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Eddie Brock's page

166 posts. Organized Play character for xXCrusaderXx.


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Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

haha nice crit! Well guys it was a long game, 2 gm's but we made it through. Corlo, Savannah, Lucas I had a good time playing with you guys, Savannah Eddie wants a rematch! Thanks GM for putting up with us and picking the game up late so we could finish. Vulen I actually know you so you get no extra love lol. Bring it on Savannah, I got you this time!
Arm Wrestling Rematch: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Probably gonna die, but Eddie won’t go down without fighting to the end. So I’ve been miscalculating my Attack and AC by 1, forgot to include big game hunter( +1 Att/ +1 Ac vs creatures larger than myself) will be included from now on.
You haven’t beaten me! Eddie makes a likely final attack on the boss. Desperation: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 161d4 + 7 ⇒ (1) + 7 = 8
Rage +2 Att/Dmg, Magic +1 Att/Dmg, Size +1 Att, BGH +1 Att/Ac, Luck +3 Att, Prone -4 Att You all are going to die here! Eddie will activate his Omen trait and attempt to demoralize his attackers as a Swift Action.
Intimidate: 1d20 + 6 ⇒ (8) + 6 = 14
Well did all I could, what ever happens was meant to be from here on.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)
Eddie Brock wrote:

Posting in advance for me, I know tomorrow might get hectic for me so i don't want to slow the game down anymore than I already have.

Hmph...I won't go out with out a fight...Eddie will draw his magical sword from his pack and attempt to strike the leader with it.
Rage + Power Attack + Magic + Adaptable Luck
[dice=Shortsword]1d20+9;1d6+11
Wow, thanks dice I really needed that...when it's not meant to be, It's not meant to be...

I posted my turn in advanced dm, we’re waiting on Lucas, which you can bot if needed.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

The “short sword” is the magical dagger we found in the fire pit to destroy the smoke creature earlier in the scenario...It was a dagger for a medium character I am a small so I refer to it as a short sword. It looks like I accidentally did 1d6 damage instead of 1d4 but I rolled a Nat 1 on the Attack so it doesn’t really matter.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Posting in advance for me, I know tomorrow might get hectic for me so i don't want to slow the game down anymore than I already have.
Hmph...I won't go out with out a fight...Eddie will draw his magical sword from his pack and attempt to strike the leader with it.
Rage + Power Attack + Magic + Adaptable Luck
Shortsword: 1d20 + 9 ⇒ (1) + 9 = 101d6 + 11 ⇒ (6) + 11 = 17
Wow, thanks dice I really needed that...when it's not meant to be, It's not meant to be...

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Okay, for some reason I read that as landing behind me. In that case could we change the above to an Acrobatics check to tumble to my weapon and re-equip it? Giving me a 21 total?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

I'm sorry guys I've tried posting in this game 4-5 times now and keep getting side-tracked before submitting it.
Eddie will pick up his hammer, and if still standing will attack the leader. Rage + Power Attack
Earthbreaker: 1d20 + 7 ⇒ (18) + 7 = 251d10 + 7 ⇒ (7) + 7 = 14
I'll hold them off as long as I can...Come and get me!!!

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Awesome! I got you buddy!
Eddie runs up to Chorlo, pops the cork on his potion, and pors down Chorlo's mouth.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Eddie will then sling Cholo over his shoulders fireman carry, and climb up the rope. Savannah, Vulen! He's alive brace the rope i'm coming up!
Eddie will rage and use adaptable luck to insure he makes it to the top with Chorlo.
Climb: 1d20 + 9 + 3 + 2 ⇒ (20) + 9 + 3 + 2 = 34
Well I think that should suffice...

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

So I'm sorry Chorlo, I posted that I was going to assist Savannah but looks like my post got eaten.
Chorlo! Savannah hold this rope tight!
Eddie springs into action seeing his friend fall seemingly to his death.
Climb: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
DM quick question the fountain healed us as though we got a full rest, but did we gain back any uses of abilities that are uses per day?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie follows as the others have done, and moves to throw his alchemist fire at the swarm.
Ranged Touch: 1d20 + 1 ⇒ (2) + 1 = 3 But misses completely
Fire Dmg: 1d6 ⇒ 3

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will follow right behind Savannah, then Lucas and Vulen in the very back, unless anyone disagrees.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

