Cayden Cailean

Edgar Lamoureux's page

Organized Play Member. 1,365 posts (6,221 including aliases). No reviews. No lists. 1 wishlist. 41 aliases.


RSS

1 to 50 of 1,365 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange

Personally, I don't find the psionics subsystem to be particularly offensive, but i know the same doesn't go for everyone. I can almost definitely still figure something interesting out for this.

And this is why I mentioned it :)

The Exchange

Monkeygod wrote:

Definitely interested!!

Won't worry too much about a concept just yet, until full creation rules are made available.

I just figured I'd mention it, since not everyone uses psionics.

The Exchange

I'd be very interested in this! Off the top of my head, I'd be interested in a Voyager, published by Dreamscarred Press, a class that, depending on flavor attributed to it (and especially given what I'd be going for) would make for an interesting interplanar traveller, I think, getting help from extradimensional selves and such.

Role-wise, Voyager kinda fills the space of a frontline combatant, but is much more generally focused around skirmishing, popping in and out of combat.

The Exchange

Alright, i've got everything finalized. I realized i had nothing to spend Mythic Feats on, really, so i just got extra talents.

For the extra talents, I'd like to take Diga Drill, from this document, which is part of the tech sphere playtest for Spheres of Might, if that's alright with you. I've taken Extra Mythic Feat as my Tier 2 path ability, from Universal, and taken Extra Combat Talent to pick up Unstoppable, from the Brute Sphere, as well as Drop (Manhandle) with the tier 3 feat. I do plan to take Mythic Vital Strike, with a feat moving forward, but til then, i don't have anything particularly interesting to spend them on. I'm now officially finished with the character, and I'll be drafting up a profile tonight.

Interestingly, Unstoppable actually allows me to move you, and when combined with Diga Breaker, should be reasonably good at breaking through obstacles.

Sebecloki, if that talent isn't alright, i'll figure something else out, but i thought it would be an interesting choice, together with Unstoppable, for positioning.

My path abilities are Commune with Power, probably with my former wielder, extra mythic feat as mentioned, and healing surge.

The Exchange

They're changeable, but they take about 8 hours to do so, not on the fly. Since I'll be providing pretty significant healing on hit, I was actually considering Vicious, which can be split between lethal and nonlethal using Endure Pain and the Guardian delayed damage pool, and then healed up at twice the rate it's inflicted.

The Exchange

Saris:

Saturday, February 2, 2019
2:15 AM

Armorist//Rajah
Str 9
Dex 18
Con 16
Int 12
Wis 14
Cha 22

+5 BAB
+6 Cha
+12 Att with Vassalage, +6 damage
+11 ranged touch from radiant dawn

Saves: 8/6/7

Crown of the Sky Sovereign

Heraldries

Ambrosia
Philosopher King

Shaped: 3
Bound: 1
Essence: 12

Feats
1 Enhanced Capacity
1 Striking Mirage
2 Martial Magic
3 Radiant Dawn style
4 extra Combat Talent (Guardian)
5 ECT (Endure Pain)
5 Sunset

3 Bonus Feats:
ECT: Punishment (Guardian Legendary Talent)
Spirit Beacon
ECT: Blockade

Combat Talents:
Phalanx Fighter:
Shield Training
Spear Dancer
Shield Sphere
Shield Ally
Brute Sphere (2)
Muscular Surge (Free from Brute Drawback)
Break Defenses (4)
Guardian
(Guardian drawback that removes challenge/ patrol)
Greater Delayed damage x1 (Free)
Endure pain
Punishment
Blockade

Skills:

Kn nobility +11
Spellcraft +10
Kn: Arcana +11
Sense Motive +11
Diplomacy +14
Prescription +11
Intimidate +14
Kn: History +10

Magic Talents:
War Sphere (Personal Conflict)
Totemic Presence
Giving Totem
Steadfast Totem

Casting Tradition
Galvanized
Magical Signs
Boon:EZ Focus
Total SP/day:11

Maneuvers
Level 1 -
*Dismiss (RD)
Staunching Strike (RD)
Piercing Strike [PT]
*Encouraging Roar (GL Boost)
*Pride Movement [GL]
[Replaced at 4]

2-
Call to Action (GL)
*Solar Lance (SW)

3-
*Lifeburst strike [RD]

Stances

Spoils of War [RD]
Stance of Piercing Rays [SW]
Phalanx Lancer stance [PT]

Marked with * = Prepared


Like i said, not pretty at all, haven't moved it to a stat block yet. Fatmanspencer: get back to me whenever regarding weapon/shield abilities you'd like access to, as well as which Title Veils you'd like me to shape on you. Keep in mind, max essence invested at this level is 1, I've got up to 3 shaped, and one bind effect that you can get.

