Survivor

Eleanor Sibyl's page

513 posts. Alias of Flashohol.


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Hello


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Burp


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"If you think that's the quickest route then let us proceed."


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"They don't seem to care for their own well being, so it may be easier to capture one without the others catching on." Eleanor surmises.


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Yo. Welcome back to the digital age.


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"I don't think we should tamper with something we don't yet fully understand." Eleanor chimes in.


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Eleanor breaks for the surface quickly following along side Nathan.


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I hear they all taste that way too.


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Eleanor uses an extended Mage Armor before descending with the others.


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Check the ult equipment errata not updated in the srd yet. CT linked it earlier.


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Sooo are we gonna talk about the creepy thing or we just gonna leave it be?


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Illia- wrote:
Greebins Higgo wrote:
I personally have no desire to start having conversations with my kukris...
I read that as "I personally have no desire to start conversations with my kukris...", which created an entertaining mental picture.

Same.


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Ellie voice no argument or objection over the groups desire to uncover the truth of things.

"It's as good as any other direction." Eleanor says following along with the others.


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If there wasn't a budding settlement that could use these things I probably wouldn't have much to say. But doing it this way would prevent any kind of RP associated with trading in town. Or chance meeting up with outer groups while building the economy at the same time.

If I were to modify anything about the system while still keeping it intact it would be "You can only take the magical juju from similar items. Weapon -> Weapon, Ring -> Ring, Amulet -> Amulet so on." This way it would be more of a transference of magic and not cannibalism of it.


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Obligatory Check-In.


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Speaking in the groups ancient Common tongue Eleanor asks. "What are we going to do with them? These ones seem reasonable despite their barbaric ways, perhaps we can speak with their leader and resolve this conflict peacefully."


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Too situational. Have to be flanking and in a steel serpent maneuver.


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"What do we do with our prisoners?" Eleanor asks once the group has gathered again.


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Rogue level.


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I also gained +2 Rage rounds and +1 Ki. I took Extra Stalker Art at level 3 but never picked my normal stalker art for that level so I picked up Murderous Insight.


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"I can try. I'm not sure how helpful I can be as a teacher though." Eleanor responds after recovering from her fatigue.


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I think this is everything.:

Feat: Extend Spell
Weapon Feat: Sin Eater
+15 HP
+1 Fort and Will Saves.
+1 BAB

Stalker Abilities
- Uncanny Dodge
- +1 Maneuver Known (Undetermined)

Barbarian Abilities
- +1 to DR/-
- Accurate Stance

Sorcerer Abilities
- +1 cantrip Known (Undetermined)
- +1 First level slot/ +3 2nd level slots

Paladin Abilities (Cheese Class)
- Aura of Good
- Smite Evil 1/day
- Detect Evil


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Eleanor releases her rage and takes a moment to catch her breath. "That was closer than I would have liked. Is everyone alright?" She asks.


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Longbow should be x3 damage right?


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Round 4
Katana, Disrupting Blow: 1d20 + 10 + 1 + 4 + 2 - 2 ⇒ (18) + 10 + 1 + 4 + 2 - 2 = 33 Confirm: 1d20 + 10 + 1 + 4 + 2 - 2 ⇒ (15) + 10 + 1 + 4 + 2 - 2 = 30
Spirit Slam: 1d20 + 8 ⇒ (10) + 8 = 18

Damage: 1d10 + 1d6 + 9 + 3 + 2 ⇒ (7) + (3) + 9 + 3 + 2 = 24
Crit: 1d10 + 1d6 + 9 + 3 + 2 ⇒ (2) + (2) + 9 + 3 + 2 = 18

Eleanor steps into range and assaults the giant once again.

Power Attack, Bless, Outflank.
Disrupting Blow: Target takes -4 on it's next d20 roll.


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Round 3
Katana: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (19) + 10 + 1 - 2 + 2 + 2 = 32 Confirm: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (12) + 10 + 1 - 2 + 2 + 2 = 25
Spirit Slam: 1d20 + 8 ⇒ (9) + 8 = 17

Damage: 1d10 + 1d6 + 9 + 3 + 2 ⇒ (6) + (6) + 9 + 3 + 2 = 26
Crit: 1d10 + 1d6 + 9 + 3 + 2 ⇒ (10) + (6) + 9 + 3 + 2 = 30

Eleanor retaliates against the giant by focusing her KI into her blade before she makes her first strike powered with enough force to stagger her foe. Once her blade is charged she Slashes the giant with a fading strike and teleports a short distance away.

