Kutholiam Vuere

Erast's page

59 posts. Alias of Arkwright.


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I statted up with innate rather than automatic. Good luck with your sub.


Kryzbyn wrote:
Vincent Riker wrote:
Something I didn't catch in this thread is that we actually switched from Innate Item Bonuses to Automatic Bonus Progression, since the former system wasn't working very well.

You're kidding! Well, I feel like an ass now.

I'd like to re-enter Ammon in the running, if it's not too late.

Curses.


Alright; after much effort, I believe I have everything. For the love of god, please let any level-ups be far off, building for level 3 was hard enough.

Name: Erast of Andor
Race: Male Human (45)
Alignment: N
Class: Psion/Aegis (Ectopic Artisan)
Mythic Path: Overmind 1
Character Sheet
Backstory: High atop his frozen black crystal keep, the archmage Andor researched and plotted. Precious jewels and magical reagents he saw expended and consumed in his experiments, churning out rank upon rank of creatures made from astral crystal, all created in an attempt to perfect his wife lost long ago. His assistants helped him, tabling notes and clearing up the remains of his stormy rages and weeping cries. The least of them was named Erast. Charged with overseeing Andor's deal with the military-run junta to the south, he transferred them the cruder constructs, fashioned into great war machines, in exchange for the supplies needed by Andor. Charged by his master and adoptive father with venturing onto another planet to seek new and alien imitations of life, Erast prepares himself for a world different to that of his childhood, and that of the great tower he dwelt in ever since he was given up. Secretly, however, Erast seeks something else. He fears his pitiable master's crusade will be fruitless, and thus seeks to understand love itself that he might help him.

Personality: Having spent the majority of his life in the high-pressure stress and camaraderie of Andor's keep, Erast is predictably nervous, neurotic, not cowardly but sometimes fearful, yet full of deep affection for his master. In his craft he is sure and practiced, ambitious in that he hopes to be of greater use to Andor. Oddly enough in a man of his age, he has the seeds of passion. Taken from the abandoned sections of his master's library, he found the great romances, fictional and not, as well as some ancient private letters between Andor and his beloved. Erast hopes to find his own amour on this strange new world he has been sent to explore.

Description: Brown hair with grey temples, beard, brown eyes, average height, overweight, nervous eyes and tapping fingers, pale skin, ink-stained hands, amulet of black crystal in the shape of a heart.

Mythic: Alone in one of the tower's abandoned receiving halls reading, Erast was interrupted by a great white flash heralding a great sphinx-like beast appearing inside the portal, smote with a grievous wound along its chest. Despite his obligation to call the alarm and expunge this and all creatures that might penetrate the tower, pity stayed Erast's hand and he stayed with the creature talking quietly until it finally died peacefully, listening to its story of wisdom won and battles lost. When it passed, he found the sigil of two wings upon his chin- later covered by his beard- as well as new abilities, a snippet of the creature's transferred wisdom.

Psicrystal: It was common for Andor's apprentices and assistants to learn the rites to summon a psicrystal, a physical manifestation of their thoughts and will. Usually they were used for rude purposes, carrying and lifting and observing. Erast's psicrystal proved host to much of his pent-up cheeriness and good humor, not worn down by decades or damp tower service. Named 'Solace', it has proves itself an endlessly effervescent companion.

Ectopic Artisan: Partly related to his duties, Erast forswore the efforts of his assistants who worked to create their own close imitations of life and instead spent his time sculpting the opposite. A mindless form of astral crystal and mental force. Presenting his creation to Andor, the archmage was struck by the contrast between his latest efforts and Erast's, and found himself emboldened by seeing just how far he had come in perfecting imitations. He gifted Erast with a rare smile which he still savors, before Andor eventually returned to the grim madness of his work.

Party Role: Erast brings a few things to the party. He provides a second melee to help bolster the frontline, as well as some summoning. He's also a psionic caster. He has points in a few useful skills- disable device, diplomacy. He's also an intelligence-based character, which should nicely round out the other two PCs, who are wisdom and charisma-based respectively.

Goals/Hooks: Erast could be given a list of ingredients to collect from Andor. He would be intersted in visiting and learning about any examples of artificial life- construct-people, awakened elementals. He would be interested in a romantic arc, but this does not have to be pursued if you GM don't want to run that sort of thing. Someone kidnapping his psicrystal would prove a very attractive hook, and shouldn't be too crippling. Specific hooks aside, him meeting and becoming enraptured with a local conflict or struggle is far from unlikely.


K. Sheet updated.


Why not.

