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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Thanks for sticking with it for four and a half years, Chris and everyone! To all of you — some really lovely moments of humor among the many [dice ]d20[/ dice]'s! Hope you're all doing really really well! ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Wafts of myrrh, cedar oil, cassia surround Doctor Toffitt and his wards, as they always do since he abandoned his mortality. He looks upon the still-living bodies of Cauldron, assessing infirmities and strengths at a glance. They are alien to him now. I've remade myself, slain a god of sorts. Worked with godly men that my patients might live and evolve, free from interference by those same gods. Toffitt glances over through the crowd at bellicose Dyrant, childlike Glim, stoic Finneas, and dear Atol — best of them all, despite having put his faith in the wrong saint. You've no real stomach for Cuthbert's cudgel. Berna of the Touv would welcome you, but we choose what we know. He gives a little nod to each—almost a farewell, knowing his business with them is done. Looking back upon the faces of Cauldron's people, the doctor wills the muscles of his face to smile in the way mortals prefer. I'll heal your sick. Restore limbs and arms where they were lost. It may take months or years, but Cauldron shall host the most healthy of mortals. I owe you that before I go. I must find my equal. If need be, I'll make him. But you and your children will always be my wards. Even centuries from now. For I won't die. He lets the throng carry him along for the rest of the day, waving almost imperceptibly to the Cauldron Five as he departs. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt smiles as Dyrant speaks of more demons. We've just bested a demigod. What does that make us? Certainly not a force to fear the lower ranks of the horde. "Atol, we have Finneas' god. Have you means to return us home?" ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Covered in the blood of an angel and a demon, Toffitt floats around in a circle for a moment, looking at his companions and to the hapless Kord. Alive. Free. He flies down to pick up his bow, and on to the ashen faced Glimmil. "I may have something for you, my friend, if your ague is not permanent." Have a slot for Restoration, which will work if the negative levels aren't yet permanent. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 13, Init 30 Toffitt continues to examine Adimarchus' angelic anatomy as he bobs and weaves with the fiend. Dueling Sword: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 ⇒ (15) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 = 45
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 28
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (1) + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 17
Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (7) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 33
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 12, Init 26 "Tis a pity you have no army to stand against us, Adimarchus. Let's get you home now, eh?" Toffitt stays in flank and explores what it means to butcher a fallen angel. Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 ⇒ (1) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 0 = 31
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (12) + 7 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 33
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (3) + 2 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 19
Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 ⇒ (1) + 12 + 8 + 1 + 1 + 1 + 1 + 2 + 2 + 2 - 4 = 27
Alas angel anatomy is not his forté at the moment. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 11, Init 26 Toffitt flies up into flank with demon Adimarchus and guts him/it/them. Dueling sword: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 ⇒ (15) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 = 45
Confirm?: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 ⇒ (18) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 + 1 - 0 = 48
Status: Active effects/conditions + Ablative barrier (15) + Ant haul + Barkskin + Death ward + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 9, Init 26 Toffitt steps into flank with the golem and attempts to end it. 12 bab +8 dex +1 magic +1 focus +2 hero +2 fervor +2 flank +1 prayer +1 haste -0 power Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 0 ⇒ (2) + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 0 = 32
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (9) + 7 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 30
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (19) + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 35
Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (10) + 12 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 36
Confirm Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 ⇒ (5) + 2 + 8 + 1 + 1 + 2 + 2 + 2 + 1 + 1 - 4 = 21
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Did Toffitt's descent happen within the golem's threat range? Not sure whether the map is up to date. If so, he likely would have tried to tumble. If you don't mind. Acrobatics: 1d20 + 27 + 2 + 1 ⇒ (10) + 27 + 2 + 1 = 40 Status: Active effects/conditions + Ablative barrier (15) + Ant haul + Barkskin + Death ward + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 7, Init 26 Toffitt switches targets, firing at the golem with an adamantine durable arrow before descending to the ground to retrieve his blade. Fatigue sets in as his rage ends. Holy Longbow: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (18) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 47 +2 invis?
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 7, Init 26 Toffitt flutters another five feet back and sends a volley at Adimarchus. His wounds continue to slowly stitch back together. Holy longbow, cold iron: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (3) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 32 +2 v. flatfooted if invisible to Adimarchus
Iterative 1: 1d20 + 7 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (15) + 7 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 39 +2?
