Alain

Durnik Jonson's page

53 posts. Alias of Vrog Skyreaver.


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Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

I am posting this to all of my games, so apologies if you see this multiple times:

Unfortunately, I have some bad news.

A combination of work-related stuff has lead to me having to take some time off from the forums. I am, in all honesty, going to need to be gone for several months, as I am going to be travelling for extended periods of time (weeks or more) and I'll likely not have good access to the internet.

As I am not someone who would want to have you all sit and wait for me here, I am going to be withdrawing/closing all of my open forum games.

I want to thank everyone who I have had the pleasure to game with over the last couple of years here, as I have immensely enjoyed my time on the forums, and hopefully, once my work stabilizes, I will be able to rejoin the community.

Thank you again for your time and energy, and I am sorry that I won't be able to keep things moving forward in any of the games that I am running.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik stands and dusts himself off as he watches the monster creature fly off with the helpless pig. He turns back to help with the Ogre, just in time to see Jexen end the threat it represents.

At the railroad tracks, Durnik says "I believe her directions said to follow the tracks north."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Let's go with the charge:

Agility: 1d20 + 1 ⇒ (16) + 1 = 17
Banes: 1d6 ⇒ 61d6 ⇒ 5
Boon: 1d6 ⇒ 3

Sprinting with an alacrity that even he seems surprised by, Durnik makes a leap, and manages to use both his weight and prodigious strength to snatch the piglet from the dragonfly's grasp!


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

As the group travels, Durnik is pensive about the situation. He doesn't really speak unless spoken to, and only in the tersest way possible.

When he sees the piglet, however, he rushes to it's defense, trying to rescue it even as Jexen charges the Ogre.

Not sure specifically what I'd need to roll here, but I would ideally like to do some sort of running-jump-snatch-the-pig type of maneuver.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

So I am posting from work:
Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.
This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).
It's been...an experience where I learned that I use the internet more than I thought I did.
With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.
If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.
again, I apologize about the delay.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik starts to mumble something about self governance, but then catches himself and stops.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Reposting and updating with the new posts:

In sixton:

"What's wrong with my armor? I made it myself?" asks Durnik as he looks at his breastplate.

-------------

Later, he was surprised to see, along with the bundle of clothing that fit him, a suit of mail armor made of burnished steel over a hardened leather hauberk, as well as a proper knight's weapon, a long blade with a wire-wrapped handle and a pommel in the shape of a hawk's head. a warbow completed the armaments that awaited him, made of a darkly stained Oak and clearly built for someone with his raw strength.

-------------

At meeting Librius, Durnik offers his a hand and says "Pleased to meet you."

-------------

After meeting the lord, Durnik would thank him for the equipment and listen to his story, but he wouldn't have much to add to the conversation. He was much more comfortable in a smithy, where titles didn't matter.

In the tower, Durnik would take his time looking at all of the points of entry into the children's rooms, mainly focusing on locking mechanisms or bars on the doors used. While he had little experience trying to open them, he had made a lock or two during his time as a smith, mainly because his mentor had thought it would be good practice.

Perception: 1d201 ⇒ 57


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

darn it, my whole post!

I'll get it rewritten.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

I would take Knight, but I don't think it fits Durnik. He's a simple country boy at heart.

Juggernaut, on the other hand, does fit what I envision of him. I'll take that instead.

With that being said, here is my new choices for levelling up:

+1 str and will
Health increases to 24

Languages: Trollish

Powerful Fists
Unstoppable


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik's eyes never leave Skollji's axe and he has a look on his face like someone watching a cobra waiting for it to lunge at them.

"I think that since we are on the train, there might be some merit in taking it to the city and seeing what our fortune holds."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik makes the sign of a ward against evil, and then says "That is downright unnatural."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Okay, I've started writing up my GM spoilery thing, but it kinda got...long. I'm going to give it a once over and then slim it down to something more manageable.

As far as levelling goes, I am also taking Fighter (since none of the other Expert Paths really fit Durnik).

That gives me:

+1 str and will
+5 health to 23

Learning Trollish as a language
Fighter Talent: keeping it simple by taking defensive expertise, which increases my defense by 1.


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Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

You forgot Sataroundday and cantseethesunday elbow.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Okay, I'm back now. Sorry about the delay.

3d6 ⇒ (1, 3, 4) = 8
3d6 ⇒ (4, 2, 1) = 7
1d20 ⇒ 5


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik blocks with his shield, and then uses the return momentum to empower his swing.

Attack Roll w/Warrior Boon: 1d20 + 1d6 + 3 ⇒ (5) + (6) + 3 = 14
Damage Roll: 2d6 ⇒ (1, 2) = 3


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Slow action:

Durnik draws his club and then attacks.

Attack Roll w/1 boon: 1d20 + 1d6 + 3 ⇒ (14) + (2) + 3 = 19
Damage Roll: 2d6 ⇒ (3, 2) = 5


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Fast Action

Durnik swings himself up the ladder as quickly as he can then turns to give chase.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Fast Initiative.

Durnik does not stop with this car, but keeps moving towards the next one.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

At the scream, Durnik turns and runs towards the scream.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik makes a ward against evil, using the signs from both the old faith and the new god.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

"Yes, rational; as in, let's all take a moment and not murder people in cold blood, especially when there are children about."

Taking a liberty here, but I don't think it's too far out of the realm of possibility that there would be children here.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Looks like my last post didn't save.

CDS:

"Okay, let's everyone put down their weapons and we can talk about this like rational people. I have some train security people behind me."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

CW, D, and S:

"If you are the real Crashing Waves, drop your weapons at once." says Durnik as he makes his way into the car to allow the train security to enter as well.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

CW and Skollji:

Durnik opens the door and says "What in the names of the holy is going on here? why are there two of you?"

