Giantslayer halfling rogue
Male halfling rogue (vexing dodger) 1
CG Small humanoid (halfling)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +0; +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft.
Melee halfling rope-shot +5 (1d4) or
. . wakizashi +5 (1d4/18-20)
Ranged blowgun +5 (1)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
Base Atk +0; CMB +3; CMD 13
Feats Agile Maneuvers, Weapon Finesse
Traits dwarf-trained, equality for all (andoran)
Skills Acrobatics +7, Bluff +6, Climb +3, Diplomacy +6, Escape Artist +7, Knowledge (local) +4, Linguistics +4, Perception +6, Stealth +9 (+11 in matching terrain); Racial Modifiers +2 Perception
Languages Common, Halfling, Orc
SQ adaptable luck, limb climber
Combat Gear caltrops; Other Gear studded leather, blowgun, blowgun darts (20), halfling rope-shot, wakizashi, bandolier, belt pouch, camouflage blanket, chalk, eternal candle, flint and steel, hip flask, shinobi shozoku, silk rope (50 ft.), 34 gp, 4 sp, 9 cp
--------------------
Special Abilities
--------------------
Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Dwarf-Trained +2 AC vs. giants and +1 to attack vs. orcs.
Equality for All (Andoran) +2 trait bonus to CMB and CMD when foe is 2 or more sizes larger.
Fearless +2 racial bonus vs Fear saves.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
--------------------
Future Development: (Feats with ? just ideas)
1-2 level dip in swashbuckler mouser for fun and profit.
Also to avoid 13 INT for combat expertise.
Halfling Feats:
-Fortunate one
-Adaptive Fortune
-Risky Striker?
Agile maneuvers - Under and over?
Combat expertise - Greater dirty trick
(Swashbuckler Mouser for CHA instead of INT on Combat Expertise)
Solo Maneuvers?
Two Weapon Fighting? Outflank?
Taunt? Skill Focus Stealth?
Iron Will? Steadfast Personality? Free Spirit?
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
Above you see my plan for Giantslayer.
Main trick of this character will be to climb larger foes and dirty trick them. Advice and suggestions are welcome.
Especially on the combat maneuvers and feat selection.
I´m playing this for fun and not damage optimization, also rogues are bad comments are unwished for.
Thanks for being civil and helpful in advance.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
After giving it some thought (and mainly because of the chronicle, i admitt) i would much prefer to use my sorcerer here too. Sorry to say.
Would be a level 3 serpentine sorcerer.
Would have to do that before the game.
This char is through Crypt of the everflame and Snows of Summer, but it can´t be reported somehow at the moment.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Yes thank you for the amazing game!
I´ll definately be in part two! Not sure if with Eldanár or someone else though, like i said.
Also i propose we could do the second part as "homestyle" onlinegame, which you still get PFS credits for, only we could play the whole module and also take more time for it.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
GM Stzff:
Actually don´t think so. I guess the intention here is that the troll or whatever it is intimidates just by sight, supported by his awesomeness and moss. It´s written hear and see, but sometimes that just doesn´t make sense. Monsters can do more than heroes sometimes too :)
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Good guess Exiel^^
Of course DEX. After this game i will aplly rivalries end to Eldanár which gives him another constant +1 on one attribut, think i´ll take WIS for more grit and better will save.
Unfortuantely my way of the kirin online game today way cancelled. :(
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Gméd of course, else it wouldn´t be me reporting^^
Always brings up the message that something is missing, even though all fields are filled. Strange somehow.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
I think this Ap is both incredible mean and nice to gunslingers^^
I know there are some advanced guns and stuff to be found in later sequels from herolab, but not sure of those are in PFS.
If i could vote, i would say that Ap´s are generally better played as "homegames" and then applied an reported as PFS stuff, because that way you get more out of it.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Eldanár grumipily stwos the musket on his back and retrieves his cold iron Nodachi. In the hands of an halfling, a huge and dangerously sharp-looking sword. He sets Ted to sniff out any danger should there be one.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
This must be a curse of those damnable witches! I´m a well-known marksman who barely misses his aim! I can almost feel this supernatural misfortune in the air!
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Thanks for the healing friend. Here, let´s use the magic of that wand to ward off that damnable cold! It seems we are in dire need of more fire weapons here.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Guess Eldanár is taking out the everburning torch this round. Will sleep soon, but he will fire at them with cold iron paper cartridges. In the torchlight he should see well.
Reload and fire asap. Then repeat untill enemy dead.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Let´s have a rest here for the night. Might generally be safer and warmer and i feel a bit worn out too. That musket jams are always exhausting my inner energy somehow.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Don´t worry, i have a tent big enough for all of you to fit in. Just help me set it if you don´t want to sleep in the hut. I think the hut would be fine though.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Oh, what i wanted to mention.
Should we actually survive and finish this adventure and go on, i´m thinking of bringing in another character. Seems i will GM this soon myself and will apply it then. Probably sorcerer, probably something with fire and other stuff, probably a gnome :)
Could be an oracle too, have to further research that concept.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
You never know. From a meta perspective, this doll seems to be a bit different from others, but those dolls are all pretty good foes. She should have some surprises yet actually^^
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Eldanár stares in disbelief at the bounced off bullet. Then he shouts:
Hoi, who gave me that weapon bettering magic the last time? Guess against such magic dolls you need something magic.
He moves on Ted about where he would have a good aim, but waits for one of the mages to answer him.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
Who could she mean? The witches? .... Anyone knows how this dolls and huts function. It´s kind of creepy. Maybe i change my mind and we burn it down. I really don´t want to end up like that. But let´s investigate a bit.
Eldanár tries to sneak to the door looking for suspicious things.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
That´s right, I will personaly and gladly help you then. The poor thing. Just imagine you´re a child and such an old hag comes along, banishing you into such a doll.
Masterwork Nodachi +5 (1d8+1/18-20/x2) ]Masterwork Musket +8 (1d10/x4) Halfling Gunslinger Musketmaster HP 26/26 AC: 20/FF16/T15 Fort +5 (+7 circumstance bonus vs. cold weather), Ref +8, Will +4; +2 vs. fear Perception +8 Init +4
I propose we speak to it first. Actually, i insist. You cannot just kill everything on sight, we don´t know what it is doing here at all.
Maybe it´s lost or something? Eventually it could give us hints about this unusual snow here too.