Hello, I will also throw my hat in the ring. This is a great idea. 1. What is the ancestry and/or class of the character you plan to bring, and what can it mechanically contribute to the group? -I'd like to put forward a Human Changeling Alchemist for this or Human Sylph Fighter. I've always been enamored in media with characters born of two worlds that start with low self-confidence and, over the course of many adventures with companions, find their best self in the end. Primarily a bomber alchemist, it would cover recall knowledge, and be a jack of all trades with elixirs, having been in charge of their hag parent's cauldron and potion mixing. The fighter would be sword and shield from Hongal. 2. Will you be able to post regularly, preferably at least once daily and once on weekends, and provide botting instructions when you’re away? -Yes, that shouldn't be a problem. 3. Are you amenable to using the block initiative system, in which PCs in the active block may post their actions, resolved in posting order; the GM rolls secret checks unless DCs are provided; players roll their own saving throws; and the following symbols are used in combat posts: ◆ (one action), ◆◆ (two actions), ◆◆◆ (three actions), ↺ (reaction), ◇ (free action)? -Yes, block initiative is good with me. 4. Most importantly, are you willing to commit to playing with the same group for the long term, barring unexpected personal events that may prevent you from continuing? -Absolutely, I love the idea of a long-term group to build a story with.
While I've only been mentored once in a scenario so far, I didn't feel excessively underpowered, but I certainly felt well behind the rest of the party. I don't think it's a faux pas to bring a higher level character to a low tier party, but I am glad the new scenarios don't have as wide of a level range to solve for this.
Hi there, I'd like to throw my hat in the ring if you're looking for more. I don't know if I'd call myself a veteran, but I have a handful of 2e scenarios under my belt, and I played 1e a lot on the boards here pre-2020. Have not played 1-02. I can bring the following:
Hi everyone, I'm coming back from a long hiatus and checking out PF2e. I'm slowly getting up to speed on some of the new tools people are using since 2018 too. Are there any spreadsheets or new tools that people use widely that aren't on the PBP guides? Also, if anyone has a beginner scenario like the Second Confirmation starting up soon I'd love to be considered.
Hello there. I received notification that the order shipped July 15th and on the tracking information through UPS-MI, it was inducted into the USPS system July 19th and delivered to the post office July 20th. Now it seems the post office is saying they never received it, and UPS-MI is stating that it made it to the post office. Is there anything Paizo can do in this situation?
Hey everyone, Dystopian here. My real name is John. Psyched to start gaming with everyone! I've played Pathfinder for a long time, but just started getting into Society play last year. Most of my characters are around level 2, with one at 6 at the moment. Heck, if we all created characters we could link them somehow, like a noble family from Taldor?
Hi, I've been lurking here for a bit (I'm a big fan of core play) while trying to land on a character I feel is worthwhile to play here, something I've always wanted to play, and I think I've settled on a bard. I've always wanted to play a bard that tells an epic throughout their adventures, adding to the story each time he uses his performance to aid his fellows. I should have a backstory and character profile up in a few hours. Is that OK, or am I too late?
Going to throw my two concepts in as well. Please see below for the characters and their details: Lotke Brevant:
Human (Ulfen) N ninja (frozen shadow) 1 Story: Lotke has been a henchman all his life. A boisterous, stupid Ulfen, he bounced around from orphanage to orphanage as a child, then gang to gang, then cult to cult, most recently a cult of Tien killers calling itself the Frozen Shadows. When a group of adventurers smashed through their hideout in the Land of Linnorm Kings and left him for dead, he went to ground in a small town where no one would think to look for him and began hiring out his services as an enforcer and assassin. He is desperate to find someone new to work for, literally asking anyone, even the baker or woodcutter, if they need help killing someone. Mechanics: Lotke is a loud, simple-minded Ulfen ninja. He uses simple farming tools like sickles to rip into his foes due to not really understanding the intricacies of martial weapons.