GM, that's for...their benefit.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Rooftop:

"Ser, he kidnapped children from a village and then used their bones to make weapons to sell to others using foul sorceries. My companions and I boarded the train to try to stop him." explained Durnik as he climbed down the ladder towards the door to First Class.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

"Can't stop now, I'm trying to find a child murderer!" Durnik shouts behind himself without stopping.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

From behind:

Durnik exits the caboose and, upon opening the rear car, sees cattle. Deciding to take a faster path, he climbs up onto the steerage car and starts making his way forward to the first class cabin.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik looks around the caboose, looking for the Bonesmith.

Perception: 1d20 - 1 ⇒ (19) - 1 = 18

Assuming he doesn't see him:

"My apologies sir. I got turned around." and he then leaves.

If he does see him:

"Stand and face justice, you ba$+@rd!" says Durnik as he draws his club.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

I got off when you mentioned I did above. I'm going to check the caboose to make sure the Bonesmith isn't in there, then I'll head back towards the front.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik urges his horse forward, taking Brinda's idea to heart; he then reaches out and plucks himself off of his horse and onto the train. Leaning down, he helps up Brinda.

Deciding what to do, when Jexen says which direction he is going, Durnik says "I'll make my way back and see if I can't meet up with the others. If not, I'll come back through and catch up."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

"That is a good idea Lady Brinda." says Durnik as he spurs his horse forward.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik doesn't bother responding, mainly because he's keeping his breath for running. He quickly gets to his horse and urges it forward, almost before he is in the saddle.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

I had 2 cp that I rolled but then for some reason didn't put on my character...unless I stuck it in a weird spot. I have added it now; well 1 cp and 5 bits.

Durnik waited on the platform until he saw the monster he and his heroes sought. when he did, the train was already moving. Durnik took a few steps forward and relied on his well-honed muscles to pull him up.

Strength: 1d20 + 3 ⇒ (6) + 3 = 9

He managed to grab the handle, but before he could pull himself up, the train drug him off the platform, and dragging his feet on the ground while he tried to hold on.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik boards the train with his ticket and then starts walking towards the caboose.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik gets in line to purchase tickets.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

I listen to Dwarves. They're master smiths, after all...


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

My bonuses are the same as Jexen's but my new health total is 22.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

At the Inn:

Durnik followed Brenda, not wanting to leave her alone, and worried about the young man.

When the offer of horses are made, Durnik thanks the villagers and agrees: he had given up catching the Bonsmith on foot, and horses would give them at least a chance.

AFter the funeral:

"Agreed Jexen. He has a host of crimes to pay for, and the bill has come due."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

"Jex is likely in league with our quarry, but we need to get Ruf here back to town so that he can be properly treated."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Okay, I'm back after a weird weekend where friends I haven't seen an over a decade showed up out of the blue and kinda...kidnapped me, but in a good way.

Graveyard:

"I believer you are correct about the man's bones, Lady Brinda." says Durnik as he watches the ghost's lament. To the ghost, he says "We will do everything we can to return your bones to you, so that you can rest again." before turning away.

It only takes a few minutes searching for Brenda to make her find, and Durnik is impressed with her capability.

Durnik's eyes narrow at he turns to look at Jex, but he then turns back to the boy and says "It's going to be alright son. We're here to help you. What's your name?"

Befriend (rolling Will attack vs. his Will): 1d20 ⇒ 8


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Graveyard:

Perception w/2 banes: 1d20 - 1 ⇒ (10) - 1 = 91d6 ⇒ 61d6 ⇒ 1 total is 4


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Graveyard:

"I have not seen the like, although there are stories about this forest that are told when the nights are long and people are gathered around the hearth. It is truly an evil place, but it is also my home."

Durnik watched the creature, then tried something else...talking to it:

"Sir, please calm down and talk to us. Perhaps we can right the wrong that keeps you from passing on."


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Graveyard:

Will: 1d20 ⇒ 14

Durnik had decided that he would not shame himself further by reacting with disgust or fear when presented with something horrible, and it is this fresh resolve that helps him to shake off the malevolence of the creature and stand firm.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

"I'll go and check out the graveyard and see if I can find the other boy." offers Durnik.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik watched Clyde's reaction with a sort of numb detachment. You didn't live near the cursed woods without being used to family and friends dying.

At Jexen's question, Durnik looks towards the Elf as well, hoping to hear his answers.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik blushes at Jexen's admonishments, but at his question he nods but doesn't say anything.

After a moment, Durnik asks "Do we have any idea where this Bonesmith went from here?"


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik empties his stomach, then deals with dry heaves. Once he is done, he uses his waterskin to rinse out his mouth and wash his face, without talking to anyone.

When the group exits the room, Durnik is waiting for them, face clean and waterskin emptied.

"I...excuse me. That was not very heroic of me, was it?"


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Durnik follows the others through the hidden door.

In the other room:

Will w/1 bane: 1d20 - 1d6 ⇒ (10) - (2) = 8

It's the smell that hits him first; it's like a punch to the face.

The smell of congealed blood washes over him.

Durnik scans the room, then looks again with wide eyes at the scene before him...

...and then promptly turns and empties the contents of his stomach into one corner of the room, before turning and rushing back out of the workshop altogether.


Str: 13; Agi: 11; Int: 9; Will: 10 | Defense: 15 | Health: 17; Healing Rate: 4 | Perception -1 Current Damage: None yet | Insanity: 1 | Durnik is NOT particularly Fortunate

Before:

After Cynerik gives his proclamation, Durnik simply smiles and says "You have my help hero."

Intellect: 1d20 - 1 ⇒ (7) - 1 = 6
Perception with Bane: 1d20 - 1 - 1d6 ⇒ (15) - 1 - (3) = 11

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