I am posting this to all of my games, so apologies if you see this multiple times:
Unfortunately, I have some bad news.
A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.
As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.
I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.
Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.
Durnik stands and dusts himself off as he watches the monster creature fly off with the helpless pig. He turns back to help with the Ogre, just in time to see Jexen end the threat it represents.
At the railroad tracks, Durnik says "I believe her directions said to follow the tracks north."
Sprinting with an alacrity that even he seems surprised by, Durnik makes a leap, and manages to use both his weight and prodigious strength to snatch the piglet from the dragonfly's grasp!
So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.
"What's wrong with my armor? I made it myself?" asks Durnik as he looks at his breastplate.
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Later, he was surprised to see, along with the bundle of clothing that fit him, a suit of mail armor made of burnished steel over a hardened leather hauberk, as well as a proper knight's weapon, a long blade with a wire-wrapped handle and a pommel in the shape of a hawk's head. a warbow completed the armaments that awaited him, made of a darkly stained Oak and clearly built for someone with his raw strength.
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At meeting Librius, Durnik offers his a hand and says "Pleased to meet you."
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After meeting the lord, Durnik would thank him for the equipment and listen to his story, but he wouldn't have much to add to the conversation. He was much more comfortable in a smithy, where titles didn't matter.
In the tower, Durnik would take his time looking at all of the points of entry into the children's rooms, mainly focusing on locking mechanisms or bars on the doors used. While he had little experience trying to open them, he had made a lock or two during his time as a smith, mainly because his mentor had thought it would be good practice.
Okay, I've started writing up my GM spoilery thing, but it kinda got...long. I'm going to give it a once over and then slim it down to something more manageable.
As far as levelling goes, I am also taking Fighter (since none of the other Expert Paths really fit Durnik).
That gives me:
+1 str and will
+5 health to 23
Learning Trollish as a language
Fighter Talent: keeping it simple by taking defensive expertise, which increases my defense by 1.
Posting this to all my games, so sorry if you see it multiple times:
This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.
"If you are the real Crashing Waves, drop your weapons at once." says Durnik as he makes his way into the car to allow the train security to enter as well.
"Ser, he kidnapped children from a village and then used their bones to make weapons to sell to others using foul sorceries. My companions and I boarded the train to try to stop him." explained Durnik as he climbed down the ladder towards the door to First Class.
Durnik exits the caboose and, upon opening the rear car, sees cattle. Deciding to take a faster path, he climbs up onto the steerage car and starts making his way forward to the first class cabin.
I got off when you mentioned I did above. I'm going to check the caboose to make sure the Bonesmith isn't in there, then I'll head back towards the front.
Durnik urges his horse forward, taking Brinda's idea to heart; he then reaches out and plucks himself off of his horse and onto the train. Leaning down, he helps up Brinda.
Deciding what to do, when Jexen says which direction he is going, Durnik says "I'll make my way back and see if I can't meet up with the others. If not, I'll come back through and catch up."
Durnik doesn't bother responding, mainly because he's keeping his breath for running. He quickly gets to his horse and urges it forward, almost before he is in the saddle.
I had 2 cp that I rolled but then for some reason didn't put on my character...unless I stuck it in a weird spot. I have added it now; well 1 cp and 5 bits.
Durnik waited on the platform until he saw the monster he and his heroes sought. when he did, the train was already moving. Durnik took a few steps forward and relied on his well-honed muscles to pull him up.
Strength:1d20 + 3 ⇒ (6) + 3 = 9
He managed to grab the handle, but before he could pull himself up, the train drug him off the platform, and dragging his feet on the ground while he tried to hold on.
Durnik followed Brenda, not wanting to leave her alone, and worried about the young man.
When the offer of horses are made, Durnik thanks the villagers and agrees: he had given up catching the Bonsmith on foot, and horses would give them at least a chance.
AFter the funeral:
"Agreed Jexen. He has a host of crimes to pay for, and the bill has come due."
Okay, I'm back after a weird weekend where friends I haven't seen an over a decade showed up out of the blue and kinda...kidnapped me, but in a good way.
Graveyard:
"I believer you are correct about the man's bones, Lady Brinda." says Durnik as he watches the ghost's lament. To the ghost, he says "We will do everything we can to return your bones to you, so that you can rest again." before turning away.
It only takes a few minutes searching for Brenda to make her find, and Durnik is impressed with her capability.
Durnik's eyes narrow at he turns to look at Jex, but he then turns back to the boy and says "It's going to be alright son. We're here to help you. What's your name?"
Befriend (rolling Will attack vs. his Will):1d20 ⇒ 8
"I have not seen the like, although there are stories about this forest that are told when the nights are long and people are gathered around the hearth. It is truly an evil place, but it is also my home."
Durnik watched the creature, then tried something else...talking to it:
"Sir, please calm down and talk to us. Perhaps we can right the wrong that keeps you from passing on."
Durnik had decided that he would not shame himself further by reacting with disgust or fear when presented with something horrible, and it is this fresh resolve that helps him to shake off the malevolence of the creature and stand firm.
Durnik empties his stomach, then deals with dry heaves. Once he is done, he uses his waterskin to rinse out his mouth and wash his face, without talking to anyone.
When the group exits the room, Durnik is waiting for them, face clean and waterskin emptied.
"I...excuse me. That was not very heroic of me, was it?"
Durnik follows the others through the hidden door.
In the other room:
Will w/1 bane:1d20 - 1d6 ⇒ (10) - (2) = 8
It's the smell that hits him first; it's like a punch to the face.
The smell of congealed blood washes over him.
Durnik scans the room, then looks again with wide eyes at the scene before him...
...and then promptly turns and empties the contents of his stomach into one corner of the room, before turning and rushing back out of the workshop altogether.