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Eldanár Alcarin's page

236 posts. Organized Play character for Hayato Ken.


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Scarab Sages

Fizz Calippo:

Giantslayer halfling rogue
Male halfling rogue (vexing dodger) 1
CG Small humanoid (halfling)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +0; +2 vs. fear
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Offense
--------------------
Speed 30 ft.
Melee halfling rope-shot +5 (1d4) or
. . wakizashi +5 (1d4/18-20)
Ranged blowgun +5 (1)
Special Attacks sneak attack +1d6
--------------------
Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
Base Atk +0; CMB +3; CMD 13
Feats Agile Maneuvers, Weapon Finesse
Traits dwarf-trained, equality for all (andoran)
Skills Acrobatics +7, Bluff +6, Climb +3, Diplomacy +6, Escape Artist +7, Knowledge (local) +4, Linguistics +4, Perception +6, Stealth +9 (+11 in matching terrain); Racial Modifiers +2 Perception
Languages Common, Halfling, Orc
SQ adaptable luck, limb climber
Combat Gear caltrops; Other Gear studded leather, blowgun, blowgun darts (20), halfling rope-shot, wakizashi, bandolier, belt pouch, camouflage blanket, chalk, eternal candle, flint and steel, hip flask, shinobi shozoku, silk rope (50 ft.), 34 gp, 4 sp, 9 cp
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Dwarf-Trained +2 AC vs. giants and +1 to attack vs. orcs.
Equality for All (Andoran) +2 trait bonus to CMB and CMD when foe is 2 or more sizes larger.
Fearless +2 racial bonus vs Fear saves.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Future Development: (Feats with ? just ideas)

1-2 level dip in swashbuckler mouser for fun and profit.
Also to avoid 13 INT for combat expertise.

Halfling Feats:
-Fortunate one
-Adaptive Fortune
-Risky Striker?

Agile maneuvers - Under and over?
Combat expertise - Greater dirty trick
(Swashbuckler Mouser for CHA instead of INT on Combat Expertise)

Solo Maneuvers?
Two Weapon Fighting? Outflank?
Taunt? Skill Focus Stealth?
Iron Will? Steadfast Personality? Free Spirit?

Dodge - Mobility - Canny Tumble - Confounding Tumble Deed

Shadow Strike?

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Above you see my plan for Giantslayer.
Main trick of this character will be to climb larger foes and dirty trick them. Advice and suggestions are welcome.
Especially on the combat maneuvers and feat selection.
I´m playing this for fun and not damage optimization, also rogues are bad comments are unwished for.
Thanks for being civil and helpful in advance.

Scarab Sages

Did you see my message in your inbox and the discussion thread?

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

After giving it some thought (and mainly because of the chronicle, i admitt) i would much prefer to use my sorcerer here too. Sorry to say.
Would be a level 3 serpentine sorcerer.

Is that ok and doable with three sorcerers?

Scarab Sages

Would have to do that before the game.
This char is through Crypt of the everflame and Snows of Summer, but it can´t be reported somehow at the moment.

Scarab Sages

Level 4 Gunslinger interested.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Yes thank you for the amazing game!

I´ll definately be in part two! Not sure if with Eldanár or someone else though, like i said.

Also i propose we could do the second part as "homestyle" onlinegame, which you still get PFS credits for, only we could play the whole module and also take more time for it.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Told you there is a problem with reporting anything else than scenarios.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

How can we restore that magic in the keys? And where would we find that dancing hut? This needs to be stopped!

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

So anyone knows what that dude was? A troll? A giant kobold? An aberration? Anyway, let´s see what´s back there in that snowstorm!

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Shoot at the ball of light, the one that yelped if possible. If not anyone of them.

Musket cold iron: 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 211d10 ⇒ 1

Reload with cold iron paper cartridge as move action.

This dice roller is becoming so ridiculous. Finally hit probably then no damage.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

What is this thing? Why doesn´t it get hurt? What fiendish sorcery is at work there?

Knowledge local to identify: 1d20 + 4 ⇒ (2) + 4 = 6

Eldanár takes out the vial of alchemists fire and hurls it at the thing while he rides forward on Ted a bit in the cover of the trees.