Edit: I've realized i don't have mythic in there either, but that will be a pretty simple process, i won't be getting anything outrageous. Just don't have the attention span to get it done tonight other than that I can tell you i'm going Marshal.

The Exchange

I'm really sorry, i fell asleep last night after planning for my anniversary today (four years).Just been generally hectic. I'm not going to be doing anything until I've at least got workable stats, even if it's not a full stat block. Currently, I've got to pick skills, I've got one maneuver left, and one feat to finalize, and that's it. I'll post everything i've got in a spoiler log for that and make a profile.

The Exchange

7 feats doesn't go as far as it seemed like it would, I was able to fill them pretty easily. That said, I still like the idea of boosting something weapon related, though I can pretty easily just use the three feats to boost spellcasting or something.

I'm currently looking to be a bit of a beacon for Healing and minor buffing/debuffing depending on the exact situation. If you'd rather I just take those feats, i'll probably spend them on another totem or two, and try to find a way to sustain more totems in general.

The Exchange

That sounds pretty reasonable. Did you want to talk over any like, weapon properties or whatever for being Green Age-era Tech instead of going with the 3 feats you mentioned or a template? That might be a little bit more interesting, and to be honest, i'm already struggling to spend the 7 feats i've got as-is.

I think between Striking Mirage and some of the Maneuvers i'm going to be taking, there should be some interesting interactions, even barring the addition of Title Veils to our team.

The Exchange

Ohhhh, it's not specifically Elephant in the Room, gotcha. Just looked at the proper campaign page, didn't realize there were any additional rules for character creation than what's on the post in this thread itself. I'll make the adjustments as I get to them. :)

Edit: Looking over it, it is the same changes, plus a couple extra. Should be nice and simple to work with.

The Exchange

I'm getting things finished up between breaks and lunches, and will be working more as I get off work. I've made the majority of the "decisions" i need to, as of now, it's just a matter of getting everything put together in a coherent form. I plan on being fairly tame in combat to be honest, mostly letting my wielder handle things, but i'll have a few tricks up my non-existent sleeves, too.

The Exchange

fatmanspencer wrote:
I rolled the stats, and called it even. I almost did point buy but ehhh, I may change to point buy, but I liked the rolls. I took weapon finesse since its one of those free feats that the feat system we are using does, so I added it to give the bonus so I didnt have to remember it. I like polearm dancer though, so I will switch out improved init for it

Oh. I didn't see the Elephant in the Room feat taxes mentioned, I didn't realize. Probably just something I missed altogether.

5d6 ⇒ (6, 5, 6, 3, 6) = 26 18
5d6 ⇒ (5, 4, 3, 2, 2) = 16 12
5d6 ⇒ (2, 1, 3, 4, 1) = 11 9
5d6 ⇒ (6, 4, 4, 6, 4) = 24 16
5d6 ⇒ (2, 4, 4, 3, 6) = 19 14
5d6 ⇒ (5, 5, 6, 4, 2) = 22 16

Hrmmm... if it weren't for that 9... I'd be all about it. Actually, I don't need Strength for anything whatsoever. Yeah this sounds pretty solid. 20 Cha, 16 Con/Dex, 14 Wis, 12 int, 9 str should be quite good for me, with the racial boost.

The Exchange

I'm gonna end up ignoring a decent portion of the wealth replacement too now that I think about it lol. I don't need to attune to a weapon, I don't need to attune to armor, I'm mostly gonna be worried about the actual stat boni, which will go towards Dexterity and Charisma for phys/mental, and then the rest kinda just doesn't matter too much. Deflection and natural armor bonuses don't affect anything really since i'll be Sundered, if anything.