Name: Erast Andor
Race: Human Male
Class: Wizard (Evoker(Admixture))
Alignment: LN

One question. As per PFS Organized Play, can I trade in Scribe Scroll for Spell Focus?

EDIT: Updated my profile with a sheet, will add the rest now.


I had enormous fun with a Pathfinder Dragon Age game on this board not too long ago before the GM vanished without warning. I'd love to join another. This is the Alias I made for the game, I'll probably try to re-use him, subject to setting changes.


Harrowing of Blood:
Erast lies still for a minute, the present and past slowly separating in his mind to form a clear picture. A small thrush glides down from the ceiling and lands on his shoulder, cocking its head concernedly. Erast ignores the two, still thinking, until finally he reacts- a deep, booming laugh, guffawing and chuckling, small tears running by his eyes as he absent-mindedly strokes the burn marks. The bird cocks her head and speaks "Oh wonderful, it's snapped the poor fellow's mind in half. Ha, but he still passed the Harrowing, I get to sleep in the full Mage's roost! Yes!" the bird does a little hopping dance of joy. Erast's eyes focus as he looks between the two, and his chuckles quiet to a small grin. "Sorry friends, my mind is still much intact. Excuse my levity, it is simply..." He sighs for a moment, before turning to Jowan. "I cannot tell you yet, not while you wear those robes. But I am alright." To prove it, he tries to lever himself up, but fails, collapsing back. Gingerly, he touches the burn makes on his temples. "Well, I will be alright, given a little time."

Jowan is an apprentice, no? And I presume it is expressly forbidden to tell of the Harrowing?


Harrowing of Blood:
Will:1d20 + 4 ⇒ (9) + 4 = 13
Am I dead?
Spellcraft to identify the effect: 1d20 + 8 ⇒ (14) + 8 = 22
K. Arcana for same: 1d20 + 8 ⇒ (1) + 8 = 9


Harrowing of Blood:
As Wol- no, as Mouse bears his soul, Erast goes very still, scrutinizing the creature as if he had never seen him before. He quietly whispers a word and a tremor passes through his face. He composes himself, eyes hard, and he glares at Mouse and repeats the word, louder- "coward." His hands stretch out and tiny sparks gather before erupting into a burning cone of flame, enveloping the wolf as Erast screams out "COWARD!!!"

Init: 1d20 + 3 ⇒ (17) + 3 = 20
Hit Wolf with Burning Hands, DC16 reflex save to halve 3d4 + 1 ⇒ (1, 3, 4) + 1 = 9 damage

How is the Valor spirit responding to this?


Harrowing of Blood:
Sense motive: 1d20 + 2 ⇒ (13) + 2 = 15 Is it the truth, the whole truth and nothing but the truth?


Harrowing of Blood:
Thanking the Valor spirit, Erast turns to Wolf and frowns. "You are not telling me something about this demon. Tell me, and no evading or lying."


I rolled very well on my Sense Motive and he rolled very poorly on his Bluff; could I get anything more specific than "answer varies from 'feeling uncomfortable' to 'concealing deep dark secret!'"?

Trying to avoid meta-gaming, it helps that I can barely remember the mage starting quest.


Harrowing of Blood:
K. Planes: 1d20 + 8 ⇒ (2) + 8 = 10
Sense motive: 1d20 + 2 ⇒ (19) + 2 = 21
What's Wolf not telling me/what is he feeling?


Harrowing of Blood:
Erast considers for a moment and begins the jog back to the Valor spirit. Along the way, he turns to Wolf. "Can you tell me anything about my demon enemy?"

---

After returning to Valor, he asks him the same question.


Harrowing of Blood:
Erast hesitates for a moment, still eyeing up the demon, then nods to Wolf. "I agree. We should leave." Turning, he walks away from the demon.

Any areas of the Fade that I can see that I have not yet explored?


GM, what happens if I decline to answer and walk away? I haven't said yes to the riddling yet.


Harrowing of Blood:
Erast feels his throat go dry as the demon looms over him; he feels his fingers trembling, aching to reach for his component pouch and blast this terrifying THING away... then he controls himself, and meets the demon's gaze. "Mayhaps I should introduce you to a Valor spirit over yonder, he has a similar fondness for riddles." He turns to Wolf, deliberately ignoring the demon. "Well, Wolf? Would it interest you to learn this shape?"


