Dr Davaulus

Doctor Abner Svengalu Toffitt's page

3,116 posts. Alias of Saint Bernard de Clairveaux.


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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"This is a party? Why, it looks like a menagerie of hooligans to me. But at least you’ve enough sense not to admit any dull witted nor embittered Cuthbertites. Ah, Atol, how I miss ye. Ah, Dyrant, how I... Well, uh, Dyrant."


2 people marked this as a favorite.
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Dr. Toffitt does not approve of toffee.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Thanks for sticking with it for four and a half years, Chris and everyone! To all of you — some really lovely moments of humor among the many [dice ]d20[/ dice]'s! Hope you're all doing really really well!


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Wafts of myrrh, cedar oil, cassia surround Doctor Toffitt and his wards, as they always do since he abandoned his mortality. He looks upon the still-living bodies of Cauldron, assessing infirmities and strengths at a glance. They are alien to him now. I've remade myself, slain a god of sorts. Worked with godly men that my patients might live and evolve, free from interference by those same gods.

Toffitt glances over through the crowd at bellicose Dyrant, childlike Glim, stoic Finneas, and dear Atol — best of them all, despite having put his faith in the wrong saint. You've no real stomach for Cuthbert's cudgel. Berna of the Touv would welcome you, but we choose what we know. He gives a little nod to each—almost a farewell, knowing his business with them is done.

Looking back upon the faces of Cauldron's people, the doctor wills the muscles of his face to smile in the way mortals prefer. I'll heal your sick. Restore limbs and arms where they were lost. It may take months or years, but Cauldron shall host the most healthy of mortals. I owe you that before I go. I must find my equal. If need be, I'll make him. But you and your children will always be my wards. Even centuries from now. For I won't die.

He lets the throng carry him along for the rest of the day, waving almost imperceptibly to the Cauldron Five as he departs.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt smiles as Dyrant speaks of more demons. We've just bested a demigod. What does that make us? Certainly not a force to fear the lower ranks of the horde.

"Atol, we have Finneas' god. Have you means to return us home?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Covered in the blood of an angel and a demon, Toffitt floats around in a circle for a moment, looking at his companions and to the hapless Kord. Alive. Free. He flies down to pick up his bow, and on to the ashen faced Glimmil. "I may have something for you, my friend, if your ague is not permanent." Have a slot for Restoration, which will work if the negative levels aren't yet permanent.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 13, Init 30

Toffitt continues to examine Adimarchus' angelic anatomy as he bobs and weaves with the fiend.

Dueling Sword: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 ⇒ (15) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 = 45
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (2) + 8 + 1 + 12 + 1 = 24
Sneak: 2 Str+: 8d6 ⇒ (4, 1, 5, 1, 1, 2, 1, 5) = 20

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 28
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (8) + 8 + 1 + 12 + 1 = 30
Sneak: 2 Str+: 8d6 ⇒ (6, 4, 2, 3, 6, 4, 1, 5) = 31

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (1) + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 17
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (2) + 8 + 1 + 12 + 1 = 24
Sneak: 2 Str+: 8d6 ⇒ (3, 6, 1, 3, 5, 1, 3, 4) = 26

Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 33
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (3) + 8 + 1 + 12 + 1 = 25
Sneak: 2 Str+: 8d6 ⇒ (5, 5, 3, 3, 5, 4, 4, 2) = 31


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 12, Init 26

"Tis a pity you have no army to stand against us, Adimarchus. Let's get you home now, eh?"

Toffitt stays in flank and explores what it means to butcher a fallen angel.

Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 ⇒ (1) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 = 31
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (8) + 8 + 1 + 12 + 1 = 30
Sneak: 2 Str +: 8d6 ⇒ (3, 2, 3, 1, 5, 4, 2, 6) = 26

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (12) + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 33
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (3) + 8 + 1 + 12 + 1 = 25
Sneak: 2 Str +: 8d6 ⇒ (2, 3, 4, 3, 4, 5, 5, 1) = 27

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (3) + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 19
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (4) + 8 + 1 + 12 + 1 = 26
Sneak: 2 Str +: 8d6 ⇒ (4, 3, 6, 5, 2, 2, 3, 1) = 26

Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (1) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 27
Damage: 1d8 + 8 + 1 + 12 + 1 ⇒ (1) + 8 + 1 + 12 + 1 = 23
Sneak: 2 Str +: 8d6 ⇒ (3, 2, 4, 1, 2, 1, 3, 6) = 22

Alas angel anatomy is not his forté at the moment.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 11, Init 26

Toffitt flies up into flank with demon Adimarchus and guts him/it/them.

Dueling sword: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 ⇒ (15) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 = 45
Damage: 1d8 + 8 + 12 + 1 ⇒ (8) + 8 + 12 + 1 = 29
Sneak: 2 Str +: 8d6 ⇒ (5, 3, 1, 3, 4, 3, 5, 5) = 29

Confirm?: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 ⇒ (18) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 = 48
Damage: 1d8 + 8 + 12 + 1 ⇒ (1) + 8 + 12 + 1 = 22

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal USED

Eternal Potion Haste
Hero Points 1
Controlled Rage 5 of 5 rounds used
Healing touch 15 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 9, Init 26

Toffitt steps into flank with the golem and attempts to end it.

12 bab +8 dex +1 magic +1 focus +2 hero +2 fervor +2 flank +1 prayer +1 haste -0 power

Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 0 ⇒ (2) + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 0 = 32
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (7) + 8 + 12 + 1 + 1 = 29
Sneak: 2 Str +: 8d6 ⇒ (5, 4, 3, 2, 5, 4, 6, 3) = 32

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (9) + 7 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 30
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (1) + 8 + 12 + 1 + 1 = 23
Sneak: 2 Str +: 8d6 ⇒ (6, 4, 4, 3, 1, 4, 5, 5) = 32

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (19) + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 35
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (8) + 8 + 12 + 1 + 1 = 30
Sneak: 2 Str +: 8d6 ⇒ (3, 6, 3, 1, 3, 1, 1, 4) = 22

Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (10) + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 36
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (3) + 8 + 12 + 1 + 1 = 25
Sneak: 2 Str +: 8d6 ⇒ (6, 2, 5, 6, 1, 6, 6, 6) = 38

Confirm Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (5) + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 21
Damage: 1d8 + 8 + 12 + 1 + 1 ⇒ (8) + 8 + 12 + 1 + 1 = 30


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Yay!!!! Is the map up to date? Flanker needs to know.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Did Toffitt's descent happen within the golem's threat range? Not sure whether the map is up to date. If so, he likely would have tried to tumble. If you don't mind.