Iterative 2: 1d20 + 2 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (14) + 2 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 33 +2?
Haste: 1d20 + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 ⇒ (16) + 12 + 8 + 2 + 2 + 2 + 1 + 1 + 1 = 45 +2?
If for some reason the arrows aren't doing full damage (and he scores a hit), he'll switch to silver. Status: Active effects/conditions + Ablative barrier (15) + Ant haul + Barkskin + Death ward + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 6, Init 26 Holy Longbow: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (20) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 49 +2 if invisible
Iterative 1: 1d20 + 7 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 7 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 43
Iterative 2: 1d20 + 2 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (1) + 2 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 20
Haste: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (19) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 48
Confirm Longbow: 1d20 + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 ⇒ (18) + 12 + 8 + 1 + 2 + 2 + 2 + 1 + 1 = 47
Deprived of concealing fog, Toffitt flutters back and fires a stream of adamantine dipped cold iron arrows at Adimarchus from his holy longbow. He heals a bit as he does so. Status: Active effects/conditions + Ablative barrier (15) + Ant haul + Barkskin + Death ward + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues + Rage +4 str Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() It was immediate. Slammed at work but will post asap. Since Dyrant likes to muck with the battle map, I've been waiting to see his posts. :-p ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Fort + hero point: 1d20 + 21 + 4 + 1 ⇒ (3) + 21 + 4 + 1 = 29 No implosion. As the god lays into him, Toffitt lets an extract he consumed earlier flood his system, warding him against negative energy (delayed consumption: death ward). Adimarchus' blows shatter most of his ablative barrier. 85 hp damage total; 0 negative levels Damage breakdown:
damage: 2d6 + 23 - 2 ⇒ (6, 1) + 23 - 2 = 28 - 5 = 23 damage: 2d6 + 23 - 2 ⇒ (2, 1) + 23 - 2 = 24 - 5 = 42 damage: 1d6 + 6 - 2 ⇒ (5) + 6 - 2 = 9 - 5 = 46 damage: 1d6 + 6 - 2 ⇒ (4) + 6 - 2 = 8 - 5 = 49 damage: 1d6 + 6 - 2 ⇒ (3) + 6 - 2 = 7 - 5 = 51 damage: 2d6 + 23 - 2 ⇒ (4, 1) + 23 - 2 = 26 = 77
Status: Active effects/conditions + Ablative barrier (15) + Ant haul + Barkskin + Death ward + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 4, Init 26 >H9 Toffitt's sword clatters to the floor as he flicks his bow into his hands. He flutters towards Adimarchus and fires a volley of durable cold iron arrows. Strength surges through him as the beast once again floods his viscera. Holy longbow v. flat-footed: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (13) + 12 + 8 + 1 + 2 + 2 + 1 + 1 = 40 +2 invisible?
Iterative 1: 1d20 + 7 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (18) + 7 + 8 + 1 + 2 + 2 + 1 + 1 = 40 +2 invisible?
Iterative 2: 1d20 + 2 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (11) + 2 + 8 + 1 + 2 + 2 + 1 + 1 = 28 +2 invisible?
Haste: 1d20 + 12 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (4) + 12 + 8 + 1 + 2 + 2 + 1 + 1 = 31 +2 invisible?
Atol, it's been so long: Are you remembering Ablative Barrier? Also, does Toffitt have Blessings of Fervor on? If so, he'd add +2 more to attacks. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt steps back into the fog and lunges at Dark Myrkhul. Dueling blade: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (14) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 41
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (9) + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 27
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (4) + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 17
Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (17) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 40
Confirm Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (5) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 28
Forgot temp HP in last status update. Full HP thanks to Atol! Yay! Work is definitely hectic these days. No new online PbPs for me! Status: Active effects/conditions + Ablative barrier (50) + Ant haul + Barkskin + Delayed consumption (death ward) + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() 1 hit, 27 damage -5 ablative = 22; heal 5 on his turn => 17 Status: Active effects/conditions + Ablative barrier (45) + Ant haul + Barkskin + Delayed consumption (death ward) + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Sorry for the delay. Round 2, Init 26 Toffitt glances around him, trying to assess who does or doesn't see him. Sense Motive: 1d20 + 29 ⇒ (7) + 29 = 36 Depending on what he finds, he moves to threaten and attack the closest foe who doesn't seem to see him. If they all seem to see him, he steps up to DM. Primary attack: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (20) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 47 +2 if invisible.
