Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "Let's keep moving. I don't think it wise to linger here," the kitsune said.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric was curious about the key as well. "Maybe it's a master key or something that might prove useful within the abandoned keep."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Thanks y'all. We under a severe wind advisory warning until Tuesday at 2 AM EST. I hope it doesn't cause too much damage.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric nearly had a heart attack when Ameiko stumbled and fell. "Oh goddesses please don't let anything happen to her! I....I can't live without her!" He then realized that he had said that out loud. Not sure what to say, he said in reply about the curse hoping to divert attention away from what he had just blurted out, "If Brinewall is indeed the source of whatever is afflicting Ameiko, then it is best we hurry and find the cure to this curse." Derric soon began to make his way towards the abandoned ruins, his katana at ready. He then called out to the others, "Well, come on!" One could easily tell that the kitsune was determined to save Ameiko.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Sorry y'all but I'll be out of contact as I'm in the path of Hurricane Irma. If you need to please bot me. I'll try and see if I can post but most likely I won't be able to. But I do feel bad not posting the past few days as I was trying to get everything ready for when the hurricane hits. And Kikyo, while I'm a bit concerned about losing our party's ability to disarm traps, I do feel that if it helps you expand your character's concept. I actually like this idea and I agree that the Onmyoji adds more flavor to your character but that's just me. :)
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 That works for us. And thank you for letting us know Kiko!
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Also congrats you two!
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric never did care much for Das Korvut, but it was mainly because of his constant drinking habits that always put the kitsune off. He quickly paid for the repairs, hoping the group would have enough money left over for supplies. Local: 1d20 + 6 ⇒ (15) + 6 = 21 "Yeah, Sandru is right about that: traders and merchants had to use a sea route after Brinewall fell to whatever happened to it, especially if said merchants were travelling to and from the Lands of the Linnorm Kings. But again, Sandru is correct: while travellers do use this route, they try to stay away from Brinewall, due to the rumors of it being haunted, cursed, or both." Shortspear: 1d20 + 4 ⇒ (2) + 4 = 6 Shortspear: 1d6 + 2 ⇒ (4) + 2 = 6 Upon seeing the spiders, Derric quickly and cautiously moved forward before hurling his shortspear towards the spider on the right, as he didn't want to hit Drake.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Not looking for anything particular, but I think we should get the scroll of mirror image, potion of levitate, and the potion of protection against chaos. Those might prove useful.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric had already said his goodbyes to his adoptive parents who were a bit worried about what he might find in Brinewall. He had already gotten Blaze ready for the trip, and his mount was already anxious to get going. "Blaze is sure ready to start this adventure, and I can't blame her." Derric told the others at the Rusty Dragon.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 That works for me on the level 3 upgrade. By the way, what sort of items are available to buy in Sandpoint that we can use? Also, I want to apologize for my sporadic postings. Work has been a pain in my butt lately, so I'm sorry about that. I've already had to bow out of one campaign already and I hate having to do that. But I'm going to do what I can to stay in this campaign. Just wanted to give y'all's a heads up on this. But yeah, we should get the sword fixed.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "YES!" Once upon realizing that he had just shouted at the top of his lungs the moment Ameiko had asked if they were coming along, Derric quickly cleared his throat. "Ahem...I mean, yes, I'll come along. I wasn't with you the first time you left home, so I'm not going to let you go without me. Let's make sure we have the necessary supplies available and once that's finished, we'll head on out."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric eyes Daichi a bit. He's not sure if he should be jealous or not. "If you like Ameiko, I could help as well!" "Or I could play on my samisen some. I've been practicing!"
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Well, I asked James Jacobs a question if Ameiko would ever romance a kitsune and he said yes, saying that she doesn't judge people based on their race, religion, gender, etc., just on their actions and personalities. So, hopefully if I play my cards right, Derric and Ameiko might just fall in love with one another. :) And thank you for the good luck! Well, Ameiko is a noblewoman.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "Hi, nice to meet you Kaz! The name's Derric. A pleasure to meet you," Derric said, greeting the woman. The problem with greeting someone in his true form, is that when he smiled, he tended to smile with a mouth full of fangs, giving him a very threatening appearance! Derric blushed a bit as he wagged his tail, taking the wakizashi, stuttering a bit as he thanked her, "Well...t-thank y--you, Ameiko. I--I'll don't know what to say. Thanks, I mean. I mean these belong to your family. But I'll take excellent care of them!"
