Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
re: Sunrise Maiden Eric wants to pilot the deadliest ship he can pilot. He's fine with hiring someone to pilot the Sunrise as a mercenary.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
re: UPB and gear. Gorn, you can add another 10k to your total. Eric has that much saved up and his armor and weapons are good. Honestly, the AP has been dropping items he can use.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Apologies for disappearing all week. It's been rough. Eric listens, standing uncannily still, as Maxim describes the new ship being purchased for their use. Human Maxim Petrovich: Would you like to become married? I would like to kiss you. and then a split second later Human Maxim Petrovich: That is the human saying correct? Did I use the aphorism correctly? I would like to kiss you? Can we be married now?
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric begins running a detailed analysis on the trade value of access to the Library Computers: 1d20 + 18 ⇒ (10) + 18 = 28
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric spends his time in the Drift fashioning various items using the Sunrise Maiden's various workshop configurations. The pallet of polymer base and mineral analogs he loads into the various 3d nanoprinters do a majority of the work. Eric fashions two force field projectors one for each of his compatriots. Black Force Field Projectors 21k Eric then fashions two smaller add ons for his armor packs. Adds a slippery layer of carbonnanoweave plating to his new armor Deflective Reinforcement 7.5k Eric's armor has become bulkier with the add ons but he still manages to look as slippery as an eel. An eel with a sniper rifle. We still have 71.5K UPB to play with guys.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
leveling Eric up to 9 Hit Points: 6
Quick Movement (Ex) -
Trick Attack:
Feat Gained:
Eric equips the Freebooter Armor and the Hailstorm Class pistol.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric can indeed fashion Black Force Field armor augmentations. Just make a list and we gotta make sure the cost isn't over 100k...which just the 2 black force field emitters is 20.5k. Maxim, I'm fairly certain I can fabricate solarion crystals, since they aren't magical.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Honestly, the UPB thing is one of the things I like most about Starfinder. The idea that you can take polymers and use them to make almost anything is a basic scifi trope. The 10% thing becomes a pain in an AP that drops specific loot. Luckily we have a GM that leaves giant piles of UPB laying around. So, that means that we can have stuff made. It'll take a few days but Eric can pretty much manufacture any lvl 8 or below weapon or armor. Let me know what you need....we have 100k to play with. Eric doesn't need much since he's gonna take that freebooter armor and the hailstorm pistol.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
RAW: I need UPB, which I can create by breaking down equipment in a workshop(subject to GM approval) which most starships have. Honestly, the limiting factors are time, how much UPB I can create or trade for and my ranks in Engineering (8). I cannot create items higher than level 8. Crafting Rules: Rather than buying mass-produced, mass-marketed equipment, characters with the right skills can construct their own equipment. This takes time, and due to the economies of scale enjoyed by multisystem corporations and shops with dedicated construction machines and drones, it does not save you any money. However, it allows you to acquire exactly what you need, as long as you can meet the construction requirements. A player character can create all the items presented in this chapter as long as he has the skills, materials, tools, and time needed to construct it. He must have a number of ranks in the appropriate skill equal to the item level of the item to be created. For weapons, armor, vehicles, and technological equipment, the appropriate skill is Engineering. For magic fusions and magic items, the appropriate skill is Mysticism. For hybrid items, you must have the required ranks in both Engineering and Mysticism. For drugs, medicinals, and poisons, the skill can be either Life Science or Physical Science. For any food or drink, the appropriate skill is Life Science. For computers, you can use either Computers or Engineering, and you can construct a computer with a tier equal to half your ranks in the skill. For items that are not considered any of these categories (such as most clothes, tents, and so on) either Engineering or Mysticism can be used. At a GM’s discretion, an appropriate Profession skill can be used for a narrower range of items. For example, a character with Profession (weaponsmith) might be able to make technological, hybrid, and magic weapons and weapon fusions, but no other items. Crafting items requires you to have access to tools and a workshop or similar space. Most starships have an appropriate area set aside, and such space can be rented at the same price as lodgings in major cities (with the size of the lodging being equivalent to the size of the workshop, which limits the size of items that can be constructed and how many people can work on a single item at one time). Creating an item normally has a base time of 4 hours. If your number of ranks in the appropriate skill to craft an item exceeds that item’s level by 5 or more, you can craft that item in half the base time. If your ranks exceed the item level by 10 or more, you can create the item in onequarter the base time. Objects larger than a Medium creature take twice as long to craft for each size category larger. To create an item, you must have UPBs with a total value equal to the price of the item to be created. At the GM’s discretion, you can scavenge similar items for parts, allowing 10% of the scavenged item’s value to count toward the UPBs needed. Even magic and hybrid items are created using UPBs, as the Mysticism skill is used to form the materials into runes and specific implements for rituals utilized in the creation of magic devices. Custom-built equipment has a few advantages over massproduced items. If you have a skill that allows you to repair an item you crafted, you can do so in half the normal time. When determining the hardness, Hit Points, and saving throws of an item you have crafted, treat its item level as if it were 2 higher. (For more about calculating these values, see Breaking Objects on page 409.)