With your stats, i'm not super sure why you took weapon finesse to begin with, but you may consider taking Polearm Dancer instead, given it doesn't apply the ACP of equipped shields to your attack rolls with the weapon in question. If you can fit the rank of perform in, that is. I just figure it's a little more forgiving for what we're trying to accomplish here. :)

Edit: actually, now that I take a second look, i'm not altogether sure where your ability scores came fein, to be honest. I dunno if I'm just doing point buy wrong or what.

I'm going to work on this more in-depth tonight, I should be able to get a good bit of it done.

The Exchange

fatmanspencer wrote:
To make sure im looking at it right, as a free action on my turn we use all your movement and stuff, and i could still attack again, or make spells ready right?

Not quite. On your turn, you've got a sweet weapon in your hands, and take your turn normally, though you do get to use my Combat/Magic Talents if you want to, since I'm at least a third level Spirit Blade. On my turn, I can use your body with my actions to make attacks, though as written it looks like I'm unable to move using your body, which is honestly fine. I'll just have to find something to use my move actions for. Or not, it's probably not gonna be insanely important. Or... I may be able to, maybe, move as part of a maneuver using that move action. I'll have to see about maybe Veiled moon and teleporting you using that, though that's honestly kinda low on my priority list. For that matter, the Warp Handbook playtest just came out, I may not be investing in Life after all.

Basically, you use your body for your turn, I use your body for my turn, but only you can actually move.

Edit: Unless I fully possess you, in which case I can use your body to move, but you lose all actions. I don't plan to do so, especially in combat, but it is a technical possibility.

The Exchange

Yeah, I'm gonna be a Spirit Blade Armorist, one of the archetypes on that page. If there are any standout abilities I could add to shield or spear that you'd like, just let me know and I can accommodate.

The Exchange

No worries. My healing is gonna be mostly passive, y'all can heal yourself type healing, and then I'll be supporting via maneuvers both through you and whoever else I've got entitled. I do plan to take Striking Mirage as a feat, to have a little bit more interesting tactical options, and a way to say "alright, this is what I want to do, and I don't need you to cooperate for me to do it."

The Exchange

I should state, that healing is just once per round, the first time it happens. It's not as absurd as it sounded, my bad. 13-18vp back potentially every round is pretty decent, though.

The Exchange

fatmanspencer wrote:
To add to the mythic paths im thinking guardian. It fits. This all can change, but im forming a more and more solid idea of the character. Edgar how do you feel about a female weapon holder? Would your character be open or say slightly hostile? Like halfway through the battle we start arguing over the best approach is a funny idea to me

I have no qualms regarding a female wielder! It's not to say we won't potentially have arguments, but I'm sure we can sort things out . I do like the idea of this spear and shield fighting style, so i'll probably bind a shield as soon as we start adventuring together properly; it only takes about 8 hours to bind a new piece of equipment so that we get the full usage out of it. Take a look at Armorist and see if there were any particular weapon or shield abilities that you would be interested in having.

As for my magic talents, I'm super unsure, to be honest, what I'm gonna go with. I'm thinking Life, just for a little bit of on-demand healing instead of the mostly passive or "you have to hit" healing rajah currently provides us. It's not going to be crazy significant healing, though, compared to that passive healing. I think at my last count, i'm looking at providing about 10-12+1d6 hit points whenever an ally within about 35 feet of me hits an enemy.

Speaking of personality conflicts, I technically have the ability to like, properly possess your body at times, either with you a willing participant or not. Do you have any qualms against this in any particular situation?

The Exchange

I didn't realize there was actual spheres mythic content on there, I'd just seen the Path of the Genius, living saint, and stranger, and then the Overmind which is psionic. I'll have to take a look today on my breaks. I'll figure something out I like, though!

Edit: looking over things, I think i'm gonna go with Marshal and focus more on my support side. I've got a few abilities that I think are going to synergize pretty darn well.

