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![]() Emili was part of another Jade Regent campaign that (sadly) stalled out (coincidentally?) at Brinewall. He’s built mostly with the same ruleset, though he’ll have to increase his ability scores to match the 25 pt buy. Mechanically, Emili is a whip fighter and planning on becoming a Sentinel of Calistria in the future. He’s not so much about dealing damage, but tripping/disarming/setting other folks up for success. He can deal damage when needed, but it’ll never be at the same level as a barbarian. There are a few funky things with his build that were GM fiat in his previous game - the main one being the removal of Combat Expertise as a prereq for the various Combat Maneuver feats. If this is not something you would wish to continue, I can rework Emili to accommodate (we both just thought the Free-Handed Fighter archetype was a much better fit for his character idea). Story-wise, Emili fits into an older brother and caretaker role. He’s friends with Sandru and grew up raising sheep before the opportunity to become an adventurer like his role model presented itself. Please do let me know if there are any questions or concerns I can answer, and best of luck with the campaign! ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili likewise follows after, though he doesn’t get as far as the others. He cracks his whip to let Mitsuru know what’s coming next, then sends the end flying along the ground towards the bird-man’s feet. Whip, Trip: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili unfortunately doesn’t threaten with his whip yet, and he can’t have a weapon to threaten with in his off-hand due to swashbuckler and archetype stuff. Don’t worry - he’s banking all the missed AoO’s up for a big payout later. XD Emili grins as Mitsuru continues her bloody work, then cracks his whip again. “She’s right, I’m afraid. You’ve got birds on the brain.” Trip, Whip vs Kikono: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Kage wrote: Kage quietly moves up close to Emili. "When they come at you, trap one between us," he whispers to the man. "Gonna have to wait a moment - safety first and all that," Emili answers as birds-men go flying through the room in front of him. "Here you go, Mitsuru!" Again he cracks his whip at the unfortunate corby trapped between him and his stabby friend. Trip, Whip vs Red: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 5 ft step and Trip. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili slips into the room and cracks his whip, aiming for the legs of the central corbie. "Stole your wings, you say?" Whip, Trip: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23 "Better watch your footing, or you'll lose that too." ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() ”Perhaps that means it’s not a very good story?” Emili quips under his breath. He watches the strange man and the stranger birds warily. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Perception vs DC 20: 1d20 + 4 ⇒ (3) + 4 = 7
"Huh." Emili lifts up one of the moldy mattresses to reveal a swatch of green silk. "Give me a hand, will you? This dress looks like the vermin haven't eaten it yet." ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Fortitude vs DC 13: 1d20 + 5 ⇒ (4) + 5 = 9
Emili grimly holds his nose with one hand as he slips up the stairway. Once he has a good vantage point, he cracks his whip through the air at the troglodyte's leg. Whip, Trip, Sickened vs : 1d20 + 8 + 2 - 2 ⇒ (4) + 8 + 2 - 2 = 12 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() ”But what about my reputation of you died?” Emili teases. ”You get to rest peacefully and all that while I have to wheel your body back to Sandpoint and explain to your family why I didn’t stop you from getting set on fire by a flying evil octopus. They’d never let me hear the end of it!” ——————————— Perception: 1d20 + 4 ⇒ (9) + 4 = 13
Emili’s fine to be just behind the blender for optimum trippage and removal of arms. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili Vhaddruddr wrote:
