John Compton wrote:
Introducing a sign language easily taken in Pathfinder Society would also not be retroactive, meaning that 7.5 seasons of adventures would have no creatures capable of understanding anything the PCs were communicating to one another.
Run it like this: Creatures who speak the "Speakers" native spoken language can make a DC15 sense motive check to get an idea of what"s being said. More useful because opponents need to pass a check to understand what's being said, less useful because the PCs could just have taken Treant.
You really should be talking about this more, Dancey opened with this when he came into the thread:
Ryan Dancey wrote:
So far my favourite two theories as to how it works are "The amulet falls straight through you every time you try and put it on" and "You can only ever walk on grass or stay mounted because if you don't you'll start hurtling through the earth until you hit something living"
I consider the second an appropriate tradeoff for immunity to most forms of damage.
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?
The Bastard Sword itself is irrelevant, but this isn't.
Mark Seifter wrote:
Alchemists are also, hilariously enough, unable to qualify for the Craft Ooze feat from the Alchemy Manual
Considering Brilliant Energy is a valid enchantment to put on an Amulet of Mighty Fists and a monk/brawler uses their entire body as an unarmed strike, what happens when they buy one? In the same vein would you let someone with a Ghost Touch AoMF grapple incorporeal creatures?
So far my favourite use of this bit of rules weirdness is putting Glorious on it and becoming Day Man (aaAAAaah), fighter of the Night Man.
1. How much would you like to do a Qlippoth AP? (Not "is there a Qlippoth AP coming" or "tell me when the Qlippoth AP is coming, c'mon man." I'm sure you'd like to do a dinosaur AP but that's probably not coming for a long time)
2. What's your stance on a mythic character with Divine Source becoming their own Mortal Herald? Dumb, hilarious or working as intended?
Become a Lich/take the Immortal discovery upon reaching level 20. Kidnap random people and train them to 20th level, forcing them to also take Immortal (And giving them a Ring of Sustenance.)
Boom, 20th level wizard in the blink of an eye. If you dominate them early on, they won't be able to escape even with their shiny new high will save.
James Jacobs wrote:
The article in The Thousand Fangs Below is more or less the same as his entry in ISG, but here it is.
Inner Sea Gods:
Any spellcaster can join Nethys's priesthood: whether
divine or arcane, academy-trained wizard or wild
shaman, all who call upon magical power are
welcome. Divine casters are valued, but must
be able to defend their positions with magical
knowledge or brute power. Even alchemists,
paladins, adepts, and rangers can become priests,
although advancement within the church is based on
magical ability and knowledge, which means that most
practitioners of simpler magic never ascend past the
church's lower ranks.
Mostly asking because my group figured out just how potent a Paladin can be with a high caster level Wand of Magic Missile and Litany of Righteousness.
(And because a champion of righteousness trying to steer a fractured and uncaring clergy down his path is pretty cool. Same with the opposite.)
I thought Abadar gave Zon-Kuthon the first Shadow (Undead) after his exile in the Shadow Plane?
A Wildblooded Sorceror with the Sylvan bloodline can take Boon Companion and then pick up a Robe of Arcane Heritage for an animal companion 4 levels higher than them which can be affected by any personal-range spell.
This gets out of hand pretty quickly.
Edit: You can also do this with Eldritch Heritage but that puts you a few feats deep and the companion is only 3 levels above you.
A paladin with a wand of magic missile automatically hits and adds their smite damage to each missile (As Smite Evil specifies every damage roll made against the target)
With Litany of Righteousness up and a CL9 wand of Magic Missile, a mid-level Paladin can one round most evil outsiders, dragons or undead.
@Skeld: Considering Paizo prefers to release as few books as possible, releasing a polished product is important. A variety of perspectives is important, even people just popping in to let everyone know how they feel about it.
The book isn't built for those participating in the playtest, it's for the general public.