", - yelled Mogmurch, trying to break free.

EscArt: 1d20 + 4 - 2 - 2 ⇒ (7) + 4 - 2 - 2 = 7

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch stepped back and looked what he had. Goblin found hard-leather boot, he was using as belt pouch. It took him some time to get it off his belt and then he threw boot to a stirge.

Attacking same stirge. I wanna kill him dead
Atk: 1d20 + 6 ⇒ (16) + 6 = 22 dmg: 1d2 - 1 ⇒ (2) - 1 = 1 Same as unarmed, I expect

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Acrobatics: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6
- This is not fun, - Mogmurch felt himself not as well without his usual weapons. Spending all his effort to keep balancing the plank, he stayed away from both stirges.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch meanwhile balanced on a plank: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8 and tried to kill his own stirge with boot: 1d20 + 1 ⇒ (19) + 1 = 20 dmg: 1d2 - 1 ⇒ (2) - 1 = 1

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch moved forward, balancing on a plank to get some speed and then jumped to the plank, where two stirges were sitting. After that he immediately punched one of those with his boot.
Acrobatics (balance): 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12
Acrobatics (jump): 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Provoke AoO Atk: 1d20 + 1 ⇒ (12) + 1 = 13 dmg: 1d3 - 1 ⇒ (2) - 1 = 1

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

I'll post here, just not to raise delays further

Mogmurch rushed to the longest plank, but it was not to sturdy and started wobbling under his steps.
Acrobatics (boots): 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6

Just to confirm, you fall only if you roll less than 5 or if result is less than 5?

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Mogmurch is glad to participate in this thing, but dissapointed, because he is not as good with a bow. He makes a fun of him during first shot.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Atk: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 Dmg: 1d6 ⇒ 3
Concealment (1..50 miss): 1d100 ⇒ 8

Second shot is much better, at least the arrow dissapears somewhere.
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Atk: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 Dmg: 1d6 ⇒ 6
Concealment (1..50 miss): 1d100 ⇒ 23

Unable to understand, where the bird is because of the common noise, he drops his bow, takes one of his bombs and hurls that one into the air, trying to guess the correct direction.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Atk: 1d20 + 8 ⇒ (18) + 8 = 26 Dmg: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Concealment (1..50 miss): 1d100 ⇒ 16

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

- Heya, heya! - Mogmurch is greeting the other goblins happily, - Me is da Mogmurch the Lonely and I was able to kill a horse with a mighty blade, that our chieftain gave us, but than he said that I am too dangerous for the blade, so he took it back from me. I like eating and drinking and once I was riding the boar, but my friend Poog there, he does it much better.. We'll kill the Munchmunch ogre and will burn his house to ash...
Some bragging never hurt any goblin, so he was very expressive in his description of Fireworks Voyage.

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

.

Shadow Lodge

Looks like we are set. Should we dot this campaign?

Shadow Lodge

Hi there!
I'd like to jump in, if you don't mind.I GMed this one in June, when we had Goblin Gameday in LFGS, but I don't remember much of details.

Player: I'll give you one, but many of them are involved in PbP and I cannot say which one is free right now. I think as this is pregen play, I can provide you a number after game ends.
PFS: 34327
Faction: As far as I understand Pregen play reported to Grand Lodge
Goblin: Mogmurch
Email: PMed

P.S. This alias Avatar & Statline will be updated, but I cannot change name and I don't want to create another avatar to clogg the system down, unless you insist.

Shadow Lodge

Pair of questions, that might affect my choice:
* How do you plan to handle Leadership-like abilities?
* What do you think about crafting feats and their application to this campaign?

Shadow Lodge

Dot

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Thanks for good game! Quite new experience. I expected some backstabbing tactics will be one's of Aspis plans :)

Shadow Lodge

Mogmurch Male Goblin Alchemist3 Init +4; hp 21/23 (NL:0); AC 27 (20), touch 19 (17), FF 20 (15), CMD 17 (15)/11; Fort +6, Ref +9 (+7), Will -1 (+0); +2 vs. poison; Senses darkvision 60 ft.; Perception +5 Bombs: 2/5; Acid 3/4; Alch. fire 2/4; CLW 3/3; Conditions: mutagen (Dex), shield

Rasamoro Kensori, #34327-10, Dark Archive. Held until level7
Marnarius put away his bow and walked up to the magician body. There was an arrow on a ledge, which he planned to use later, so he picked it up and put in his quiver.

1 broken: 1d2 ⇒ 2

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