I have found out my Tablet is out of commission, too. I've done much, most of what remains now are gonna be traits (Somehow I forgot to pick any so far), skills, and finishing adding class features/Mythic Abilities/Backstory stuff.
I'm going Champion//Guardian for what its worth, taking Fleet Charge and Absorb Blow, as well as Impossible Speed and Sacrificial Shield, on the mythic front, my smithing insight is going to be Heat Forged, I've taken Staunchung Strike from Radiant Dawn, Iron Shell from Iron Tortoise, and Brawler's Attitude from broken blade as my maneuvers, and The Caged Sun as my stance, from Radiant Dawn, using Initiator's Soul from Aegis. Using Astral Skin, I'll have Evasion and Stalwart, too. Gear is pretty simple, a self-made Adamantine Cestus, enchanted by someone else to be +1, a self-made Amulet of Natural armor and Ring of Protection, Muleback Cords, and a traveler's anytool.
I've realized also I haven't added my martial talents, but it's gonna have to wait until tomorrow when I get off work, it's almost 1am as it is. In the meantime, there's a decent bit of placeholder text, but I think it gets the gist across. Suffice it to say most of my martial talents are from the wrestling sphere, took the Professional Wrestler tradition, gauntlet shield, and just the base shield sphere.
There I go rambling again, I'm gonna go ahead and cut this off now! As mentioned, I'll be finishing this up tomorrow, I'm just glad I made progress on it.
I have since realized that some of what I said is slightly dumb, and while he shall still mold his creations by hand, he shall hold the piece itself with tongs. I was very tired when I wrote that.
I've finished my character, I just can't stand filling in stat blocks and such while mobile. I may have to do so on a tablet when I get home, but it's still far better than doing so on a phone.
@Monkeygod, I swear I didn't set out originally to make a tank. He's certainly not the most innately durable guy, but has ways to reduce damage significantly, increase AC significantly, has some somewhat consistent self-healing, and hopefully make a big 'ole target of himself on the battlefield while locking down priority targets. While being a big 'ole flaming ball of flesh of course.
We shall see, however, if The Fire God smiles upon him, and he is chosen for this game. My computer is out of commission at the moment, but I'll get something up, at least, tonight.
Buddy... I know you said you're not specifically looking to learn the spheres system, but I do have a concept for a Lurker [Cross between [humanoid] and cloaker from the Bloodforge supplement from Dreamscarred] based around feints and impaling people with a tail attack, assuming a fairly small houserule in allowing non-kobolds access to tail blades that aren't garbage a la ratfolk, while still spending character resources to obtain proficiency. I had originally intended him to be used as a single-class Conscript, but i'm sure I can figure something out to flesh him out some more, give him things to do other than "feint" and "stab people through the throat while they're flatfooted", if you're willing to hear out spheres.
And to boot, it wouldn't be a tank!
Edit: As you well know, I am also perfectly capable of using other subsystems, this is just the character concept that jumped out at me. I can surely make something that doesn't use spheres.
Assuming that Blacksmith is good to go, and Unarmored Training both works as per armor with Armor as DR (granting 3+1/3 BAB DR basically) as well as working with Armor Maintenance from Blacksmith, I think I'm leaning towards either a Cestus + Gauntlet Shield sunder-er, with a sub-focus on the Shield Sphere for some burst-y defense, or something quite similar, but with a Tower shield, which is honestly 100% better, just less interesting, in my opinion. As for second class, i'm thinking Rajah, potentially with the Batal Archetype, to provide a little bit of support to the team, a little extra durability and sustainability through DR and Healing from maneuvers. That, or one of the other Akashic classes, probably Guru, if not Rajah.
I would not think Unarmored Training would work with Armor Maintenance, as there is no actual armor to maintain. I would think Unarmored Training would apply to DR, but am not positive on that (and am not the GM soas to make such decisions!). The interesting question for me, as I built a blacksmith as well, is would Armor Maintenance be able to stack, if granted from two different blacksmiths?
As I mentioned, the only reason I figured I'd ask is due to it allowing you to use Armor Maintenance on shirts and whatnot, and figured I could just wear a shirt. Personally, I know I run it as "Armor Maintenance can increase non-force Armor bonuses" but ymmv, it's up to our DM at the end of the day.
As far as stacking, I'd say no. Even though we're different Blacksmiths, it's still from the same ability, just like two bards using Inspire Courage wouldn't stack.
Worse comes to worst, I can just go the *better* route and ignore unarmored training, go heavy armor, but I thought it might be nice to go with something a little out of the ordinary. That, and a big, ripply blacksmith who punches things into and out of shape with his Cesti, all the while going (probably) Shirtless while adventuring is fairly hilarious to me.
I mean... not in so many words. It would be far tankier to just go heavy armor and build more traditionally "archetypal heavy armor guy". Not to mention, sundering should actually be a really interesting choice in this, hopefully, with the ability to reduce the DR that enemies have, either by sundering Armor and giving it the Broken condition, or applying a penalty to Natural Armor to things. Plus the usual good sunder targets of course.