Acrobatics: 1d20 + 27 + 2 + 1 ⇒ (10) + 27 + 2 + 1 = 40

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal USED

Eternal Potion Haste
Hero Points 1
Controlled Rage 5 of 5 rounds used
Healing touch 15 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt drinks his elixir of heal, picks up his sword, and flies back up in the air a bit.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 7, Init 26

Toffitt switches targets, firing at the golem with an adamantine durable arrow before descending to the ground to retrieve his blade. Fatigue sets in as his rage ends.

Holy Longbow: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (18) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 47 +2 invis?
Adamantine arrow: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (2) + 4 + (6, 1) + 1 + 1 = 15
Sneak (2 Str dam): 8d6 ⇒ (4, 6, 6, 3, 5, 6, 2, 1) = 33


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 7, Init 26

Toffitt flutters another five feet back and sends a volley at Adimarchus. His wounds continue to slowly stitch back together.

Holy longbow, cold iron: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (3) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 32 +2 v. flatfooted if invisible to Adimarchus
12 bab +8 str +2 heroism +2 fervor +2 bracers + 1 prayer +1 magic +1 haste
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (3) + 4 + (6, 4) + 1 + 1 = 19
Sneak (: 8d6 ⇒ (4, 6, 1, 4, 1, 6, 6, 2) = 30

Iterative 1: 1d20 + 7 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (15) + 7 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 39 +2?
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (5) + 4 + (3, 1) + 1 + 1 = 15
Sneak: 8d6 ⇒ (3, 4, 6, 2, 6, 1, 1, 2) = 25

Iterative 2: 1d20 + 2 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (14) + 2 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 33 +2?
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (5) + 4 + (5, 4) + 1 + 1 = 20
Sneak: 8d6 ⇒ (2, 1, 1, 5, 1, 2, 6, 4) = 22

Haste: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (16) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 45 +2?
Damage: 1d8 + 4 + 2d6 + 1 + 1 ⇒ (2) + 4 + (1, 2) + 1 + 1 = 11
Sneak: 8d6 ⇒ (5, 3, 6, 6, 6, 5, 1, 6) = 38

If for some reason the arrows aren't doing full damage (and he scores a hit), he'll switch to silver.

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 94 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 4 of 5 rounds used
Healing touch 15 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 6, Init 26

Holy Longbow: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (20) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 49 +2 if invisible
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (1) + 4 + 1 + (3, 2) + 1 + 1 = 13
Sneak (+2 Str dam): 8d6 ⇒ (1, 5, 6, 3, 2, 6, 3, 5) = 31

Iterative 1: 1d20 + 7 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 7 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 43
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (3) + 4 + 1 + (3, 3) + 1 + 1 = 16
Sneak (+2 Str dam): 8d6 ⇒ (2, 5, 4, 4, 3, 1, 3, 5) = 27

Iterative 2: 1d20 + 2 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 20
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (3) + 4 + 1 + (6, 5) + 1 + 1 = 21
Sneak (+2 Str dam): 8d6 ⇒ (6, 2, 5, 1, 4, 3, 3, 6) = 30

Haste: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 48
Damage: 1d8 + 4 + 1 + 2d6 + 1 + 1 ⇒ (1) + 4 + 1 + (6, 1) + 1 + 1 = 15
Sneak (+2 Str dam): 8d6 ⇒ (4, 2, 3, 6, 4, 1, 2, 4) = 26

Confirm Longbow: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (18) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 47
Damage: 2d8 + 8 + 2 + 2 + 2 ⇒ (3, 4) + 8 + 2 + 2 + 2 = 21

Deprived of concealing fog, Toffitt flutters back and fires a stream of adamantine dipped cold iron arrows at Adimarchus from his holy longbow. He heals a bit as he does so.

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues
+ Rage +4 str

Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 89 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 4 of 5 rounds used
Healing touch 5 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

It was immediate. Slammed at work but will post asap. Since Dyrant likes to muck with the battle map, I've been waiting to see his posts. :-p


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Fort + hero point: 1d20 + 21 + 4 + 1 ⇒ (3) + 21 + 4 + 1 = 29 No implosion.

As the god lays into him, Toffitt lets an extract he consumed earlier flood his system, warding him against negative energy (delayed consumption: death ward). Adimarchus' blows shatter most of his ablative barrier.

85 hp damage total; 0 negative levels

Damage breakdown:

damage: 2d6 + 23 - 2 ⇒ (6, 1) + 23 - 2 = 28 - 5 = 23
damage: 2d6 + 23 - 2 ⇒ (2, 1) + 23 - 2 = 24 - 5 = 42
damage: 1d6 + 6 - 2 ⇒ (5) + 6 - 2 = 9 - 5 = 46
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8 - 5 = 49
damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7 - 5 = 51

damage: 2d6 + 23 - 2 ⇒ (4, 1) + 23 - 2 = 26 = 77
damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8 = 85 hp total

Status:

Active effects/conditions
+ Ablative barrier (15)
+ Ant haul
+ Barkskin
+ Death ward
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 45 / 46 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 84 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Int check + prayer + heroism: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 4, Init 26 >H9

Toffitt's sword clatters to the floor as he flicks his bow into his hands. He flutters towards Adimarchus and fires a volley of durable cold iron arrows. Strength surges through him as the beast once again floods his viscera.