Harrowing of Blood:
Erast nods in agreement with Wolf, keeping an eye fixed on the demon. He speaks to the creature. "A Demon of Sloth? You are the first member of your ilk I have encountered in this realm of sleep and fantasy, creature. So, tell me. Can you aid me in some way that I should entertain or help you? Are you strong enough that I should leave now, joyous to be still possessing all my limbs? Or are you dangerous enough to my fellow mages and I that I should end you now, and you lack the strength to resist my magics?" He grins. "Tell me."


Harrowing of Blood:
Erast nods. At mou-... wolf. "You are silver and strong. You should give whatever demons we find her quite a fright.... wolf."

He hesitates for a moment, then shakes his head. "No. Templars are the embodiment of their code of laws and honour. They cannot help but follow it in their everyday life, but before the highest mages?" Erast shakes his head. "They will hold off. And there may be more to find here. Let us go explore more- but quickly."

With Wolf following, Erast sets off at a jog through the Fade.


Harrowing of Blood:
Erast takes the vials and the amulet gratefully, scanning them for auras to better understand their nature before sliding the vials into his robes and tying the amulet around his neck.

The apprentice nods encouragingly. "I have studied shapechanging, and found that form tends to affect thought much more than believed. A wolf may bring out qualities in you you have forgotten during your long exile as a rodent. And better to possess something and not need it than go wanting. Take his gift, friend."


Harrowing of Blood:
Erast meets the spirit's gaze similarly impassively.

"Gold."

"My name."

Intelligence check to figure out the last riddle
1d20 + 4 ⇒ (17) + 4 = 21


Harrowing of Blood:
Erast gives a small smile "Growing up locked in a tower is not conductive to exercise and healthy living, I will admit."[/b] He looks at Mouse. "I understand." Turning back, he continues "I accept your challenge, Valorwisp."


Harrowing of Blood:
Erast keeps his gaze fixed on the spirit, ignoring the weapons. "Fairness is a quality no more prevalent in the waking world than in this realm, spirit. To succeed despite it here, I would accept your test, valorwisp. Name it."


Harrowing of Blood:
"I name my intentions as peaceful, Spirit."

Heartened by the spirit's angry fear, Erast slowly approaches, eyes gleaming with interest as the spirit coalesces into a knight. Erast bows his head respectfully. "Erast Andor, apprentice. My pleasure, Valorwisp. May I know the rhyme and reason for your presence in this place?"


GM, Message is strictly an aural spell. I whisper the words, they hear it in their ear, no mental link. If you're saying that the spirit misunderstood, no problem.


Harrowing of Blood:
"Your robes are of the same make and cut as mine; however long you have been here, it has not been so long. And I will help you return... Can you show me how to make such a transformation happen? I notice no arcane sign or whisper with your change."

Erast turns and scrutinizes the silver spirit as best he can. Raising a hand to half-cover his mouth, he points and make a sign with the other. "Greetings" he quietly whispers, magic carrying his voice across the clearing. "Be you benevolent of malevolent?"

Cast Message


Harrowing of Blood:
Erast surveys the little creature critically before taking back a step as it explodes up into human form. The speech he remains unmoved by. "Ominous pronouncements of doom aside..." Erast steps forward and rests his hand on the mage's shoulder. "It is a pleasure to see you, brother. I arrived moments before, and felt acutely the isolation; I care not to imagine the isolation you yourself experienced. Call me Erast." He gives a small, reassuring smile for a few more moments before removing his hand. "Now; to our work. Namely, both of us departing this place, Maker and magic willing." He looks around and waves his hand, taking in Mouse, the fade, himself. "Tell me everything."

The cut/make of his apprentice robe- is it the same as mine? As in, the same as all apprentice robes?
Sense motive: 1d20 + 2 ⇒ (19) + 2 = 21 Is he s**%ting me?


Harrowing of Blood:
A world of dreams viewed through waking eyes; or was the awareness, the lucidity, but part of the dream as well? None could know.

As this strange world pressed itself onto each of the young Mage's senses, its smells, sights, sounds and magical resonances filling him, he breathes in, and out, stretching his arms, feeling the differences, the dreams. He opens his eyes fully, and absent-mindedly reaches a finger up to stroke the neck of the non-existent bird resting on his shoulder. Erast covers a look of sadness as he realizes his loss, then pauses. For the first time in his life, he is alone; no fellow mages to compete and interact with, no templars to fear or watch for...

The usually staid mage shivers, and gives in to a small measure of familiar comfort.

"The Fade... incredible..." he speaks in a quiet voice to his absent friend. "Like everything and nothing written, like a world painted with dreams..." He imagines the words his companion would speak, and nods to himself. "Aye, Pel... fancy is dangerous enough in the real world, but here... and today I must rule this world and my mind." His eyes seek the source of that demonic roar. "And my demon."