As far as wielder goes, I think spencer said he was down for it. Even if I start out as a different weapon, I can alter the form I take with 8 hours, so I can be a more usable weapon for him. Right now, I'm still feeling the spear and shield combo, but if that's not what Spencer wants to go for, i'm sure I can figure some other way to be of use, probably going back to that Guardian sphere and passive boosts.

The Exchange

Oh no, I'm perfectly fine with a party member, that was one of my original plan if nobody wanted to wield a sentient party member.

The Exchange

Were you thinking that I would be as of yet unfound treasure? At the end of the day, it doesn't really matter to me who wields me. Like I said, I was originally considering an animal companion or something similar for that, or even telekinetically wielding myself.

I'm not sure what I can really add mechanically to you, fatmanspencer, other than maybe using my turns to set up a combat Patrol with your body, using the Guardian sphere, which even me investing in would give you a pool of delayed damage which can be handy in certain circumstances, especially if I move towards turning that pool into nonlethal damage.

For the second half of my gestalt, I'm still kinda divided. Right now i'm leaning towards Rajah, for the general "Egyptian Royalty" vibe that it gives, the extra support it would provide, and the idea of a weapon summoning "minions" to channel it's own energy through is pretty interesting to me. I've just gotta find some things to use my magic/combat talents for that aren't strictly based on attack actions. That said, there are lots of other routes I could go, including going a more caster-y focus with Incanter or something similar. Definitely leaning Rajah mechanically and thematically at the moment, though.

Sebecloki, would you allow me to communicate telepathically with the unseen servants from House of Servants? This would allow for a relatively simple method of communication with beings outside just my wielder, speaking vicariously through them.

House of Servants:
House of Servants (Su)
A rajah has no need to personally attend to mundane matters. At 2nd level, as a free action, the rajah can surround herself with a number of nearly-intangible servants equal to her rajah initiation modifier. These servants function as if they were created by the unseen servant spell, except that they have an effective Strength score equal to 4 + the rajah’s initiation modifier and they cannot take the aid another action. A servant who strays farther than close range (25 feet + 5 feet per two rajah levels) winks out, but can be recreated as a free action; these servants otherwise last indefinitely so long as they remain within that range and within the rajah’s line of effect. The rajah can also dismiss her servants as a free action.

Unlike normal unseen servants, a rajah’s servants have a unique appearance determined by the rajah, and can talk (although being mindless, they only say what they’re told to say). They remember orders and their appearances, even if dismissed and resummoned at a later time. The details vary from rajah to rajah, but the servants are always partially transparent and obviously not creatures. These unseen servants can cast prestidigitation an unlimited number of times per day as a spell-like ability, when directed to do so by the rajah. A rajah can also make her servants invisible (or return them to visibility) as a free action. Veils cannot be shaped onto unseen servants. Finally, unseen servants created through this class feature gain any additional movement modes that the rajah may have (such as a fly speed or swim speed) at the same speed as the rajah.

Should the rajah lose or acquire new movement modes, her unseen servants lose or gain these movement modes respectively.

Even as I've just been writing this out, i've officially sold myself on the Rajah. I'm officially going to be an Armorist (Spirit Blade)//Rajah.

As far as Mythic Path goes, i'm honestly unlikely to garner much of anything useful from any of them, given how strange my character is mechanically, so i'm just gonna go for neat things, to be honest. If I had a Prestige Class in mind that would be solid for this, I would even go with the 2/2 split, but there's just nothing that this particular character feeds into there, either.

Edit: I realized there is something I can do that might be useful for you. Since i have two Bound Equipment slots, and you'll likely have your own armor anyway, I can take the Phalanx Soldier Martial Tradition, allow you to wield me in one hand, and summon a shield into your other hand, as well as use Active Defense from the shield sphere on your behalf with my own AoOs, which allows for a good bit of off-turn utility and defense, and a good place to sink my combat talents into.

The Exchange

Sebecloki wrote:

Oh, and I gave access to templates +1/+3 for most of the players, so you can either have an additional template if you want, or come up with another significant item.

I both don't know of a reasonable template for a weapon to have and don't think it would be particularly interesting to have a weapon have another significant item. I'll try and figure something out, though.

If you have any suggestions, i'm all ears.

