Tinalles Goblin Squad Member |
15 people marked this as a favorite. |
After the second or third time I misinterpreted the position of a guild in the land rush because the icons aren't labeled, I decided to fix that problem.
Mouse over a settlement, and a little box will pop up containing the name of the guild that currently holds it, a link to their page in the list of guilds, and the letter of the settlement.
Initial scale is 25%. A full size version can be seen by clicking "larger". Sorry, no fancy zoom effects, they would have made developing it a lot slower.
Guild icons can hidden or revealed with a checkbox.
Please note that I do not have permission from Goblinworks to do this, so this is totally unofficial, not affiliated with them in any way, and please don't sue me into little bits. I hopefully point out that I'm not hosting the images (they're still on the Goblinworks site) and it's all in service of furthering a community of people who are going to give Goblinworks lots of money over time.
Also, Goblinworks, if you'd like to adapt my code for use in your own map, help yourself! It's all there in view source. Nothing terribly fancy. And, as mentioned, integrating it with your zooming function would require a good bit more JavaScript than I'm using.
I'll need to update this each time another round passes, so there will be a delay after each draft till I can do so.
EDIT: Oh, and what's that guild symbol at position T? It wasn't labeled in the legend on the Goblinworks site.
Thod Goblin Squad Member |
Caldeathe Baequiannia Goblin Squad Member |
TEO ArchAnjel Goblin Squad Member |
Tinalles Goblin Squad Member |
Tinalles Goblin Squad Member |
Keovar Goblin Squad Member |
Shane Gifford of Fidelis Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |
Ravenlute Goblin Squad Member |
Tinalles Goblin Squad Member |
Map updated to reflect 8 June draft. Changes:
- Brains and Brawn moved to S to A.
- Librarians of Doom moved to Q from R.
- Newcomer "Reading Between the Lines" took R.
- The Bastard Sons of Daggermark moved from A to S.
- Newcomer "Four Rivers Mercenary Corporation" took T.
- Green Mountain Militia lost Q.
If I've made any errors, please let me know and I'll correct them.
Tinalles Goblin Squad Member |
Tinalles Goblin Squad Member |
Map has been updated for the 6/15 draft. As usual, please report any errors.
Changelog:
Otium Explorator moved from G to A
Newcomer Kabal took F
Newcomer Elkhaven took G
Newcomer Tavernhold took J
The Bastard Sons of Daggermark moved from S to P
Brains and Brawn moved from A to S
The Iron Gauntlet moved from J to U
The Golden Flask lost F
The Vigilant lost N
Erastil's Irregulars lost P
Dreamchasers lost U
Taur-im-Duinath lost Y
Kitsune Aou Goblin Squad Member |
T7V Jazzlvraz Goblin Squad Member |
Newcomer Elkhaven took G
Newcomer Tavernhold took J
The Golden Flask lost F
The Vigilant lost N
Erastil's Irregulars lost P
Dreamchasers lost U
In case the details are important:
- Erastil's Irregulars became Elkhaven, and moved from P to G (voluntarily)- The Vigilant disbanded, and joined Elkhaven
- The Golden Flask became Tavernhold, and moved from F to J (involuntarily)
- Dreamchasers disbanded, and joined Tavernhold
Tinalles Goblin Squad Member |
Bunibuni13th Goblin Squad Member |
Caldeathe Baequiannia Goblin Squad Member |
Map has been updated for the 6/15 draft. As usual, please report any errors.
Changelog:
Newcomer Elkhaven took G
Erastil's Irregulars lost P
The Vigilant lost N
Actually, Original Settlers The Vigilant, Erastil's Irregulars, and Green Mountain Militia (who lost "Q" in the second week) have all combined forces under the Elkhaven banner. We abandoned the settlments in "N" and "P" in favour of pushing into "G" after we were unable to make contact with it's former residents.
EDIT: D'oh! scooped by Jazzlvraz again....
Tinalles Goblin Squad Member |
Updated for the results of the latest draft! Sorry for the delay, I just couldn't get time to work on this yesterday.