Holy longbow v. flat-footed: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (13) + 12 + 8 + 1 + 2 + 2 + 1 + 1 = 40 +2 invisible?
12 bab +8 dex +1 magic +2 heroism +2 bracers +1 haste +1 prayer
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (4) + 4 + 1 + 1 + (2, 4) = 16
Sneak – 2 Str damage +: 8d6 ⇒ (6, 5, 5, 2, 6, 1, 1, 6) = 32

Iterative 1: 1d20 + 7 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (18) + 7 + 8 + 1 + 2 + 2 + 1 + 1 = 40 +2 invisible?
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (2) + 4 + 1 + 1 + (5, 4) = 17
Sneak – 2 Str damage +: 8d6 ⇒ (3, 1, 3, 5, 2, 4, 4, 1) = 23

Iterative 2: 1d20 + 2 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (11) + 2 + 8 + 1 + 2 + 2 + 1 + 1 = 28 +2 invisible?
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (7) + 4 + 1 + 1 + (2, 2) = 17
Sneak – 2 Str damage +: 8d6 ⇒ (2, 5, 1, 1, 3, 1, 1, 4) = 18

Haste: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (4) + 12 + 8 + 1 + 2 + 2 + 1 + 1 = 31 +2 invisible?
Damage: 1d8 + 4 + 1 + 1 + 2d6 ⇒ (8) + 4 + 1 + 1 + (5, 1) = 20
Sneak – 2 Str damage +: 8d6 ⇒ (4, 3, 5, 2, 6, 2, 4, 2) = 28

Atol, it's been so long: Are you remembering Ablative Barrier?

Also, does Toffitt have Blessings of Fervor on? If so, he'd add +2 more to attacks.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt steps back into the fog and lunges at Dark Myrkhul.

Dueling blade: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (14) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 41
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23
Sneak (2 Str+): 8d6 ⇒ (6, 1, 4, 4, 4, 6, 6, 3) = 34

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (9) + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 27
Damage: 1d8 + 8 + 1 + 12 ⇒ (6) + 8 + 1 + 12 = 27
Sneak (2 Str+): 8d6 ⇒ (6, 1, 3, 3, 4, 5, 2, 4) = 28

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (4) + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 17
Damage: 1d8 + 8 + 1 + 12 ⇒ (4) + 8 + 1 + 12 = 25
Sneak (2 Str+): 8d6 ⇒ (2, 6, 5, 5, 1, 1, 3, 2) = 25

Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (17) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 40
Damage: 1d8 + 8 + 1 + 12 ⇒ (7) + 8 + 1 + 12 = 28
Sneak (2 Str+): 8d6 ⇒ (2, 6, 2, 5, 1, 1, 6, 2) = 25

Confirm Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (5) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 28
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23

Forgot temp HP in last status update. Full HP thanks to Atol! Yay!

Work is definitely hectic these days. No new online PbPs for me!

Status:

Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

1 hit, 27 damage -5 ablative = 22; heal 5 on his turn => 17

Status:

Active effects/conditions
+ Ablative barrier (45)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 152 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 5 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Sorry for the delay.

Round 2, Init 26

Toffitt glances around him, trying to assess who does or doesn't see him.

Sense Motive: 1d20 + 29 ⇒ (7) + 29 = 36

Depending on what he finds, he moves to threaten and attack the closest foe who doesn't seem to see him. If they all seem to see him, he steps up to DM.

Primary attack: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (20) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 47 +2 if invisible.
+12 bab +8 dex +1 focus +1 magic +1 haste +2 heroism +2 fervor -0 power
damage: 1d8 + 8 + 1 + 12 ⇒ (8) + 8 + 1 + 12 = 29
sneak: 2 Str dam +: 8d6 ⇒ (1, 2, 2, 3, 5, 3, 5, 5) = 26

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (5) + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 23 +2 if invisible.
damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
sneak: 2 Str dam +: 8d6 ⇒ (3, 1, 1, 6, 3, 6, 5, 4) = 29

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (13) + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 26 +2 if invisible.
damage: 1d8 + 8 + 1 + 12 ⇒ (8) + 8 + 1 + 12 = 29
sneak: 2 Str dam +: 8d6 ⇒ (4, 3, 4, 1, 3, 3, 5, 5) = 28

Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (17) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 40 +2 if invisible.
damage: 1d8 + 8 + 1 + 12 ⇒ (4) + 8 + 1 + 12 = 25
sneak: 2 Str dam +: 8d6 ⇒ (2, 6, 6, 5, 5, 6, 4, 3) = 37

Confirm Primary attack: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (3) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 30 +2 if invisible.
damage: 1d8 + 8 + 1 + 12 ⇒ (4) + 8 + 1 + 12 = 25

Confirm Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (4) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 27 +2 if invisible.
damage: 1d8 + 8 + 1 + 12 ⇒ (8) + 8 + 1 + 12 = 29


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Oh we have BoF up? Then Toffitt also takes the +2 to things.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 26 =>I8 +30'

Toffitt frowns a bit as the cage breaks too easily. Trickery, no doubt. He drinks another elixir and vanishes (greater invisibility) before flying up next to the golem and the skeleton, sword in hand.

Status:

Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Freedom of movement
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight
+ Perceive cues

Init +12 Perception +30 Sense Motive +29
AC 43 / 44 crowd control (21 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +4 shield

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield ACTIVE
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues ACTIVE
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation ACTIVE
- Freedom of movement ACTIVE
- Greater invisibility USED
- Greater Invisibility ACTIVE
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt sips at an extract that grants him freedom of movement followed by one that puts a force shield in place, enjoying the fennel flavoring that he added as an after thought.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt observes quietly, takes a moment to quaff his extract of echolocation, anticipating a complicated denouement to the day's activities.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Before we go into combat: Toffitt had 15 rounds of Improved Invisibility from the start of the last fight. Is that over at this point? He'd likely be quick to instigate combat if it's still on.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

"Well, this place is the pure embodiment of senseless evil. Frankly, I'm rather perplexed that it isn't worse. Not that I wish for such..." Toffitt floats over pools of black blood and blue pus, listening for more foes above the rumble of Atol's belly. "Also, I advise against the gruel, Brother Lem."

Still invisible, he makes his way to the southern door and listens.

Perception: 1d20 + 30 ⇒ (1) + 30 = 31


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 3, Init 29

Toffitt steps and lunges at the annis, not bothering to say anything as he attempts to cut her into as many pieces as her servants.

Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (10) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 37
Damage: 1d8 + 8 + 1 + 12 ⇒ (7) + 8 + 1 + 12 = 28
Sneak (+2 Str): 8d6 ⇒ (6, 6, 3, 1, 6, 6, 5, 2) = 35

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 25
Damage: 1d8 + 8 + 1 + 12 ⇒ (8) + 8 + 1 + 12 = 29
Sneak (+2 Str): 8d6 ⇒ (2, 1, 5, 3, 2, 4, 4, 4) = 25

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (10) + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 23
Damage: 1d8 + 8 + 1 + 12 ⇒ (8) + 8 + 1 + 12 = 29
Sneak (+2 Str): 8d6 ⇒ (3, 5, 3, 6, 3, 3, 5, 4) = 32

Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (15) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 38
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
Sneak (+2 Str): 8d6 ⇒ (1, 4, 1, 6, 1, 5, 2, 2) = 22


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 29

Toffitt flutters up next to the closer golem and attempts to free its constituent parts from each other.

Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (17) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 44
12 bab +8 dex +1 focus +1 magic +2 hero +1 haste +2 invisible
Damage: 1d8 + 8 + 1 + 12 ⇒ (6) + 8 + 1 + 12 = 27
Sneak: 2 STR dam +: 8d6 ⇒ (3, 3, 1, 4, 3, 2, 3, 4) = 23

Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 25
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
Sneak: 2 STR dam +: 8d6 ⇒ (4, 5, 4, 1, 1, 5, 6, 1) = 27

Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (20) + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 33
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
Sneak: 2 STR dam +: 8d6 ⇒ (3, 6, 3, 5, 1, 1, 6, 1) = 26

Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (8) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 31
12 bab +8 dex +1 focus +1 magic +2 hero +1 haste +2 invisible
Damage: 1d8 + 8 + 1 + 12 ⇒ (1) + 8 + 1 + 12 = 22
Sneak: 2 STR dam +: 8d6 ⇒ (1, 4, 5, 6, 1, 1, 5, 6) = 29

Confirm primary: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (5) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 32
12 bab +8 dex +1 focus +1 magic +2 hero +1 haste +2 invisible
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23

Confirm Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (14) + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 27
12 bab +8 dex +1 focus +1 magic +2 hero +1 haste +2 invisible
Damage: 1d8 + 8 + 1 + 12 ⇒ (8) + 8 + 1 + 12 = 29


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 29 > S20 +15'

Toffitt shrugs at Atol and pours a vile down his throat, disappearing as he does so. He then quietly flies up in the air toward the furthest golem.

1d20 + 8 + 2 + 20 ⇒ (9) + 8 + 2 + 20 = 39

Status:

Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Haste
+ Heroes Feast
+ Heroism
+ Improved invisibility
+ Mutagen
+ Overland flight

Init +12 Perception +30 Sense Motive +29
AC 41 / 42 crowd control (26 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste -2 lunge +2 fervor

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation
- Freedom of movement
- Greater invisibility ACTIVE
- Greater Invisibility
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt raises an interceding hand. "Brother Lem, this being Carceri, it may be these are vile souls sent to here for punishment. Let us not be too hasty with our sympathies."


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt glances at the prisoners, assessing the extent of their predicament—not to mention what their origins may be.

Heal: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
Know Arcane: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Know Local: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Know Planes: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt examines the jar carefully, wondering if the alchemical reagents might somehow be sustaining the brain's function.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 3, Init 30

Woot! Taking us over the edge.

Toffitt attempts to tumble through the big bruiser, turning his nose up at the sloppy sutures as he goes. My goodness, is that the arm of a movanic deva? Tsk. What a pity.

Acrobatics: 1d20 + 27 + 2 ⇒ (10) + 27 + 2 = 39

Once flanking, he does his best to undo some of the sloppy work.

Dueling blade: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 36
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24
Sneak: 8d6 ⇒ (5, 5, 4, 2, 6, 3, 5, 6) = 36
Holy?: 2d6 ⇒ (5, 5) = 10

He catches Atol's eye as he does so. "How many evils have they built like this, only for us to take them apart? Someday it'll be back to gardening and healing for us, Brother Lem. Maybe tomorrow?"


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 30

GM_Chris, did you count all of Toffitt's sneak-strength damage in those attacks?

Not loving the sight of Glimmil's beating, Toffitt drops his bow, flutters 5' over the gnome's head, and lunges at the most damaged standing golem.

Dueling sword: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 - 0 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 - 0 = 34
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24

Iterative 1: 1d20 + 8 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (9) + 8 + 8 + 1 + 1 + 2 + 1 - 4 = 26
Damage: 1d8 + 8 + 1 + 12 ⇒ (5) + 8 + 1 + 12 = 26

Iterative 2: 1d20 + 3 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (13) + 3 + 8 + 1 + 1 + 2 + 1 - 4 = 25
Damage: 1d8 + 8 + 1 + 12 ⇒ (3) + 8 + 1 + 12 = 24

Haste: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 - 4 = 30
Damage: 1d8 + 8 + 1 + 12 ⇒ (2) + 8 + 1 + 12 = 23

Status:

Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Haste
+ Heroes Feast
+ Heroism
+ Mutagen
+ Overland flight

Init +12 Perception +30 Sense Motive +29
AC 38 (24 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste +1 crowd -2 lunge

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation
- Freedom of movement
- Greater invisibility
- Greater Invisibility
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 30

Toffitt flicks his bow into hand and sends a flurry of arrows into the golem on his left. "For the record, Atol, that is what an evil chirurgeon does."

Longbow: 1d20 + 13 + 8 + 1 + 2 + 1 ⇒ (15) + 13 + 8 + 1 + 2 + 1 = 40 -4 cover? Not sure where I'm at.
Damage: 1d8 + 2 + 1 + 1 ⇒ (1) + 2 + 1 + 1 = 5
Holy?: 2d6 ⇒ (6, 5) = 11
Sneak (2 Str dam): 8d6 ⇒ (6, 6, 4, 6, 3, 6, 6, 6) = 43
Total: 59

Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 8 + 1 + 2 + 1 = 40
Damage: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
Holy?: 2d6 ⇒ (4, 2) = 6
Sneak (2 Str dam): 8d6 ⇒ (6, 1, 4, 6, 6, 5, 4, 4) = 36
Total: 53 + 14 crit

Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 1 ⇒ (10) + 3 + 8 + 1 + 2 + 1 = 25
Damage: 1d8 + 2 + 1 + 1 ⇒ (7) + 2 + 1 + 1 = 11
Holy?: 2d6 ⇒ (5, 6) = 11
Sneak (2 Str dam): 8d6 ⇒ (2, 1, 1, 6, 1, 1, 6, 4) = 22
Total: 44