The Exchange

I absolutely agree, which is why I use a template :)

The Exchange

I don't have the exact one that I use on my phone, but it's only a slightly modified version of this right here, nothing special.

The Exchange

Personally I make my characters by hand, I've got a template stat block that I copy my characters over onto.

The Exchange

Sounds good to me! Down the road, with some levels under my belt,I may build towards changing material, there are a few options for doing so, but even just being steel should be significant. I'm gonna work tonight to get a backstory up for Mishal on the other thread, then like I said, i'll get started on building out.... uhhh... I have no idea what kind of naming conventions they would have had for a sentient weapon.

The Exchange

Sounds pretty sweet. Fatmanspencer, just let me know what kind of weapon you would like me to be, or a shield or whatever.

Funnily enough, my other thought was going to be to have an Ape animal companion or something similar and have him wield me if I didn't have any takers, and just in general possess him when needed, use sign language and such to convey thoughts. Probably too far on the silly side, so I'm glad that somebody's interested in the scaling intelligent weapon. At this point, in fact, I'll be a +2 weapon. Well, total bonus. +1 bonus and +1 ability at this point, though next level I could swap to a straight +2 if wanted.

Sebecloki, if you wanted me to not be made of any particular materials, let me know. I was thinking it would be fine to have a metal head/blade, given my special-ness, but please let me know if anything would be inappropriate. Another thing I was considering is using the Natural Materials arsenal trick and becoming an ironwood spear of some sort, basically as strong as steel while not using any metal whatsoever.

The Exchange

After some thought, I haven't been able to really come up with a character concept I could get behind. Happy gaming, though!

The Exchange

Sounds good! I'm willing to change things around as far as form before we start if a particular weapon would be of more use, and I'll wait for fatmanspencer to respond before further specializing.

If someone is down with a weapon that could be used to impale an enemy, I could even do silly things like build towards possessing enemies when they're impaled or something like that, if fatmanspencer did want to handle some healing, and build more directly offensively, or at least debuff-y.

The Exchange

Sebecloki wrote:
the half giant is basically an ediolon of the witch/bard, so I'm down with it -- do I understand correctly you'd be playing an intelligent weapon basically?

That's the long and short of it. Sphere-based abilities I can impart to my wielder, and I can use my actions to fight if I'm not busy casting or whatever, and I can technically possess anyone who wields me, but there's a save.

I will say, I'd like to use the "permanent weapon form" sidebar.

Permanent Weapon Form:
Permanent Weapon Form Alternate Rule
Some spirit blades may wish to abandon the ability to assume a humanoid form entirely. In such cases, the PC loses all benefits from her race and replaces her creature type with the construct type, retaining her subtypes. Unlike most constructs, the spirit blade has a Constitution score, does not gain additional hit points based on size, and is not immune to mind-affecting effects, necromancy effects, or stunning and remains subject to ability damage, ability drain, and effects that require a Fortitude save. A spirit blade may be raised or resurrected. The spirit blade may be healed normally by positive energy effects.

Since the spirit blade cannot don items if unable to leave weapon form, she may instead absorb magic items that provide a constant effect with a 1 hour ritual, merging them into her weapon form. Permanent weapons do not age, do not gain bonuses or take penalties from age categories, and do not eat, breathe, or sleep. The spirit blade gains a bonus feat at 1st level, then again at 5th level and every 5 levels thereafter (10th, 15th, 20th).

The Exchange

I was actually thinking of creating a Spirit Blade armorist as a Shield or weapon of some sort, gestalted with Vitalist to heal and protect, probably invest in some Protection Sphere or something for some battlefield control. Definitely something weird. Heck, if you've got a weapon you want to focus on, fatmanspencer, I can just take that form and ease party entry. :)

Edit: That, or i could be found as treasure!

Edit 2: If you were looking to cover Healing with that shaman side, I could instead run like, Protection Incanter and drop Walls of Force around, or something more directly combative.

The Exchange

Dotting this, I've got some ideas for Dark Sun that I will hopefully be able to flesh out reasonably. Once I fully finish Mishal in the other thread, I'll start giving this more earnest thoughts. What's the party composition for who's left? I'm not sure if it'll impact what I wish to do, but it's good information to have either way.