Changelog:
vVv Gaming moved from AA to A
The Gauntlet moved from D to C
Kabal moved from F to D
Tavernhold moved from J to F
Newcomer Terra Australis Incognito took J
Newcomer The Guardians took P
The Bastard Sons of Daggermark moved from P to T
Thod’s Friends changed names to The Emerald Lodge but retained V
Pax Golgotha dropped the Pax part of their name, but retained control of W
Mystical Awakening moved from C to AA
Otium Explorator lost A
Four Rivers Mercenary Corporation lost T
I'm not fully up to date on the diplomacy, but I've tried to note things that were name changes rather than new organizations.
In addition to the above, the addition of the the Game of Towers mechanic made the colored hexes that Goblinworks includes on their map actually useful for seeing the expanse of territories directly around each settlement. So I've added that in. It can be toggled with the "Hide Territories" checkbox in the controls at the top, and can be hidden independently of the settlement icons.
As usual, please report any errors, bugs, or clarifications.
Bringslite of Fidelis Goblin Squad Member |
Tinalles Goblin Squad Member |
Tinalles Goblin Squad Member |
1 person marked this as a favorite. |
Updated for the 6/29 draft!
Changelog:
Terra Australis Incognito moved from J to A
Brains and Brawn moved from S to D
vVv Gaming moved from A to J
The Phoenix Brotherhood changed names to Sunholm but retained control of O
Kabal moved from D to R
Newcomer Open Road took S
Reading Between the Lines moved from R to T
The Bastard Sons of Daggermark lost T
As usual, please post any corrections here.
Nihimon Goblin Squad Member |
@Tinalles, a minor point, but how are you determining which color to use for the 6 hexes surrounding the original Land Rush winner Settlements? My understanding is that the normal purpose of the color coding is to indicate size going from blue to red for small to large. I'm not sure if people are looking at it this way, but it might be giving some false impressions.
<kabal> Bunibuni Goblin Squad Member |
Tinalles Goblin Squad Member |
Nihimon Goblin Squad Member |
@Nihimon: I didn't understand there was some kind of color-coding going on with those. I just picked colors that were different than those of adjacent settlements. I'll take another look at it later.
No worries at all. If I may, I would recommend using the same strategy as Goblinworks and simply not providing colored surrounding hexes for the three original Land Rush winners.
Guurzak Goblin Squad Member |
DeciusBrutus Goblinworks Executive Founder |
Bringslite of Fidelis Goblin Squad Member |
For consistency, a color outside of the color scheme used for Land Runsh Participants would be ideal.
I'm still unconvinced that towers near to a settlement will be significantly easier to defend or attack than more distant ones.
It is an assumption that you will be able to respawn in your proto settlement. Not much of one though.
That can be quite significant.
Bringslite of Fidelis Goblin Squad Member |
DeciusBrutus Goblinworks Executive Founder |
DeciusBrutus wrote:For consistency, a color outside of the color scheme used for Land Runsh Participants would be ideal.
I'm still unconvinced that towers near to a settlement will be significantly easier to defend or attack than more distant ones.
It is an assumption that you will be able to respawn in your proto settlement. Not much of one though.
That can be quite significant.
Yes, but if the attackers have some method of scraping their fallen off of the floor, they can defeat the same wave over and over.
Bringslite of Fidelis Goblin Squad Member |
Bringslite of Fidelis wrote:Yes, but if the attackers have some method of scraping their fallen off of the floor, they can defeat the same wave over and over.DeciusBrutus wrote:For consistency, a color outside of the color scheme used for Land Runsh Participants would be ideal.
I'm still unconvinced that towers near to a settlement will be significantly easier to defend or attack than more distant ones.
It is an assumption that you will be able to respawn in your proto settlement. Not much of one though.
That can be quite significant.
Ah ok, I get you. Momentum of circumstance.
Yeah. You have to plan to not get caught up in that if you have an advantage of nearby spawn and bank storage.
Tinalles Goblin Squad Member |
Okay. I've altered the coloration of the overlay for the three Kickstarter settlements.
I gave all three the same basic color, using Golgotha's hex as a base since it's a big one and they're all big. Then, I changed the color's hue to bright neon green to make them visually distinct from all the other settlements.
How's that?