HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Nothing the guards apprehension David says to the group as a whole, but directed towards the guards. "Have you seen this thing before?"
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
The Voice from the Depths wrote:
David nods his agreement and smiles warmly until the merchant leaves. Once the merchant is gone David turns to his companions with the warm smile notably missing. "Well, that's clearly a trap, but I don't know what other options we have. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
"I will go with the little fire girl. She amuses me." Davis states Reminder: I'm going to be away starting tomorrow afternoon through Aug 15. Please bot as needed.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Hello everyone, Aug 1-15 I will be out of the country with little-to-no internet. Feel free to NPC me during that time.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Schwartz wrote: "Yes, vee took care of many of zee ankhegs. But some still got avay. Zhey had some spellcasters among zem." "Which is very very odd for a number of reasons. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Sir Leonard wrote: "Ah... did you not hear about the 10,000 lbs of Ankheg corpses we dragged to the edge of town?" David thumbs in Leonards direction in a "What he said" motion.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
The Voice from the Depths wrote:
"Sounds like an excellent plan. Perhaps a pub after. Hopefully they'll have something decent enough that I won't have to change the flavor. Bad wine gives me such a hangover. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Moneez wrote:
HA! After watching the interaction David makes a mental note. To get on the goblins good side feed it. Seems simple enough.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
The Voice from the Depths wrote:
Good catch. Nevermind then.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
"Well, if we're going to do this we'll need a caddy to carry things if needed. Perhaps with other uses." David walks over to the ankheg bodies and browses a moment. Finding one that's mostly intact he casts a spell. The body shudders with the power then lurches upright. (Lesser animate dead. He's 1hd ankheg.) "There. Now when we find loot we'll have someone to carry it. Also, I can have him start digging through the wall, but I have no clue how long that'll take. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
David waits patiently for the group to figure out what they want to do. Fall back and regroup or keep hunting somehow.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
David shrugs and casts Summon Monster III to summon 1d3 ⇒ 2 small earth elementals. There's no stats on this, so it'll be DM adjudication. When they arrive David points and says in terran "Dig a hole through that as fast as you can."
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Moneez wrote:
"Maybe. It's not guaranteed. It's just the best I have right now. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
"I could summon an earth elemental, but I do not otherwise have another specific spell to reshape the stone prepared. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
David points his finger and the staff flies from it's current target to one of the remaining Ankegs (whichever has been hit if possible. )
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
David casts a quick spell and a Quarterstaff of pure energy springs from his hand and flies to assist Annie. Spiritual Weapon. Attack whichever one has been hurt. I still can't access the map. 5/6 rounds remaining. 1d20 + 10 ⇒ (5) + 10 = 151d8 + 3 ⇒ (3) + 3 = 6
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Last round David drops and moves. This round he opens the passage via stoneshape. "I don't have that spell today. I will tomorrow.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
I can't see the map, but here goes David runs over to the sealed hallway. With a word and a touch the wall seems to shove itself to the side. Stoneshape it open
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Round 1 actions "That was pathetic (in reference to his own fireball) We really need to thin these numbers. *sigh* I do hate to have to repeat myself." David thinks to himself Targeting the same ankhegs as before David lets loose another fireball. 5d6 ⇒ (5, 6, 2, 6, 5) = 24 I have resist acid? I must have missed that.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
DoubleGold wrote: holy crap, all the ankhegs confronted at once. This looks like a party wipe. Also this game is moving fast. Depends on how many HP they have and how much AOE we have. We'll see.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Targeting the group directly in front of me and as many to the left as possible. Also remember I'm stealthing near the ceiling somewhere. "I wonder if they can climb the walls? David thinks to himself.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Its usually just easier to have pets go the same round as the master. It cuts down on paperwork. We are setting the initiative so basically we're all first. However, if you want to roll for the round after round 1 I'm fine with that. Initiative 1d20 + 7 ⇒ (5) + 7 = 12
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Little Orphan Annie wrote:
Whispered to the group, " same plan. 60 second delay"
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
David casts message as the others start to sneak off so we can still talk. Regardless I where the others are said whispers to the. "I'm starting the party in 30 seconds (approximately 5 rounds to buff or whatever). Prepare yourself." David casts vanish and leviatates toward a high up
Stealth 1d20 + 38 ⇒ (19) + 38 = 57 Exactly 30 Sec from message time.