The Exchange

1 person marked this as a favorite.

I have since realized that some of what I said is slightly dumb, and while he shall still mold his creations by hand, he shall hold the piece itself with tongs. I was very tired when I wrote that.

I've finished my character, I just can't stand filling in stat blocks and such while mobile. I may have to do so on a tablet when I get home, but it's still far better than doing so on a phone.

@Monkeygod, I swear I didn't set out originally to make a tank. He's certainly not the most innately durable guy, but has ways to reduce damage significantly, increase AC significantly, has some somewhat consistent self-healing, and hopefully make a big 'ole target of himself on the battlefield while locking down priority targets. While being a big 'ole flaming ball of flesh of course.

We shall see, however, if The Fire God smiles upon him, and he is chosen for this game. My computer is out of commission at the moment, but I'll get something up, at least, tonight.

The Exchange

Oh. I was reading it for some reason to just apply to the "1 per tier" portion, not the fighter progression too. Makes sense.

The only things I'm really fiddling with now are my HOF gestalt things, leaning towards Aegis. I'm going for more of a divine flavor for Prodigy, as I've recently, over the course of creating this guy, realized that Half-Giants can take Racial Heritage, and as such my blacksmith is a fervent devotee of the Fire God, only satisfied with a product if he can really mold the final product in the most manual of manners, literally by hand, albeit protected by leather padding, using the other to pound it into shape. He can even manage his forge (if he can get access to one regularly) himself, to an extent.

The Blacksmith//Prodigy portion, my combat and magic talents, and for the most part, my feats, are pretty set in stone, I'm quite happy with them.

These are some very different blacksmiths.

The Exchange

I've got a few ideas for a Dullahan, since I've realized my original idea wasn't going to be as much in the spirit of things anyway.

I swear it's not specifically going to be a tank.

The Exchange

Ahhhhh. Makes sense. I do not have a way to access the mythic horribly overpowered feats to my knowledge, my bad.

I have access now. Very interesting, and as I was struggling to place my mythic feat as it was, using it to gain a second level in Batal or Guru, depending on which I end up sticking with, is pretty tempting. How do you get multiple Mythic feats, though, unless i'm misunderstanding something about our character generation rules?

I'm not trying to be difficult, I'm honestly hoping I'm just overlooking something, for what it's worth.

The Exchange

Looking at Morgan's sheet, given our usage of the same class, gave me another question to ask. For the Gestalt HOP feat, do we count each individual level of both classes, or did we count Level 3 X//Y as 3 levels, giving a single level in that third class?

I guess what it comes down to is, by being a proper gestalt,does it push the gestalt feat to be even better, or is it going to be working as originally intended?

I've also undergone a slight change in role. I think I'm going to, instead, focus on Single-Target lockdown via Grappling, and use the prodigy Nature Imbue for Fire while I'm at it. I'll still likely use Cesti for things I can't grapple, and as a shield to block with, but I think this may end up being a little more interesting than "Guy who just hits things and defends," while still leaving Sunder as a viable debuffing option when need be.

The Exchange

Edgar Lamoureux wrote:
Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.

@Sebecloki, when you get a chance, if you could look into how you want Unarmored Training to interact with Armor Maintenance and/or Armor as DR, it would be appreciated. I've undergone a slight restructuring as far as mechanics go, and am now looking more at a Blacksmith//Prodigy, taking Gestalt to get a little bit of Batal or Guru akashic goodness.

The Exchange

1 person marked this as a favorite.

Buddy... I know you said you're not specifically looking to learn the spheres system, but I do have a concept for a Lurker [Cross between [humanoid] and cloaker from the Bloodforge supplement from Dreamscarred] based around feints and impaling people with a tail attack, assuming a fairly small houserule in allowing non-kobolds access to tail blades that aren't garbage a la ratfolk, while still spending character resources to obtain proficiency. I had originally intended him to be used as a single-class Conscript, but i'm sure I can figure something out to flesh him out some more, give him things to do other than "feint" and "stab people through the throat while they're flatfooted", if you're willing to hear out spheres.

