Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Reflex save for 1/2 damage: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 (+2 for being adjacent to 2 allies) Elena takes a blow to the head but retains enough consciousness to cast another spell powering one of the prisms "Turn them now."
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Assuming the big demon doesn't kill us all..delay/ready/wait with turning the keys until I can add another charge to it?..I'm assuming that more charges is better. Then as soon as I'm done..turn the keys and run?
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Who was carrying the fully charged prism? I say we jam that one in to the 4th slot and flip both switches..then run away from the big scary demon..unless someone has a different idea?
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Sorry, yes I did mean protection from evil - which is a good spell..got a bit mixed up in my head while I was writing it seems Will save: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 (+2 is from being adjacent to 2 allies) Elena manages to resist most of the dark energies washing over her (18/2=9-10 -> no damage)
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena will cast protection from evil into the prism that is sticking out of the console right now As far as I know..the only way we have left to charge a prism "Let's stick in the other prisms and try to fire the thing"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena glad to see her attempt has paid of tries to duplicate it's results The channel did 3 negative energy damage, just checking to see if they are resistant to it since it doesn't seem to be included in the damage the damage took Negative energy: 3d6 ⇒ (5, 4, 1) = 10 (always does half damage, no save for damage - so 5. DC 22 will save to not be dazed for 1 round. Should hit the big demon (probably a long shot..but why not) and the blue demon. (Just to state the obvious, excluding friendlies and not including myself) Then activating Judgement as a swift action (healing) and provoking the AOO from the big demon (unless if by some miracle it is dazed again) as I move past it Ruprecht didn't get staggered last round if one AOO didn't take place..so had the action left to insert the prism right? Did that do anything?"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena seeing the big demon tear through her moving party members decides it's not the best idea to follow after them right now and carefully moves closer and sends a wave of negative energy out into the area (excluding party members in range - and friendly NPC if need be, choosing to not effect myself) Channel negative energy: 3d6 ⇒ (2, 1, 4) = 7 (always does half damage, no save for damage - so 3. DC 22 will save to not be dazed for 1 round. Should hit the big demon (probably a long shot..but why not) and the blue demon
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
If in hindsight Basalte's attack did indeed hit due to the +1 and the demon happened to went down from the extra 27 damage..healing Shadowlion instead of channeling, using a swift action to get out a wand of cure light before moving CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
I'm not 100% sure..but I think that since I'm using a variant channel you'd only get half healing as well (it doesn't specifically mention healing with negative energy getting halved - only healing with positive energy, and damaging with negative energy..but it would make sense that all healing/damage get's halved)..assuming you mean for me to heal you? A cure light wounds will be just as effective as my channel ..3d6/2 vs 1d8+1 Actually..let me try something else first Elena moves forward, proudly displaying her (un)holy symbol and send a wave of negative energy out into the area...it washes over party members (and friendly NPC's) without harming them..but it seems to hurt one of the demons Channel negative energy: 3d6 ⇒ (1, 6, 1) = 8 (always does half damage, no save for damage - so 4. DC 22 will save to not be dazed for 1 round. Excluding party members (and friendly NPC's) in range. Choosing to not be effected myself. Should only hit the red demon.
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena puts on one of the suits as well Three with 4 charges One of those has 5 charges from Ruprecht now I think
So: 5 prisms:
(No clue if having all of them have equal charges or having some of them full is going to be better. I can cast protection from evil 5 times to gain 5 charges) Perception: 1d20 + 17 ⇒ (11) + 17 = 28 "I hear the sound of thrashing behind the doors to the north, we'd better investigate what that is about"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena told you about the bolts, still no clue about the sling stones though "They are quite nice against certain outsiders...even better then cold iron against those"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena takes a look around the room (guidance, detect magic, take 10 on perception for a 10+17+1=28) Elena will then study the bolts a bit better (recasting guidance) Spellcraft: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24 "Ah nice, some +1 axiomatic bolts" (can't make the DC 27..so...) "No clue about those sling bullets though..but they do radiate some magic"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
"It seems a madman thinks that we need to charge the prisms to deactivate the defenses that are powered by the prisms? Anyone understand this note?" Seeing Ruprecht search the room Elena decides to join in on the search (just to make sure we don't miss anything magical) casting guidance and detect magic, then take 10 on perception for 10+17+1=28)
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
"Does anyone have the ability to power these prisms? I'm unfortunately ill equipped to supply them with power at this time" If needed I can cast a few protection from evil spell into it..but that's not going to be a whole lot of charges
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
@DM Kludde, yup. It was pretty awesome ;) "We are more then happy to help you escape, but we would need more information about what is keeping you here. We we're just able to walk into here through the force field surrounding this tower. All though as Ruprecht explained it to me, that might have had something to do with our wayfinders resonating with the field. Are you unable to leave this room? Or the tower? If it's just the forcefield..we might be able to get your out if we hold a wayfinder against it..if it's something else..we would need to know what it is to see if we can free you from it"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Sorry, I was playing PFS RL most of the weekend and only now have time. Good job on the door Hailey still pondering what the puzzle means is surprised when the door explodes, but uses the wand when asked to do so. Knowledge Planes: 1d20 + 5 ⇒ (16) + 5 = 21 "They look like hound archons, but they must have spent years under a corrupting influence, causing them to be drained of the celestial essence. Still, it looks like they might be reasoned with." Turning to the corrupted hound archons "Peace to you and yours, we are not here to get into trouble with you. Merely passing through. Can we be of assistance to you in some way?" Diplomacy: 1d20 + 15 ⇒ (13) + 15 = 28
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
I'm a bit busy this weekend..so not much time to sort through the puzzle. I'm fine with our friendly local oread taking an adamantine blade to (through?) the door though as to not slow things down while I try to get the puzzle sorted out
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
I haven't GM-ed it (yet) ..but that doesn't mean I can solve the puzzle ;) Only thing I came up with so far is from the third hand out where some of them mentioned numbers; Fourth: -Second battle
But that doesn't work for the second handout..so maybe we need to put the acts in the right order Or we need to link the acts to the story in the first hand-out, It mentions the city of Kantaria at the end of the story..and in the 10th act, so maybe it ends with a 10..but I haven't been able to link the rest of the acts yet Anyone have an ideas?
