Arueshalae

Domaya's page

171 posts. Organized Play character for Azih.


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Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Then fare well in your future travels Klamira, we will not forget you in ours

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

are full attacks better than trick attacks?

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

I agree. There is no need to be hasty about it and make an ill considered decision without the required study. If Klarima decides to come with us then we can show her the confessionals. In fact it might be best for everyone if she agrees to be an ambassador for her people to the Society and the Pact Worlds

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Moved you. I think I got it right to keep you in cover while giving you clear shot

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

If Lucky kills green then can Domaya change her act to move and shoot red to try and get away from cover? Might hit with the first shot then. No Get 'em but no -4 from full attack for a attack roll of 16 on KAC

Damage if so: 1d6 ⇒ 5

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

No shame in retreat Kai! They look really damaged so you can get out of here and we'll cover you! Domaya suggests to Kai as well as she fires two bullets at the green robot.

Full attack: 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13
Full attack: 1d20 + 2 + 1 - 4 ⇒ (2) + 2 + 1 - 4 = 1

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya takes the opportunity to move into cover before firing back at the bot.

I think Conrad's get 'em won't take effect until the next round.

Pistol: 1d20 + 2 ⇒ (11) + 2 = 13
Damage: 1d6 ⇒ 4

I'm assuming the blue things are cover? If not then she'll move to get into cover

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Life Science: 1d20 + 7 ⇒ (19) + 7 = 26
The robots seem to be modelled on both membrane and hush physiology! Domaya calls out her observation before
Domaya points at the blue one to the northwest. Let's take down that one first!
Move action Get'Em on blue NW

Then she fires her own pistol at it. She's quite surprised when it seems to actually hit.
Pistol: 1d20 + 2 ⇒ (19) + 2 = 21
Damage P: 1d6 ⇒ 6

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

I'll use one of the ones they gave us then rather than one of my own!

Aid Engineering: 1d20 + 5 ⇒ (15) + 5 = 20

Domaya pitches in to help as well.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya takes out one of her own. Thank you for your consideration, but I have my own.

Heal: 1d8 ⇒ 5

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Need to get into dungeon delving mode

Reflex: 1d20 + 3 ⇒ (3) + 3 = 6

The shock is intense and causes harsh burns to the scholarly Starfinder.

Aii..! she manages to say when the immoblization from the electricity finally wears off. I.. think... I need a moment... to recover... from that.

Down to 2 HP. She's not going anywhere for ten minutes guys!

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya nods and takes out her pistol.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

It appears the machines are set to maintain themselves. That would explain how they have remained in reasonable operation for so long.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya, glad that her embarassment is hidden by the sudden darkness. Ah, perhaps we can assist, we have quite a lot of skills with mainframes and other computing devices in our group.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya, ever the enthusiastic xenophile, samples the soup with cautious eagerness.

Fort: 1d20 ⇒ 3

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Life Science on membrane ghibrani DC should be 5 less I think from Theme: 1d20 + 7 ⇒ (10) + 7 = 17
Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27

Domaya clears her throat Greetings Most Honourable Elevated Council! We come in peace from beyond the stars. We here Domaya indicates the whole group Are members of the Starfinder Society which is an organization dedicated to traveling among the stars exploring and documenting worlds as well as making peaceful contact with all sentients.

Domaya points above and continues One of our earlier expeditions discovered your planet and was attacked in space when they attempted to scout. So we were dispatched to investigate. Above you, beyond your sky there was an ancient machine constructed to attack any approaching vessel. We disabled it and landed among your husk ghibranis.

Domaya pauses to make a short head nod like the ones they've been making towards Klarima and the Council before continuing

It was our good fortune that Klarima was there as well and escorted us to meet your august personages. We wish to establish peaceable relations between yourselves and all the peoples of the Pact Worlds which is an alliance of peace and prosperity between many different planets. Your technology is known to us and we could teach you how to use it more effectively as well as share our own. We are honoured and grateful for your kind and respectful reception of us and hope that such good relations can continue between us!

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya nods at Conrad.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Then I think we are ready to escort you back to your city.

Domaya says

If you are truly afflicted by wanderlust, then you should know that all of us in our group are too, in one way or the other. We come from the stars and are part of an organization named the Starfinder Society whose mission is to explore and push back the boundaries of knowledge. Perhaps you would be interested in joining us?

Diplomacy: 1d20 + 10 ⇒ (4) + 10 = 14

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya nods and does as the new ghibrani seems to want them to do.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Culture: 1d20 + 5 ⇒ (5) + 5 = 10

Domaya is unable to figure it out. She takes a deep breath and tries to join in.

Acrobatics: 1d20 + 1 ⇒ (4) + 1 = 5

No bonus is going to help that

But she's a mess in trying to follow along. She tries to laugh it off and defuse the situation so the ghibrans don't get angered or embarassed on her behalf.

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21

I am terrible even in the Lashunta dances of my own culture! she explains through the translator.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya nods, agreeing with the sentiment of the others.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Life Science: 1d20 + 7 ⇒ (18) + 7 = 25

Food and water are the most precious resources on this planet it seems like for the husk ghibranis Domaya informs the rest of the team.

What does Domaya know about husk ghibranis? And how would the translator work? Would one of the ghibranis have to touch it and then the translator would work?

Domaya comes foward as the leaders gesture repeating the lowered head greeting they had gotten from the scout leader.