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (5) + 7 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 23 +2 if invisible.
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (13) + 2 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 26 +2 if invisible.
Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (17) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 40 +2 if invisible.
Confirm Primary attack: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 ⇒ (3) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 0 = 30 +2 if invisible.
Confirm Haste: 1d20 + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 ⇒ (4) + 12 + 8 + 1 + 1 + 1 + 2 + 2 - 4 = 27 +2 if invisible.
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 1, Init 26 =>I8 +30' Toffitt frowns a bit as the cage breaks too easily. Trickery, no doubt. He drinks another elixir and vanishes (greater invisibility) before flying up next to the golem and the skeleton, sword in hand. Status: Active effects/conditions + Ablative barrier (50) + Ant haul + Barkskin + Delayed consumption (death ward) + Endure elements + Freedom of movement + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight + Perceive cues Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt sips at an extract that grants him freedom of movement followed by one that puts a force shield in place, enjoying the fennel flavoring that he added as an after thought. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt observes quietly, takes a moment to quaff his extract of echolocation, anticipating a complicated denouement to the day's activities. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Before we go into combat: Toffitt had 15 rounds of Improved Invisibility from the start of the last fight. Is that over at this point? He'd likely be quick to instigate combat if it's still on. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() "Well, this place is the pure embodiment of senseless evil. Frankly, I'm rather perplexed that it isn't worse. Not that I wish for such..." Toffitt floats over pools of black blood and blue pus, listening for more foes above the rumble of Atol's belly. "Also, I advise against the gruel, Brother Lem." Still invisible, he makes his way to the southern door and listens. Perception: 1d20 + 30 ⇒ (1) + 30 = 31 ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 3, Init 29 Toffitt steps and lunges at the annis, not bothering to say anything as he attempts to cut her into as many pieces as her servants. Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (10) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 37
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 25
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (10) + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 23
Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (15) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 38
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 2, Init 29 Toffitt flutters up next to the closer golem and attempts to free its constituent parts from each other. Dueling sword: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (17) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 44
Iterative 1: 1d20 + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (7) + 7 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 25
Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (20) + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 33
Haste: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (8) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 31
Confirm primary: 1d20 + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (5) + 12 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 32
Confirm Iterative 2: 1d20 + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 ⇒ (14) + 2 + 8 + 1 + 1 + 2 + 1 + 2 - 4 = 27
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 1, Init 29 > S20 +15' Toffitt shrugs at Atol and pours a vile down his throat, disappearing as he does so. He then quietly flies up in the air toward the furthest golem. 1d20 + 8 + 2 + 20 ⇒ (9) + 8 + 2 + 20 = 39 Status: Active effects/conditions + Ablative barrier (50) + Ant haul + Barkskin + Delayed consumption (death ward) + Endure elements + Haste + Heroes Feast + Heroism + Improved invisibility + Mutagen + Overland flight Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt raises an interceding hand. "Brother Lem, this being Carceri, it may be these are vile souls sent to here for punishment. Let us not be too hasty with our sympathies." ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt glances at the prisoners, assessing the extent of their predicament—not to mention what their origins may be. Heal: 1d20 + 24 + 2 ⇒ (12) + 24 + 2 = 38
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt examines the jar carefully, wondering if the alchemical reagents might somehow be sustaining the brain's function. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 3, Init 30 Woot! Taking us over the edge. Toffitt attempts to tumble through the big bruiser, turning his nose up at the sloppy sutures as he goes. My goodness, is that the arm of a movanic deva? Tsk. What a pity. Acrobatics: 1d20 + 27 + 2 ⇒ (10) + 27 + 2 = 39 Once flanking, he does his best to undo some of the sloppy work. Dueling blade: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 + 2 - 0 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 + 2 - 0 = 36