If Chorlo doesn't succeed in disabling the trap Eddie will try his own method for disabling it. I'd love nothing more than to show you what this "Little one can do, but now isn't the time or place." Eddie is able to keep calm, but is ready to blow off steam on the next creature that crosses his path.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie looks up at Vulen, Rage filling his eyes...Who you calling child mate? You take that back, and I might let that one go... Eddie's teeth begin to grind together as he tries to maintain control.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie's eyes gloss over and begin to roll back in his head as Savannah ponders out lout what is going on, eventually he snaps out of it and shakes his head. Huh? Um just tell me who to hit okay? Grinning as he pats his trusty hammer before slinging it over his shoulder.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Fort Save 1: 1d20 + 5 ⇒ (10) + 5 = 15
Fort Save 2: 1d20 + 5 ⇒ (10) + 5 = 15
Eddie is seen huffing and puffing as he snaps out of his fury, with a grin on his face he flashes a look at Savannah.
Well that was fun eh? He then looks for his pal Chorlo. Chorlo you alright mate? We cleared them out I think, found a map to the Crypt as well, look. Eddie hands over the handbill and map to the crypt to the others.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Fort Save 1: 1d20 + 5 ⇒ (19) + 5 = 24
Fort Save 2: 1d20 + 5 ⇒ (10) + 5 = 15
Eddie, now understanding that the creatures are slow to react, will move in to a position to attack green, hoping to end the combat swiftly.
Earthbreaker: 1d20 + 7 ⇒ (14) + 7 = 211d10 + 11 ⇒ (3) + 11 = 14 Rage, PA included
Eddie winds up jumps and brings the hammer down wack'a'mole style on top of the zombies skull.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Tired of restraining himself, Eddie let's losse his rage, winds up, and delivers a baseball swing across the ribs of the zombie. Rage
Earthbreaker: 1d20 + 8 - 1 ⇒ (17) + 8 - 1 = 241d10 + 7 + 4 ⇒ (9) + 7 + 4 = 20

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9
Eddie succumbs to the effects of the zombie and retaliates with another ferocious swing.
Earthbreaker: 1d20 + 6 ⇒ (2) + 6 = 81d10 + 4 ⇒ (3) + 4 = 7
Unfortunately it would appear as though Eddie is swinging with his eyes closed.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie moves I front of Lucas and delivers a brutal baseball swing to the gut of the zombie.
earth breaker: 1d20 + 6 ⇒ (3) + 6 = 91d10 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

I hope the dice Gods start showing mercy on you Chorlo haha!
Left it is, i'll hang towards the back this time, still a little bit sore. Eddie says as he rubs his ribs. After Chorlo shows eddie the finer things about Lantern lighting, he'll have his lit as he brings up the rear of the party.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie follows along as well and drinks from the fountain.
Healing: 2d8 + 3 ⇒ (5, 7) + 3 = 15
I'll just shut my eyes for a bit, thank you Chorlo.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Aye, a rest it is then, well what do you all think about all this so far? We've seen remains of people, signs that others are here, traps, and even ran in to that crazy fellow earlier. You think there are others in here? Maybe other's who attempted the trails before us? I agree with Savannah we probably should do a watch. Eddie will begin preparing his lantern for the night, asking chorlo for help seeing as how it's his specialty.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

I'm a little beat up, here Lucas you take this other potion, I'll be fine. Guys what do you say we take a short rest or something. We're all alittle beat up and it'd be nice to sit down for a bit...

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Again Eddie will do what he knows best, smash...oh and RAGE!!!
Earthbreaker: 1d20 + 7 ⇒ (10) + 7 = 172d6 + 7 ⇒ (6, 1) + 7 = 14
Ack! I'm getting sick of this! Savannah?! Lucas protect her!

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will "aid" chorlo by using his version of Disable Device.
Earth breaker: 1d20 + 5 ⇒ (13) + 5 = 182d6 + 4 ⇒ (4, 5) + 4 = 13

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie runs to the Morthern side and tries to pull the levers and stop the pillar. Int Check: 1d20 - 2 ⇒ (8) - 2 = 6 Not sure if I need a check or not but Eddie isn’t the brightest, if he can’t figure it out he’d probably swing at the levers or the pillar lol