Swift: Dizzying Venom Prana: Staggered and Fort dc 14 v. 2 wis damage.
Standard: Fading Strike: Attack and teleport up to speed.
Power Attack, Rage, Bless, Flank


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Attack: 1d20 + 10 + 1 - 2 ⇒ (1) + 10 + 1 - 2 = 10
Claw: 1d20 + 3 + 1 - 2 ⇒ (10) + 3 + 1 - 2 = 12
Slam: 1d20 + 8 ⇒ (6) + 8 = 14

Eleanor tries to break through their attackers defenses.


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Round 1
Rage, Power Attack, Bless, Einhander
Katana: 1d20 + 10 + 2 - 1 + 1 ⇒ (9) + 10 + 2 - 1 + 1 = 21
Spirit Slam: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage: 1d10 + 1d6 + 7 + 2 + 2 ⇒ (6) + (1) + 7 + 2 + 2 = 18
Swift: Soul Claim

Eleanor moves to Lothams side once again slipping into her rage she attacks one of the humanoids with full force.


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Don't have any buffs but I've got slots to spare if we're in need of some mage armor goodness.


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Round 10

Katana: 1d20 + 10 + 2 + 2 - 1 ⇒ (11) + 10 + 2 + 2 - 1 = 24
Spirit Slam: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d10 + 1d6 + 11 ⇒ (6) + (6) + 11 = 23
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Ellie charges after the fleeing hound with blade in hand.
Spirit attacks on it's own but recieves no bonuses from other abilites.


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Round 8
Rage
Spirit Slam: 1d20 + 8 ⇒ (15) + 8 = 23
Swift: Claim Target
Katana: 1d20 + 10 - 1 + 2 ⇒ (20) + 10 - 1 + 2 = 31 Confirm: 1d20 + 10 - 1 + 2 ⇒ (8) + 10 - 1 + 2 = 19
Claw: 1d20 + 3 - 1 + 2 ⇒ (17) + 3 - 1 + 2 = 21

Damage: 1d4 + 5 ⇒ (1) + 5 = 6
Damage: 1d10 + 1d6 + 1d6 + 7 + 2 + 2 ⇒ (10) + (5) + (5) + 7 + 2 + 2 = 31 Critical: 1d10 + 1d6 + 7 + 2 + 2 ⇒ (7) + (4) + 7 + 2 + 2 = 22
Damage: 1d4 + 1d6 + 3 + 2 + 2 ⇒ (2) + (2) + 3 + 2 + 2 = 11

Eleanor succumbs to her rage as Nathan falls, she once again strikes out at the hounds this time with blade, claw and soul.


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Round 8

Katana: 1d20 + 10 - 1 + 2 ⇒ (3) + 10 - 1 + 2 = 14
Claw: 1d20 + 3 - 1 + 2 ⇒ (11) + 3 - 1 + 2 = 15

Ellie continues to swing at the hell-hound fruitlessly.


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No. You're right, wasn't thinking right.


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Round 7

Attack: 1d20 + 10 + 2 + 2 - 1 ⇒ (1) + 10 + 2 + 2 - 1 = 14
Claw: 1d20 + 3 + 2 - 1 + 2 ⇒ (12) + 3 + 2 - 1 + 2 = 18
Damage: 1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Eleanor moves into flank with Nathan but misses her target with a wide swing. She tries to again to fell the beast with her bare claw.


Yes.

We have 7 tables now so you might have to look that up on your own if you find that necessary.


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Init: 1d20 + 4 ⇒ (11) + 4 = 15


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Round 6

Seeing her comrade in trouble Eleanor abandons her stealthy approach and advances into the camp.

Double Move.


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A dead bad guy I believe.


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Eleanor sees some of the other begin to move forward and without much consideration begins to follow, while sticking to cover as much as possible.

Stealth: 1d20 + 10 ⇒ (9) + 10 = 19

Cast Vanish 4 Rounds Duration, Move up, Ignore difficult terrain.


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Yes?


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Still here just waiting to see how things go.


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"It's risky, but I can't think of a better plan of attack than that." Eleanor states.


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Eleanor suppresses her jealousy of Prar's adventure to the shadow realm. "We've found a baby..." She says trying to recall any other events he should be made aware of.


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I need a bumper-sticker that says "I adopted a Mindflayer."


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Yo.


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Eleanor thinks back to the meeting with the marshal and Thain.

"The Thain said a fire giant was their leader, this may or may not be him but this one is clearly too well guarded for just the few of us. If we're to attempt anything I would suggest attacking their supplies and hope to slow them down before we return with our report. If this is their leader it's the kind of thing they'd want to know about immediately." Eleanor answers.


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"I hate to admit it but I think we have to leave them to a more qualified group. We should circle around and find their trail to give us an idea of where they came from and where they might be going, then move on." Eleanor advises.


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All good with me.


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"A little water isn't a problem for me." Eleanor says.


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Also ready.

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