He catches Atol's eye as he does so. "How many evils have they built like this, only for us to take them apart? Someday it'll be back to gardening and healing for us, Brother Lem. Maybe tomorrow?" ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 2, Init 30 GM_Chris, did you count all of Toffitt's sneak-strength damage in those attacks? Not loving the sight of Glimmil's beating, Toffitt drops his bow, flutters 5' over the gnome's head, and lunges at the most damaged standing golem. Dueling sword: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 - 0 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 - 0 = 34
Iterative 1: 1d20 + 8 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (9) + 8 + 8 + 1 + 1 + 2 + 1 - 4 = 26
Iterative 2: 1d20 + 3 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (13) + 3 + 8 + 1 + 1 + 2 + 1 - 4 = 25
Haste: 1d20 + 13 + 8 + 1 + 1 + 2 + 1 - 4 ⇒ (8) + 13 + 8 + 1 + 1 + 2 + 1 - 4 = 30
Status: Active effects/conditions + Ablative barrier (50) + Ant haul + Barkskin + Delayed consumption (death ward) + Endure elements + Haste + Heroes Feast + Heroism + Mutagen + Overland flight Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 1, Init 30 Toffitt flicks his bow into hand and sends a flurry of arrows into the golem on his left. "For the record, Atol, that is what an evil chirurgeon does." Longbow: 1d20 + 13 + 8 + 1 + 2 + 1 ⇒ (15) + 13 + 8 + 1 + 2 + 1 = 40 -4 cover? Not sure where I'm at.
Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 1 ⇒ (20) + 8 + 8 + 1 + 2 + 1 = 40
Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 1 ⇒ (10) + 3 + 8 + 1 + 2 + 1 = 25
Haste: 1d20 + 13 + 8 + 1 + 2 + 1 ⇒ (15) + 13 + 8 + 1 + 2 + 1 = 40
Confirm Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 1 ⇒ (16) + 8 + 8 + 1 + 2 + 1 = 36
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt breaths for a moment to control his churning insides before floating to a hover above the splatter that was Hexavog. "Garl sure wanted you to kill that one! Nicely done, Glim!" He floats on to scan the room for traps. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() 1d20 + 21 ⇒ (6) + 21 = 27 Even Toffitt's well preserved organs are violated by the stench as he lurches back from the door. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Noticing some hesitation on the part of his teammates, Toffitt flies up to the door and gives it a shove. He gives Finneas and Glimmil an encouraging nod as he does so. I'm sure you won't die. Truly. ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Quibble about Dispel Magic:
I think Dispel Magic targets the highest level spell and then works down from there, rather than being able to target a specific effect on an individual. It can also be used to target specific spells affecting an area. Fine with me if that's not your read though. Round 4, Init 15 Toffitt stays where he's at, firing at any demodands that remain standing. Longbow: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (14) + 13 + 8 + 1 + 2 + 2 + 1 + 1 = 42
Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (14) + 8 + 8 + 1 + 2 + 2 + 1 + 1 = 37
Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (17) + 3 + 8 + 1 + 2 + 2 + 1 + 1 = 35
Haste: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 ⇒ (17) + 13 + 8 + 1 + 2 + 2 + 1 + 1 = 45
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 3, Init 15 Oh, Toffitt is neutral good, so would have taken some chaos hammer damage first round...? Toffitt imagines himself an angel of death as he lets fly at the remaining demodands, taking aim for the most damaged first. Holy longbow v. flat-footed: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (12) + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 42
Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (4) + 8 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 29
Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (3) + 3 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 23
Haste: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 ⇒ (14) + 13 + 8 + 1 + 2 + 2 + 1 + 1 + 2 = 44
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 2, Init 15 Toffitt takes a moment to drink a brew, turning invisible once again. Greater invisibility. He then flies to the center of the room, twenty feet up (Y16 +20'). ![]()
Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Round 1, Init 15 Unsure whether Finneas could target Toffitt with Blessings after just running into him... Toffitt floats back five feet and shoots an arrow down at one of the more sizzled demodands (D6). Holy longbow v. flatfooted: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (3) + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 27 (+2 if Fervor applies)
Iterative 1: 1d20 + 8 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (14) + 8 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 33 (+2 if Fervor applies)
Iterative 2: 1d20 + 3 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (16) + 3 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 30 (+2 if Fervor applies)
Haste: 1d20 + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 ⇒ (4) + 13 + 8 + 1 + 2 + 2 + 1 + 1 - 4 = 28 (+2 if Fervor applies)
Status: Active effects/conditions + Ablative barrier (50) + Ant haul + Barkskin + Delayed consumption (death ward) + Endure elements + Haste + Heroes Feast + Heroism + Mutagen + Overland flight Init +12 Perception +30 Sense Motive +29
CMB +15 CMD 35 (+13 BAB, +8 Dex, +2 Str, +2 Ring)
Weapon Equipped None
Eternal Potion Haste
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Half-Elf Barbarian (Urban Barbarian) 1, Alchemist (Internal Alchemist, Vivisectionist) 15
Stats:
Init +12 | Per 22* | F +17* R +19* W +10* | AC 35* (t20* f27* i22*) +1 crwd | CMD 34 | *many buffs ![]() Toffitt muses aloud, "Perhaps it requires an actual gnomeskull. Or perhaps someone with the taint of the Abyss." He floats over and puts an unseen hand on Finneas' shoulder.
