Hydra

Djatrix's page

69 posts. Alias of jmberaldo (RPG Superstar 2009 Top 16).


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Male Lizardfolk Oracle of Lore1st

Sorry. More like work life than home life. Been getting home later nearly every day since the week after Christmas :P

Djatrix stares at Rsss as if his request was pure insanite. Then he sights and tries to do as asked, grabbing each Vesh with one hand and dragging them towards the woods and away from the monster.


Male Lizardfolk Oracle of Lore1st

Djatrix keeps dragging Palag away as far as possible.


Male Lizardfolk Oracle of Lore1st

Vess doesn't need to say twice. Djatrix grabs Palag's arm and starts dragging him as far away from the monster as possible.


Male Lizardfolk Oracle of Lore1st

As Djatrix realizes Vess is awake, he heals himself.

1d8 + 1 ⇒ (7) + 1 = 8


Male Lizardfolk Oracle of Lore1st

I'm a bit confused. I spend 2 rounds casting cure light wounds on Vess (first 7hp, then 4hp), right? So Vess should be at 4hp, right? Or did I post two actions last round?


Male Lizardfolk Oracle of Lore1st
Djatrix wrote:
Just read my last post. Dead god, I must have either been drunk or asleep. That sentence made no sense... Anyway, still healing Vess because we need someone powerful to keep us alive :P

I quit trying to write a sentence without sounding stupid :P


Male Lizardfolk Oracle of Lore1st

Just read my last post. Dead god, I must have either been drunk or asleep. That sentence made no sense... Anyway, still healing Vess because we need someone powerful to keep us alive :P


Male Lizardfolk Oracle of Lore1st

Still somewhat dazed by the whole situation, Djatrix keeps touching Vess. He knows that, without someone powerful as the ranger, Djatrix continues asking the spirits to heal Vess.

Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Male Lizardfolk Oracle of Lore1st

Tired and wounded, Djatrix lets go of Vess and falls down with the dying companion on his lap. The action going on before his eyes, the wild man attacking Palag and the charging Yochtanl, all feel dream-like to him.

With an odd calm not even he can understand, Djatrix sighs and places a hand over Vess, mumbling a call for help to the spirits.

Cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7


Male Lizardfolk Oracle of Lore1st

Oh, wait. Actually I only HAD 8 hp, so I'm down to 0 :/


Male Lizardfolk Oracle of Lore1st

Djatrix:
Mmmm... guess then I'll cast cure light wounds on Vess' instead of sanctuary on me. I was hoping to do it after I had him somewhere safe :p


Male Lizardfolk Oracle of Lore1st

Round 4:

Starled by the damage caused by the creature and the party's inability to defend itself, Djatrix drops his morningstar and runs to grab Vess'Sothek by the arm and drag him as far away from the monster as possible. As he does so, he whispers for the spirits to protect him.

If possible, casting Sanctuary on me.


Male Lizardfolk Oracle of Lore1st

Djatrix runs towards the creature, trying to flank it with the others and attacks it with his morningstar.

Attack roll: 1d20 + 3 ⇒ (9) + 3 = 12 (+2 flanking)
Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Male Lizardfolk Oracle of Lore1st

Action:

Djatrix exists the fountain and, noticing the creature, draws his morningstar as he tries to figure if he knowns anything about this beast.
Knowledge/Nature 1d20 + 6 ⇒ (14) + 6 = 20


Male Lizardfolk Oracle of Lore1st

For when my turn comes:
Perception roll: 1d20 + 3 ⇒ (15) + 3 = 18
What knowledge check would be appropriate here? Nature? Planes? Religion? I don't have arcana


Male Lizardfolk Oracle of Lore1st

Sorry. This has been a very crazy week at work
1d20 + 2 ⇒ (13) + 2 = 15


Male Lizardfolk Oracle of Lore1st

Knowledge/Nature for the roots: 1d20 + 6 ⇒ (18) + 6 = 24
Swimming: 1d20 + 9 ⇒ (4) + 9 = 13


Male Lizardfolk Oracle of Lore1st

As I said, collecting crystals and, if needed, rolling any skill check for examining the root's new withered condition. After that, back to the surface


Male Lizardfolk Oracle of Lore1st

After collecting a few crystals into his bags (trying to touch as little of the crystas as he can in the proccess), Djatrix turns to examine the roots, wondering how it grew so much in a single night.

