So far my favourite two theories as to how it works are "The amulet falls straight through you every time you try and put it on" and "You can only ever walk on grass or stay mounted because if you don't you'll start hurtling through the earth until you hit something living"
I consider the second an appropriate tradeoff for immunity to most forms of damage.
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?
Mark Seifter wrote:
Alchemists are also, hilariously enough, unable to qualify for the Craft Ooze feat from the Alchemy Manual
Considering Brilliant Energy is a valid enchantment to put on an Amulet of Mighty Fists and a monk/brawler uses their entire body as an unarmed strike, what happens when they buy one? In the same vein would you let someone with a Ghost Touch AoMF grapple incorporeal creatures?
So far my favourite use of this bit of rules weirdness is putting Glorious on it and becoming Day Man (aaAAAaah), fighter of the Night Man.
1. How much would you like to do a Qlippoth AP? (Not "is there a Qlippoth AP coming" or "tell me when the Qlippoth AP is coming, c'mon man." I'm sure you'd like to do a dinosaur AP but that's probably not coming for a long time)
2. What's your stance on a mythic character with Divine Source becoming their own Mortal Herald? Dumb, hilarious or working as intended?
A paladin with a wand of magic missile automatically hits and adds their smite damage to each missile (As Smite Evil specifies every damage roll made against the target)
With Litany of Righteousness up and a CL9 wand of Magic Missile, a mid-level Paladin can one round most evil outsiders, dragons or undead.