Elf Thief

Elladan Sindanarie's page

39 posts. Organized Play character for RedPaladine.


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Wow, that news traveled fast.

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It looks like the map has these three guilds in different areas then was listed in Lee's post:

The Bastard Sons of Daggermark Q The map shows P
Otium Explorator P The map shows A
Librarians of Doom A The map shows Q

Which one is official

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Tinalles wrote:

Map updated to reflect 8 June draft. Changes:

If I've made any errors, please let me know and I'll correct them.

The guild icons are not correct for some of the guilds (the ones that moved or are new to the map).

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Librarian of Doom had to move to spot R due to the emergence of Reading Between the Lines, who have taken Librarians old spot at 'T'.

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So a settlement will only have members from one alignment?

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Gol Phyllain wrote:
30 settlements are being given out in this one. But 3 of the top 5 are not eligible for a home so people in the top 33 will be getting a home.

thank you, Gol Phyllain.

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Are there going to be a total of 30 or 33 settlements?

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Let's all hold hands and sing Kumbaya. This game is going to rock. Why continue this thread. Everything that needed to be said has been said. Peace out!!!

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Kitsune Aou wrote:


I would still recommend a name change (maybe via request to GW) to remove the "Pax" part, and add some notes somewhere explaining that you are separate "guilds" outside this game.

But they are not separate guilds!

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IMHO they are one guild.

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GrumpyMel is right. I am moving on to something else more important.

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why did Golgotha not join the 1st land rush?

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I have two questions?

1) Was Golgotha eligible to join the 1st land rush (The thread leads me to believe they choose not to join in the 1st land rush, so I would like clarification on this)?

2) If they where, why did they not join the 1st land rush?

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Xeen wrote:

They did not join forces for the strategic advantage of numbers.

They joined forces to have a PVP based settlement and a trade based settlement.

Yes, you are right - of course it means the same "strategic advantage of numbers".

Xeen wrote:


The smaller guilds lose no matter what, they will not likely have their settlements long after OE. They will not be able to hold them.

True - but it would be fun for the smaller guild to try and keep there settlement. Now my guild (or another smaller guild) will not even have the chance find out.

Xeen wrote:


Golgotha has legitimate 59 votes, those people would vote for Golgotha no matter what. In fact there are Golgotha members that voted for Aternum in the first land rush, and their votes are still with Aternum.

Honestly, if you guys keep pushing this... They will dissolve Golgotha and join the UNC. How does that sound? That will put us in a position to pick any settlement in the game, and I bet you would not like that. (no, no Golgothan has said this, but I bet they would consider if if they have to close their settlement slot)

I agree, like I said the Devil you know and all that...

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How can we negotiate peace? The simple solution is that Golgotha withdraw from Pax until after the land rush and then re-join them. Wait that will only leave us right where we are now. Oh well, the devil you know is better then the devil you don't and all that......

Here are the facts as I see them, and I might be biased because I am part of a smaller guild whose spot in the land rush might be taken by Golgotha. Golgotha will be in the land rush regardless of all the bickering and name calling on everyone's side.

1) Pax and Golgotha joined forced for a strategic advantage of numbers. They looked at all the advantages and made the choice to join forces.

2) Now that they are one guild they do not like the fact that one of the disadvantages "should be" they start off with one settlement.

3)GW is not going to enforce this issue because both Pax and Gogotha are strong supporters of PFO before they became one unit and after they became one unit.

4) The CEO of GW has already said that they will not get in the middle of this issue.

5) Pax has already said they will have 2 settlements and I do not think anything will change their mind on this.

6) Will other large guild start to do the same? Probably.

7) Can we stop this from happening? Nope.

Did I miss anything? Why are we all still kicking this dead horse? Pax wins - Smaller guilds lose, survival of the fittest and all... PFO is going to be awesome regardless of Pax getting an unfair advantage.

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I think it would be cool to read a pathfinder about a wizard and his exploits. At the end you would find out the person narrating the story is the bird familiar of the wizard.

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Fnipernackle wrote:

Found this a while back. In Golarion, different societies have differing viewpoints about vorpal weapons. This was the single most awesome article I've seen yet.

Link

I love this line "Followers of Gorum view vorpal greatswords as holy relics, and often seek to recover those in the possession of heretics.[4]"

I see a plot point coming in my home game. :)

Be careful what you wish for, it just might come true.

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A duel personality character that is a fighter when personality one is in charge and a rogue when personality two is in charge. Personality changes would be done once each morning (by dice roll). So the person would have the same stats but completely different skills and feats.

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Several gun ports open up as they are half way across the room if they move again a large bang sound happens and all the guns shoot out confetti and a flag with the word "BOOM" written on them. If you want a bit of danger add the real trap, which are small vipers that are let out on the bottom of the walls (perception DC 30 or 35 to see them) the wall and floor are painted the same color as the vipers making them real hard to detect.

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Give them the log hall way illusion and have an illusion of a large dragon to chase them. they should run face first into the wall.

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Xallin wrote:
No the dead guy was a member of an assassins guild that hunts drow. He was killed in the underdark, and the guild is none the wiser at this point.

That sounds like a very nice plot point for the DM. If they keep the loot maybe the Assassins guild will come looking for a specific item they gave him. :)

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Dwarf Cleric of Gorum:

Cleric specializing in the glory of battle
Tanks on Strength and Constitution
Domains of Ferocity and Tactics
Going first, hitting hard, and moving on
Most spells are focused around greater damage output

I played this Build once and it was a blast. When I healed any of my party members I would smear the blood from a defeated foe onto the forehead of the party member and say "Gorum blesses you for your courage in battle, be healed".