Alchemists Fire: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 61d6 ⇒ 1

Of course those rolls. This game is really hexed. I bet Fire is the way here.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Reroll by Lessons of Chaldira trait for Eldanár and the second of three T-shirt rerolls on Badr please.

Willsave: 1d20 + 4 ⇒ (13) + 4 = 17

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

GM Stzff:
Actually don´t think so. I guess the intention here is that the troll or whatever it is intimidates just by sight, supported by his awesomeness and moss. It´s written hear and see, but sometimes that just doesn´t make sense. Monsters can do more than heroes sometimes too :)

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Bang!: 1d20 + 8 - 4 ⇒ (14) + 8 - 4 = 181d10 ⇒ 3 Cold iron

and reload with cold iron paper cartridge.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Good guess Exiel^^

Of course DEX. After this game i will aplly rivalries end to Eldanár which gives him another constant +1 on one attribut, think i´ll take WIS for more grit and better will save.

Unfortuantely my way of the kirin online game today way cancelled. :(

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Reload and shoot with cold iron paper cartridge.

Musket: 1d20 + 8 ⇒ (20) + 8 = 281d10 ⇒ 7
confirm: 1d20 + 8 ⇒ (5) + 8 = 133d10 ⇒ (5, 9, 1) = 15

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Gméd of course, else it wouldn´t be me reporting^^
Always brings up the message that something is missing, even though all fields are filled. Strange somehow.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Nay, i´m asking cuz i can´t get that crypt of the everflame reported so it shows in Eldanárs history.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Do you by any chance know how you report modules and Ap´s on the site?
Somehow can´t figure it out.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár switches to his musket again and will fire whereever the others point too, if it is coming into range. (40 feet).

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Purchased it all before. Not sure if i need to put it on this chronicle?
PFS # 7608-4

Stuff used mainly on reference sheet.

Potion of cure light wounds (3),
Wand of cure light wounds, 2PP
Wand of Endure Elements, 2PP
Antiplague,
Antitoxin,
Heatstone,
Smelling salts;
Masterwork Chain shirt,
Alchemical cartridge (paper) (20),
Black powder (10),
Black powder (10),
Black powder (10),
Cestus,
Cold Iron Alchemical cartridge (paper) (50),
Cold Iron Firearm bullet (50),
Firearm bullet (20),
Masterwork Cold Iron Nodachi,
Masterwork Musket,
Traveler's any-tool,
Backpack, masterwork (7 @ 4.125 lbs),
Bandolier (7 @ 2.5 lbs),
Belt pouch (70 @ 0.5845 lbs),
Canteen,
Cleats,
Compass,
Everburning torch,
Flint and steel,
Furs,
Gunsmith's kit,
Poncho,
Powder horn ,
Powder horn (empty),
Powder horn (empty),
Signal whistle,
Snowshoes,
Waterproof bag (1 @ 0 lbs),
Waterproof bag (30 @ 0 lbs),
Waterproof bag (70 @ 0 lbs),
Dog, Riding
Heatstone; Haramaki, Black powder (10), Black powder (10), Bedroll, Bit and bridle, Blanket, winter, Carnivore feed (per day) (2), Grappling hook, Halfling trail rations (10), Powder horn (10 @ 0 lbs), Powder horn (10 @ 0 lbs), Riding saddle, exotic, Saddlebags (17 @ 32 lbs), Silk rope, Skis, Tent, large, Waterskin,

Did everything with herolab, so prices should be ok i guess.
Had 2788gp overall and now have 369.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár stands ready with the nodachi, waiting for something to happen.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Don´t take that as criticism, you run it quite good i think. It´s just my overall impression from this Ap and Ap´s in PFS in general.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár whispers:

Let´s split up a bit so they can´t burst us with some magic again!

and moves to the side a bit.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

I think this Ap is both incredible mean and nice to gunslingers^^
I know there are some advanced guns and stuff to be found in later sequels from herolab, but not sure of those are in PFS.

If i could vote, i would say that Ap´s are generally better played as "homegames" and then applied an reported as PFS stuff, because that way you get more out of it.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár grumipily stwos the musket on his back and retrieves his cold iron Nodachi. In the hands of an halfling, a huge and dangerously sharp-looking sword. He sets Ted to sniff out any danger should there be one.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

This must be a curse of those damnable witches! I´m a well-known marksman who barely misses his aim! I can almost feel this supernatural misfortune in the air!

