Mark Seifter wrote:
Kudaku wrote:
The recent FAQ reversed the ruling for using a SLA to qualify for crafting feats, closing a thematically problematic but mechanically very convenient loophole for characters that should be able to, but can't craft magic items. Are there any plans to revisit some of the problems with crafting as written, such as making Master Craftsman less limited* or allowing Alchemists to qualify for feats like Craft Construct?
I realize crafting doesn't come up much in the design team's preferred test group, but it'd be great if you were looking into it anyway.
** spoiler omitted **
Yeah, alchemists need to be able to make constructs, period, without needing to bend around and use side ways to do it that don't involve their alchemy at all. For some reason I thought there was a way to do it out there in a PComp or something, but if it doesn't exist, it should.
@Master Craftsman, the design details of that feat are definitely not great. In my home games, I allow Master Craftsman to be sufficient to create items of its type, without the item creation feat at all, so that helps in terms of feat load.
Alchemists are also, hilariously enough, unable to qualify for the Craft Ooze feat from the Alchemy Manual