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Human Maxim Petrovich: Given enough time and raw materials, I believe I can fabricate high grade weapons and armor using the material printers in the Sunrise Maiden. Engineering Skill ftw
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Maxim Petrovich wrote:
Eric can't use the sword, no proficiency. The Stole is a good item for you. 10FR makes you pretty immune to laser fire. Eric says to the crew of the Sunrise Maiden Humanoids: Please wait for my compilation of data from this library to finish. I am converting their fileset into something I can manage and search.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Leveling up Eric to 8 To pile on to the conversation, I've never seen AC as a deterrent to getting hit with a primary attack. Even in PF the math just never worked well. Killing things fast is the best defense. AC protects against secondary attacks, Eric has his Ghost protocols to help him not get hit, but he favors range as the best way to not get hit. Hit Points: 6
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric takes the batteries. That Hailstorm Pistol and Freebooter armor are upgrades. The Stole is a cool solarion item, grants FR or CR 10. I've updated the loot log, if no one claims them Eric is taking the armor and pistol. Eric queries the system with multiple queries as he plugs in his datajack to the system. Computers: 1d20 + 16 + 2 ⇒ (10) + 16 + 2 = 28
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
After Eric's rifle flies from his hand, he darts forward around Imagine and Gorn and draws his combat knife, slashing at the Kish on the way Draw Weapon from embedded sheath (FA), trick attack (as a full round with movement) Slash vs KAC: 1d20 + 11 ⇒ (13) + 11 = 24
If the attack lands, the creature is off-target (-2 to hit)
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric fires twice DaSniper vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
DaSniper vs EAC: 1d20 + 8 ⇒ (8) + 8 = 16
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Sorry. I'm a school administrator and this virus thing is screwing up my week. Eric fires twice DaSniper vs EAC: 1d20 + 8 ⇒ (12) + 8 = 20
DaSniper vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric unslings his sniper rifle, aims and fires in a smooth practiced motion. DaSniper vs EAC: 1d20 + 8 ⇒ (15) + 8 = 23
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric gives Boreal a sidelong glance. Vesk Boreal Typhon: I do not understand. I thought fighting with reproductive organs was what you biologics called "the sex" Eric attempts to stab the ape once again Stabb vs KAC: 1d20 + 11 ⇒ (14) + 11 = 25
Status
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Humanoid "Person" Gorn Steelbreaker: I am a gender neutral android. I do not understand what being a male has to do with using my combat knife in this situation. This is a function of low battery power combined with a lack of sightlines for my plasma rifle. Eric says flatly
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric steps close and stabs the monkey creature with his combat knife Stabb vs KAC: 1d20 + 11 ⇒ (8) + 11 = 19
Status
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric steps backwards and activates his "Hologram Protocol 1.45". 1d4 ⇒ 4 images spring into existence mirroring his image and making him hard to find. Status
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
The newest character option book finally has stuff that doesn't suck really bad. But yeah, I mostly just look for the pathfinderesque feats (Iron Will, Dodge etc)
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric takes out his combat knife at the sounds of combat.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view. TrickShot: 1d20 + 8 ⇒ (9) + 8 = 17
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view. TrickShot: 1d20 + 8 ⇒ (20) + 8 = 28
Huamnoids: I need a battery, or several. My weapons are low on charges.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view. TrickShot: 1d20 + 8 ⇒ (1) + 8 = 9
jeez
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view. TrickShot: 1d20 + 8 ⇒ (2) + 8 = 10
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric moves around and fires, keeping well away from the creatures as his ghost protocols flicker his armor in and out of view. TrickShot: 1d20 + 8 ⇒ (6) + 8 = 14
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric moves forward and fires a shot as he passed by the doorway. TrickShot: 1d20 + 8 ⇒ (20) + 8 = 28
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric pulls his close combat weapons (Thunderstrike Pistol and Combat Knife) and stows his rifle. Drawing/Stowing is a full round