Honestly? I'm just tryna build something different and hopefully neat, not really super OPOP uber tanky or anything lol.
Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.
1) Are you open to Spheres of Power/Might from Drop Dead Studios?
2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.
In the meantime, I'm going to narrow down the ideas I've got to something more definite.
Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.
If I could still edit, I would. Ignore Lancer Sphere and Vajrahasta; I don't think I can make something i'll be happy with focusing on those.
Edit (I need to stop doing this): How would you say this Spheres of Might talent interacts with Armor as DR?
Unarmored Training:
Unarmored Training
Your deft movements, physical conditioning, and expert use of your chosen weapons allow you to create a protective barrier around yourself as effective as any true suit of armor. When unarmored and unencumbered, you gain a +3 armor bonus to your AC. This bonus increases by +1 for every 3 points of base attack bonus you possess. Characters who gain Acrobatics as a class skill may instead choose to have the armor bonus increase by +1 for every 3 ranks in the Acrobatics skill they possess.
This bonus to AC applies even against touch attacks or when you are flat-footed. You lose these bonuses when you are immobilized or helpless, when you wear any armor, or when you carry a medium or heavy load. These bonuses do not stack with the AC bonus class feature of the monk or similar abilities.
This bonus depends on an intricate awareness of the practicioner’s body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type.
Are you still taking submissions? I've been off the boards for quite some time now, and this caught my eye. If you are, I have a few questions.
1) Are you open to Spheres of Power/Might from Drop Dead Studios?
2) While I'm not interested in using Path of War (outside maybe a feat, if even that), I am curious as to your general outlook on Dreamscarred Press, as well.
In the meantime, I'm going to narrow down the ideas I've got to something more definite.
Edit: judging by a few prior posts, it looks like Spheres should be A-OK. Right now, I'm thinking possibly some sort of Lancer Sphere focused build, potentially using Vajrahasta to impale people with lightning bolts a la Zeus, but i'm still far from set on anything.
My plan is to be a mixture of consistent melee damage, rogue skills, and a bit of face, at the very least the defensive half via Sense Motive. Once Studied Combat comes online at level 4, Udo will be super accurate in combat, especially with Swift Study, so I'll likely be adding in some of the Investigator Talents that debuff on-hit on studied targets, for a little bit of debuffing without an extra action cost.
It's a tough choice between infusion and mutagen for me at level 3. Actually, now that I think of it...I could take both. Underworld Inspiration is also tempting for me... Too many good choices, I'm amazed I've never looked at Investigator before.
We'll take a human with the elite array. Let's say he wants to be a melee fighter with the battlesuit helping perform that role.
Stats: 16, 12, 13, 15, 10, 8
1st level armiger grants:
+0 BAB, +2 Fort, +0 Ref, +0 Will
He doesn't plan on monkeying about, and chooses the heavy battlesuit.
This grants him a reserve of 5 hit points from the armour, a +7 armour bonus and darkvision, low-light vision and 3 power points (level plus int mod). He can also spend 2 points to repair 1d6 damage to the battlesuit as a swift action.
He has three points to spend on devices. At this stage, there's not much to choose from. So, let's say he picks Efficient Repair, bringing the cost of healing down to 1 point per use, Improved Plating to bring the AC bonus up to +8 and Inertial Barrier because there's a spare point to spend.
He gets two feats for being a 1st level human, and picks power attack and weapon focus.
He picks up a greatsword with his starting cash because he needs a weapon.
This comes to... a statblock I'm too tired to write right now. It's almost 3 am.
Sorry, this comes to an illegal stat block. :P
Power attack needs a +1 BAB, as does weapon focus.
Trigun I found fantastic, and I enjoyed The Big O.
Case Closed is really good, and yes, it's still going. This is the largest list I've found of episodes of it, although i haven't searched particularly hard. I'm not a huge fan of the player they use, but it gets the job done.
I'm in the same boat as FHDM, with One Piece and Slayers. WHile both good, they really are short-serving anime series for me.
Akaneiro ni Somaru Saka was good, albeit strange. I'm not a fan of the little-sister complex sort of thing, but this one pulls it off pretty well. Still a strange concept to get my head around, though. :/
Akikan was pretty good, a running joke with me and a few friends is that it's Pokemon, but with drink soda babes.
Aoi Bungaku is a series of stories from japanese folklore, and I found them to be pretty good. One of the arcs was illustrated by the same person who does Bleach, and so a running joke became "This is the weirdest episode of bleach I have ever seen," as that arc has some exceedingly strange scenes.
B Gata H Kei is good if you'd like a laugh. While it's about this girl who wants 100 ermmm.... partners, it's actually a pretty cute love story. I enjoyed it thoroughly.