Mirima Culdrif + Bonefeather: Half-elf CN unchained summoner (fey-caller) 1 Story: Mirima was born from a tryst between a Taldane noble and an elf of the nearby forest. These children are sometimes sent to special boarding houses where they are cared for in groups without their parents' shame being known. In one such house, Mirima grew. The children of the house had a chant they sung every night, channeling their anger at their cruel house-mother. One such night, the children managed to call something from the fey world, a creature calling itself 'Bonefeather'. It began to torment the house-mother in turn, keeping her up all night hearing ghostly voices (using its ghost sound ability). She soon went insane and left the house forever. Unbeknownst to Mirima, who thought it simply good luck, but she had struck an alien bargain with the creature. The two have been inseparable ever since. Mirima, or Miri to her friends, is charismatic and jovial most times, with a shock of red hair flowing over pointed ears. Bonefeather is a gaunt, hunched bipedal creature, with pale green skin and its face hidden by the skull and horns of an unknown animal. They travel about the Inner Sea, seeking to learn more about the magic that connects them. Mechanics: Mirima prefers to cast from the back, using her spells to aid her inscrutable fey companion. Bonefeather uses its ghost sound ability to create strange laughter or unfamiliar rhythms before closing in to destroy its foes. It prefers its victims to be unsettled before they go unconscious.
Sho and Zyxtyvia both miss with their strikes, but Aoife manages to connect. The monk in the green garb manages to stave off the effects of the blow, however. GM Rolls:
Fortitude Save: 1d20 + 2 ⇒ (16) + 2 = 18 Bold may act.
Xuan (-3)
Looking to gauge interest in a play-by-post Mutant City Blues game set in Detroit. This will be a short investigation to test the waters; if interest continues, I will look into running more with the same team. I am a new GM to pbp, but have played F2F for the last 7 years or so, and have GM'ed a few investigations in MCB before. Mutant City Blues is a police procedural game with mutant powers thrown in as a twist. It's CSI/Law & Order meets X-Men. Here is the description pulled from the book: "Ten years ago, 1% of the population gained mutant powers. 1% of the citizens means 1% of the criminals! You're the cops who clean up the mess. Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams. As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds."
Hi everyone, I've started a Slumbering Tsar game and we're two sessions in. For this campaign, I restricted character creation to core-only with a system of unlocking new things (abilities, spells, classes) as they probe deeper into Tsar. One player, however, has challenged this decision, stating that it is a power play to keep the playing field uneven between the player characters and the opposition due to the fact that there are creatures converted from Tome of Horrors and Creature Collection III. The player had a character die in the first session, and repeatedly called attention to anything that was not core afterward, and in the session that followed. What I don't want is this to fester and grow into something more severe, compounded by each character death. I have talked to him a few times since, but I wonder if anyone else has dealt with this before. Any advice for moving forward?
So we're about halfway done with this module, and my players are having a blast. One thing that popped up during the last session was that they found the Spoiler: alchemical golem, Artephius. They deciphered from the schematics what would be needed to rebuild it, and when it came to the part of the brain, the bard piped up and said he might put his own brain in it. I think I'm going to use the old 'yes,but...' strategy and require will saves so that his brain can overpower the golem's programming/spirit/whatever.
So 1) is this feasible? And 2) what happens if he succeeds? I can see a few ways of handling this. Use Artephius's stat block as a base and give him bard levels (can alchemical golems even cast magic?). Or create a new race using the race builder for constructs and alter his race. Or create a template and slap it on him. Advice would be greatly appreciated.
After reading through the books, I think I'm in the "likely never to run this" camp. The reason for me is that it feels like there is a disconnect between the aims and philosophies underlying the AP. A big part of the life of a pirate is freedom, which conflicts with the claustrophobic nature of a dungeon crawl, and the overall tone of paizo's writers leans heavily toward the dungeon more than anything else. I'm not saying they're necessarily bad, or that no one else could possibly have fun with this AP. Just that for me to run it would mean heavily modifying it to the point that I might as well write my own.
Fire Mountain Games wrote:
Spartacus is one of my favorite shows; I love to watch how the fortunes of the characters rise and fall in relation to one another, because they're tied so heavily together. I think a gladiatorial campaign would need a cohesiveness to it throughout the adventures so it doesn't become this string of empty bouts. It's one of the things I like best about WotW. I wrote an outline for the first adventure for this kind of campaign, but I haven't gotten back to it. If anyone can write the heck out of it, it'd be Gary.
|