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Bang goes the musket: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 111d10 ⇒ 3

Only the rebound let´s the bullet go wide astray probably. Nonetheless he reloads.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Ho there! Hold right where you are and declare your intentions and who you are!

Readied action to shoot with cold iron bullet if charging or coming closer with hostile intentions.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár can´t use that himself, he relies on his friendly wizards to do that. But he offers it to the three others needing it too.

And i already marked off 4 charges.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Thanks for the healing friend. Here, let´s use the magic of that wand to ward off that damnable cold! It seems we are in dire need of more fire weapons here.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Guess Eldanár is taking out the everburning torch this round. Will sleep soon, but he will fire at them with cold iron paper cartridges. In the torchlight he should see well.

Reload and fire asap. Then repeat untill enemy dead.

Musket cold iron: 1d20 + 8 ⇒ (8) + 8 = 161d10 ⇒ 8

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár takes out his everburning torch which illuminates the surroundings and fixes it at his bandoleer, as miserable as he feels at the moment.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár wakes up by that noise and immediately stands up to shoot his musket at the blue dude.

Musket: 1d20 + 8 ⇒ (14) + 8 = 221d10 ⇒ 4

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Let´s have a rest here for the night. Might generally be safer and warmer and i feel a bit worn out too. That musket jams are always exhausting my inner energy somehow.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Don´t worry, i have a tent big enough for all of you to fit in. Just help me set it if you don´t want to sleep in the hut. I think the hut would be fine though.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Indeed. But i have something else in mind, also quite nice^^

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Phew, praise Chaldira that thing is gone! Those witches must be unredeemable evil to force the soul of a child into such a doll!

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Yeah either we don´t hit or roll for low damage.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Oh, what i wanted to mention.

Should we actually survive and finish this adventure and go on, i´m thinking of bringing in another character. Seems i will GM this soon myself and will apply it then. Probably sorcerer, probably something with fire and other stuff, probably a gnome :)

Could be an oracle too, have to further research that concept.

Far away anyhow.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

You never know. From a meta perspective, this doll seems to be a bit different from others, but those dolls are all pretty good foes. She should have some surprises yet actually^^

And this dice roller is incredible.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár will reload and shoot again.

Musket: 1d20 + 8 ⇒ (2) + 8 = 101d10 + 1 ⇒ (8) + 1 = 9

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár moves into the next best shooting position and attempts to plant a bullet into that dolls brain.

Musket: 1d20 + 8 ⇒ (2) + 8 = 101d10 + 1 ⇒ (2) + 1 = 3

The musket jams again and under curses Eldanár shakes it to get it free.

Spend another grit point

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Oh didn´t get that. If Guilford will use his magic, Eldanár would move towards him of course.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Eldanár stares in disbelief at the bounced off bullet. Then he shouts:
Hoi, who gave me that weapon bettering magic the last time? Guess against such magic dolls you need something magic.

He moves on Ted about where he would have a good aim, but waits for one of the mages to answer him.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Bang! goes Eldanárs musket as he fires at the abomination that really gives him the creeps.

Musket: 1d20 + 8 ⇒ (8) + 8 = 161d10 ⇒ 5

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

我觉得你们的中文有点奇怪。还有,为什么一旦大家会写中文?

Cannot edit the map, but Eldanár is moving towards the hut entrance.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

Who could she mean? The witches? .... Anyone knows how this dolls and huts function. It´s kind of creepy. Maybe i change my mind and we burn it down. I really don´t want to end up like that. But let´s investigate a bit.

Eldanár tries to sneak to the door looking for suspicious things.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

That´s right, I will personaly and gladly help you then. The poor thing. Just imagine you´re a child and such an old hag comes along, banishing you into such a doll.

Scarab Sages

Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4

I propose we speak to it first. Actually, i insist. You cannot just kill everything on sight, we don´t know what it is doing here at all.
Maybe it´s lost or something? Eventually it could give us hints about this unusual snow here too.

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