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Organized Play Member. 381 posts. 119 reviews. No lists. No wishlists. 29 Organized Play characters.



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Murder Mystery

3/5

Played this at the lower tier. Simply put the heroes are escorting an elven ambassador back to the Mordant spire and on route he is murdered. It then falls to the heroes to investigate and solve the murder.

It is a good investigative scenario but the one complaint that seemed to arise was the utter lack of any real clues which made it more about supposition than finding the murderer. There is lots of roleplay opportunities but again I found this lacking as the crew don't give enough information away.

The climax... well, I can see why some feel it is a let down but I thought it quite a cool ending though makes the whole investigation somewhat pointless. Even so I give this one an average rating as I did enjoy it as an evenings session.


Far too easy

2/5

I ran this for tier 1-2 and frankly it was far too easy. Although they put a brave face on it I think even my players felt that it was just too much of a walkover.


Fair Intro Quest

2/5

Monotonous and dull from a GM perspective but the players seemed to enjoy it. This is fair for a good introduction to Pathfinder for new players though.


Entertaining

3/5

Loved the beginning of this module as the opportunity for goblin roleplay was too good to miss. Fantastic. But as the story gets going I found that the interest level began to wane in the middle for some reason, which in hindsight might be because of the weaker nature of playing a goblin.
The final encounter is tough but could easily become a TPK if both sides of the screen are not careful.

Fun as a one off but not 5 star material.


Some assembly required

3/5

Ran this for the low tier tonight. For the most part this isn't a bad scenario with some suitable challenges. The map is a little too big though and even glossing over of the pointless rooms we overran our time slot.
The only complaint we had was the big bad at the end. Theres nothing to give any hints about how to defeat it and as GM I had to improvise to avoid a TPK.


Average

3/5

Played part 1 at the lower tier. Most of the scenario is good entertaining fun but there was one scenario (more annoying darkness) that almost ended with a TPK. At this point I'm fed up of so many PFS scenarios featuring this overused encounter element. Other than that though, this was an ok adventure.
I'm hoping that part 2 is better.


Dissapointing

2/5

GMed this last night. My players thought it was an ok and enjoyable dungeon crawl but I found it read better than it played. From a GM perspective it was just too bland with no interesting encounters to run.


Entertaining

4/5

GM'ed this for tier 1-2. Not a fan of science fiction elements in my fantasy but we had good fun with this. It is quite straight forward and suitability challenging. Unfortunately we got a TPK on the final encounter but we all felt it was still fun.


One of the worst

1/5

This one of the worse scenarios I have had the misfortune of playing. It is so badly written in some scenes and screws parties over for doing what is standard for any adventuring party. I recommend avoiding this one.


Far Too Hard

2/5

An interesting scenario that feels very much like The Seven Samurai. Unfortunately I have issues with it.

Played this at tier 1-2 with two 1st (rogue and samurai), a 2nd level (fighter), a 3rd (swashbuckler) and a 4th level (cleric). The defence planning of the village was a nice idea but part of me really hated it and wanted it over so we could get on with the adventure. The encounters during the battle were far too tough for even for our party and repeatedly we almost lost characters. It's another PFS scenario where the encounters just aren't balanced for low level play.


Zombies!

3/5

This is quite a good adventure. I like the enclosed environment and the strong zombie movie feel. As a player I found it rather tough but we had a weak mix of classes. Running it as a GM I found that with the right party mix it works just right. My only grumble was the map lay out. There really is no need for awkward shaped rooms.


Meh!

1/5

As a player I found this scenario really rather dull. The entertainment coming from the sheer bad luck on dice rolls that we had. The story is far too railroaded even for my tastes, and I found the effort we had to try to control the boat was far too silly. Paizo seem to like strange additions to their scenarios at times but the DC for this was far too high and too frequent. It is a shame because I really enjoyed chapter 1 a lot.


Good Spooky Quest

4/5

GM'd for tier 3-4.
I loved running this scenario. For a change it is a scenario focused less on challenging combats and more about setting a creepy atmosphere. Really felt that if this had been a published module it could had a truly decent Lovecraftian feel.


Average

3/5

GM perspective:
This is a straight forward scenario with no real thought needed from the players. It's basically just combat from start to end with a brief opportunity for roleplay at the finale.
It's a bit easy I think and I despite one unfortunate PC death in the first encounter (critical hit on a poor 1st level bod) the party had no trouble at all in this scenario.
I think that if you have a party fully prepped for combat then this can be done in around about an hour of play. It really needed another encounter with some roleplay elements.


Could have been better.

2/5

Player review.
This scenario is just silly. It is nothing but an over the top combat fest with no roleplay or other problem solving. My group were successful but found the constant fighting far too harsh and repetative. There is a story element was cool but the mechanics surrounding it hurt the rest of us ultimately, which didn't help the situation. Ultimately the scenario needed something other than mass combat.


Entertaining but tough

3/5

Player review.

An entertaing but tough scenario. I found this an odd scenario for two reasons. Firstly, it suggests a jungle/wilderness adventure but is in fact an urban adventure. Secondly, the major BBEG encounter is oddly placed overly weakening the party for the final scenes. Had a good time playing but is rather average.


Good Starting Scenario

3/5

This was my first PFS scenario and as a player it was just right. Not too tough but far from being easy. If I have an issue as a player its because there is little resting opptunity and we really needed it.

From a GM perspective I found it too easy. The threats as they appear at low tier were too easy. I really wanted to use the higher tier statistics which would have made more sense. But it was still a fun scenario to run.


Could Be Better

3/5

A bit of a combat grind this one but I found it fun to play. My only grumble was that it hints at being a descent into the underdark type adventure and its nothing like it.


Entertaining Start

3/5

An entertaining introduction to the storyline. It is a simple no frills scenario that needs a little fleshing out but I throughly enjoyed playing this one.


Killer scenario and not in a good way

2/5

I played this module with a level 2 character at lowest tier and it is with that in mind as I write this. The module for the most part was fun and just right for an evenings entertainment. The final fight however came very close to making me quit PFS entirely. Whoever wrote this one went in with the intention of killing off at least one player character! Not the way to write or run a module.
I'm giving this 2 stars because despite that killer element the rest of the module was just right.


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