Using any skill possible: knowledge, spellcraft, survival...


Male Lizardfolk Oracle of Lore1st

I was giving it some time since casting resistance all around would take a few turns :P

Djatrix finishes his casting, then nods at Vess. He pickes up a stone and whispers at it. Casting light. As soon as the stone begins to flow, he approaches the fountain. Djatrix eyes the vesh, looking worried for a time before, without any other word, diving into the fountain and swimming towards the submerged tunnel.


Male Lizardfolk Oracle of Lore1st

Sorry for going MIA

Djatrix explains the distance to the crystals, looking worried at the vesh. "I fear you will not be able to swim this far without risking your life."

He moves towards the fountain, and stops, looking around. Then he begins to whisper as if talking with someone. One by one he touches each of his companions, beginning with the vesh, and then the lizardfolk. "In case there is danger."

Casting resistance on every one.


Male Lizardfolk Oracle of Lore1st

Djatrix follows the others towards the ruins, not particularly eager to get there, a distant look on his face.

Perception Check: 1d20 + 3 ⇒ (1) + 3 = 4


Male Lizardfolk Oracle of Lore1st

Djatrix nods his hellos and has his breakfast in mild silence, eyeing his hand.

As the group discusses what to do, he listens on before commenting. "I agree we should then head to the ruins, but we should not dismiss this situation."

[ooc]Ready when you are.


Male Lizardfolk Oracle of Lore1st

Djatrix inhales deeply, then lets go slowly. He flexes his tainted fingers absent-mindedly. "We shall see."

Without any further word, Djatrix gets up and heads away to rest somewhere more remote. Maybe the spirits have something to whisper in his ear.


Male Lizardfolk Oracle of Lore1st

Actually I'm a bit confused if there was a air pocket or not. I THINK the caves were not completelly flooded, but I'm probably mistaken :P Fate?

"I didn't see loose pieces of crystal, but I was not searching for them. Most, if not all, were embibed into the rock." Djatrix sighs and shakes his head. "Everything is still too much unclear. I fear that harming the crystal, even unnintentionally, will bring the fey's wrath upon us. Maybe the tree is holding the crystal's power away, maybe it is feeding on it. The crystal is certainly the source, but if it is inheritedly evil or not, I do not know."


Male Lizardfolk Oracle of Lore1st

As soon as the party returns, Djatrix heads to a place to seat nearby the others. He ignores the kobolds, not out of rudeness, but for been absent-minded.

He listens idly to the others quesion the situation, and the fey in particular, while he examines the hand that has touched the crystal.

"I am... worried about this situation," he looks up to his companions. "Not my hand," he quickly explains. "The story of the god's blood and the effect it has in this place. And, especially, the apparent worship of it all by the fey. The best solution may not be what they would accept."


Male Lizardfolk Oracle of Lore1st

Djatrix remains silent to the remaining of the exchange, looking his hands with curiosity. As soon as the party begins to leave, he follows, his thoughts on the possible significance of what happened to him and the local life.


Male Lizardfolk Oracle of Lore1st

Djatrix examines his hand with genuine curiosity, moving his fingers and turning his hand around. Palag's laughter draws his attention. With a frown, he shrugs. "It seems like once again curiosity proves to be my undoing." Memories of the crystal chamber, and the fact that animals tended to stay away from it, come back to Djatrix's mind.

Finally he turns to Rsss and the fey. "Seems like we are now bound to help."