Haste: 1d20 + 13 + 8 + 1 + 2 + 1 ⇒ (15) + 13 + 8 + 1 + 2 + 1 = 40
Damage: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
Holy?: 2d6 ⇒ (6, 2) = 8
Sneak (2 Str dam): 8d6 ⇒ (1, 5, 2, 1, 4, 1, 6, 1) = 21
Total: 38

Confirm Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 1 ⇒ (16) + 8 + 8 + 1 + 2 + 1 = 36
Damage: 2d8 + 4 + 2 + 2 ⇒ (4, 2) + 4 + 2 + 2 = 14


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt breaths for a moment to control his churning insides before floating to a hover above the splatter that was Hexavog. "Garl sure wanted you to kill that one! Nicely done, Glim!" He floats on to scan the room for traps.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Finn I think we're waiting on your Fort save.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

1d20 + 21 ⇒ (6) + 21 = 27

Even Toffitt's well preserved organs are violated by the stench as he lurches back from the door.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Noticing some hesitation on the part of his teammates, Toffitt flies up to the door and gives it a shove. He gives Finneas and Glimmil an encouraging nod as he does so. I'm sure you won't die. Truly.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt gathers up his durable arrows, muttering about the technicalities of life.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Quibble about Dispel Magic:
I think Dispel Magic targets the highest level spell and then works down from there, rather than being able to target a specific effect on an individual. It can also be used to target specific spells affecting an area. Fine with me if that's not your read though.

Round 4, Init 15

Toffitt stays where he's at, firing at any demodands that remain standing.

Longbow: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (14) + 13 + 8 + 1 + 2 + 2 + 1 + 1 = 42
+2 if I'm right about dispel
Damage: 1d8 + 2 + 1 + 1 + 1 + 2d6 ⇒ (5) + 2 + 1 + 1 + 1 + (2, 6) = 18
If sneak applies, 2 Str +: 8d6 ⇒ (4, 5, 6, 4, 3, 5, 1, 2) = 30

Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (14) + 8 + 8 + 1 + 2 + 2 + 1 + 1 = 37
+2 if I'm right about dispel
Damage: 1d8 + 2 + 1 + 1 + 1 + 2d6 ⇒ (8) + 2 + 1 + 1 + 1 + (6, 5) = 24
If sneak applies, 2 Str +: 8d6 ⇒ (3, 3, 6, 3, 2, 4, 4, 5) = 30

Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (17) + 3 + 8 + 1 + 2 + 2 + 1 + 1 = 35
+2 if I'm right about dispel
Damage: 1d8 + 2 + 1 + 1 + 1 + 2d6 ⇒ (4) + 2 + 1 + 1 + 1 + (5, 5) = 19
If sneak applies, 2 Str +: 8d6 ⇒ (3, 3, 2, 5, 2, 5, 4, 4) = 28

Haste: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (17) + 13 + 8 + 1 + 2 + 2 + 1 + 1 = 45
+2 if I'm right about dispel
Damage: 1d8 + 2 + 1 + 1 + 1 + 2d6 ⇒ (3) + 2 + 1 + 1 + 1 + (5, 4) = 17
If sneak applies, 2 Str +: 8d6 ⇒ (4, 2, 6, 3, 3, 3, 1, 1) = 23


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 3, Init 15

Oh, Toffitt is neutral good, so would have taken some chaos hammer damage first round...?

Toffitt imagines himself an angel of death as he lets fly at the remaining demodands, taking aim for the most damaged first.

Holy longbow v. flat-footed: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (12) + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 42
2 Str damage +: 1d8 + 2 + 1 + 1 + 2d6 + 8d6 ⇒ (1) + 2 + 1 + 1 + (5, 1) + (4, 1, 2, 1, 5, 3, 3, 3) = 33

Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (4) + 8 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 29
2 Str damage +: 1d8 + 2 + 1 + 1 + 2d6 + 8d6 ⇒ (7) + 2 + 1 + 1 + (2, 4) + (4, 5, 4, 4, 6, 1, 3, 6) = 50

Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (3) + 3 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 23
2 Str damage +: 1d8 + 2 + 1 + 1 + 2d6 + 8d6 ⇒ (8) + 2 + 1 + 1 + (6, 6) + (6, 6, 4, 1, 3, 1, 6, 3) = 54

Haste: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (14) + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 44
2 Str damage +: 1d8 + 2 + 1 + 1 + 2d6 + 8d6 ⇒ (1) + 2 + 1 + 1 + (6, 3) + (1, 2, 6, 3, 4, 2, 4, 1) = 37


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 2, Init 15

Toffitt takes a moment to drink a brew, turning invisible once again. Greater invisibility. He then flies to the center of the room, twenty feet up (Y16 +20').


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Sorry, only 2 Str damage. Bad editing.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Round 1, Init 15

Unsure whether Finneas could target Toffitt with Blessings after just running into him...

Toffitt floats back five feet and shoots an arrow down at one of the more sizzled demodands (D6).

Holy longbow v. flatfooted: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (3) + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 27 (+2 if Fervor applies)
13 bab +8 dex +1 magic +2 bracers +2 heroism +1 prayer +1 haste -4 cover
2 Str damage +: 1d8 + 2 + 1 + 1 + 2d6 + 8d6 ⇒ (2) + 2 + 1 + 1 + (4, 1) + (2, 4, 4, 2, 5, 1, 6, 3) = 38

Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (14) + 8 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 33 (+2 if Fervor applies)
13 bab +8 dex +1 magic +2 bracers +2 heroism +1 prayer +1 haste
Damage: 1d8 + 2 + 1 + 1 + 2d6 ⇒ (1) + 2 + 1 + 1 + (3, 6) = 14

Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (16) + 3 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 30 (+2 if Fervor applies)
13 bab +8 dex +1 magic +2 bracers +2 heroism +1 prayer +1 haste
Damage: 1d8 + 2 + 1 + 1 + 2d6 ⇒ (8) + 2 + 1 + 1 + (6, 1) = 19

