Dooain's page

45 posts. Organized Play character for Jason Schimmel (RPG Superstar 2010 Top 16).


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Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

I'll try to locate this character and star posting in gameplay if its not too late. He wasn't where i expected when i looked last week.

Edit Hmm apparently I had loaded him into the forums before. i just need to make sure this info is up to date.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Jason Schimmel
Dooain
Scarab Sages
13332-27
No Day Job
6 antitoxin and 2 packets of air crystals purchased (though i forgot to use the crystals, Doh')

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Did the briefing say anything about helping out with the damaged reef?
Or did we just not ask a question during the briefing to make us think to do that?

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain steps up, enters knockdown stance and brings his waraxe sweeping towards Tsomo.
knockdown stance trip attempt: 1d20 + 12 ⇒ (4) + 12 = 16

Surrender and you may find mercy!

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain hustles over toward Tsomo, stopping just at the edge of his reach.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

[ooc] sounds fair to me[ooc]
Dooain swings his dwarvan war ax trying to smack the grenade with the flat.
attack: 1d20 + 11 ⇒ (10) + 11 = 21
knocking it into the water towards yellow shark
ranged attack: 1d20 + 9 ⇒ (17) + 9 = 26

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Can I knock it into the water with the side of my axe? Croquet time!

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain tries to get the crowd our of the way for their own good.
constitution check: 1d20 + 2 ⇒ (12) + 2 = 14
"EVERYBODY MOOOVE!"
He then continues on with the rest of the party.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain tries to snatch a bowl of steak tar tar and throw it into the water, but knocks it to the ground instead.

dex check: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2
"Ummmm sorry"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain is enraged by the fleeing saboteur. He grabs a hoop and tried to snare Tsomo.
CMB check with rage: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27

Scarab Sages

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M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

[ooc]Gurkagh poke it in the eye?[ooc]
atack roll: 1d20 + 6 ⇒ (16) + 6 = 22

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Also how far ahead is he?

Nevermind i see it in the handouts now

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Ive been putting the minus 2 in my roll so that 19 was with it accounted for. I don't know if that makes a difference
Look out Squid friend, Daddy SHARK!
knowledge nature: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Apparently he was not able to put his knowledge of squids predators to good use.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain dives in to cut him off.
swim: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
using my reroll
swim: 1d20 + 7 - 2 + 5 ⇒ (9) + 7 - 2 + 5 = 19

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

handle animal: 1d20 + 3 ⇒ (19) + 3 = 22
Dooain tries to calm the animals down.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

if there is no reason not to, I guess I'll just keep swimming, just keep swimming
swim: 1d20 + 7 ⇒ (7) + 7 = 14
swim: 1d20 + 7 ⇒ (4) + 7 = 11
swim: 1d20 + 7 ⇒ (11) + 7 = 18
swim: 1d20 + 7 ⇒ (18) + 7 = 25

That should be for searches 2-5

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

"Should be alert the guard?"

My swim is +7 so I guess I'll give it a shot on my own
swim: 1d20 + 7 ⇒ (12) + 7 = 19

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

preception: 1d20 ⇒ 7
Dooain glances at the map but is more concerned with his fallen comrades.
"May the ancestors mend these stalwart companions that they may fight again"
CLW: 1d8 + 4 ⇒ (2) + 4 = 6

CLW: 1d8 + 4 ⇒ (4) + 4 = 8

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain runs over toward the Berzerk Sahaguin.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain steadily thumps his way around the crates.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain runs through the aisle of crates to loop around behind the other Sahaguin.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

I should be ok keeping this character in the scenario till after then. I have other characters at this level.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain charges in with his dwarvan waraxe and tried to wack the sahaguin on the side of the head
nonleathal axe charge: 1d20 + 7 ⇒ (10) + 7 = 17
nonlethal damage: 1d10 + 5 ⇒ (4) + 5 = 9
"LAY DOWN YOUR ARMS!"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain will open the door.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

I can try a disable but i cant guarantee I'll go unnoticed.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain ponders the failed chase while walking to the warehouse.
"Um why did we chase that sahaguine again?"
He stops to look around the street and the building trying to determine if it is occupied or if anyone will care should he choose to break in.
perception: 1d20 ⇒ 9

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

I run up to the water
reflex: 1d20 + 2 ⇒ (11) + 2 = 13
and am very stuck at the end of my turn.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

perception: 1d20 + 0 ⇒ (7) + 0 = 7

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21
GM Nowruz wrote:
Dooain wrote:

"Don't know much about alchemy...strange science...not natural..."

