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Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Deranthil backs away warily from the spear wall and studies it for a moment. Will Save: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17 I cannot find the map so do not know how close Deranthil is. He will not move as to provoke. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() So Deranthil has Alarm Sense - This is Trap Spotter for magical Traps. I would like to propose that a shocking spear behind an illusional wail might be considered a trap? He also has trap spotter. I guess if the spear is wielded by an enemy its an ambush and not a trap, built just an illusionary wall might be considered a trap? No? Will: 1d20 + 2 ⇒ (12) + 2 = 14 Init: 1d20 + 4 ⇒ (11) + 4 = 15 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() I've got nothing. Deranthil says, backing away and then deciding to try to aid Diomedes's AC. even if that makes him a potential target. Attack to aid AC: 1d20 + 8 ⇒ (1) + 8 = 9 Welp, I tried. :( ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Init: 1d20 + 4 ⇒ (17) + 4 = 21 Wow. Look at that thing. I'ts made up of lots of little things. How do we begin to fight it? Knowledge Arcana?: 1d20 + 9 ⇒ (8) + 9 = 17 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() This history lesson is very compelling but a distraction from our mission. Deranthil muses. Do not let it fascinate you to the point of not paying attention to your surroundings Venture Captain. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Leveling to 4: Will take half +1 for HP if we do not have to roll. Deranthil gains +1 BAB, +1 Reflex Save, debilitating injury ability, a rogue talent AND second level spells. A big level for him. He increases his Con from 13 to 14. This increase his Fort save by 1. Rogue Talent: Trap Spotter Spells Learned: Invisibility and Scorching Ray Skills:7 - Acrobatics, Bluff, Disable Devise, Knowledge Arcana, Perception, Spellcraft, and Stealth Background Skills:2 -Slight of Hand and Prof Sailor. I have updated his alias. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() I can think of no other plan. Deranthil confers. A useful item for the group. Deranthil says as he studies the ring before tossing it to Gizmo. Of little use to me personally though. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() They had the option of coming to the humans and explaining the problem. Deranthil says to Jordy. They will never be accepted after their crimes. Somethings are not forgivable. It would be best if they leave and never return. Turning to the Grindylow queen he adds If we let you leave we will require of you your wealth and magic so that we might use it against this woman in the observatory. It seems the least you can do. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Moving around to flank a skum diagonally with Diomedes, Deranthil sheaths his short sword into a tender part of the enemy's anatomy. cold iron short sword: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 281d6 + 4 + 2d6 ⇒ (2) + 4 + (2, 5) = 13 Confirm?: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 291d6 + 4 ⇒ (2) + 4 = 6 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() 20% miss chance. I am against it and do not think the mist will belp. They can also focus and outnumber us. It could be good for retreating, but we are not there yet. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Flanking with Bastien, Deranthil puts his short sword through the enemy between them cold iron short sword: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 + 2d6 ⇒ (4) + 4 + (3, 2) = 13 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Deranthil casts Shield and moves to flank, tumbling to try to avoid an AOO. Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16 He moves to the space just north of Bastien. Current AC is 22 with Shield. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Deranthil deposits the dead shifter at her feet and waits for another to speak. His attempt at diplomacy does not go well. Diplomacy Assist: 1d20 - 1 ⇒ (4) - 1 = 3 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Just to be sure, you did get both Deranthil’s attack and AOO, right? Total of 16 points. Deranthil will dive in after the shape changer and charge him. Charging attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 191d6 + 4 ⇒ (1) + 4 = 5 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() I do not see a link to the map. If it makes sense for Deranthil to wait for a flank he calls for one and readies, otherwise he just attacks. cold iron short sword: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 161d6 + 4 + 2d6 ⇒ (4) + 4 + (1, 2) = 11 ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() He will switch his attack to the one that grabbed him, but will not get sneak attack. That will now be a 20 to attack without flank and 9 damage. And since I act after the enemy I'll let them take their next turn before I act to avoid red-conning things. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Deranthil moves acrobatically up to flank the enemy leader with Dio. Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23 cold iron short sword: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 221d6 + 4 + 2d6 ⇒ (5) + 4 + (4, 4) = 17 If leader is already down he will tumble over and flank with Bastion. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Move Deranthil 20'to the right. From there what is the DC to jump into the rowboat. He is +10 acrobatics so gets a 20 if he takes 10. If you are good with that move him into the rowboat. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() Cannot move my icon on the map. Deranthil moves out, targeting the last of the enemy on the doce with a Snowball spell, hopefully catching the "man" flat footed and doing sneak attack damage as well as spell damage. Range Touch, flat footed.: 1d20 + 6 ⇒ (12) + 6 = 183d6 + 2d6 ⇒ (5, 6, 6) + (2, 5) = 24 DC 14 fort save or be Staggered for a round. ![]()
Male Aquatic Elf Unchained Rogue (Eldtitch Scoundrel) 4: HP 35/35; AC 16/20; T14; FF16; F3 R 8 W 2, +2 vs enchantments; Ini +4; Perc+ 10
![]() I like the idea of a password. But that does not help for those already replaced. Lets start by question these men one at a time. I think we should detain them all though. |