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houser2112 wrote:
Strength penalties apply to longbow damage, and archers need all the damage they can get.

I thought that was composite longbows only.

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Well thanks everyone. I guess I have my answer. I think I will just forget poison altogether.

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Vivisectionist isn't PFS legal either. I wounder why the do not allow the Vivisectionist. Any other option out there?

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Pluvia33, The Vivisectionist (Alchemist)is a good alternative. I did not see that archetype. I hate to multiclass away from the rogue just to get what I want, but it looks like my best option to get the ability and still kind of keep the rogue skills going. Thanks for the suggestion. If anyone else has a suggestion please keep them coming.

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I want to give my Rogue the poison use ability but I do not want to loose my Trapfinding ability like the poisoner archetype does. I can not go Assassin due to the alignment restriction of PFS characters not being evil (or am I wrong on that one)? I could take two levels of Alchemist, but I am not sure I like that ideal. I don't see any feats that give this ability and I was surprised that poison use is not a rogue talent. Any suggestions would be welcome.

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Reecy, Bam!! here is a Taldor Traits

Expert Duelist: In your youth, you spent countless
hours perfecting the art of the duel, focusing your feints
on defeating a single foe. You gain a +1 trait bonus to your
Armor Class so long as you are adjacent to a single foe. This
trait bonus is not applied to your Armor Class for touch
attacks or when you are denied your Dexterity bonus.

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I agree with Reecy and Pending Fust on this one. I would have allowed it but the Monster attacking should get an AoO against the person being dragged. I don't think the monster could reach the person doing the dragging but any adjacent foes to him, if any should get AoO.

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I see what your doing now. and RAW looks like it would work. You would have the light sensitivity but you would have that with the orc bloodline anyway.

I am not sure I would allow you to take Acute Darkvision and Skilled alternate racial traits. If you take skilled you have no Darkvision to take Acute Darkvision. I can see getting darkvision back with the Orc bloodline but not with the Acute Darkvision trait.

I think of it like this, as zero level half orc you would be skilled and Acute darkvision would not be available then at 1st level you would get the darkvision back due to the sorcerer level. Does my logic make any sense?

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Shadow,

So in this case how would it all work together,

In bright light the character can Stealth, attack, 5 foot steep and stealth again? What needed rolls would I need and at what penalties (if any)?

In dim light the character can Stealth, attack, 5 foot steep and stealth again? What needed rolls would I need and at what penalties (if any)?

In darkness the character can Stealth, attack, 5 foot steep and stealth again? What needed rolls would I need and at what penalties (if any)?

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Someoneknocking wrote:

I see the CHA 13 requirement as a logical step. Taking Selective Channel without at least a mod of +1 would be like a one-armed man wanting to take Two-weapon Fighting. It is impossible to train in something, if you lack to required ability and resources to perform the action you are practicing. I see Selective Channel as in addition to.

It is there so that people who want to channel negative can do so without harming their allies, and the though that this feat is pointless to anyone who only has the prerequisite 13 CHA score is over thinking what I see as a clearly defined rule. Instead I would say that for the feat to grant the intended benefit in the way some are suggesting it would then need to have at least a 14 CHA requirement so that there is an actual benefit gained from taking the feat.

I guess you could argue that if the Cleric had enough hit points to take the negative channel then moving that exclusion to a party member that was already hurt is a benefit of the feat.

That being said I think the feat is intended to be additional targets as you can always exclude yourself. So with a CHA of thirteen the cleric should be able to exclude himself and one other target.

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or you could just pick human (that would give you the Skilled Racial Traits plus an extra feat) and then take the Orc Bloodline Arcana. You get the same results with an added feat.

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Well done Third Mind. I would like to add:

She began winning at the stadium battles, but she did not kill as it was not necessary and she was good of heart. Not everyone was pleased with Lulu's battle skill. She earned the wrath of of a Half Orc Merchant who not only lost his fortune betting on his son's sucess in the ring, but took it personally when Lulu made the Merchant son (O'lrig) submit in the ring. O'lrig was so humiliated that he vowed never to compete again.

Just a thought for the bad guy....

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You could go Oracle with the Wrecker Curses and the Dark Tapestry Mystery. You would gain Disable Device, Stealth and Disguise as class skills. Take the Dangerously Curious trait and you have use magic device as a class skill also.

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How did the encounter end. Did the GM have a reason?

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Landon Winkler wrote:

Honestly, I think the answer is "don't optimize."

Shoot, instead, for a consistent power level with the other PCs so that the GM can challenge all of you with the same encounter and everyone can contribute.

Cheers!
Landon

That is the most sensible reply I have read on the forms to date.

in my opinion over Optimization leads to one trick ponies and causes the party to be over powerful in one way or another (usually combat). For me its all about party balance so that everyone has an equally good time.

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I too am happy with Pathfinder. I try to keep my home games to just the core rules. I Prefer the simplicity of the core races/classes and rely on roll-playing to make a unique characters. I also don't like to play characters past level 11. Very few DM's can master a good campaign past level 11 (IMHO anyway).

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I know pacing is a big key in keeping the story moving along and in keeping the players from being bored, but don't be afraid to slow the players down so that you be more descriptive of the scene (or in some cases figuring out where that door is going to lead them).

I would also recommend running a pre-built scenarios/modules to get your feet wet. Good luck!!!!