[dice=craft alchemy]1d20+
"I mean take this iron flame for instance. Strange stuff. Only volcanoes should burn under water, though i suppose a bit of alchemist fire saved me more than once or twice."

Dooain knows that Ironflame is a compound that burns VERY hot, and VERY fast, and can do so underwater. In the quantities here, it'd be a massive explosion....

"That much iron flame...near the dome...could crack it."

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain plods slowly through the longest exchange you've heard from him.
"Hmmm, now look here. My friend is quiet agitated. Seems to us there's a bit of bad business about. Sabotaged expedition, city's gotta glitchy sonaphore, sharks with strange markings, accusations of sahaguine, it's all rotten. I'm sure you're no part of it, but for us to help you we need to know everything. What if one of your clients are involved? Just think what could be done with large amounts of underwater combustibles near a city like this. So please, before we need to involve our friends in the guard, tell us what we want to know."
diplomacy: 1d20 + 6 ⇒ (20) + 6 = 26

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

"Don't know much about alchemy...strange science...not natural..."
craft alchemy: 1d20 ⇒ 20
"I mean take this iron flame for instance. Strange stuff. Only volcanoes should burn under water, though i suppose a bit of alchemist fire saved me more than once or twice."

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

perception: 1d20 + 0 ⇒ (15) + 0 = 15
"Hmmm yes I'm sure Seth will find nothing amiss if we can only inspect that closer."
aid diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

"I think that should be enough...If you think of anything else you haven't mentioned please be sure to send for us.

I think we should finish running down the suspects first.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

sense motive: 1d20 + 4 ⇒ (20) + 4 = 24
"What can you tell us about the other members of the expedition?"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

perception: 1d20 + 0 ⇒ (18) + 0 = 18
sense motive: 1d20 + 4 ⇒ (10) + 4 = 14
"Well then who DOES handle his appointments? Seems a hard way to run a business if the employees in the shop can't even make appointments should a new client come in."

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

"I wonder what would happen if we let it go?"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Enjoy the Vay-cay. Ready and rarin' to go when you get back.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

"Gurkagh, would you be able to have a word with out little friend in the tank?"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

kn(nature): 1d20 + 8 ⇒ (8) + 8 = 16

kn(planes): 1d20 + 4 ⇒ (13) + 4 = 17
perception: 1d20 ⇒ 7

"I'm not much of a navigator, specially in extraplanar travel. Any of you able to make sense of this?"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

handle animal: 1d20 + 5 ⇒ (11) + 5 = 16
"Hmm, that's not natural. Look at these notches on the fins. Those some kind of marking system? Like a brand or a tag?"

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

heal aid: 1d20 ⇒ 13
Diplo Aid: 1d20 + 6 ⇒ (17) + 6 = 23
"Yes we heard about the unfortunate affect it had on your animals. I have a number of alchemical medicinal on hand as well as some connection to divine healing if I can be of assistance."

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

"hmmmm yes, seems sensible to start at the top of the list and work our way down. Unless other evidence suggests otherwise as we continue."

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Yeah Assuming we pass through a market on the way to our first interview, I'll pick up
6 anti toxin
6 potions touch of the sea
6 potions airbubble
6 potions comprehend languages.

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain listens to Lileones account of the events and makes a note to acquire some alchemical goods for dealing with poison and lack of air.
He makes a quiet grunt and not when she offers Seth her aid with city security
sense motive: 1d20 + 4 ⇒ (5) + 4 = 9
"Too bad about the sharks. Maybe we can help this Honoke fellow out a bit. Might make him more open to questioning."

Scarab Sages

M Oread Unchained Barbarian 4 Oracle 2 init+3 HP:55/55 AC:21 CMD:19 TAC:12 FFAC:21

Dooain seems a bit disoriented after the transition. He speaks in a slow steady voice.
"Mmmmmm, interplanar travel always upsets my digestion ooooo...that's not natural...

he closes his eyes and takes a few deep breaths on the ride over before opening them and glancing out to the endless waters beyond.
"The turtles are actually quiet lovely though..."
On arrival he only nods slightly content to let his fellow pathfinders do the talking. He lists intently to the conversation.