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric sights and fires his Diasporan Rifle. Sniper vs EAC: 1d20 + 8 ⇒ (18) + 8 = 26
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric unslings his sniper rifle, sights and fires. Sniper vs EAC: 1d20 + 8 ⇒ (17) + 8 = 25
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Also, we cannot attack a swarm with regular weapons...so we might actually be f$@%ed here. I'm about out of grenades.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Seems like they do!: Swarm Defenses (Ex) Source Alien Archive 2 pg. 153, Alien Archive pg. 157 Swarms take damage from weapons differently depending on how the weapon targets them. A swarm is immune to attacks and effects that target a single creature (including single-target spells), with the exception of mind-affecting effects if the swarm has an Intelligence score and an ability similar to a formian’s hive mind. A swarm takes half again as much damage (+50%) from effects that affect all targets in an area, such as grenades, blast and explode weapons, and many evocation spells. A swarm takes normal damage from an attack or effect that affects multiple targets (including lines and fully automatic mode attacks). For the purpose of automatic fire, the swarm counts as five targets. For example, if an automatic attack is made using 12 rounds of ammunition, it can attack a maximum of six targets, so it can damage a swarm normally. However, if two other targets are closer to the attacker than the swarm, they must be attacked first, leaving only four attacks to target the swarm, so it takes no damage. Format: Defensive Abilities swarm defenses.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Oh, poo sorry. Do swarms take more damage from AOE's in Starfinder? Eric pulls another grenade and tosses it into the corner so it blasts the swarm and not Gorn Toss: 1d20 + 11 ⇒ (6) + 11 = 17
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric has some grenades, and the next time he can buy he's gonna buy a bunch more.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Human Gorn Steelbreaker: Incendiary devices are a great solution to fungal infestation. Eric says as he pulls a grenade from his belt and tosses it at the fungal infestation Toss: 1d20 + 11 ⇒ (4) + 11 = 15 Fire Damage: 1d6 ⇒ 2
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Computer: 1d20 + 16 ⇒ (20) + 16 = 36
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Human Maxim Petrovich: Indeed. Eric says, his eyes never leaving the screen Can I take 10 for 26???? or 20 for 36?
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
4 "normal" batteries from the CRB..... so we probably have only a few minutes Eric looks directly at Maxim, something he normally does not do when speaking Human Maxim Petrovich: Of course. Take 20 if Eric thinks we have enough time if not... Computers: 1d20 + 16 ⇒ (9) + 16 = 25
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Human Maxim Petrovich: I have batteries. Perhaps we can juryrig them into the device as a power source... +16 Engineering, take 20 for 36 or 10 for 26
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric watches trepidatiously. Humanoids: It may be better to burn the fungal infestation out. I have incendiaries.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
+3 int +3 operatives edge Humanoids: The fungus is indeed dangerous. Burn it.
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Life Science Untrained: 1d20 + 6 ⇒ (19) + 6 = 25
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Humanoids: Is that fungal growth safe?
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Humanoid Imagine: Better attention to undergarment hygiene. Eric deadpans Eric taps out a few commands on his arm datapad and initiates his cloaking procedures. He then begins scouting the area silently Stealth: 1d20 + 22 ⇒ (3) + 22 = 25Perception: 1d20 + 14 ⇒ (8) + 14 = 22
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric fires again and looks for cover Thunderstrike Sonic (EAC): 1d20 + 8 ⇒ (15) + 8 = 23
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Eric pulls his close quarters weapons and fires.... Thunderstrike Sonic (EAC): 1d20 + 8 ⇒ (16) + 8 = 24
Male LN Android Ghost Operative | SP 70 HP 58 DR 2/- | RP 10 | EAC 28; KAC 29 VS Combat Manuvers 37| Fort +6; Ref +13; Will +10 | Init: +9 | Perc: +16, SM: +0, Stealth+24 Darkvision 60' | Speed 50ft | Active conditions: None.
Perception: 1d20 + 14 ⇒ (17) + 14 = 31 Eric searches the room carefully. He moves to the exit door and prepares to open it.
|