Male Lizardfolk Oracle of Lore1st

Djatrix looks absent-mindedly, flexing one of his hands as if it was itching. "I fear I can't yet tell you the best option. The tree does seem to be... embracing the crystals, for good or ill. It would certainly harm it trying to remove the crystals."

He turns back to the fey, studing it for a while, before looking back at his companions. "Besides, touching the crystals maybe not be... benefical to our health."

Eyebrows furred, headfins high, Djatrix turns to Rsss. "Maybe we should ask the fey how we could best help."


Male Lizardfolk Oracle of Lore1st

Djatrix studies the scene before replacing his morningstar back on his belt strap, nodding slowly.

"There is a natural cavern below, with its own fauna," he says in Draconic. Idly he hubs one of his hands, as if trying to get something out of. "And strange... magical crystals. I believe they are responsible for the conditions of this place."

Djatrix climbs out of the fountain, walking towards the group, making sure he does not walk too close to the faery creature, not for fear, but not to seem threatening. "There are ancient inscriptions below as well as the roots of a tree. I believe it is somehow... feeding on with the crystals."


Male Lizardfolk Oracle of Lore1st

Djatrix:

Djatrix examines the crystals and roots with his spell-enhanced eyes, allowing the spell chance to provide any other useful information. Moments later, he turns back, making his way back to the fountain. The others should be told about what he found.


Male Lizardfolk Oracle of Lore1st

Sorry. Things got intense at work :P

Djatrix looks curiously at the crystals, touching them cautiously. He looks back the way he came, wondering if he should return to warn the others of what he has found, but curiosity is stronger.

Whispering to the spirits to help him see any traces of magic, he continues on down the tunnel.

Casting detect magic again. Got to love at will spells.


Male Lizardfolk Oracle of Lore1st

Meanwhile underground (apparently unnoticed by the others :P) Djatrix walks further down the tunnel, carefully examining the walls for more clues to what is this place.


Male Lizardfolk Oracle of Lore1st

Round 8:
Djatrix approaches the carvings on the walls, wondering if he can recognize the style or any particular elements of the story before moving down the corridor, taking the stone under the effect of light with him. The mystery he seems to have stumble upon draws him like moths to fire.

Knowledge History check, if needed 1d20 ⇒ 7
or
Knowledge Religion check, if needed 1d20 + 4 ⇒ (12) + 4 = 16


Male Lizardfolk Oracle of Lore1st
Fate and Fortune wrote:

You may, indeed, be going inside my friend. ;)

Seems like I'm really going 'inside' :P. Note to self: read before hitting 'Submit Post'


Male Lizardfolk Oracle of Lore1st

Sorry for going MIA. I had to spend a week at out office in Buenos Aires and got stuck in neverending meetings and a chronic lack of free time :/

Fate, sorry for the 'thing that dived in' bit. I could swear I read it somewhere, so maybe I'm going inside :P Lets just say Djatrix is seeing things if there is nothing in there.

Round 7:

Djatrix dives head first into the hole, seeking his glowing stone, intended on examining the hole. He keeps his morningstar ready, in case there is danger nearby, his other hand touching the walls and floor in search of entrances or any hidden recesses.

If needed:
Perception 1d20 + 3 ⇒ (18) + 3 = 21
Attack 1d20 + 1 ⇒ (14) + 1 = 15


Male Lizardfolk Oracle of Lore1st

Sorry for been MIA. I had a weird weekend :P

Djatrix pushes his head out of the water, worried that whatever has tried to make him fall asleep would succeed and he would end up drowning.

"There is something here!" He yells out. "It dived into a hole in the fountain!"

Djatrix grabs some loose rock, causes it to shine with the help of the spirits, and drops it into the hole.

Casting light on the stone, so that it goes into the hole and (hopefuly) give me an idea of what is inside. How large is the hole? Would I be able to go inside?


