Adventurer

Elya Datras's page

71 posts. Alias of CariMac.


RSS

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>

TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly studies the gemstone carefully. She does not look at the mirror.

Occultism +5, Arcana +6


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"Who wants to remove the mask? I think the rest of us should be ready just in case he comes "alive" and attacks us."

Shadrach do you want some healing?"


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly move sin past Sercha, and casts burning hands on the other zombies.

Burning Hands: 2d6 ⇒ (4, 5) = 9
DC 17 Reflex Save


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly moves up to the fire and air runes. "Let me see."

Occult Air: 1d20 + 5 ⇒ (18) + 5 = 23
Occult Fire: 1d20 + 5 ⇒ (16) + 5 = 21


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Before the group rests she gathers everyone around her and casts heal at a heightened level.

Heal Level 2: 3d8 + 3 + 1 ⇒ (3, 5, 7) + 3 + 1 = 19


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly is out of first level spells for the day. She still has the wand of Cure or whatever they are calling it these days. It still has 9 charges on it.

If we are resting I can cast Heal at a heightened level.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly casts Acid Arrow on the water creature.

Ranged Touch: 1d20 + 7 ⇒ (4) + 7 = 11
1d8 + 3 ⇒ (7) + 3 = 10
Persistant: 1d6 ⇒ 1


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly reaches down and heals Lil. "This is not good."

Heal: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly lets loose with a burning hands at the water creature. "It might make steam."

Burning Hands: 2d6 ⇒ (2, 4) = 6
Reflex DC 17 15 foot cone angled to miss Lil.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly casts Heal on Anklebiter again. This time she does it at a heightened spell level. "See hard to keep healthy."

Heal: 3d8 + 3 + 1 ⇒ (5, 3, 6) + 3 + 1 = 18


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly concentrates and lets a Heal fly at Anklebiter. "It's murder keeping you healthy."

Heal: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly lets loose with an Acid Arrow at the Jackal to the south. "There's another one besides the water guy."

Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Damage Acid: 1d8 + 3 ⇒ (6) + 3 = 9
Persistent: 1d6 ⇒ 3


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly carefully climbs up onto the ledge, and makes her way across. "I can dry off anyone who decides to swim."

Athletics: 1d20 + 2 ⇒ (17) + 2 = 19


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

I'm all healed up


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly casts Heal on Lilata.

Heal: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

I'll heal you up for the morning. No problem Lilata.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly uses the last of her spell slots to heal everyone.

She casts it heightened.

Heal 30 foot burst: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Casting it heightened should get me a 1d8 instead of just my +3 modifier.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"Good." she'll wait to heal everyone until she's sure the battle is over.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly casts Heal again. "Good thing we got this wand. It's hard to keep everyone alive."

Heal: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"No Lilata." she casts Heal at the 30 foot range.

"Get back into the fight."

Heal: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly moves forward and casts Heal on Lilata. "Stay alive Lilata."

Heal: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly scrambles back out of the front line, and then heals Shadrach.

Heal Ranged 2 Action: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly moves closer to the fight. Realizing that none of her spells can reach the creature, and learning her lesson about running into battle. Well sort of learning her lesson. She lets loose with a sling bullet.

Sling: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 ⇒ 4


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Thank you for the reminder. I was almost asleep last night when I posted.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Thanks Anklebiter." Elly stands up and casts heal on herself

Heal: 1d8 + 3 ⇒ (5) + 3 = 8


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"That is not a POUS. That's something else entirely." She moves up and casts Acid Arrow at it.

Ranged Touch: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

There is persistence acid of 1d6 if this hits.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Nature: 1d20 + 5 ⇒ (8) + 5 = 13

I'm sure it was it Porcupines of usual size. Absolutely positive. Will we be storming a castle while we're here?" Elly has no idea what might have done the damage.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"We won't." Elly heads past their camp.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"I don't want fish, and I don't want to bring you meat. I want to go past. Let us go past." She gives the gnolls a glare.

Aid Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Society: 1d20 + 3 ⇒ (10) + 3 = 13

"I don't. They look mean though." Elly peers at the gnolls.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly had heal spells left. If anyone was down on HP before our rest, she happily burned all four of her spells to heal.

Elly takes a position in the back and watches the mound of dirt carefully. "I'd rather leave it alone. Does anyone know if they will hunt us down or will leave us alone if we leave it alone.

Would Desert Lore work for this?


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Did we get a wand or a stave? A wand has 10 charges of whatever spell was used when it was created.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

All right let me see if I have this right.

Elly moves up to Anklebiter. "Here goes nothing." She shakes the brand new wand she has to see what happens.

Heal: 1d8 + 3 ⇒ (6) + 3 = 9


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

I ca’t move Elly right now. I’m on a tablet. She moves forward and casts the cantrip Tanglefoot on the hyena.

Ranged Touch: 1d20 + 7 ⇒ (20) + 7 = 27


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Yes she does.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly lets loose with another Acid Arrow. She aims for the hyaenodon. "Take that. Don't you hurt Anklebiter."

Acid Arrow: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya is just along for the ride. She looks around excitedly at everything. She excitedly waits her turn to use her magic on the hyenas.

Basically letting you know I'm checking this thread.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"What he say? I don't speak that one. I need to learn new stuff. I might learn this language." She gives him a bright farewell in Sylvan.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly does. She has 224 SP left over, and would be happy to chip in for a wand.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"Camels? I've never ridden on a camel before." A very small female gnome wearing no armor, and fancy robes with lots of embroidery clambers out from behind some boxes. "Just checking things out. You know how it is. Elly at your service."

"So a couple of days to get there even with camels, correct? Do we have food? I'm not sure if I brought enough food." She wanders off to poke at more things in the room.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elly is ready. I"m going to keep the Elya alias. I have too many already.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

"I would be honored to join. My family has a long history of membership." Elya responds to Keleri.

"I am also happy to work on the text with you."


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

I'm going with a gnome sorcerer this time around.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya moves into the room with the others. "Use one of the potions Milo. I"m running low on healing channels for today."


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya sees Milo fall, and channels at the thirty foot range level. Then she takes a step up and gets out of the way for others to move forward.

Channel: 1d8 + 1 ⇒ (8) + 1 = 9
Two actions


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya tries to assist the hafling and the fighter. She is unable to assist.

Athletics: 1d20 + 2 ⇒ (5) + 2 = 7


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya touches Anasa on the arm and heals him.

Channel: 1d8 + 1 ⇒ (8) + 1 = 9


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

I noticed someone posted some changes and said that death and dying as been overhauled. I haven't had a chance to review.


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya stands where she is, and Channels Positive Energy to hurt the skeletons.

Channel: 1d8 + 1 ⇒ (3) + 1 = 4

3 Actions


TAC 16; AC 16 Fort +6; Ref +6; Will +6 Gnome playtest sorcerer 4 Gnome, Humanoid, Lawful Percep +5; Senses low-light vision HP 40/40 Spell Points 3 Hero Points 1 Res 6/7

Elya follows Milo down the hall.

"I suggest left before heading down the stairs. What do you think?"

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>