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena ponders the writings Knowledge (Religion): 1d20 + 5 ⇒ (12) + 5 = 17 and just to be safe also takes a look around (casting guidance and detect magic, then take 10 on perception using the guidance for 10+17+1 = 28 perception)
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Perception: 1d20 + 17 ⇒ (9) + 17 = 26 "Watch out people, there seems to be another trigger a bit further down" Elena will cast virtue and guidance on Ruprecht. "Think you can disable another one?" She asks as she looks at Ruprecht And just in case casting guidance and virtue on myself as well
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena repeats: "Travel north to the tower, enter it, handle any hostiles, and find out how the weapon works..then wait for the esteemed Ollysta Zadrian for more details ..what can possibly go wrong?"
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
I'm fine with starting now, or later. Either is fine with me
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Elena will move forward and indicate for Shadowlion to wait a second for now Asking for him to delay until after meand holds up her symbol of Dispater sending a wave of negative energy out all around her
Negative energy damage: 3d6 ⇒ (5, 2, 2) = 9 = Rulership alternative channeling; Damage is always halved -> 4 damage (no save for half damage) and a will save DC 22 or be dazed for 1 round
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
"Be adviced; The Alu-Demon has damage reduction that is vulnerable to good and cold iron, and immunity to electricity and poison (and fire for the succubus). The ratfaced woman is not immune to anything, but does have dr 5/good or piercing" Elena then starts her judgement (purity for a +2 profane bonus to saving throws) as a swift action before casting a guidance on Thekk.
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
GM: Both = Do they have damage reduction and/or resistances/immunities? (and just in case that counts as 1 questions e.a. do they have special defenses - do they have special attacks?)
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Knowledge (Planes) Succubus: 1d20 + 5 ⇒ (5) + 5 = 10
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
"But won't you need your sword, just in case you end up facing a demon yourself?" Elena glances at Major Maldris Elena will then follow the others to go search for demons
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
....That's one big cat.. But it seems it can take care of it self.... Elena (double) moves around to the other side of the room, cutting of the demons escape route (if needed) while getting closer to the action.
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
Moved my question here, since it's not something to discuss in gameplay Shadow Lion wrote: FYI if you grab on the first attack you immediately gain the grappled condition and forfeit any remaining attacks this round. Just wondering, where are you getting this from? I can't seem to find anything that being grappled stops you from making more attacks (it prevents you from taking AOO's) and you get a -2 to attacks..but that's it as far as I can tell. Grappled:
: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit. Grab:
Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its CMB check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text).
Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line. Format: grab; Location: individual attacks. Format: grab (Colossal); Location: Special Attacks. Pounce:
Pounce (Ex) When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).
Format: pounce; Location: Special Attacks. Combat Maneuver:
When performing a combat maneuver, you must use an action appropriate to the maneuver you are attempting to perform. While many combat maneuvers can be performed as part of an attack action, full-attack action, or attack of opportunity (in place of a melee attack), others require a specific action. Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver. If your target is immobilized, unconscious, or otherwise incapacitated, your maneuver automatically succeeds (treat as if you rolled a natural 20 on the attack roll). If your target is stunned, you receive a +4 bonus on your attack roll to perform a combat maneuver against it.
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll. It's not that you need to use an action for the grab..it's free as a addition to the attack(s) you are making ..so as far as I can tell you can make all your attacks..you just might get a penalty on your later attacks if one of your earlier ones manages to grab hold as far as I can tell I can't seem to find a FAQ that this is changed..so just wondering where to find the ruling on this
Female Aasimar AC17/Touch11/Flat16/CMD13||HP44/44]|Fort+8;Ref+3;Will+9|Perc.+17(darkvision )|Init+4 Female Aasimar Cleric 1/Inquisitor 5
...too many friendlies around to channel.. Elena will cast bless and wield her cold iron morning star. (+1 morale bonus on attack rolls and on saving throws against fear effects.) Knowledge (Planes): 1d20 + 5 ⇒ (1) + 5 = 6
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