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Lol! Yeah, I wanted to make him unique and I thought that would work. :) And you're welcome! Derric's connection with Ameiko is that when he came to Sandpoint as a child, she was the only one who treated him with kindness and friendship. It was because of her friendship that he has slowly fallen in love with her, but he's worried about admitting his true feelings for her as he dreads that it might drive her away and destroy their friendship.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric wagged his tail as he smiled at Ameiko. "It's good to see you're up and well, Ameiko." He took a bit of the food, licking his lips. "Ameiko, one of these days, you have to teach me how to cook!" Derric quickly told her what had happened in the swamp, including the tale of meeting the swamp monster, and saving the halfling swamp hermit. He did mentioned that they had worked out a deal with the goblins. "We allowed them to live, but we did however, put in very plain terms that if they ever went back on their end of the bargain, there would be hell to pay," the kitsune said. He also told about the swamp witch's home, and how he had caused the entire place to collapse. "Yeah, I hope her ghost doesn't come and get me for that," he said laughing. "And then, we finally got to the cave with the skeletons in it! However, the leader of the skeletons took one look at me, and challenged me to combat! Luckily, we were able to use our brains and whittled him and his minions down instead of rushing in there like morons wearing loincloths and chainmail bikinis! Through our strong tactics and strategies, we were able to take down the skeletons, with yours turning dealing the killing blow to the skeleton leader!" He gave her a huge grin, wondering if his storytelling might earn him a second heaping of her food. Diplomacy: 1d20 + 7 ⇒ (14) + 7 = 21 He's trying to impress Ameiko a bit.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 I agree with Daichi. And I'm still here y'all. Things just been very very busy at work and with other stuff, but I'm still here. And welcome aboard Kaz! Now, Derric is a kitsune samurai, and he usually wanders around in his true form, unless he has to be in his human form.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "Let's be careful on our way back," the kitsune cautioned, his hand on the hilt of his katana, "there's no telling what we'll run into until we get safely back to town."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 I'm still here. And please don't let this campaign die! I really like this campaign and I want to see it to the end (if possible).
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "I agree with Kiko. We should inform him that we did our part. Hopefully, he and the other goblins will uphold their part of the deal. Although, I think we should be careful in case they backstab us."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Just so everyone knows, Derric is annoyed that he didn't know that info because he considers himself close to Ameiko, so he's ticked off at himself for not remembering such important info about the woman he has fallen in love with. Although, I'm under the assumption that he does know who Ameiko's grandfather is....right?
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric felt a bit annoyed. "Maybe Tsutamu's spirit refused to allow anyone to take this treasure, guarding it from beyond the grave." "Well, I think that does it for the boney men. I just hope we don't run into that monster that attacked us from before. I still think it was the Sandpoint Devil!" He asks for the letter and reads it too before putting it back into its container. He then handed it to Kiko. "Something tells me that my real family has some sort of connection to Kaijitsu and Brinewall. I've always wanted to know what happened to my family and why they abandoned me. I always believed that they did it to protect me, but I've never been completely sure. Maybe now, I can find out."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric looked over Kiko's shoulder as she read the letter. "Brinewall!? My adopted father found me near there! Is Brinewall and what happened to my real parents connected?" I rolled a History Knowledge check but then I realized that you can't use Knowledge checks untrained. :( But in case my memory is wrong, my check was a 16.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Katana attack (bless): 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 Katana damage, extra damage thanks to challenge ability: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10 Katana attack (bless), confirm critical?: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10 Crud! Katana damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Not changing his HP since I'm pretty much back where I started at. :) Derric gritted his teeth as he felt the skeletal samurai slash open his chest. As the blood began to seep through his clothes he watched as Kiko's magic healed his wound, causing the blood to flow back into the soon to be closed wound. Eyeing the undead warrior before him, the kitsune swung his blade once more, striking with even greater determination. "Who are you, knave, and tell me what is your purpose!?" That's in Tien, but I'm too lazy today to do a translation. ;P
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 This works for me.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Ah okay. If Damien can kill the skeleton, then I can charge the skeletal leader.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Crap! I really hate that rule! Well except for the attack, everything else is the same. I guess Derric will just move as close as possible to the skeletal leader. And yes Damien you are correct. I can move through a friendly occupied square but I can't charge through it.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric nodded at the skeleton samurai. "Kawari ni, watashi wa anata ni mo samurai ni chōsen shimasu!" Tien:
"In return, I challenge you as well samurai!" Derric quickly readied his blade and charge with all of his might at the skeletal warrior. Katana Charge: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 Katana charge damage: 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Well, the attack roll probably hit, but dang I wish the damage had been a bit higher.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "It's pretty much telling the others to rise up. So the one that was guarding the chest is indeed the leader!" Derric snarled at the skeleton leader. Quick question for when it's my turn: can I use challenge on the skeleton leader (who I'm guessing is Tsutamu) and then charge it at the same time?