Haste: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (4) + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 28 (+2 if Fervor applies)
13 bab +8 dex +1 magic +2 bracers +2 heroism +1 prayer +1 haste
Damage: 1d8 + 2 + 1 + 1 + 2d6 ⇒ (8) + 2 + 1 + 1 + (2, 5) = 19

Status:

Active effects/conditions
+ Ablative barrier (50)
+ Ant haul
+ Barkskin
+ Delayed consumption (death ward)
+ Endure elements
+ Haste
+ Heroes Feast
+ Heroism
+ Mutagen
+ Overland flight

Init +12 Perception +30 Sense Motive +29
AC 39 / 40 crowd control; +2 if fervor applies (24 touch; uncanny dodge)
10 +8 dex +9 armor +2 ring +9 nat armor +1 haste

CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
HP 169 / 169
Fort +21 Reflex +23 Will +14 (+2 v. enchant)
Immune Poison, disease, nonlethal, cold, sleep, paralysis
Other Defenses -4 to ability damage, -2 to ability drain, 25% chance to avoid crit/precision damage

Weapon Equipped None
Mutagen ACTIVE (+4 Dex, +6 Con, +4 AC, -2 Wis, -2 Cha, 16 hour duration)
Elixirs
1 Ant haul ACTIVE 32 hours
- Endure elements ACTIVE 24 hours
- Enlarge person (Finneas)
- Shield (Finneas)
- Shield
- open
2 Ablative barrier 15 hours ACTIVE
- Ablative barrier 15 hours (Atol)
- Barkskin +5 (Finneas)
- Barkskin +5 ACTIVE
- Perceive cues
- open
3 Heroism ACTIVE
- Heroism
- Resist energy, communal
- Fly (Finneas)
- open
- open
4 Echolocation
- Freedom of movement
- Greater invisibility
- Greater Invisibility
- open
5 Delayed consumption (death ward) ACTIVE
- Overland flight ACTIVE
- open
6 Heal

Eternal Potion Haste
Hero Points 1
Controlled Rage 0 of 5 rounds used
Healing touch 0 hp of 80hp used
Boots of speed 0 of 10 rounds used
Boro Beads, lvl 1 0 of 2 used
Boro Beads, lvl 2 0 of 2 used
Boro Bead, lvl 3 0 of 1 used
Boro Bead, lvl 4 0 of 1 used
Preserving flask Shield
Wand of fireball 22 charges
Wand of invisibility 30 charges
Wand of Shield 20 charges
Wand of See Invisibility 1 charge


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt muses aloud, "Perhaps it requires an actual gnomeskull. Or perhaps someone with the taint of the Abyss." He floats over and puts an unseen hand on Finneas' shoulder.


Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs

Toffitt hovers at Glimmil's side invisibly.

Full Name

Ctha'at-Sebek

Race

Mind Flayer

Classes/Levels

Summoner 1/Oracle 1/Warlord 1- HP 14 (25)- AC-17 (21 with MA)- CMD- 16 Saves-+5(+3)/+5/+6 SR-12 Percep-8

Size

Medium

Strength 12
Dexterity 11
Constitution 16
Intelligence 22
Wisdom 18
Charisma 20

About Ctha'at-Sebek

Ctha'at-sebek
Class: 1 Summoner|1 Warlord|1 Oracle

Class and General Info:

Rolls=http://paizo.com/campaigns/MonsterMashupMasterThread/recruiting&p age=27#1344

Summoner (Synthesist)-1
Warlord (Steelfist Commando)-1
Oracle (Spirit Guide) 1
Favored Class: Summoner
Alignment: LN- Ctha’at does not understand human morality, but seeks to follow a moral code that Goodwin has set out for him, to varying degrees of success. While he does not understand why some things are evil, especially when confronted by the decision for the first time, he makes a good effort to not disappoint his teacher.

Race: Mind Flayer (Aberration)
Theme: Symbiotic Life/Psionics- Ctha’at is fascinated by both his own symbiont and other symbionts. He is also in the unique situation where he was raised with psionics, but is now unable to use them. He is deeply desperate to regain the piece of his mind that he feels he has lost, but at the same time is extraordinarily interested in the mechanics of psionics.
Size: M Reach: 5
Initiative: +11 (+5 Cha +2 Trait +4 Feat)
Senses: Darkvision 120 ft. Perception +8
Parentheses Indicate Stats with Eidolon
Str 12/+1 (16/+3)
Dex 11/+0 (14/+2)
Con 16/+3 -Base 13 +5 points -2 Racial=16 (13/+1)
Int 22/+6 -Base 16 +2 points +4 Racial=22
Wis 18/+4 -Base 15 +3 points=18
Cha 20/+5 -Base 18 +2 Racial= 20


Combat Stats:

Defense:
HP: 10 Class +3 Con +3 Feat= 16 (14)
Eidolon HP: 10+1 (Con)=11
Total Bonded HP: 14+11 Temp=25
AC: 10+5 Cha+2 NA= 17 (+4 Armor if Mage Armor for 21 Total)
CMD: 10+1 BAB+3 Str+2 Dex=16
Saves:
Fort +2 Base +3 Con=+5 (+3)
Reflex: +0 Base +5 Cha= +5
Will: +2 Base +4 Wis= +6
Spell Resistance 12

Offense:
BAB (Mind Flayer/Eidolon):
+1/+1

Str
+1/+3

CMB: +1 BAB +3 Str=+4

Damage:
+3 Str, +2 Discipline focus, 1d6 Pugilist’s Stance
Full Attack:
+4 Bite (2d6+5) and
+5/+5 Claws (1d4+1d6+5)

Maneuvers (While in Pugilist Stance):
Additional +2 Damage to Broken Blade maneuvers
Flurry Strike
+5/+5 Claw 1d4+1d6+7
Pommel Bash
+5 (Vs. Flat footed) Claw 1d4+2d6+7
Shards of Iron Strike
+5 Claw 1d4+1d6+7+Stagger

Prepped Maneuvers:
Shards of Iron Strike, Flurry Strike, Clockwatcher, Pommel Bash


Feats and Skills:

Feats (Level):
Noble Scion (War)
Extra Evolution
Discipline Focus (Broken Blade)
Improved Initiative
Weapon Focus (Claws)
Free Feats:
(Campaign) Toughness
(Warlord 1) Improved Unarmed Strike