Erast drops carefully to his knees and then sits, the grass beneath him seeming to recoil back and shape itself to fit him as he crosses his legs, reaching for the black-bound book hidden in its secret pocked under his robes, over his heart. As his fingers touch it, his mind remembering the first inklings of its contents, its spells and notes and secrets, he suddenly knows it all- the knowledge and gestures of his magics present in his mind. His eyes widen for a moment. "The clarity of dreams, and of knowing all... useful." Spells prepared, he takes his first steps into the fade, scanning the horizons measuringly, seeing everything and anything as he scans his memory similarly.

To remember about the Fade and how it works, take 10 on K. Arcana and K. Planes; 18 for both.
Spells Prepared:
0- Detect Magic, Message, Ray of Frost
1- Burning Hands x3, Silent Image


Dragon-Age Origins DM wrote:
Erast wrote:
Dragon-Age Origins DM wrote:
Erast wrote:
Can I take the extra traits feat to get traits?
There aren't traits in this world so...Idk what traits EXACTLY are you wanting to take?

I really want magical lineage and meta magic mastery. They're very important for a blaster like me.

As for the spell trait, I do like it, not terribly overpowered. One question. If I choose it to apply to a 0th level spell today, can I cast that spell an infinite number of times like other normally prepared spells or is it strictly 1/day?

The 0 level spells always are castable infinite times per day, so I need to amend my previous choice on that talent. The spell has to be at least a level 1 spell but lower than your max casting level of spell. Does that sound better?

I would hazard a cautious yes towards those then, I've never played casters as a warrior rule, so I'm unsure, beyond watching their damage stack up, what those both do. After reading them, I would allow Magical Lineage, and for Metamagic Master, really it's your choice of using a feat. But! You can only take this feat once, that I will put my foot down on. So yes, you can take the Traits feat for those, but no others.

At least level one is very kind, thank you. And yes i believe extra traits is only allowed to be taken once, happy to do so now, and I will take both magical and meta.


Dragon-Age Origins DM wrote:
Erast wrote:
Can I take the extra traits feat to get traits?
There aren't traits in this world so...Idk what traits EXACTLY are you wanting to take?

I really want magical lineage and meta magic mastery. They're very important for a blaster like me.

As for the spell trait, I do like it, not terribly overpowered. One question. If I choose it to apply to a 0th level spell today, can I cast that spell an infinite number of times like other normally prepared spells or is it strictly 1/day?


Can I take the extra traits feat to get traits?


It only works for spells 1 level below the highest spell I can cast? Okay...

Good point.


DM- shouldn't it be +1 with Templares -1 with Circle Mages? Erast went and tattled, the Magi aren't going to be terribly pleased, or at least the junior ranks aren't.

Also, is that one spell known chosen once and for all or change each day? Or can it be changed at levelup like with Spell Specialization?


Dotting for great mage victory.

And I'll be Erast Andor.


Disillusionment: +2 bonus versus Charm and Compulsion spells, -2 on Diplomacy and Bluff checks versus Circle magi?

Blaster not Master: Magical lineage-equivalent on Burning Hands? +1 spell slot required for spells of the Calling subschool?

Ages Past: +2 bonus on K. History and K. Nobility skill checks? Diplomacy checks amidst circle magi require an additional hour to complete?

I'd love some examples, DM.


Dragon-Age Origins DM wrote:
Erast wrote:

Character Sheet

GM, any chance you'd let me change what spells my traits apply to at a later level? Just a thought.

Unless the original ruling for that allows it i would have to say probably not what spells exactly do you mean? I didnt think i said i was doing traits instead im doing custom talents based off of your backstory plot points

Fair point, I did assume, apologies. Could I ask that the custom talent be the same as Magical Lineage or Metamagic Mastery? They're both exceptionally useful and almost necessary for a blaster.


Character Sheet

GM, any chance you'd let me change what spells my traits apply to at a later level? Just a thought.


Question; in PFS, wizards trade in Scribe Scroll for Spell Focus. Can I make such a trade?


Here we go.


And back.


Greetings fellows; just letting all my games know that I'm going on a camping thing for three days, starting tomorrow. There's a goodly chance I'll still have internet access but I may not, so I thought I should let you all know in case my posts slow down.

Happy new years, everyone!


Erast clasps the amulet in his hand and, to his surprise, his inner eye perceives it to be made entirely of strings. As he realizes this he looks up and for a single moment so is everybody and everything, all just strings to be plucked and shaped and channeled and the moment is gone, and everything as it is. What... what was that...