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric studied the armor worn by the leader. Derric readied his blade as he slowly approached the lead skeleton. "There's something off here. That armor.... The kitsune had decided to be the one to keep an eye on the leader, but making sure he had enough room to charge the skeleton leader if the thing came alive.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "Well this is just my guess here but maybe they died trying to protect the treasure. And when the goblins stole the treasure it stirred them from their eternal rest and they were not happy about it so they tracked down the goblins and took back the treasure," Derric suggested.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Katana attack: 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21 Katana damage: 1d8 + 3 ⇒ (6) + 3 = 9 Derric swung his katana straight down on the head of one of the skeletons, cleaving it down the middle. "Tien you say? I wonder...."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 "Same here. It would make things like drying one's fur much easier. And I agree: the quicker we take these skeletons out, the quicker we can get out of here." The furry samurai readied his weapon as he went south with the others.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Its cool. I've been busy lately what with Easter right around the corner.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Acrobatics (Jump: 1d20 - 3 ⇒ (10) - 3 = 7 Acrobatics (Jump: 1d20 - 3 ⇒ (20) - 3 = 17 Derric fell into the water the first time, his paw slipping on an algae covered rock, but was able to make the rest of the way without falling back into the water. "Hm...Its possible that the wider path will take us to the boney men. And I just got this idea: if they are like the skeletons from the boat we fought, then it is possible that they are laying down. So it would make sense that we cut off the heads simultaneously to prevent them from getting up. I'm pretty sure that a spell will do the trick as well."
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Leodegrance Tarrant wrote: When we switched DMs the first time, the new DM put us at 25 points with a bonus feat, with the promise that we would have some kind of antagonist group shadowing us and making life more difficult. Yeah the antagonist group was a good idea.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Derric shook his head and said, "I think we should conserve our strength and deal with the bony men first. If the spider comes after us, then we will deal with it." Still, the kitsune swordsman kept his katana at ready just in case the group decided to attack the spider.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 That works for me! And thank you for clearing that up for me. I'll go ahead and post!
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 So, are we starting over? Just making sure that's all. And I'm okay with that too.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Checking in as well! Just let us know if you want us to change anything on our characters!
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 I think it'll be fine Jayna. And thank you very much for doing this! This is my favorite Pathfinder AP, and I would like to see it to the end.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Well, you could still GM the adventure and still play as Jayna. I've done it before. I've no problem with you both being a GM and a player.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 So what did y'all want to do? I mean, should we wait until Mathpro contacts Leo or should we try and get another GM?
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Hm...I hope Mathpro is okay. I haven't been able to send him a PM to see if he's still around and willing to GM for us.
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Well, seems all the players are still here, but we have lost our GM once again! DANG IT! Is this game cursed or something!? But on a serious note, has anyone contacted Mathpro?
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Okay.... Is everyone still here?
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Welcome back Mathpro!
Male Kitsune
Quick Stats: Samurai 2 Init +4, low-light vision, Perc +1, AC18, To 12, FF 16, hp 23/23, F +5, R +5, W +2, Base Atk +2, CMB+4, CMD 16 Quick Skills:
Acrobatics +1, Acrobatics (Jump) -3, Craft (Paintings) +5, Diplomacy +7, Handle Animal +7, Heal +4, Knowledge (Local) +6, Perception +1, String Instruments +3, Stable Master +4, Ride +7, Sense Motive +5 Jayna Halbriar wrote: May I suggest a bit of a compromise. It would require us waiting another week. We could give Almagafor until 2/27, after Mathpro's exams, to get back to us about their status, and go from there. I actually like that idea! That should work out for everyone I think.
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