Bonus Feats:
(Warlord 1) Feral Combat Training (Claws)

Skills (12 SP-1 Favored class, 4 class, 6 Int):
Bluff +9 (1)
Knowledge (Martial) +10 (1)
Stealth +6 (1)
Diplomacy +9 (1)
Intimidate +9 (1)
Climb +7 (1)
Perception +8 (1)
Diplomacy +9 (1)
Acrobatics +6 (1)
Survival +8 (1)
Spellcraft +10 (1)
Use Magic Device +9 (1)


Special Abilities:

Summoner Features:
Eidolon (4 Points): Quadruped (Bite, limbs(legs)(2)), Improved Ability (Str), Pounce, Claws
Fused Link (Su): Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
Warlord Features:
Maneuvers (6/4)
Disciplines available-Golden Lion, Broken Blade, Steel Serpent, Solar Wind, Riven Hourglass, and Thrashing Dragon
Stance(1)- Pugilist's Stance
Manuvers Known- Shards of Iron Strike, Flurry Strike, Clockwatcher, Leaping Dragon, Pommel Bash, Sands of Time Approach
Warlord's Gambit- Brave Gambit, Victory Gambit
Skills- Bluff, Heal, and Stealth are now class skills

Oracle Features:
Curse (Haunted): Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction. Add mage hand and ghost sound to your list of spells known.
Mystery(Lunar)
Revalation(Prophetic Armor): (Ex): You are so in tune with your primal nature that your instincts often act to save you from danger that your civilized mind isn't even aware of. You may use your Charisma modifier (instead of your Dexterity modifier) as part of your Armor Class and all Reflex saving throws. Your armor's maximum Dexterity bonus applies to your Charisma, instead.
Class Skills: A spirit guide gains all Knowledge skills as class skills. This replaces the bonus class skills gained from the oracle's mystery.
Race:
Spell-Like Abilities 1/day: 15+Spell Level
1 HD: charm person, levitate, detect thoughts

Mind Blast(Ps): Once per encounter, as a standard action a Mind Flayer can emit a mental blast. This is a cone of 30' + (5' per 2 HD) to a max of 60'. Those in the cone must make a Will save or suffer effects based on the mind flayer's HD. The DC is 11 + Mind Flayer's CHA bonus + 1/2 the Mind Flayer's HD (round down). HD: 1-3 (Dazed for 1 round). HD 4-6: Dazed for 1 round + staggered for 1d6 rounds. HD 7-9: stunned 1 round + staggered 1d6 rounds. HD: 10+ stunned 1d3 rounds + staggered 1d6 rounds. Those who make the save are immune to that mind flayer’s mental blast for 24 hours. This is a mind affecting effect and as such some creatures will be immune.

Tentacles (Ex): A Mind Flayer has a set of tentacles attacks. These tentacles are a secondary attack that strikes for 1d4 points of damage with the grab ability, starting a grapple as a free action if they hit in combat.

Brain Extraction (Ex): Mind Flayers may extract the brains of helpless victims by burrowing in with their tentacles. It works thus:
1) The mind flayer and intended victim must be grappled with each other for three consecutive rounds.
2) At the start of its turn on the third consecutive round, if the victim is helpless or pinned, the mind flayer may begin the extraction.
3) This is a full round action. Any circumstance which removed the grappled condition from the mind flayer or its victim, or which removes the pinned/helpless condition from the victim cancels the extraction.
4) This ability only works on creatures within two sizes (larger or smaller) of the mind flayer. Fine creatures are too small to be affected.
5) For each full round that the mind flayer is extracting its brain, the victim must make a Fortitude save. The DC is 11 + 1/2 the Mind Flayer's Hit Dice (round down).
6) The victim receives a cumulative penalty to the save of -1 for each round beyond the first.
7) The victim gets a bonus to the save based on its size and any natural armor or headwear protecting its brain. (If its brain is located elsewhere, treat any protection covering that area as the same concept). Creatures with natural armor or headwear add their natural armor bonus or the hardness of the headgear as a bonus to the saving throw. (cloth 0, leather or hide 2, iron or steel 10, see table for other hardnesses ). Creatures of larger sizes also receive a bonus, Large +1, Huge +2, Gargantuan +4, and Colossal +8. Note that many armor sets do not necessarily include a helmet. Refer to armor descriptions or DM judgement.
8) If the creature fails the save, its brain is extracted and it dies, being reduced to a negative hit point value that would kill it. (Creatures with regeneration begin at that value and are not dead unless their regeneration is stopped). A successful save resists the extraction but does not change any other aspect of its condition. A creature that regenerates from brain death or who is rescued from the extraction process, suffers 1d3 Intelligence damage per saving throw it had to make, as per below. For regenerating creatures, each point of intelligence lost recovers as a percentage of total lost equal at the same percentage of hit point recovery starting at 1 hp. ( Example: A troll has its brain extracted and dies after failing its saving throw on its second round of extraction. It loses 2d3 points of Intelligence. If it lost 4 points of Intelligence it would recover 1 point at each 25% of its hit points recovered (starting at 1 hp), recovering its 4th point at 100% of its hit points. Non regenerating creatures must heal this ability damage as normal through rest or magic..
9) Creatures without a working brain, a functional anatomy or a Constitution score such as oozes, plants, constructs, incorporeal creatures, undead, and possibly various elementals, aberrations or outsiders (depending on form) are immune to extraction.
10) A creature that is rescued or breaks free from the extraction suffers 1d3 points of Intelligence damage for each saving throw it had to make. This may render the creature comatose. Treat vermin or other mindless living creatures with a brain as having an intelligence of 1.
11) Creatures with multiple heads (ettins, chimerae, hydras, etc) do not die until all its heads' brains are extracted. A failed save results in the loss of that head's abilities or potential attacks ( bites, breath weapons, etc) but not death. If the creature breaks free or is rescued after one or more of its brains has been extracted, it recovers all of the heads affected after an 8 hour rest and it suffers no loss of Intelligence.
12) A medusa's (or similar creatures) snake hair do not count as 'heads'.
A Mind Flayer that consumes the brain of a creature with an Intelligence score of 6 or higher gains a +1 bonus to intelligence based ability/skill checks for 24 hours. This bonus increases by +1 for every 6 points of Intelligence over 6 of the victim ( +2 at 12, +3 at 18, etc). Consuming a brain takes 1 minute +1 minute per size category over medium of the victim. Consuming more than 1 brain in a 24 hour period does not increase the bonus, although the brain of a smarter victim can replace the bonuses to improve them.


