Clockwork Spy

Duck-Bot 2773's page

10 posts. Alias of Andrew Harasty.


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Bot for AMOSU

Realizing that his pistol will be useless, AMOSU pulls out his acid dart rifle and shoots the creature.

Acid Dart Rifle: Crit Knockdown + Corrode d4; Use Combat tracking on target
Attack/KAC: 1d20 + 3 ⇒ (17) + 3 = 20
Damage/P&A: 1d8 ⇒ 5


@Filament. That is fine. Also you did have a chance to recharge batteries

With the top door to the bridge sealed, you focus the jinsuls down one coridor

Botting Second-1 and Patterson
Patterson moves down and fires down the open door to the and fires his laser at the wounded Jinsul.

Laser: 1d20 + 6 ⇒ (12) + 6 = 18
Laser damage: 1d10 ⇒ 6

And takes down the one of the invaders.

Second-1 moves down and readies to shoot an energy ray as one closes.
Ray Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Ray damage: 1d6 ⇒ 4
Ray damage: 1d6 ⇒ 2


Whizz Whirl

Piloting Paterson, Speed up DC 18: 1d20 + 13 - 4 ⇒ (10) + 13 - 4 = 19
Piloting Paterson, Evade DC 11: 1d20 + 13 - 4 ⇒ (1) + 13 - 4 = 10

Unable to dodge the swarm the green buggy takes: 5d8 ⇒ (1, 4, 4, 4, 7) = 20 damage
Only 12 gets though hardness

The Worm tries to catch its food:

Worm speed up DC 26: 1d20 + 17 ⇒ (13) + 17 = 30

Patterson finds his vehicle in the salt flats

Where Darin has a choice to make. Jump the rocks (DC 21) or normal Speed Up/Keep pace at -4


Botting Akkedis

Attack Grapple, AoO: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17

Ref, Akkedis: 1d20 + 2 ⇒ (9) + 2 = 11
Ref, Akkedis: 1d20 + 2 ⇒ (6) + 2 = 8

Staggered he still moves up to support and continue to threaten the thieves.


What time is it? It is Jolting Arc Time

Jolting Arc: 1d8 ⇒ 3

Reflex, Dakoyo: 1d20 + 1 ⇒ (16) + 1 = 17
Reflex, Gazigaz: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex, Quonx: 1d20 + 5 ⇒ (6) + 5 = 11


With Dakoyo in front of it, the robot slams twice. "Close combat protocol activated"

Robot slam: 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17 v KAC
Slam damage: 1d6 + 7 ⇒ (1) + 7 = 8 B

Robot slam: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10 v KAC
Slam damage: 1d6 + 7 ⇒ (4) + 7 = 11 B


With the jolting arc recharged, "Full field sanitation recharge."
Another jolting arc shoots forth at all the skittermanders.

Jolting Arc: 1d8 ⇒ 1

Reflex, Dakoyo: 1d20 + 1 ⇒ (11) + 1 = 12
Reflex, Gazigaz: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex, Quonx: 1d20 + 5 ⇒ (19) + 5 = 24

Recharge: 1d4 ⇒ 1


With the jolting shock from Quonx the robot turns its focus on her. "Subject producing harmful EM. Neutralizing destabilizing agent"

Both shot go towards Quonx

1d1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20 v EAC
1d4 + 4 ⇒ (1) + 4 = 5

1d1d20 + 13 - 4 ⇒ (15) + 13 - 4 = 24 v EAC
1d4 + 4 ⇒ (1) + 4 = 5


"Error! Disruption field failure. Initiating direct purge protocols"

The Robot points a limb at Dakoyo and at Gazigaz

Integrated Arc Emitter, Dakoyo: 1d20 + 13 - 4 ⇒ (6) + 13 - 4 = 15 v EAC
Emitter Damage: 1d4 + 4 ⇒ (4) + 4 = 8

Integrated Arc Emitter, Dakoyo: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22 v EAC
Emitter Damage: 1d4 + 4 ⇒ (3) + 4 = 7


The Robot jumps to action. "Unauthorized life forms detected. Registration tags not detected. Executing sterilization protocols"

It takes a cautious step back. Then an arc of electricity shoots from on of its arms leaping from Dakoyo, to Gazigaz, then finally to Quonx

Jolting Arc: 1d8 ⇒ 6

Reflex saves:

Reflex, Dakoyo: 1d20 + 1 ⇒ (12) + 1 = 13
Reflex, Gazigaz: 1d20 + 5 ⇒ (17) + 5 = 22
Reflex, Quonx: 1d20 + 5 ⇒ (18) + 5 = 23

Recharge: 1d4 ⇒ 3

Though all the crew of the Clutch resist part of the blast and take half the damage[/dice]