Halfling vexing dodger rogue / ninja advice for Giantslayer


Advice

Scarab Sages

Fizz Calippo:

Giantslayer halfling rogue
Male halfling rogue (vexing dodger) 1
CG Small humanoid (halfling)
Init +4; Senses Perception +6
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +0; +2 vs. fear
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Offense
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Speed 30 ft.
Melee halfling rope-shot +5 (1d4) or
. . wakizashi +5 (1d4/18-20)
Ranged blowgun +5 (1)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 14, Int 10, Wis 10, Cha 15
Base Atk +0; CMB +3; CMD 13
Feats Agile Maneuvers, Weapon Finesse
Traits dwarf-trained, equality for all (andoran)
Skills Acrobatics +7, Bluff +6, Climb +3, Diplomacy +6, Escape Artist +7, Knowledge (local) +4, Linguistics +4, Perception +6, Stealth +9 (+11 in matching terrain); Racial Modifiers +2 Perception
Languages Common, Halfling, Orc
SQ adaptable luck, limb climber
Combat Gear caltrops; Other Gear studded leather, blowgun, blowgun darts (20), halfling rope-shot, wakizashi, bandolier, belt pouch, camouflage blanket, chalk, eternal candle, flint and steel, hip flask, shinobi shozoku, silk rope (50 ft.), 34 gp, 4 sp, 9 cp
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Special Abilities
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Adaptable Luck +2/+1 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Agile Maneuvers Use DEX instead of STR for CMB
Dwarf-Trained +2 AC vs. giants and +1 to attack vs. orcs.
Equality for All (Andoran) +2 trait bonus to CMB and CMD when foe is 2 or more sizes larger.
Fearless +2 racial bonus vs Fear saves.
Limb Climber (Ex) You can climb up creatures at least 1 size category larger than you.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
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Future Development: (Feats with ? just ideas)

1-2 level dip in swashbuckler mouser for fun and profit.
Also to avoid 13 INT for combat expertise.

Halfling Feats:
-Fortunate one
-Adaptive Fortune
-Risky Striker?

Agile maneuvers - Under and over?
Combat expertise - Greater dirty trick
(Swashbuckler Mouser for CHA instead of INT on Combat Expertise)

Solo Maneuvers?
Two Weapon Fighting? Outflank?
Taunt? Skill Focus Stealth?
Iron Will? Steadfast Personality? Free Spirit?

Dodge - Mobility - Canny Tumble - Confounding Tumble Deed

Shadow Strike?

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Above you see my plan for Giantslayer.
Main trick of this character will be to climb larger foes and dirty trick them. Advice and suggestions are welcome.
Especially on the combat maneuvers and feat selection.
I´m playing this for fun and not damage optimization, also rogues are bad comments are unwished for.
Thanks for being civil and helpful in advance.


Combat Maneuvers are difiicult to succeed in PF. For a small medium BAB character they are basically impossible to succeed. So there goes all the Dirty Trick fun the archetype promises.

Even the climb check will barely beat CMD of large creatures. So be sure to get a natural climb speed, eg Slippers of Spider Climbing, or changing to Grippli race.

Also, you're not proficient with the wakizashi.

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