Other Stuff:

Traits:
Reactionary
Unorthodox Method(Solar Wind)-> Shattered Mirror
Fate's Favored

Languages: Undercommon, Common, Elvish, Dwarvish, Terran, Aklan, Draconic
Equipment: List equipment carried (nothing really at start aside from special item: None

Spells:

Spells Known:
DC= 15+ Spell Level
Oracle
4/2
0th:
Mage Hand (Free)
Ghost Sound (Free)
Resistance
Guidance
Mending
Stabilize
1st:
Obscuring Mist
Cure Light Wounds

Summoner
4/2
0th:
Acid Splash
Detect Magic
Read Magic
Message

1st:
Mage Armor
Rejuvanate Eidolon, Lesser

Spells Per Day
Oracle
5

Summoner
3


Fluff:

Note: I am assuming I can sort of fill in the fluff for Mind Flayer society since there isn't a huge amount of material explaining it. I am kind of basing Ctha'at on a cross between typical Lovecraftian lore and the Yuzhang Vong from the New Order star wars series, with the symbiont being similar to the Xenomorphs from the alien series.

Background

In the Illithid empire, the Sebeks, or shapers, are the mind flayers primarily responsible for the locating of proper hosts for tadpoles, as well as overseeing much of the scientific research regarding ceremorphosis. Sebeks are chosen at ceremorphosis, when in addition to the tadpole being inserted into the host, an additional parasite is forced into the body. This creature normally destroys the host body, escaping violently after only two to four hours after being insertion; however, the addition of a strong willed illithid tadpole into the host body has been found to turn the xenomorph parasite into a symbiont. Over half of the tadpoles fail to regulate the parasite properly, and unable to control the xenomorph, die when the parasite makes an escape attempt. The result of a successful ceremorphosis is that the illithid tadpole retains control over the mental and physical capabilities of the body, while having the ability to summon the xenomorph, which protects the body by forming an exoskeleton around the fragile illithid frame. Sebeks are fearsome hunters which efficiently track down new hosts for the Elder brain. In addition to their gathering responsibilities, Sebeks often experiment with “improving” other life forms by inserting various symbionts into new bodies, attempting to find new and improved ways graft life forms together. Each Sebek learns to control their symbionts form, and the symbionts of elder sebeks become incredibly deadly predators who are greatly respected and fear, showing deference in the Illithid society only to the Ulitharid caste and the elder brain itself.

Although the vast majority of illithids belong to the caste system run by the elder brain, there is a section of illithids who pursue powerful, forbidden arcane and divine knowledge coming directly from the OId Gods. Run by mind flayer liches, the alhoons, this group is the mortal enemy of the Elder Brain, and both groups have run cruel and extremely savage raids against each other. The alhoons lacked the ability to create their own Sebeks, not having access to their own Elder Brain, but some of the liches have attempted to create their own Sebek thralls. Through an extremely brutal ritual where the alhoons can sever the psychic connection between the Sebek and the Elder Brain. This process is so traumatic that it drives the Sebek temporarily insane in the best case: in the worst case, unable to retain their control over the xenomorph, the symbiont reverts back to its natural state and flees the illithid host, killing it in the process. The illithids who survive this transformation are touched by the magic of the Old Gods, losing many of their psychic abilities while at the same time manifesting new, strange powers.

Ctha’at, a young Sebek, was on an expedition to find new hosts when his group was attacked by a group of drow thralls under control of a powerful alhoon. Of the three Sebeks who survived and were captured in the initial raid, only Ctha’at survived the ritual. When he awoke from the shock induced trance caused by the vicious ritual, the half-mad Illithid killed the drow thralls guarding him and managed to escape into the tunnels of the underdark. Archmage Goodwin was on an expedition attempting to map out certain portions of the Underdark when he stumbled upon the dying Illithid, still encased in his symbiont. Goodwin, unable to identify the creature he saw, tranquilized Ctha’at and decided to take the creature back to his plane to study what he thought was a new species. Although he was desperately weak and unable to form any comprehensible thought when Goodwin first found him, Ctha’at eventually regained his sanity under Goodwin’s care.

Ctha’at was intrigued by the powerful archmage, who was the first human who he had actually met. In exchange for helping Goodwin continue his research, Goodwin allowed Ctha’at to join his students and promised to aid Ctha’at in attempting to reawaken his psionic prowess, although without the enslaving connection to the Elder Brain.

Although his alien brain is completely unable to understand human empathy and morality, Ctha’at seeks to emulate the archmage’s behavior in an attempt to minimize troubles for his teacher. Ctha’at is unaware of it, but in many ways Goodwin has replaced the Elder Brain’s role, and Ctha’at is as fond of his teacher as an illithid can be of anything. More importantly he deeply respects Goodwin and will attempt to free his teacher at any cost, due to his desperate desire to continue both his studies and his progression back to a full illithid mind.

Appearance
Without Symbiont:
http://33.media.tumblr.com/f05c24a85701e30e343f0ac4217af80b/tumblr_inline_n 25ihpflVY1r0zz7o.png

Enclosed in symbiotic armor
http://static.comicvine.com/uploads/scale_super/0/7666/1073455-aliens09_4.j pg

Ctha'at-sebek appears to be tall and well-built humanoid. He has a deep purple skin, streaked with constantly shifting black lines and marks. Most noticeable about his appearance is his cephalopod-like head, which has four powerful tentacles surrounding a vicious maw. When prepared for battle, he is enclosed in a deep-black chitinous exoskeleton, with razor sharp claws, a long, whip-like tail, and a curiously elongated head that apparently lacks any visible eyes or ears. Upon close inspection or when using his bite, an observer notices a tubular secondary mouth located where the tongue should be, which Ctha'at can use to extract brains even when surrounded by his symbiotic armor.


Gear/Treasure/Hero Points:

Gear- Amulet (Special Item)- 1 lb

Treasure- None

Hero Point- 2