Nameless Assassin

Durandel V'goridar's page

59 posts. Alias of Patf89.


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Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel follows the group. Keeping an eye out for dangers from above.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Ready action for the attack of the spider is:

5 foot step and attack with rapier.

Rapier: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Critical Hit:
From 18 - 20 x2
Confirm: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

So do I surprise the spider. If so then
Sneak Attack: 1d6 ⇒ 3

for critical hits
Sneak Attack: 1d6 ⇒ 3
Sneak Attack: 1d6 ⇒ 5

It's been so long.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel shouts out, "Reza! Look out above you! There is a large spider on the ceiling following you."

Durandel looks around the ceiling to see if there are any more spiders.

Readies to assist Reza if the spider attacks.

I think i have my sword in hand instead of a bow.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel will back away from the door and keep a careful watch over Reza and Lyriah.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel cautiously moves to the east door. if he feels the unease that the Pugwampi generates, he will let the party know. Before continuing to the door where he will try to listen through it in the hope of detecting if the room is occupied.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"They do appear to be quite numerous here." Durandel says.

"We need to check the rest of these rooms before any more show up."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel will keep to his original plan.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

On my turn.

"I feel nothing untoward." Durandel says.

Durandel moves to stand behind Lyriah.Location G139

Readies a dagger to throw if an opportunity presents itself. Moving his sword to his off hand, as his main plucks a dagger from his belt.

dagger: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d4 + 1 ⇒ (2) + 1 = 3

If Critical 19-20:
Confirm: 1d20 + 3 ⇒ (20) + 3 = 23
Damage x2 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel nods to Tariq and thanks him. Before heading over to the opposite side of the doorway Reza is at and looks into the room.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

[spoiler] Confirmation: 1d20 + 4 ⇒ (16) + 4 = 20 [/spolier]

Thanks Rambler.

Durandel will take note of the reduced growling.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel readies to defend both himself and the party if the baboons attack.

Spoiler:

mwk ironwood rapier: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d6 + 1 ⇒ (4) + 1 = 5
18-20 crit range

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"I would rather wait for permission before beginning such a search. The deities do not offer warns to those who might offend. Also we know that those who inhabit this place are hostile to us and should be our first priority.", Durandel replies.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Sounds good.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

I was thinking of going up against the wall so that i would be in a flanking position with the main party as it goes up the middle. Rogues work best from the side of the party.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"Ok, I can find no traps. Safe to enter this building." Durandel says.

Suiting action to words he slips around the edge of the entrance and into the building.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel looks around the south entrance to see if there are any traps.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Trapfinding:
+1 for Trapfinding I think?

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel checks that his daggers are unencumbered and readies to use his quarterstaff as he follows Reza.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

After leaving Almah's presence Durandel asks, "Did you notice that we were very clumsy attacking a single puwampi? I think the 'bad luck' of the pugwampi is more than just a turn of phrase."

DM:
I think the miasma affecting us and the double rolls was from the pugwampi would like to know if we can counter it.
Knowledge(Local): 1d20 + 5 ⇒ (14) + 5 = 19
or
Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Hopefully someone brings proof that pugwampis exist. Since that was one of our two objectives tonight.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel picks up the goat carefully and starts to make his way back to the camp.

As he moves off, calls out, "I am going to take Rombard back to Hadrod. See you back at the camp."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel approaches the pugwampi, looking about to see if there are any more in the vicinity.

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

"Does anyone else feel a difference in the air? Like an ease to the night? We should check on Rombard the goat, Hadrod will be grief stricken if he dies."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Move to T74
Durandel follows along the cliff edge and strikes at the creature.

Scimitar: 1d20 + 4 ⇒ (6) + 4 = 10
Scimitar: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Oops forgot.

Durandel strikes wildly as the creature runs past him.

Rapier: 1d20 + 4 ⇒ (3) + 4 = 7
Rapier: 1d20 + 4 ⇒ (17) + 4 = 21

Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

5 foot step to T75 then move to U76

Durandel side steps out of range of the Pugwampus as he re-positions to allow his fellow companions easier access to attacking the Pugwumpus.

Rapier: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier: 1d20 + 4 ⇒ (4) + 4 = 8

Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Must be a pugwampus.

Attack with the rapier

Approach from the side and attack with the rapier he is holding.