Shaking his epiphany away, Erast bows deeply to the Sect leaders. "You honor me, sirs, Captain. I shall seek to prove worth of this trust." Lifting the amulet up over his head, it shines brightly upon his chest.

Erast hesitates again, thinking of Master Theirn, but finally shakes his head. "I do appreciate the offer, but no, I have no kin I would deliver words to. May ascension come upon all of us."


:) Not protesting. In any case, character sheet updated. Though I really need to get onto skills...


*blink-blink* ding? really? Levelup?


What is the Kajiatan and Rhaelian church's attitude to courtship and sex? And what are the rules for acolytes/members/priests? of the churches?


Erast smiles at the captain's enthusiasm and claps him on the back once to indicate that he shares it as well.

Sense motive 1d20 + 3 ⇒ (8) + 3 = 11

Erast nods, picking up on some aspect of the Captain's true feelings. "If my honored elders wish it, and this woman is as... easygoing... as you suggest, then I cannot but agree that she should be a part of this great venture. The great pleasure of meeting my fellow souls on the ship aside, it would be a relief I admit to have a colleague as well."

Sensing... something in his elders' gaze, Erast concentrates and listens carefully to the reverberations on the strings connecting him to the others in the room.

Manifest empathy


General concept was that the different religions have realized that they're not so different, and the elders in the highest secret circles have realized the challenge posed to their dominions by technology-creating atheism and thus the two have.. merged? melded? joined forces? Something like that. Essentially what you have described.

Erast smiles at the captain and inclines his head, meeting his outstretched hand with his own; while his strength could never equal the captain's he gives as good as he receives. Politely refusing the buffet, he replies "A pleasure to see you as well this morn, Captain. I'm afraid your daughter will have to remain uncourted by me a tad longer; compared to the infinite vastness and cruelties of space she is simply far too thin and kind for me." Gesturing to his elders, he adds "I would be happy to lend aid, but I fear it will be only that a humble lowly acolyte would be able to give. But if you request I shall lay my intellect and experience to bear. What issues precisely have my honored elders raised with you, and what conflicts have resulted?"


Leaving his room, Erast enters the flow of life. Unerringly he heads through the city following the threads until he finds a familiar strand which leads him back to the building where all the planning for the Avanestra is occurring. Nodding to the person behind the desk in the foyer, Erast is shown into a meeting room where the captain and the senior members of the Sects are having their discussions. Greeting his various superiors with a polite bow, he takes a seat on one of the chairs against the wall and crosses his arms as he listens.


Realm Wardens does sound a bit more like Homeland Security than priests; maybe something else? How about calling the elder priests the Hierarchs? Can come up with a public name for the church later, my idea is that within the circles the amalgamation of the Kajiatan and Rhaelian churches is just called 'the Sects'. I'll post soon.


Erast awoke, and as before, knew his place in the universe. Eyes closed he could sense the planet silently spinning beneath him and the complex web of forces and objects and particles that spun him right along with it. As the morning sunrays struck his face he followed them back to their shining source, watching the little gleams of energy sashay through space like a greased eel. And then he opened his eyes.

This gift of awareness and certainty was his and his alone, and had been his since his earliest memories. He was told that his first demonstration of this power was crying seconds before earthquakes hit the temple, feeling the tiny distortions in the planet's gravity from the shifting ground. That confirmed his place in the prophecies, and his place in the universe.

Erast arose from his bedding, donned his robes and walked out to look at the sun, knowing that his idle reminisces were his mind seeking comfort in familiarity amid all this... newness. Stroking his fingers along a wall, he felt the synthetic fibers and particles that were its makeup, so different from the temple where all was aged wood or dull-strong metal...

After a youth amid acolytes and teachers, kitchenmasters and solemn guards who let loose the most interesting words when the younger ones tripped them up or threw eggs at them, Erast was alone.

No. Not alone. Drawing himself up, Erast forced his mind into order. I have my mission. To learn about people. Their beliefs and patterns, their knowledges and fears. To guide them along the path. To promote the Sects. And I have the void... Reaching out and touching the tiny invisible strings that bind the universe together, Erast idly strokes one and watches its brother hum in sympathy, manifesting in a bright warm light glowing in the air in front of him. Stilling it and the light with a pinch, Erast nods in satisfaction. I have the void. My domain. Mine to understand, mine to control. Mine to be MINE. Erast nods again, gripping his fists tightly. Mine to be mine.

Taking a deep breath, Erast throws his head back, assumes an expression of serene genuflection, and enters the world.

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