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Pathfinder Lego sets- What would you want to see first?


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Orthos wrote:
Eoxyn wrote:
What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?
.... I never thought about this but now it won't leave my head. "The Living Lightsaber". I want to see someone draw this.

So far my favourite two theories as to how it works are "The amulet falls straight through you every time you try and put it on" and "You can only ever walk on grass or stay mounted because if you don't you'll start hurtling through the earth until you hit something living"

I consider the second an appropriate tradeoff for immunity to most forms of damage.


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What do you think about the weirdness coming with Monks unarmed strikes? Like Brilliant Energy on an AoMF technically applying to the monks whole body, or being a legal target for Masterwork Transformation? Dumb? Hilarious? Is the second one how Irori came about?


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Mark Seifter wrote:
Kudaku wrote:

The recent FAQ reversed the ruling for using a SLA to qualify for crafting feats, closing a thematically problematic but mechanically very convenient loophole for characters that should be able to, but can't craft magic items. Are there any plans to revisit some of the problems with crafting as written, such as making Master Craftsman less limited* or allowing Alchemists to qualify for feats like Craft Construct?

I realize crafting doesn't come up much in the design team's preferred test group, but it'd be great if you were looking into it anyway.

** spoiler omitted **

Yeah, alchemists need to be able to make constructs, period, without needing to bend around and use side ways to do it that don't involve their alchemy at all. For some reason I thought there was a way to do it out there in a PComp or something, but if it doesn't exist, it should.

@Master Craftsman, the design details of that feat are definitely not great. In my home games, I allow Master Craftsman to be sufficient to create items of its type, without the item creation feat at all, so that helps in terms of feat load.

Alchemists are also, hilariously enough, unable to qualify for the Craft Ooze feat from the Alchemy Manual


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Considering Brilliant Energy is a valid enchantment to put on an Amulet of Mighty Fists and a monk/brawler uses their entire body as an unarmed strike, what happens when they buy one? In the same vein would you let someone with a Ghost Touch AoMF grapple incorporeal creatures?

So far my favourite use of this bit of rules weirdness is putting Glorious on it and becoming Day Man (aaAAAaah), fighter of the Night Man.


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1. How much would you like to do a Qlippoth AP? (Not "is there a Qlippoth AP coming" or "tell me when the Qlippoth AP is coming, c'mon man." I'm sure you'd like to do a dinosaur AP but that's probably not coming for a long time)

2. What's your stance on a mythic character with Divine Source becoming their own Mortal Herald? Dumb, hilarious or working as intended?


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Int is things that RPG players are good at. Like books, math and solving problems with recalled solutions from booklearnin'.

Wis is things RPG players aren't good at. Like percieving social cues, common sense and solving problems with prior experience.


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Monty Python's Flying Polyps


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This is exactly the kind of person I'd want to play with


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I'm looking forward to Water Balloon Mastery


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A paladin with a wand of magic missile automatically hits and adds their smite damage to each missile (As Smite Evil specifies every damage roll made against the target)

With Litany of Righteousness up and a CL9 wand of Magic Missile, a mid-level Paladin can one round most evil outsiders, dragons or undead.