Fireball 5d6 ⇒ (1, 6, 2, 1, 3) = 13 dc20 ref
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Schwartz wrote: Voice from the Depths, I just wanted to check. Is there something you're waiting for us (the players) to do? I may start blowing stuff up soon.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
"I can either collapse part of the ceiling or create a stone wall in the way. I can only do the latter once though. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
I added an arrow to indicate north to make it easier to discuss the the Ankheg nest. We're attacking the ones to the south, correct? I'm unclear on what's happening with the horses and such to the East. What are the big boxes labeled "Buggy" What are the Ankheg's in the box to the West? I hate to be so pedantic, but I'm trying to figure out the smartest place to start throwing fireballs.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Leo Silvertail wrote: "Annie, David... you're both far better with fire. And maybe the newcomer as well? I'd prefer the main entrance... from the size of that bug corpse, I'd say they might bottleneck pretty easy." "The direct approach? How quaint. Alright then. Let me see what can be done. Annie, Why don't you bring out some pets to liven the place up." In a much lower tone, "and stir the hornets nest to see what they really have. "
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Little Orphan Annie wrote:
I missed it too. I didn't mean to hog the spotlight. My bad.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
The Voice from the Depths wrote: You see an armored warrior with a giant lion speaking to the ankhegs in abyssal. He seems to be convincing them all to get their leader, and go to a main hall area. As the ankhegs begin to leave with him you can see him writing in a journal, tearing out a page, and then dropping that page onto the ground. None of the ankhegs seem to notice. "I presume that's for us." How far away are we?
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Schwartz wrote:
Happy to not be the sacrificial lamb David nods approvingly and waits.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Straining for a moment to grasp Schwartz's accent "Alright then. We seem to be on the same proverbial page. Which of you is Aleumos? Off you go then. Chop Chop." Clapping his hands together in silent pantomime.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Leo Silvertail wrote:
"Buzzkill, But you have a point." Responding to mental commands David's clothing pulls tight to his body looking very dark, mobile, and dangerous. Basically This " What's the plan then? Are we merely waiting to see if they'll attack or are we going to try to negotiate. Seeing as how we've been hunting them for money they may not be to amenable to banter. " David asks flatly.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Hello, TCG here. This is my character. DM, please look it over and let me know if everything is reasonable. Regarding spells:
Though I just realized my spell book contents weren't in the initial output. *sigh*. I'll transcribe it over when I have a moment. Essentially David has probably more than one book, but he keeps them in his pathfinder pouch that's strapped to his leg when not in use. Essentially unless someone completely strips him down they'll not find it. Of course even if they do it'll detect as a non-magic bag with just a few gold in it. The gold put there purely for decoy purposes.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
"Further, I believe I heard some of them speaking...which is odd...since they aren't normally are about as intelligent as a wild dog. " David sounds genuinely perplexed.
HP: 46/46 Init +7, Perception +13, AC 17, touch 13, flat-footed 14 (+3 Dex, +4 Mage Armor) Fort +4, Ref +4, Will +8 Immune sleep; SR 17 Male Drow, Noble Cleric of Nethys 1/Mystic Theurge 3/Wizard 2
Hello. This is Tiny Coffee Golem (TCG). I'm putting the finishing touches on my character, but i'll have it done by end of day. Though there's enough to start roleplaying. The shadow's behind Leo shift slightly and your eyes instinctively look that direction. The shadows themselves seem to shift to the form of a humanoid. He's covered in a tight black outfit that covered everything but his eyes. As he takes three steps his clothing shifts. The shape no longer looks like a would-be assassin in the night, but instead a perfectly groomed Drow who looks as though he wouldn't be out of place in the highest queens court. It's a bit of an oddity in these dark dusty tunnels. (Living Garmets are one of my favorite things.) "Well, isn't this a motley crew?" He says in a friendly voice. "I'm sure all your life stories are endlessly fascinating, but we seem to have a more immediate issue to deal with. We're all here for the ankhegs, yes? Might I recommend we deal with those immediately threatening, splitting the profits accordingly of course, then have a long pleasant discussion at a quaint country tavern somewhere that's not in these poorly kept tunnels with danger looming? What do you say? Hummm?" David says as he shifts his eye contact from person to person. You can't help but notice his eyes are a very unique yellow/gold color. Almost as an after thought he adds, "Oh! How rude of me. My name is David of house Duebillon." |