4d6 ⇒ (2, 5, 1, 6) = 14-13
Human Paladin(Hospitaler)/4 of Serenrae, LG
Crunch:
Traits: Eyes and Ears of the City Feats:Fey Foundling, Extra Lay of Hands, Greater Mercy Skills: Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7 Languages: Abyssal, Common, Draconic, Goblin, Infernal Equipment
576 GP left over
Backstory
Tall and strong, good natured and partial to mead. Willing to help those in need and set an example for those who stray from the goodly path. In his first year after joining the Guard while on a scouting mission being led by his father, their party was ambushed by a gang of hobgoblins. They were able to fend off the goblins and escape but not without taking heavy casualties, one of whom was his father. After he prayed daily to Serenrae in search of an answers. Why did father die, why does such evil exist. He was filled with new zeal in his duties channelling his anger into his training and his duties. A few years later, now a young sergeant he was leading another patrol when his party found themselves beset by hobgoblins whos numbers had been increasing in the area. This time however things went differently. Suddenly, he found his sword gleaming with holy light as he fought the foul creatures and his presence his men fought with renewed vigour finding their wounds healed. For seven days and seven nights he prayed for guidance on the eight morning he resigned from the Guard and set out, guided by Serenrae, in search of evil to vanquish. Along the way he has made several friends and had more than a few adventures.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
That's cool, it's by the book. Thanks for the game Krash, as I said I had a great time even if I did die. I look forward to playing in one of your games again.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
You need to login using your google account to access it. That's how I checked mine. -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Nah, don't worry about it. Reroll the damage. Plus the crit damage. Unless I'm mistaken there is a small chance he could still die if you roll Max damage. I'd like it to be by the book and have Derik survive properly, if he does. Derik Henderthane #108416-1 -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Great game, enjoyed the RP side as well (except the dying part) what do I do with the character? Delete it? -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Killed by something that short. I should be ashamed. I thought it would be a dragon or a balor that did me in." "Come on fellas, get em! " cheers on Derik's spirit. -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Luck of the Dice, it happens. Not your fault. It's part of the game. I really enjoyed playing. This is was my first PFS Character and my first PFS game, so it's sort of fitting that this my first character loss.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik draws his greatsword moving forward into the mist striking at the first for he is able to discern. Attack: 1d20 + 5 ⇒ (12) + 5 = 17 -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Merry Christmas everyone and happy holidays. Btw, did we all take 1 point of acid damage? Need to update my sheet if we did.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Nice shot!" says Derik clearly impressed with her marksmanship.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Disappear? No. But I have a grappling hook and rope made of hemp. You may have them of they are of use." He extracts the items from his backpack and offers them to her. -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"What manner of magic is this and what place are we trapped in? " he says with concern drawing his sword. -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Zord and Rancor enter the area near the shipwreck. Stomp watches the Goblins and takes a few steps forward to see how the goblins react. He then sees two more goblins appear. Cap and Zarkus appear next to the their companions weapons at the ready. Round 2:Zord and Rancor you can make your posts.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik seeing Eolowyn appearing to be sure of what she is doing asks, "Now what?
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Yes. It is. " says Derik. He walks over to the lady, places the dagger on the desk without saying a word and walks out. -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik once again brings the blade down on the imp. "Die you vile creature. " Attack : 1d20 + 5 ⇒ (17) + 5 = 22 -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
The Game Derik is in seems to be dead, I was wondering if it would okay he played in Naiyra's place instead. He's a level 1 Human Paladin, all round fun guy, witty and smiting evil. Prefers to show others the the virtue of law and goodness by setting an example rather than forcing it down their throats. (not like some of those other Paladin you meet.)
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Bloody hell. That's scary. Take your time. I believe Krash is away from game for a bit as well.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik draws the silver dagger as he approaches the creature and aims a quick stab at its torso. Attack: 1d20 + 5 ⇒ (5) + 5 = 10 -Posted with Wayfinder
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik tries to put aside his hatred for such creatures. We can come away from this without killing, and that is almost always better." he riminds himself. Derik holds his hands out, palms facing upwards as a sign of peace, to demonstrate his hands are empty of any weapons. "Little imp, I do not know why you wish to destroy the box, but we have been tasked with returning this item to its true owner. We do not wish to fight you, Give us the box and we shall let you leave in peace." Derik uses his powers to detect if there is any evil in this creature. Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik's face turns to an expression of disgust, being all too familiar with Chelixian nobles, their way of thinking and the sort of servants deal with. "We will deal with your servant." says Derik accepting the silver dagger. "I sincerely hope you have no more use for this servant, Countess."
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Eolowyn, shall we try and navigate the boat into position below?" says Derik. "Удобный способ избежать обжарки крысу, если вы не голодны.." he adds as he starts to make his way back to the boat. Elven: "A convenient way to escape the roasting rat, unless you're hungry."