Break Blade is a pretty good mech-anime. The episodes are about 45-50 minutes long, and there are six of them. The stry's a little lacking, but isn't too bad.
I thoroughly enjoyed Buso Renkin. It had a pretty good overall story, and the characters are both interesting and memorable.
Highschool of the Dead was nice and action-y, but be aware if you don't want a lot of fan-service, this anime's got it. WHile not as much as anime specifically meant to be fanservice, it's pretty widespread. Still, a good survival-horror series, mostly survival.
Higurashi No naku Koro Ni is a great psychological-style anime. The arcs, while separate, are intensely related, and each one gives you a little more information about all the goings on involved.
Kuroshitsuji, although haven't seen much of it, appears to be pretty good. Animation's good, and the characters are fairly unique.
Spice and Wolf is pretty good, although I haven't seen it in quite a while so I can't really go much more in-depth than that.
Yakitate! Japan. Very interesting. i'm currently watching it, so I can't really tell you about story, but the illustrations look deliciious. This is an anime about bread, and, while a little ridiculous, seems to have solid science behind it.
One of my favorite series is Angel Beats. I started watching it out of boredom, and was hooked. It's the first, and only, anime that I've cried over.
Another I really enjoyed was Code Geass. Yes, the proportions are terrible, but what're you gonna do, it's CLAMP. Besides that, the animations are super smooth, and the I found the story to be fairly well written.
I wouldn't be adverse to the idea of a sorcerer/paladin, but we're kind of in an evil party (mostly because of one guy who refuses to play anything but CE).
Sorcerer/Antipaladin?
Bard/Antipaladin would be pretty good, and you'd have more to do skill-wise.
Magus is fairly maneuverable, helping get a flank on enemies. Intensified Shocking Grasp Spellstrikes are only made worse with sneak attack, stacking on the dice. The rogue levels also give you a lot of utility outside of spells, so you can be helpful other than mostly in combat. The 8+Int skills are awesome on an int caster, and The reflex from Rogue completes your set of good saves.
An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so).
Warforged Engineer Alchemist 16/Armiger 16 Champion of Creation
Jim, not having a true understanding of the emotion known as "Sadness" is unmoved by the ceremony. As it finishes, he decides to try another one of the fantastic things the cafeteria serves up known colloquially as "food." Although he gains no nourishment from it, he enjoys the sensation of "taste", and even more so the sensation of "smell", whereas he had only previously smelled grease and burnt ozone in the laboratory.
Roger chuckles, even with such a grave event having just happened. "Calm down Rekkstuff, you did good. This just isn't where you excel. You'll have plenty of opportunities to show where you excel, just as you did tonight. Then, they'll really see what makes you the rockingest of them all."
God, sometimes that Rekkstuff was so pushy. Still, when it came to putting on a show, there certainly was no better. To assure Rekkstuff, he put a hand on his shoulder. This guitarist was a violent, sociopathic creature, and he knew how to deal with such a creature with flattery.
IIRC, Unearthed Arcana from 3.0/.5 had Weapon Groups. I like them more than the current proficiency feats.
I believe that Exotic Weapons were handled as Raiel stated above, but you would have to have the Martial proficiency as a Pre-Req. I haven't used these rules in a while, however, so I may be off.
You fool. You really expect to kill me here, in my own realm? You must be mistaken. You see, here, I am the Game Master, and we play by my rules. [Maniacal laughter ensues as the announcer rises 10-15 feet in the air.]
A fairly heavy crate has just been shipped, addressed to the Avalon Academy, specifically to one Aananda. It is scheduled to arrive in a few hours. Will the crate reach Aananda? What are the contents of said crate? Why are you reading this in the voice of a television announcer? Find out next time, on Tales of Agartha: The Avalon Chronicles.
Knowledge nature (what is the DC, Shano?)1d20 + 9 ⇒ (13) + 9 = 22
Edit: I will not be at home from about 3:30 PM EST, as my DM called a session earlier in the week. It will be similar to the amount of time I was gone last time, and please assume all sign language is approximately translated through Eltumal. Sorry for any inconvenience, I intended to notify you guys earlier, but the forum ate my post.
"Hey guys, there are a few pods in here that are pretty fresh. The contents may still be living."
Shanosuke:
If possible, I would like to try and extract some venom from the spiders. If necessary, Kn:Nature1d20 + 9 ⇒ (11) + 9 = 20, Craft Alchemy1d20 + 8 ⇒ (18) + 8 = 26
This might work. It's another in the "S" Series of modules. There were four; Tomb of Horrors, White Plume Mountain, Expedition to Barrier Peaks, and this, The Lost Caverns of Tsojcanth. This particular one is written for 11th level PCs.
There's also this, but it's for 7th level PCs. This one is White Plume Mountain.
The other "Special" Module was never rereleased under 3.5 rules.
In the vibrant streets of Magnimar a new player has muscled into the underworld, and the City of Monuments isn't the only place they have their eyes on.