Male Lizardfolk Oracle of Lore1st

Djatrix turns his head away from the spraying water, suddenly wondering if the fountain is not just a distraction. Djatrix dives into the central water, so that he stays completelly submerged and outside the effect of the murder of ravens and asks the spirits to help him see magic once again. Maybe it will allow him to see the entity that has been controlling the ravens.

hoping the water is deep enough to get rid of entanglement and cast Detect Magic without the need of concentration, but rolling anyway.

Reflex save (if needed) 1d20 - 1 ⇒ (3) - 1 = 2
Concentration (if needed) 1d20 + 4 ⇒ (1) + 4 = 5


Male Lizardfolk Oracle of Lore1st

Round 4:
Djatrix leaps over the fountain towards L10, searching for the creature inside the water.

Perception roll (if needed) 1d20 + 3 ⇒ (17) + 3 = 20


Male Lizardfolk Oracle of Lore1st

How deep is the water? And would someone under it be able to see or is it too murky?


Male Lizardfolk Oracle of Lore1st

I thought I'd rolled already for round 3...

Quote:
Entangle Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10

-2 for already been entangled, 8

If I still need a roll, here it goes:
1d20 - 1 ⇒ (17) - 1 = 16


Male Lizardfolk Oracle of Lore1st

Round 3::
Djatrix lashes out with his morningstar, more to clear his path than to hit while he carefully walks towards the fountain, intended on locating whatever is causing this chaos.

Morningstar attack: 1d20 - 1 ⇒ (12) - 1 = 11
Entangle Reflex Save: 1d20 + 1 ⇒ (9) + 1 = 10

moving to N12. If possible, looking for the creature in the fountain
Perception 1d20 + 3 ⇒ (13) + 3 = 16


Male Lizardfolk Oracle of Lore1st

Knowledge(History): 1d20 ⇒ 16


Male Lizardfolk Oracle of Lore1st

I was waiting to see if the others before me on init would act first, but, oh well :P

Round 2:
Djatrix whispers to the spirits (casting guidance) on himself and continues walking towards the fountain (L13), curious a what is in it. All the way, he tries to spot the creature he has seen earlier.

Perception, if needed: 1d20 + 3 ⇒ (3) + 3 = 6

Can I identify anything of the design of the ruins and/or fountain? History, Religion etc check?


Male Lizardfolk Oracle of Lore1st

Djatrix turns his attention from the fountain to Rsss'tak. "The water. It has the same magical aura. It may be causing the magic that has seeped into the vegetation and birds." He inclines his head, trying to see the creature that was inside the fountain. "But what has caused the water to flow with such magic?"


Male Lizardfolk Oracle of Lore1st

Djatrix looks intently towards the fountain, trying to see if he can get any of the magic aura out of it or whatever he has spotted in the water.

He walks calmly to just besides Rsss'tak, whispering for his spirits to guide his companion. He does not seem particularly interested in hiding his presence, moving forward in genuine curiosity.

Walk up to j16 and casts Guidance on Rsss'tak.


Male Lizardfolk Oracle of Lore1st

Djatrix stops, eyeing the aura that seems to surround all living things in this place. He speaks in a low tone, nearly to himself, audible to those nearby.

"There is magic in everything. Something... I have never seen." He steps further on, following the others, mindful of the ravens. His grip tightens on the morningstar's handle. "It seems to... transform and protect every..."

He stops suddenly as he notices movement on the fountain, his head frills going up, his long neck straightening up.


Male Lizardfolk Oracle of Lore1st

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Lizardfolk Oracle of Lore1st

Djatrix looses his morningstar and walks behind his two kin, watching the plants and the birds with caution. His talons scrap the surface of the wooden shaft nervously.

Overhearing the human's comment, Djatrix closes his eyes and whispers to the spirits, asking them to show him magic in this place.

Casting detect magic and looking at the surrounding area, walking to approach it if necessary. I intend to approach some of the blue-tinted plants and, if possible, the birds.


Male Lizardfolk Oracle of Lore1st

Survival roll: 1d20 + 6 ⇒ (9) + 6 = 15

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