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Don't mind if I do. Eddie will walk right on in to the room, Hammer in hand ready to attack.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Well there is a door we haven't been in on the way back to the red one, do you guys want to check that one out or go ahead and head to the red one and go from there? Or try the stairs here? Looks like a bit of backtracking in our future if you want to cover every area, or we can just try to go with the flow lol I'm okay with what ever but i'd like to cover the map considering I've never played this module. Eddie wil begin to head back to the red door with the key in hand, proud of the fact that he redeemed himself.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Gotcha you squirmy little basterd! Vulen you alright? Eddie will look at the sword with confusion...Hey check it out a key! Eddie holds the key out for everyone to see. What do you think it goes to?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will again attempt to swing his might "sword" at the creature.
Eddie will burn his last bit of luck on his attack roll. And rage!
Attack: 1d20 + 6 + 3 ⇒ (8) + 6 + 3 = 171d3 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Round 2
If creature is still alive then on his turn Eddie will use the new sword he found on the creature. Do i know what kind of sword it is long short? Doesn't matter now, cuz i'm pretty sure i missed.
Attack: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Perception: 1d20 ⇒ 13
Hmm? Look at this sword maybe it'll help.
Eddie reaches in and grabs the sword.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eh let Lucas have the potion, I’ll take the lantern and oil. I wonder how many people have been sent here before we arrived...and how many were stuck in here.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eh, too late to warn him about the traps oh well he'll figure it out.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Hmm...Sorry I yelled at you, but I don't like me or my friends being shot at, especially considering what I've already been through. It's okay we can help you.
Handle Animal: 1d20 + 1 ⇒ (6) + 1 = 7
Are there anymore people trapped in here? Are you from town? What are you doing down here?

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will aid with the Strength Check, but is a little hesitant to give it his all.
Str Check: 1d20 + 3 ⇒ (6) + 3 = 9
If her natural check isn't enough to break through the door, Eddie will use his the last of his Adaptable Luck to add +2 to his roll, and give Savannah aid.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Why you shoot at my friends we just got here, we don’t know you! Don’t do that again!
Imtimidate: 1d20 + 6 ⇒ (12) + 6 = 18

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

If I had to guess that noise is someone else finding a hole in the floor like I did.Says Eddie with a wincing grin as he rubs his ribs.
I'll be right behind you guys, this way Vulen they found a path and hear a voice coming from down the hall.
Sorry for delay guys, I'm back on a swing shift next couple weeks, so my posting my be a bit sporadic.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Thanks for the help Savannah, I can't seem to stay on my feet anymore...I've found nothing but a hole.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

CMB: 1d20 + 3 ⇒ (5) + 3 = 8
dunno if i still need to make the check with Savannah aiding or not but here it is.
Climb: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Oomph! The hells!? There's a trap here guys!
Eddie will tie his rope to his grappling hook and throw it up hoping to catch it on something or at least on the edge of the chasm.
Do I make an attack roll for this? Can honestly say i've not tried this before lol

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Eddie will follow Savannah until the second right and continue along the east wall until he gets to the dead end.
Perception N: 1d20 - 1 ⇒ (20) - 1 = 19
Perception E: 1d20 - 1 ⇒ (3) - 1 = 2
Perception N: 1d20 - 1 ⇒ (10) - 1 = 9
As eddie travels he'll check to the north, east wall, then to the north at the end.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Hmm...so they knew this stuff was in here? Ack, whatever lets get that stupid flame and move on before i get mad... Eddie will follow along muttering to himself, mostly disgusted that he got beat so easily.
I just got to hit harder next time. After you Chorlo.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Ugh...what happened? Did I kill it?Eddie look around at the large amounts of blood around his body, and Shrugs...Thanks guys...

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

...*gurgle*, *cough*, *misc noise*

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

DM that was entirely my fault, i just did a quick glance on my phone and didn't see that it was actually a drop off there, so thats my fault.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Well that happens sometimes i roll double ones and the dm crits and rolls high lol I was hoping I woulda just ko'd the dang thing. I lose my rage and an additional 2 HP so I'm at -10 and bleeding out.

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Seeing as how his teammates were just attacked by statues and now this begins moving, Eddie will charge at it a smash it with his hammer. Charge, Rage, Power Attack
Hammer: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 10 ⇒ (1, 1) + 10 = 12

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Woah, that could’ve been bad, good work Chorlo!. Perception: 1d20 - 1 ⇒ (9) - 1 = 8

Grand Lodge

Male Dwarf (+2 Con, +2 Wis, -2 Cha) Dwarf LG HP:23 /23, AC: 20 , T: 10 , FF: 20 , CMB: +5, CMD: 16, Init: 1, Per: +3 Paladin (Stonelord) lvl 2 Fort: +6, Ref: +1, Will: +5 Dagger+5(1d4+3, 19-20x2), MW Lucerne Hammer +7(1d12+4, x2)

Aye, Lucas, one thing i've learned, don't think too hard, you may hurt yourself. I leave the thinking to others, I just smash.Eddie flashes a grin to his new companion, and slaps him on the lower back.