Emili also tried to persuade her to stay - having someone on guard duty could help if we run into more goblins, for example. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili nods at the Red Oni’s suggestions. ”What about your friend, Kaloora? She’s welcome to stay with us - at least for the night, if not longer.” Diplomacy to Persuade Lady to Stay with Caravan: 1d20 + 6 ⇒ (13) + 6 = 19 Resting sounds good to me. Entertaining to be playing a non-caster in this game - now I’m the one who’s like “What do you mean you’re out of resources already?” instead of the other way around. XD ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Will vs DC 16: 1d20 + 2 ⇒ (10) + 2 = 12 Gagging and trembling, Emili looks back at the tunnel as if debating whether to flee. Then he hears a thump, and looks back to see Mitsuru on the ground. She can’t withstand another of those... Shakily he makes his way across the floor and hoists the unconscious adventurer onto his shoulder. ”Hang in there...” he whispers, either to her or to himself. Or perhaps both. 7/30 hitpoints after the channel. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "Oi! Stop that!" Emili cracks his whip again - this time aiming at the wand in the creature's... tentacle? Disarm, Whip: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Is that the sound of a blender firing up I hear? XD As Kage breaks the silence, Emili darts into the cave. ”Yeesh,” he quips. ”That’s worse than that time I had to deworm a lamb.” With a crack of his whip, he tries to draw the creature’s attention. Whip: 1d20 + 8 ⇒ (17) + 8 = 25
Move in the surprise round, then Move again and Attack in the first round of regular initiative. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili cautiously takes the lead, whip in hand as he checks each nook. "Might want to have your clubs ready," he quips. "One of us seems to be rather irresistible to skeletons given how many of them we've found." ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() ”One with ten hands presumably,” Emili answers with a straight face. ”So, shall we investigate that door over there?” He jerks his thumb over his shoulder towards the passageway to the north. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() ”If they weren’t able to escape the ogre and were locked in cages, they’re very likely the victims here,” Emili answers Talios after bowing to Mitsuru with a flourish. ”At the very least we can let them out.” ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() ”Oi! Drop him!” Emili cracks his whip again - this time aiming for the ogre’s leg! Trip, Whip: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 ”Or that.” ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Sh*t! Emili’s whip falls easily into his hand, uncoiling like a snake about to strike. ”I don’t think you need that club - why don’t you just...” CRACK!! ”...let it go?” Disarm, Whip vs Ogre: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Assuming they're cool, thumbs up! I kid - I know you wouldn't invite someone who wasn't cool to this campaign. XD ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Is the acid pellet a ranged attack? I’m certain Rin and Mitsuru would love to take some AoOs if it provoked. Emili cracks his whip again. ”Anybody got a way to get rid of that acid?” he calls, looking at Kage and Rin with concern. Whip: 1d20 + 8 ⇒ (7) + 8 = 15
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() With no legs to pull out from underneath it and no weapon to disarm, Emili can only join Rin and Mitsuru in cutting down the creature. Whip: 1d20 + 8 ⇒ (13) + 8 = 21
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Survival vs DC 10: 1d20 + 4 ⇒ (17) + 4 = 21 "It looks drinkable." Emili's voice is muffled by the scarf wrapped over his nose and mouth, but his still-visible eyes convey just how unenthused he is to consider the idea. "Probably what the trogs were using as a water source." He jerks his head towards the door on the far side of the room. "Shall we continue?" ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() I’m not really wanting to take more damage, but perhaps the troglodyte wants to attempt to confirm their crits? Emili hisses in pain and whips the troglodyte again. Whip, IC, Sickened, Flank vs Blue: 1d20 + 8 + 1 - 2 + 2 ⇒ (3) + 8 + 1 - 2 + 2 = 12
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili's whip lashes out again, this time searching for blood. Whip, IC, Sickened, Flank vs Blue: 1d20 + 8 + 1 - 2 + 2 ⇒ (5) + 8 + 1 - 2 + 2 = 14
