halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha goes to see what is in the General Store. Earlier, she replied to Meran, "I also sing, trying to help my companions to be better. I also like magic, and can use sword and bow if absolutely required." Then she looks embarrassed at having talked so much about herself.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
I'm getting ready for Origins, which starts tomorrow. I'm not sure how much time I'll have to post, or even if I'll have the energy to post, so please bot me if I'm holding things up. I will return on Sunday if I don't post before then. I know the timing stinks, it's hard to bot someone who you haven't seen in action. I can tell you that Deenha is a gentle and caring bard who prefers to use her bow in combat most of the time.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha excuses herself from her new team for a few minutes to try to ask some questions of passers-by.
"The town of Dawnton has recently started to be fearful of strangers. If you remind them of demons in any way, they are particularly untrusting."
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
About how long does it take you guys per adventure? I'm wondering how much time I have to catch up a little with some GM credit. To be legal to play with you guys, I need to get one more credit before you hit Dawn of the Scarlet Sun.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
A shy little halfling pokes her head into the room. "Is this where a team of Pathfinders is getting together?" Her melodious voice suggests professional training, and her happy countenance suggests many happy experiences.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
readies heal for Thran: 1d8 + 1 ⇒ (5) + 1 = 6
Deenha heals Thran with her wand, and also keeps singing to inspire her friends.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha continues singing, and prepares to heal anyone who is injured and gets within reach. readied action: heal first injured person in our party to be within 5 ft (with wand) Also continuing Inspire Courage.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha continues to sing, but weaves extra magic words into her song. A patch of grease appears near where the enemy was last seen. used blue rectangle to indicate grease patch
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Ughh, these chase rules make no sense. During the chase, I was 60 ft away from the assasin. Now, I'm 100 ft away. And that's after the abstraction of being unable to act last turn so that I could get closer!
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha sees the fruit cart blocking her way. She knows she can't move it, and doesn't look scary, so she puts on her best little girl act. "Hey, mister, the city health inspectors are coming around, saying someone's fruit is making everyone sick. There's on right around the corner, about to come this way!" bluff: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
GM:
I'm bringing this up so that we can talk a little before it is the next action. Would you let Deenha use bluff for card #3, trying to convince people it's an emergency to let her through? Deenha's check would actually be 2 less because of her size, but that should still get her in the next square.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha has pretty good odds of moving forward, because she only takes -2, and is high dex and good skills, so you could send Mr. Tiggles with her with a defend trick, maybe. I did miss that -2, but would still move forward.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha knows she would be no good at pushing other people out of the way, so she carefully moves through the crowd. sense motive, versatile performance: 1d20 + 9 ⇒ (18) + 9 = 27
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha keeps singing i.e. keeping up Inspire for another round as she gets out her bow move action and then shoots it at the cultist in the green hat. attack, inspire: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Might I suggest that everyone uses the time to make sure they know what daily use abilities they still have for today? A lot still will happen in this game world day.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha takes a close look at one of the coins, looking for any identifiers such as dates or rulers' names. If anyone has paper and a colored wax candle, she tries to take a rubbing of the coin, in case being able to prove the coins is stolen is helpful to Lady Heidmarch. Then she follows the others.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha holds her healing wand and waits, ready to take care of any of her companions who are hurt. As she does so, she sings to the crowd, trying to stir up their excitement. Not expecting any mechanical consequences.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha walks up behind Philoneus and gently taps the back of his shoulder with her healing wand. CLW: 1d8 + 1 ⇒ (4) + 1 = 5 edit: sorry if I misread your post. Please save this post for when it is Deenha's turn.
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
OK, I can see where you guys are going with this. Deenha smiles at what she sees as a kindly old man. "Are you sure that your donor isn't trying to take advantage of your love of the past? Can you please tell us what you know about him or her?" diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29
halfling bard 3 | HP 24/24 | AC 17, T 14, FF 14 | F: +3, R: +7, W: +4 (ad. +2 v. fear, +4 vs bard, sonic, lang dep) | Perc +8 | Init +7
Deenha is happy to roll diplomacy (+9), but I need someone else to provide the big idea they want her to say. I will then rephrase it a little based on how she speaks.
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