Rapier: 1d20 + 4 ⇒ (4) + 4 = 8
Rapier: 1d20 + 4 ⇒ (17) + 4 = 21

If hit
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Will: 1d20 ⇒ 14
Will: 1d20 ⇒ 2

Durandel turns to see what the noise is.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel goes to the cliff edge where Dashki fell over and tries to see his fellow companion.

Calls out "Dashki! How are you?"

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"Hey. Watch it." Durandel hisses at Reza.

Durandel is going to not follow so closely in the future.

Moves forward again.

Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14
Acrobatics: 1d20 + 2 ⇒ (19) + 2 = 21

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Well hopefully these are not poisoned.

Durandel cautiously follows Reza. Using the flt of the blade to assist in moving the thorns aside.

Acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6
Acrobatics: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Well we should just bite the bullet then and go through the cacti field as a group. Any bonuses if we work as a group to navigate the field or is it each one takes a separate route?

Durandel says to the party, "Well looking at it there is no easy way around the cacti patch, I suggest we go through it as a group."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel will also go to the cliff edge to keep an eye on their progress. At the right time he will begin to traverse the cacti patch to the goat so as to arrive at the same time moving cautiously at half speed. He will cary the torch in his off hand and the rapier in his main hand.

Escape Artist: 1d20 + 2 ⇒ (11) + 2 = 13
Escape Artist: 1d20 + 2 ⇒ (3) + 2 = 5
and maybe the third
Escape Artist: 1d20 + 2 ⇒ (10) + 2 = 12

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"Well.." Durandel says,"then we should prepare ourselves and spring the trap."

Drawing his rapier.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel also draws his scimitar.

Looking to Tydus, "Remember you noticed that what ever made those tracks was carrying something heavy. If the pugwampis set fire to the wagon then they would be smaller than the missing goat"

Holding the torch he took from the camp higher Durandel moves to one side of the party and slightly to the front trying to bring more light to bear as he tries to look to see what is causing the noise. He moves cautiously due to the cacti spines.

Perception 1: 1d20 + 6 ⇒ (4) + 6 = 10
Perception 2: 1d20 + 6 ⇒ (11) + 6 = 17

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel adds that the drovers are also missing one of their valued goats and that Dashki believes that the "pugwampis" are involved in both the fire and the missing goat.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel looking around follows the group.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"Pugwampis....Pugwampis...why does that sound familiar? Dashki, remind me what are the pugwampis?" Durandel asks as he looks around worriedly.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Sorry guys was distracted by the flaming wreck of a Kickstarter I backed 5 years ago, they are shafting the backers and only USA residents have legal recourse. Pile of ...

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Feels odd writing in the third person.

Durandel looks on in interest.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

"I'm sorry Hadrah. Lyriah, what do you say we go and have a talk with the Gnoll Expert?" Durandel says.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel returns to Hadrod. "We could not find a clear sign of which direction Rombard went. We will have to look in the morning. Could you tell me more about Dashki?"

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

To Lyria, " Found something not really, we are still missing a beloved goat, Rombard by name. He is a boon companion to Hadrod here. We should look around to see if he is nearby. I noticed you casting spells, a steady light source would be far better than torchlight"

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel calls out, "Lyriah or Tydus, could you come over here."

"Hadrod, I noticed a man lurking about after the fire, greasy hair..."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel goes over to the drovers.

"Greetings my name is Durandel. My condolences on the loss of Eloais, I notice that you seem anxious about something."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Move closer to Tariq and whisper that someone is watching us.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel will examine the burned wagon for signs of how the fire started and any other leads about the 'Legacy of Fire' books and the like.

Perception: 1d20 + 4 ⇒ (12) + 4 = 16

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

I will join Tariq in examining the body and the remains of the wagon. Before going to talk with the drovers. It is beyond coincidence that the animals escaped at the same time the wagon was ablaze.

I respectfully bid Almah a good night.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel glances around and tries to place her or her family's status.

Knowledge(Local): 1d20 + 5 ⇒ (7) + 5 = 12
I also have Profession (Merchant) +4.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel joins the group.

"Well eventful evening so far. Let's see what is up with Garavel and his boss."

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel checks that the gates to the enclosures are closed, calls out to his fellow travelers.

"The drovers need help to get the livestock we need to survive back into their pens."

Continues to assist the drovers as best he can.

Grand Lodge

Male Human Rogue/1 Init +3,Per +6, AC 16, T 13, F 13; HP 10/10; F +1, R +5, W +0

Durandel tries again to herd the sheep back to the enclosure.

Calls out to the man and woman.

"Would it be better if I looked after the gates of the enclosure?"

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