And to boot, it wouldn't be a tank!

Edit: As you well know, I am also perfectly capable of using other subsystems, this is just the character concept that jumped out at me. I can surely make something that doesn't use spheres.

The Exchange

1 person marked this as a favorite.
Morgan Vestalis wrote:
Edgar Lamoureux wrote:
Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.
I would not think Unarmored Training would work with Armor Maintenance, as there is no actual armor to maintain. I would think Unarmored Training would apply to DR, but am not positive on that (and am not the GM soas to make such decisions!). The interesting question for me, as I built a blacksmith as well, is would Armor Maintenance be able to stack, if granted from two different blacksmiths?

As I mentioned, the only reason I figured I'd ask is due to it allowing you to use Armor Maintenance on shirts and whatnot, and figured I could just wear a shirt. Personally, I know I run it as "Armor Maintenance can increase non-force Armor bonuses" but ymmv, it's up to our DM at the end of the day.

As far as stacking, I'd say no. Even though we're different Blacksmiths, it's still from the same ability, just like two bards using Inspire Courage wouldn't stack.

Worse comes to worst, I can just go the *better* route and ignore unarmored training, go heavy armor, but I thought it might be nice to go with something a little out of the ordinary. That, and a big, ripply blacksmith who punches things into and out of shape with his Cesti, all the while going (probably) Shirtless while adventuring is fairly hilarious to me.

The Exchange

1 person marked this as a favorite.
Monkeygod wrote:

"Something, something, I'm building a tank"...

Is that about right old chum? lol

I mean... not in so many words. It would be far tankier to just go heavy armor and build more traditionally "archetypal heavy armor guy". Not to mention, sundering should actually be a really interesting choice in this, hopefully, with the ability to reduce the DR that enemies have, either by sundering Armor and giving it the Broken condition, or applying a penalty to Natural Armor to things. Plus the usual good sunder targets of course.

Honestly? I'm just tryna build something different and hopefully neat, not really super OPOP uber tanky or anything lol.

The Exchange

Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.

The Exchange

Monkeygod wrote:

Welcome back my old friend!!

Will you once more be making some sort of tank?? lolol

I'm considering many things! Something remarkably durable is not out of the question, but it is also not the only thing on my mind. :)

The Exchange

1 person marked this as a favorite.
Edgar Lamoureux wrote:

Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.

1) Are you open to Spheres of Power/Might from Drop Dead Studios?

2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.

In the meantime, I'm going to narrow down the ideas I've got to something more definite.

Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.

Edit 2: Weather Handbook Playtest Doc, figured it may be useful.

If I could still edit, I would. Ignore Lancer Sphere and Vajrahasta; I don't think I can make something i'll be happy with focusing on those.

Edit (I need to stop doing this): How would you say this Spheres of Might talent interacts with Armor as DR?

Unarmored Training:
Unarmored Training
Your deft movements, physical conditioning, and expert use of your chosen weapons allow you to create a protective barrier around yourself as effective as any true suit of armor. When unarmored and unencumbered, you gain a +3 armor bonus to your AC. This bonus increases by +1 for every 3 points of base attack bonus you possess. Characters who gain Acrobatics as a class skill may instead choose to have the armor bonus increase by +1 for every 3 ranks in the Acrobatics skill they possess.

This bonus to AC applies even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, or when you carry a medium or heavy load. These bonuses do not stack with the AC bonus class feature of the monk or similar abilities.

This bonus depends on an intricate awareness of the practicioner’s body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type.

The Exchange

1 person marked this as a favorite.

Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.

1) Are you open to Spheres of Power/Might from Drop Dead Studios?

2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.

In the meantime, I'm going to narrow down the ideas I've got to something more definite.

Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.

Edit 2: Weather Handbook Playtest Doc, figured it may be useful.

The Exchange

It really is a neat chain, it's a shame it's so unwieldy to get, let alone trying to find a trainer or what-not to retrain feats towards it.

The Exchange

Male Human Bard 1/Barbarian 1

As much as I'd love to pursue this game, I don't know very much about the time period, I don't have a ton of time to research as much as I'd like to, and, to be honest, I feel it a bit unfair that I was chosen instead of a properly finished submission. I think it may be better for you to give my spot to someone who deserves it more.