About Ctha'at-SebekCtha'at-sebek
Class and General Info:
Rolls=http://paizo.com/campaigns/MonsterMashupMasterThread/recruiting&p age=27#1344 Summoner (Synthesist)-1
Race: Mind Flayer (Aberration)
Combat Stats:
Defense:
Offense:
Str
CMB: +1 BAB +3 Str=+4 Damage:
Maneuvers (While in Pugilist Stance):
Prepped Maneuvers:
Feats and Skills:
Feats (Level):
Bonus Feats:
Skills (12 SP-1 Favored class, 4 class, 6 Int):
Special Abilities:
Summoner Features: Eidolon (4 Points): Quadruped (Bite, limbs(legs)(2)), Improved Ability (Str), Pounce, Claws Fused Link (Su): Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane. Warlord Features: Maneuvers (6/4) Disciplines available-Golden Lion, Broken Blade, Steel Serpent, Solar Wind, Riven Hourglass, and Thrashing Dragon Stance(1)- Pugilist's Stance Manuvers Known- Shards of Iron Strike, Flurry Strike, Clockwatcher, Leaping Dragon, Pommel Bash, Sands of Time Approach Warlord's Gambit- Brave Gambit, Victory Gambit Skills- Bluff, Heal, and Stealth are now class skills Oracle Features:
Mind Blast(Ps): Once per encounter, as a standard action a Mind Flayer can emit a mental blast. This is a cone of 30' + (5' per 2 HD) to a max of 60'. Those in the cone must make a Will save or suffer effects based on the mind flayer's HD. The DC is 11 + Mind Flayer's CHA bonus + 1/2 the Mind Flayer's HD (round down). HD: 1-3 (Dazed for 1 round). HD 4-6: Dazed for 1 round + staggered for 1d6 rounds. HD 7-9: stunned 1 round + staggered 1d6 rounds. HD: 10+ stunned 1d3 rounds + staggered 1d6 rounds. Those who make the save are immune to that mind flayer’s mental blast for 24 hours. This is a mind affecting effect and as such some creatures will be immune. Tentacles (Ex): A Mind Flayer has a set of tentacles attacks. These tentacles are a secondary attack that strikes for 1d4 points of damage with the grab ability, starting a grapple as a free action if they hit in combat. Brain Extraction (Ex): Mind Flayers may extract the brains of helpless victims by burrowing in with their tentacles. It works thus:
Other Stuff:
Traits:
Languages: Undercommon, Common, Elvish, Dwarvish, Terran, Aklan, Draconic
Spells: Spells Known:
Summoner
1st:
Spells Per Day
Summoner
Fluff:
Note: I am assuming I can sort of fill in the fluff for Mind Flayer society since there isn't a huge amount of material explaining it. I am kind of basing Ctha'at on a cross between typical Lovecraftian lore and the Yuzhang Vong from the New Order star wars series, with the symbiont being similar to the Xenomorphs from the alien series. Background In the Illithid empire, the Sebeks, or shapers, are the mind flayers primarily responsible for the locating of proper hosts for tadpoles, as well as overseeing much of the scientific research regarding ceremorphosis. Sebeks are chosen at ceremorphosis, when in addition to the tadpole being inserted into the host, an additional parasite is forced into the body. This creature normally destroys the host body, escaping violently after only two to four hours after being insertion; however, the addition of a strong willed illithid tadpole into the host body has been found to turn the xenomorph parasite into a symbiont. Over half of the tadpoles fail to regulate the parasite properly, and unable to control the xenomorph, die when the parasite makes an escape attempt. The result of a successful ceremorphosis is that the illithid tadpole retains control over the mental and physical capabilities of the body, while having the ability to summon the xenomorph, which protects the body by forming an exoskeleton around the fragile illithid frame. Sebeks are fearsome hunters which efficiently track down new hosts for the Elder brain. In addition to their gathering responsibilities, Sebeks often experiment with “improving” other life forms by inserting various symbionts into new bodies, attempting to find new and improved ways graft life forms together. Each Sebek learns to control their symbionts form, and the symbionts of elder sebeks become