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili blinks - either from the stench or from astonishment at the speed with which his companions took down the larger troglodyte - before shrugging and turning his attention to the the smaller reptile-men trying to nibble on him. He bends his whip back, then swings it around low to the ground to wrap around the troglodyte's legs before pulling it sharply. Whip, Trip, Bless, Sickened vs Orange: 1d20 + 8 + 2 + 1 - 2 ⇒ (2) + 8 + 2 + 1 - 2 = 11 Trip vs Orange because it'll provoke an AoO to trip an adjacent creature and Emili doesn't want to expose Talios to melee. If Orange is already down, Emili will just make an attack against Blue with a -2 penalty to the above roll for the following damage: Potential Slashing damage: 1d3 + 4 ⇒ (3) + 4 = 7 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili rubs a few tears from his eyes at the force of overwhelming stench coming from the room in front of him. Slowly moving forward, he cracks his whip yet again and tries to bring the large trog down to the ground. Whip, Trip, Bless, Sickened: 1d20 + 8 + 2 + 1 - 2 ⇒ (10) + 8 + 2 + 1 - 2 = 19 Unless it's wielding a weapon - then he'll try to Disarm it with a +2 bonus. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() With his relatively safe position, Emili prepares to trip up anyone who approaches. Readied action to Trip if an enemy gets within 15 ft. Roll from previous post wrote: Whip, Trip, Bless, Sickened: 1d20 + 8 + 2 + 1 - 2 ⇒ (19) + 8 + 2 + 1 - 2 = 28
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "Yep." Emili continues to play the Strong and Silent type as he hurries after the fleeing troglodyte. Reaching the corner, he considers his options. If there's someone nearby, Emili will try to trip them. If an enemy within 15 ft has a two-handed weapon, he'll try to disarm them. If an enemy within 15 ft is casting a spell, he'll attack in an attempt to make them lose concentration. Rolls: Whip, Bless, Sickened: 1d20 + 8 + 1 - 2 ⇒ (19) + 8 + 1 - 2 = 26+2 if Trip, +4 if Disarm
Possible Slashing damage, Sickened: 1d3 + 4 - 2 ⇒ (1) + 4 - 2 = 3 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili gives chase, flicking his whip at either the surrounded lizard-man or their fleeing companion. He looks like he’d love to give some witty quip, but is focusing on keeping his breakfast down instead. Whip, Trip, Bless, Sickened: 1d20 + 8 + 2 + 1 - 2 ⇒ (18) + 8 + 2 + 1 - 2 = 27 Either Purple or Red if Purple is already down (moving as needed). ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Fortitude vs Green: 1d20 + 5 ⇒ (17) + 5 = 22
Emili gags, but still pushes into the doorway and cracks his whip. Aiming at the northern creature, he tries to pull it off its feet. Whip, Trip, Bless, Sickened: 1d20 + 8 + 2 + 1 - 2 ⇒ (8) + 8 + 2 + 1 - 2 = 17 Move and Trip Red. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili stands in the center of the room, whip in hand as he watches his companions work on un-securing the door. "Well, at least this part of the castle looks properly unoccupied," he whispers. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "Sounds good to me," Emili answers Rin with a smile. "Sandru, you good to hold down the fort here for another day?" Hah! Now he gets to feel what it's like to be left behind while other people have adventures! ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Don't forget that you can copy spells from Kage, and vice versa! Emili picks up Slashing Grace at this level, meaning he too can add his Dex to damage with his whip and dagger as long as he doesn't hold anything else in his other hand. He also gets... A bonus feat: Improved Disarm - no more worrying about triggering AoO's from doing so right in someone's face! This pairs well with... Deceptive Strike, an archetype ability that replaces Bravery and gives him bonuses to Disarm and Feint. While not as provocative as Tripping an opponent and making them get back up, Disarming's got a bit longer shelf life as people tend to still have weapons even when they're flying around. And Emili can still Trip folks - he's just not as skilled at it. Other than that, it's +1 BAB, +1 to all saves, and +1 rank in Diplomacy, Handle Animal, Intimidate, Knowledge (religion), and Sleight of Hand. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili takes a moment to study the crab-like fish. No legs - no way to trip that. Shaking his head, he turns his attention to the northern one. "Oi, leave him alone and pay attention to me instead!" he bellows, winking at the tengu cheerfully. Whip, IC: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() ”Get away from the water!” Emili bellows, whip falling to his hand with subconscious grace. ”Make them come to us!” He cracks the braided leather as a warning to the closest creature. Whip: 1d20 + 7 ⇒ (3) + 7 = 10