Diplomacy: 1d20 + 10 ⇒ (11) + 10 = 21

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Diplomacy Aid Conrad: 1d20 + 10 ⇒ (10) + 10 = 20

Domaya's face brightens. First contact. This was why she had joined the Starfinders, not for killing strange predators or fighting drones in space. She helps Conrad with trying to establish peaceful relations with the fascinating bug creatures. She holsters her own weapons and lowers her head also in an attempt to mimic the actions of the one who had addressed them.

Life Science identify creatures: 1d20 + 7 ⇒ (18) + 7 = 25
Theme makes DC 5 less to identify rare creatures if that helps

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Engage it from range if you can!

Domaya suggests as she fires at the beast.

Pistol Shaken: 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6

Move action to maintain Get 'em

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Did you use the Get 'Em +1?

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya switches her laser pistol out for her semi-auto and points at the beast. Let's take it down quickly!

Get 'Em improvisation on beast. +1 morale bonus on attacks to all

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya can't help but feel her stomach churn as the beast roars at her. She knew it was coming when she recognized the animal, but that didn't help prepare her for the ferocity of it.

Don't use lasers! she manages to gasp out. It's a Sand Brute and can fire them back at us!

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Will: 1d20 + 2 ⇒ (7) + 2 = 9
Rounds shaken: 1d4 ⇒ 3
Life Science Check to identify: 1d20 + 7 ⇒ (17) + 7 = 24

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya follows the lead of the others and readies an action to shoot anything hostile that appears out of the sand.

Laser pistol: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 ⇒ 2

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Wasn't the orbital platform technology a few years out of date as well just like this city? I cannot imagine that to be a coincidence.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Yeah the Pegasus is definitely a trap.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Can we loot opposing starships?

Domaya exhales in relief as Da'at ends the seemingly invulnerable platform. We should have taken the fighter! she says shaking her head. In any case, job well done everyone. Let's move on with the mission!

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya light laser on aft: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9

Domaya tries to end the fight but her shot goes well wide of the back of the platform and she yells out in frustration.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Sorry for RP suggesting the weaker ship guys :(. Rolling attack now, hoping that three weapons will be in range. Maybe Da'at should man the coilgun this round?

Domaya light laser: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
damage: 2d4 ⇒ (2, 4) = 6

Hoping that she can aim at the unprotect aft of the ship Domaya fires a light laser cannon at it.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

If she's able to Domaya will fire one of the remaining light laser cannons at the platform.

Domaya light laser: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9

damage: 2d4 ⇒ (4, 1) = 5

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

if the platform is on the border of an arc then I think we can use the guns on both sides of the arc as well as the turret. Plus the flyby attack gets us one attack using whatever gun we wish also. Correct me if I'm wrong but I think that means a flyby plus having the platform on an arc border would allow all four of our guns to fire.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya light laser on port: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12

damage: 2d4 ⇒ (2, 4) = 6

Domaya isn't used to the maneuver but tries her best to get a shot off.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya fires at the same arc as Da'at.

Domaya light laser on same arc as Da'at: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Damage: 2d4 ⇒ (3, 2) = 5

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya light laser on same arc as Da'at: 1d20 + 1 + 1 ⇒ (20) + 1 + 1 = 22

damage: 2d4 ⇒ (1, 1) = 2

While Domaya's shot doesn't seem to do much damage something tells her that it hit something very very vital.

She smiles to herself.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Oh switch target to aft please then.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya light laser on starboard: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17

damage: 2d4 ⇒ (1, 4) = 5

Domaya focuses on trying to get through the weakened shield on the side of the enemy.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Ahh.. well, there's no other enemy in range other than the turret and I'm leaving that that for Da'at :). So the attack roll is a 17 then. Glad that hits cause that was a really great damage roll.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Unable to target the drone behind them Domaya tries to steady herself and fire at the Orbital Platform using the port light laser cannon.

Light laser cannon vs probe computer plus encourage: 1d20 + 1 + 1 + 2 ⇒ (15) + 1 + 1 + 2 = 19

Damage: 2d4 ⇒ (4, 4) = 8

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

So do we know what we're using our computer bonuses for? And am I right or wrong on Captain buffs applying to all Gunnery checks or just one?

Not that it matters the way Domaya is rolling!

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

I think the Captain buffs apply to all gunners? Also assuming taking one of the computer buffs Please adjust if not true.

Domaya switches up to control the light laser cannon on the port suddenly wishing they'd oped for the more combat capable ship rather than this one.

Light laser cannon vs probe: 1d20 + 0 + 1 + 1 + 2 ⇒ (2) + 0 + 1 + 1 + 2 = 6

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Domaya will woman a gunnery station now since Argon is far better at Science! :)

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

We were expecting this. I will carry out a scan to see if I can figure out what we are dealing with.

Computers Check: 1d20 + 5 ⇒ (1) + 5 = 6

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Ahh. who's our fourth?

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Perhaps the Drake would be better armed in space, but the lack of a science lab or a tech workshop is troubling Domaya disagrees with the Kasathan The Pegasus would better serve the purpose of a forward base for exploring Elytrio and would be more maneuverable in a fight in any case!

OOC fine with either choice.

Wayfinders

Xenoseeker Envoy/1 SP 7/7 | HP 10/10| RP 4/5 | BAB +0 | EAC 12 | KAC 14 | Fort +0 | Ref +3 | Will +2 | Perc +4 | Init +1

Ah this is so exciting A Lashunta dressed professionally wand with the air of an academic says. What did the previous Starfinders find out about Elytrio before they were forced to retreat?