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Boff what's wrong with you!" Derik quickly rumages through his pack and tosses something Boffs way. "You can't eat rat without the proper seasoning!"
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik follows Eolowyn's lead not being able to see in the dim light. Observing the position of the crate he says "Just as we were told, easy. It would have been no fun if had to just walk in pick up the box." "Shall we bring the boat below if it is possible. If the box does fall let it be into our waiting arms." he adds not relishing the thought of more time in the boat.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik climbs attempts to climb up to the walkway and makes his way to the unlocked entrance. Climb: 1d20 + 4 ⇒ (10) + 4 = 14 Perception: 1d20 + 3 ⇒ (14) + 3 = 17 He thinks he hears the sound of combat and draws his sword suddenly aware that he isn't wearing his armour. A little sad about missing the fight
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Aye, couldn't agree more." says Derik with a smile, continuing to struggle with the boat and glad that the boat ride was nearing its end.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Boff you can try and use the torch as an improvised weapon. TORCH
Improvised Weapons: Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik with no knowledge of boats does his best to try and help Eolowyn. Not knowing what to do he watches her and tries to follow her lead while he pleads, "I'm trying, I've never been on one of these things before." "It would be a lot easier if this thing came with reins and a stirrup!" he thinks to himself, careful not to let the thought escape his mouth within earshot of the elf.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Rutilus, your initiative has already been rolled. It's 19, much better than your 3 :P Check the Spoiler in Krash's post. It's your turn in combat. Once the combat in the warehouse is properly under way: Derik thinks he hears some activity and tries to listen carefully. Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
I'm guessing my climb check fails miserably and I fall into the water.
Spoiler: Derik swims to the side of the boat and jokingly says to Elowyn, "Join me for a swim? The water is lovely. He then offers his hand asking to be helped into the boat. Swim: 1d20 + 4 ⇒ (12) + 4 = 16
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Glad for a chance to delay inviting themselves into the warehouse Derik decides it would be a good idea get into the boat, but decides to take his armour off just incasae. It isn't meant for swimming and climbing in. He removes it and carefully puts it away in his pack. Derik says. "By your leave my good companions, I shall scout with Eolowyn in the boat." Climb: 1d20 + 4 ⇒ (1) + 4 = 5 Thanks for that little digital dice Not sure where the boat came from, but I'll follow your lead... or not.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik stands by his companions distracted and conflicted. Rutilus's words still playing on his mind. This does not seem right, why are five of us required for this questionable "simple" task. And the way Lady Ollysta spoke of Guaril, but she is a Paladin. She would not send us on an illegal mission, but she did not give us the mission, she merely sent us to help Guaril. Perhaps she did not know what he would ask us to do.... or did she? Derik is unsure about their mission but is naive enough to trust the Society, especially since he has been sent on this mission by a Paladin. *Sigh* 7 Wisdom after all. Poor fellow.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Derik doesn't trust Guaril and has an idea of what sort of man he is. This whole things seems odd and I do not like it in the least. However, I have given my word to Lady Ollysta and she thinks we should do this task and so we shall. Derik says to Guaril, "We shall recover this container for you. Is there anything else we should be aware of? Any precautions we ought to make?" Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
If that is the case, and my companions are agreeable, let us meet with Guaril Karela. I haven't yet seen the docks here and that is always an interesting part of any city. Can you tell us anything more about what this request of his might be Lady Ollysta, that we may provision ourselves for the task accordingly.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Just need to offer a prayer for the children, Rutilus can let us know what he learned and we can head back. We don't have to actually play it out if everyone wants to just wrap up. We can just say we offered prayers and head back.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Why does Rutilus not heed my call? Derik turns to Lady Baltwin and says, "My apologies Lady Baltwin, I shall find Rutilus and bring him in to say a prayer for the sick children. Then we shall be on our way and allow you to get back to taking care of these dear children." Derik leaves the room and starts to make his way to the entrance of the house where they had left Rutilus and Boff.
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
"Some prayer will do these children good. We should pray for their recovery, that the Gods may bless them and aid them on their recovery." Derik calls out to Rutilus, "Rutilus, come inside and lead us in a prayer for these sick children."
Male Human Paladin/4 HP 29/29, AC: 20 Touch: 11 FF: 18 Init +1, Per +8, Fort: +8 Ref: +5 Will: +7 CMB: +7 CMD: 18, Speed: 20/30, Diplomacy +10, Heal +4, Knowledge (Nobility & Religion) +5, Linguists +6, Ride +8, Perception +8, Sense Motive +7
Perception: 1d20 + 3 ⇒ (15) + 3 = 18 Derik does his best to keenly observe every aspect of the house. Everythings seems to be in order, perhaps my initial suspicions were incorrect. Though why was she lying earlier? Derik is a little confused, but feels everything appears to be more or less as it should. Sense Motive: 1d20 + 2 ⇒ (8) + 2 = 10
|