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili puts his hands on his hips at the sight of the little winged figure, but a smile stretches across his face. "Why have you stayed here? That's an awfully big graveyard for one person to tend to all by themselves." Diplomacy to Aid: 1d20 + 2 ⇒ (6) + 2 = 8 ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "Even the nice pastures turn into bogs if you don't keep your herd from overgrazing," Emili answers softly, hand on his undrawn weapon. "But something tells me we'll find the answer sooner or later. Hopefully without more undead monsters." He frowns. "Though I would have expected to find those in the cemetery, to be honest." ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Perception: 1d20 + 4 ⇒ (8) + 4 = 12 ”Sweep the outskirts first?” Emili suggests, motioning towards the cemetery. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili pats Shadru on the back before following after the younger Kaijitsu. "Your turn to mind the flock," he teases as he lets his whip fall into his hand, ready for trouble. "Keep an eye out for wolves and whatnot and we'll be back before supper." Did we want to sweep from one side of the village to the other? If so, we could start at Area R. Otherwise, Emili would suggest looking around in town (Area N) first. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "No problem - I'm sure we can pick one up at the next store we happen across in the middle of this wilderness!" Emili calls back cheekily. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Rin wrote: "Sooo what do you think we'll find when we get to Brinewall? I wonder what secret grandfather was trying to hide? Do you think the enemy he mentioned had something to do with the attack? I mean, no one has ever attacked Sandpoint and it isn't like we've been secret about our family." "Well, there were those goblin attacks on the town a few years back," Emili drawls as he finishes off a bowl of Rin's excellent stew. "I wasn't there myself, on account of having to watch the sheep, but I heard about them coming out of nowhere and some brave folks having to drive them out. Pity you weren't there either, Sandru, or you would've talked them into paying you for the privilege of pillaging the town." He guffaws and slaps the other man heartily on the back. "But now Merci's old enough to watch the flock, and here we all are being brave adventurers." He flashes a grin at the other folks seated at the table and raises his mug for a toast. "To the brave!" ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "Take cover!" Emili yells, cracking his whip for attention. "Talios, everyone, return fire!" Attack!: 1d20 + 9 ⇒ (18) + 9 = 27
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M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() "No worries!" Emili calls back cheerfully, coiling his whip back at his side. "Might as well throw their weapons and stuff on the wagons - I think there's some room still in mine - and we can sell it next time we're in town." ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili steps back lightly from the rusty blade. "Easy there - that thing's dangerous!" he retorts, accompanying his words with a crack of his whip. "You could cut yourself, and then you'd get the rusty lockjaw disease and never be able to eat again!" Whip, IC, Disarm vs Red: 1d20 + 7 + 1 + 2 ⇒ (15) + 7 + 1 + 2 = 25 5 ft step and Disarm Red. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili darts between the large rocks, emerging on the other side of Mitsuru. "Surprise!" he cackles, cracking his whip again and attempting to send the goblin sneaking around his friend's backside to the ground as well. Whip, Trip, IC: 1d20 + 7 + 2 + 1 ⇒ (13) + 7 + 2 + 1 = 23 Move and Trip Yellow. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili bounds past the Red Oni and her dance partner, turning back at the last second to crack his whip and try to grab the goblin's leg. "Don't mind me," he quips with a wink at the two adventurers. "Just passing through, nothing to see here." Whip, Trip vs Blue CMD: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 Move and Trip Blue. ![]()
M CG Human Fighter 2 / Swashbuckler 1 | HP 26/30 | AC 16 T 14 FF 12 | CMB +3, CMD 17 | F: +5, R: +7, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Panache 2/2 | Active conditions: None
![]() Emili hands the reins to his co-pilot and jumps down from the wagon, whip already in his hand. "Oi, save some for the rest of us!" he yells cheekily to Mitsuru as he closes the distance. "Apparently they didn't get enough last time!" Double move. Difficult to tell precise distances on this map with the carts, but that should be roughly 60 ft.
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