Edit: Unrelated, all this talk of Edgar Stone is really screwing with me.

The Exchange

Male Human Bard 1/Barbarian 1

Thanks for including me! I'm about to help a friend move furniture, but once I've returned home, I'll set up an alias and everything.

The Exchange

Gerald Dunham:
Gerald Dunham
Male Human Avowed 2

Gerald Dunham CR 1
TN Medium Humanoid (human)
Init +1; Senses Confusion Sense 30ft; Perception +4
===== Defense =====
AC 11, touch 11, flat-footed 10; (+1 Dex)
hp 15 (2d8+2)
Fort 3, Ref 1, Will 2
Defensive Abilities Old One Attunement
===== Offense =====
Spd 30 ft.
Melee Aether Lance +5 (1d8+6) 15ft line
Ranged Aether Pulse +2 (1d8)
Special Attacks Aether Pulse,
Spell-Like Abilities (CL 2nd)
At will--Hidden Knowledge, Resonance Pulse (DC 15), Aether Grasp, Aether Lance, Aether Pulse DC 15
===== Statistics =====
Str 18, Dex 12, Con 12, Int 14, Wis 9, Cha 12
Base Atk +1; CMB +5, (+10 Aether Grasp to Grapple)
Feats Aetheric Armor, Embodiment of Aether, Merciful Pulse
Skills Bluff +6, Diplomacy +6, Intimidate +6, Knowledge : Planes +8(+6 Hidden Knowledge) Knowledge: Arcana +7 (+6 Hidden Knowledge), Knowledge: History +8 (+6 Hidden Knowledge), Perception +4
Languages English, Aklo, R'lyehian (Read, unpronouncable)
SQ
Combat Gear ; Other Gear 2000 GP to spend
===== Special Abilities =====
Hidden Knowledge Open a path fo unknown, eldritch knowledge, gaining a +6 to all Knowledge skills, and may use untrained..
Aether Pulse Ranged Touch Attack, deals 1d8 damage.
Aether Lance Make a melee attack in a line, rolling once and comparing to AC of all creatures hit. May move to furthest unoccupied space within the line as a free action, does not provoke.
Aether Grasp Grapple, add Charisma (Replaced by Embodiment of Aether with Strength) as a bonus, deal Aether Pulse damage every time grapple is maintained.
Aetheric Armor Proficiency in Medium and Heavy armor, and movement speeds are not reduced for using it.
Old One Pact Attunement All fear affects are reduced in severity one step. If struck in one turn for at least half maximum HP, may discorproate for 2 rounds, healing 1/4 HP each turn, and becoming untargetable and undamageable. May move through other creatures' spaces, ignore difficult terrain, cannot end turn in another creature's space.
Embodiment of Aether You can use your strength instead of Charisma to determine the save DCs of your aether pulse, clause, and pact abilities, as well as the effects of such abilities that rely on Charisma. Also add Strength as a bonus to Concentration checks and UMD. If you die, resurrection spell costs are halved.
Merciful Pulse You may deal Nonlethal damage with your Aether Pulse.

I haven't done gear, since I'm not sure if there are going to be some alternate armors or not.

I've got to go for a while, hopefully I can get back in time to finalize and post Background, Personality, and appearance.

Broad strokes; Troublesome young man from the streets, down on his luck, assaulted and attempted conversion by cultists. While the ceonnection was made, his mind (barely) withstood it, the eldritch flow of knowledge addling his mind even as it was expanded. A once reckless youth now has little common sense, though he's been graced with arcane smarts and superior strength.

As for personality, he's a bit of a reckless fellow, more inclined to hit first, ask questions maybe, but doesn't really want to kill anyone if he can help it, just subdue long enough to do as he needs to.

The Exchange

With all this attention on melee, perhaps I should go with a more aggressive casting bent. Perhaps a Blade Adept arcanist, only using his weapon if need be. Abyssal tetori sounds fun, but something a little more arcane sounds pretty useful.

I'll put more thought into it in the coming days. For now, New Year's.

1 to 50 of 1,365 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>