incredibly deadly predators who are greatly respected and fear, showing deference in the Illithid society only to the Ulitharid caste and the elder brain itself. Although the vast majority of illithids belong to the caste system run by the elder brain, there is a section of illithids who pursue powerful, forbidden arcane and divine knowledge coming directly from the OId Gods. Run by mind flayer liches, the alhoons, this group is the mortal enemy of the Elder Brain, and both groups have run cruel and extremely savage raids against each other. The alhoons lacked the ability to create their own Sebeks, not having access to their own Elder Brain, but some of the liches have attempted to create their own Sebek thralls. Through an extremely brutal ritual where the alhoons can sever the psychic connection between the Sebek and the Elder Brain. This process is so traumatic that it drives the Sebek temporarily insane in the best case: in the worst case, unable to retain their control over the xenomorph, the symbiont reverts back to its natural state and flees the illithid host, killing it in the process. The illithids who survive this transformation are touched by the magic of the Old Gods, losing many of their psychic abilities while at the same time manifesting new, strange powers. Ctha’at, a young Sebek, was on an expedition to find new hosts when his group was attacked by a group of drow thralls under control of a powerful alhoon. Of the three Sebeks who survived and were captured in the initial raid, only Ctha’at survived the ritual. When he awoke from the shock induced trance caused by the vicious ritual, the half-mad Illithid killed the drow thralls guarding him and managed to escape into the tunnels of the underdark. Archmage Goodwin was on an expedition attempting to map out certain portions of the Underdark when he stumbled upon the dying Illithid, still encased in his symbiont. Goodwin, unable to identify the creature he saw, tranquilized Ctha’at and decided to take the creature back to his plane to study what he thought was a new species. Although he was desperately weak and unable to form any comprehensible thought when Goodwin first found him, Ctha’at eventually regained his sanity under Goodwin’s care. Ctha’at was intrigued by the powerful archmage, who was the first human who he had actually met. In exchange for helping Goodwin continue his research, Goodwin allowed Ctha’at to join his students and promised to aid Ctha’at in attempting to reawaken his psionic prowess, although without the enslaving connection to the Elder Brain. Although his alien brain is completely unable to understand human empathy and morality, Ctha’at seeks to emulate the archmage’s behavior in an attempt to minimize troubles for his teacher. Ctha’at is unaware of it, but in many ways Goodwin has replaced the Elder Brain’s role, and Ctha’at is as fond of his teacher as an illithid can be of anything. More importantly he deeply respects Goodwin and will attempt to free his teacher at any cost, due to his desperate desire to continue both his studies and his progression back to a full illithid mind. Appearance
Enclosed in symbiotic armor
Ctha'at-sebek appears to be tall and well-built humanoid. He has a deep purple skin, streaked with constantly shifting black lines and marks. Most noticeable about his appearance is his cephalopod-like head, which has four powerful tentacles surrounding a vicious maw. When prepared for battle, he is enclosed in a deep-black chitinous exoskeleton, with razor sharp claws, a long, whip-like tail, and a curiously elongated head that apparently lacks any visible eyes or ears. Upon close inspection or when using his bite, an observer notices a tubular secondary mouth located where the tongue should be, which Ctha'at can use to extract brains even when surrounded by his symbiotic armor. Gear/Treasure/Hero Points:
Gear- Amulet (Special Item)- 1 lb Treasure- None Hero Point- 2
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